GGXRD-R2/Sol Badguy/Data

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Links


System Data

Portrait Name Defense Guts Stun Resistance RISC Gain Rate Prejump Backdash
GGXRD-R Sol Portrait.png
Sol Badguy x1.00 1 60 32 3F 16F (1~8F invuln)
Forward Dash Weight Wakeup (Face Up) Wakeup (Face Down) Unique Movement Options Icon
[100] Medium 25F 21F GGXRD-R2 Sol Badguy Icon.png

Normal Moves

5P

5P
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
10 Mid 4 4 6 ±0 0 3 8 CSJ YRP 144 Initial: 90%
GGXRD Sol 5P.png
GGXRD Sol 5P Hitbox.png

DI 5P

DI 5P
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
12 Mid 3 1 5 +4 0 3 8 CSJ YRP 144 Initial: 90%
GGXRD Sol 5P.png
GGXRD Sol 5P Hitbox.png

5K

5K
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
14×2 Mid 5 1,6 13 -7 1 6 7 SJ YRP 264 Initial: 90%
GGXRD Sol 5K.png
Anti-Air Extraordinaire
GGXRD Sol 5K Hitbox.png

DI 5K

DI 5K
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
14×2 Mid 4 1,4 7 +1 1 6 7 SJ YRP 264 Initial: 90%
GGXRD Sol 5K.png
Anti-Air Extraordinaire
GGXRD Sol 5K Hitbox.png

c.S

c.S
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
30 Mid 5 2 16 -4 2 10 7 SJ YRP 264
GGXRD Sol cS.png
General Purpose Close Slash
GGXRD Sol cS Hitbox.png

DI c.S

DI c.S
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
28 Mid 3 1 10 +3 2 10 7 SJ YRP 264
GGXRD Sol cS.png
General Purpose Close Slash
GGXRD Sol cS Hitbox.png

f.S

f.S
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
30 Mid 7 2 23 -11 2 10 7 S YRP 264
GGXRD Sol fS.png
Spacing tool, leads to damage with 50% Tension
GGXRD Sol fS hitbox.png

DI f.S

DI f.S
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
28 Mid 5 1 13 ±0 2 10 7 S YRP 264
GGXRD Sol fS.png
Spacing tool, leads to damage with 50% Tension
GGXRD Sol fS hitbox.png

5H

5H
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
40 Mid 11 2 26 -9 4 20 6 SJ YRP 384
GGXRD Sol 5H.png
Spacing tool, leads to damage with a Counter Hit or 50% Tension
GGXRD Sol 5H hitbox.png

DI 5H

DI 5H
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
44 Mid 6 1 13 +5 4 20 6 SJ YRP 384
GGXRD Sol 5H.png
Spacing tool, leads to damage with a counterhit or 50% Tension
GGXRD Sol 5H hitbox.png

5D

5D
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
27 High 24 3 24 -13 2 10 20 YRP 264 Initial: 80%
GGXRD Sol 5D.png
GGXRD Sol 5D Hitbox.png

6P

6P
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
32 Mid 9 3 20 -9 2 10 12 S YRP 264 1~4F Upper Body
8~11F Upper Body
5~7F Above Knees
GGXRD Sol 6P.png
GGXRD Sol 6P hitbox.png

DI 6P

DI 6P
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
32 Mid 6 2 10 +2 2 10 12 S YRP 264 1~4F Upper Body
8~11F Upper Body
5~7F Above Knees
GGXRD Sol 6P.png
GGXRD Sol 6P hitbox.png

6H

6H
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
56 Mid 17 3 26 -10 4 20 6 S YRP 384
GGXRD-R2 Sol 6H.png
GGXRD-R2 Sol 6H Hitbox.png
Forces opponent into crouching state on ground hit

DI 6H

DI 6H
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
56 Mid 10 2 13 +4 4 20 6 S YRP 384
GGXRD-R2 Sol 6H.png
GGXRD-R2 Sol 6H Hitbox.png
Forces opponent into crouching state on ground hit

2P

2P
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
8 Mid 5 4 4 +2 0 3 8 CS YRP 144 Initial: 80%
GGXRD Sol 2P.png
GGXRD Sol 2P hitbox.png

DI 2P

DI 2P
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
8 Mid 3 1 5 +4 0 3 8 CS YRP 144 Initial: 80%
GGXRD Sol 2P.png
GGXRD Sol 2P hitbox.png

2K

2K
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
12 Low 6 3 8 -1 0 3 8 S YRP 144 Initial: 70%
GGXRD Sol 2K.png
GGXRD Sol 2K hitbox.png

DI 2K

DI 2K
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
14 Low 4 1 7 +2 0 3 8 S YRP 144 Initial: 70%
GGXRD Sol 2K.png
GGXRD Sol 2K hitbox.png

2S

2S
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
25 Mid 10 3 8 +3 2 10 7 S YRP 264
GGXRD Sol 2S.png
Safe and long-range blockstring ender
GGXRD Sol 2S hitbox.png

DI 2S

DI 2S
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
24 Mid 7 1 5 +8 2 10 7 S YRP 264
GGXRD Sol 2S.png
GGXRD Sol 2S hitbox.png

2H

2H
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
36 Mid 8 6 26 -13 4 20 6 SJ YRP 384
GGXRD Sol 2H.png
GGXRD Sol 2H hitbox.png

DI 2H

DI 2H
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
40 Mid 5 3 13 +3 4 20 6 SJ YRP 384
GGXRD Sol 2H.png
GGXRD Sol 2H hitbox.png

2D

2D
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
28 Low 7 3 20 -6 3 14 6 S YRP 384 4~20F Low Profile
GGXRD Sol 2D.png
Why try to beat something when you can just go under it?
GGXRD Sol 2D hitbox.png

DI 2D

DI 2D
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
30 Low 5 1 13 +3 3 14 6 S YRP 384 3~12F Low Profile
GGXRD Sol 2D.png
Why try to beat something when you can just go under it?
GGXRD Sol 2D hitbox.png

j.P

j.P
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
12 High/Air 5 7 4 0 3 8 CS YRP 144
GGXRD Sol jP.png
GGXRD Sol jP Hitbox.png

DI j.P

DI j.P
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
12 High/Air 3 4 3 0 3 8 CS YRP 144
GGXRD Sol jP.png
GGXRD Sol jP Hitbox.png

j.K

j.K
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
22 High/Air 6 6 17 2 10 7 SJ YRP 264
GGXRD Sol jK.png
GGXRD Sol jK hitbox.png

DI j.K

DI j.K
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
22 High/Air 6 3 12 2 10 7 SJ YRP 264
GGXRD Sol jK.png
GGXRD Sol jK hitbox.png

j.S

j.S
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
28 High/Air 10 3 23 2 10 7 SJ YRP 264 Initial: 90%
GGXRD Sol jS.png
Your main safejump
GGXRD Sol jS hitbox.png

DI j.S

DI j.S
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
25 High/Air 6 2 12 2 10 7 SJ YRP 264 Initial: 90%
GGXRD Sol jS.png
Your main safejump
GGXRD Sol jS hitbox.png

j.H

j.H
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
24×2 High/Air 9 6,8 0 2 10 7 S YRP 264
GGXRD Sol jH.png
That recovery is not a typo
GGXRD Sol jH hitbox.png

DI j.H

DI j.H
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
24×2 High/Air 9 4,2 0 2 10 7 S YRP 264
GGXRD Sol jH.png
That recovery is not a typo
GGXRD Sol jH hitbox.png

j.D

j.D
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
35 High/Air 9 7 13+5 landing 3 14 8 SJ YRP 384 Initial: 90%
GGXRD Sol jD.png
And now, the moment you've all been waiting for!
GGXRD Sol jD hitboxes.png

Universal Mechanics

Ground Throw

Ground Throw
Ground Throw
other
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
0,60 Ground Throw: 75250 1 +51 0,4 NA 6,0 R 0,480 Forced: 65%
GGXRD Sol GroundThrow.png
Stun damage: 30

Air Throw

Air Throw
Air Throw
other
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
0,60 Air Throw: 192500 1 0,2 NA 6,7 R 0,480 Forced: 65%
GGXRD Sol AirThrow.png
Stun damage: 90

DAA

DAA
Dead Angle Attack
other
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
25 All 11 3 25 -14 2 10 7 -5000/264 Initial: 50% 1~13F Full
14~33F Throw
14~23F Upper Body
GGXRD Sol 6P.png
GGXRD Sol 6P hitbox.png

Blitz Attack

Blitz
Blitz Attack
other
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
45 Mid (15~48)+13 3 20 -2 1 6 10 R 0 Initial: 55% 1~Button release: Blitz
GGXRD-R Sol BlitzAttack.png
GGXRD-R Sol BlitzAttack hitbox.png
Hitstop 30F
Slighty refills own Burst and slightly drains opponent's Burst on hit
Blows opponent away and wall sticks opponent on hit (untechable for 40F/80F on CH)
Crumples opponent on ground CH (79F)

Blitz Attack Max Charge

[Blitz]
Blitz Attack Max Charge
other
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
45 Mid 50+13 3 20 +5 4 20 10 R 0 1~50F: Blitz
GGXRD-R Sol BlitzAttack.png
GGXRD-R Sol BlitzAttack hitbox.png
Hitstop 30F
Slighty refills own Burst and slightly drains opponent's Burst on hit
Slightly blows opponent away on air hit (untechable for 50F/100F on CH)
Crumples opponent on ground hit

Special Moves

236P

236P
Gun Flame
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
50→42→30→30 All 20 9(1)9(1)9(1)9 Total 50 -4 2→2→1→1 2 7 YRP 200/120 Initial: 85%
GGXRD Sol GunFlame.png
GGXRD Sol GunFlame hitbox.pngGGXRD Sol GunFlame hitbox2.png
Early hitbox • Late hitbox
Damage and level change with each set of 9 active frames

DI 236P

DI 236P
Gun Flame (DI)
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
50 All 20 6 Total 36 +3 2 10 7 YRP 200/120
GGXRD Sol GunFlameDI.png
Locks opponents down, easy confirms on hit
GGXRD Sol GunFlameDI Hitbox.pngGGXRD Sol GunFlameDI Hitbox2.png
Early hitbox • Late hitbox

214P

214P
Gun Flame (Feint)
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
Total 30 YRP 350/-
GGXRD Sol GunFlameFeint.png
GGXRD Sol GunFlameFeint Hitbox.png

623S

623S
S Volcanic Viper
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
40,25 Mid 7 3(3)11 21+8 after landing -26 2 10 7 R 200/480,720 1~9F Full
10~12F Strike
GGXRD Sol VolcanicViper.png
You don't get a turn!
GGXRD Sol VolcanicViper Hitbox.pngGGXRD Sol VolcanicViper Hitbox2.png
10F onwards Airborne
Sol is in crouching state during landing recovery

j.623S

j.623S
Aerial S Volcanic Viper
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
32,20 All 5 2(3)9 Until landing+8 2 10 7 R 200/360,720 1~9F Strike
GGXRD Sol VolcanicViper.png
Sol is in crouching state during landing recovery

623H

623H
H Volcanic Viper
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
40,25 Mid 5 2(3)18 29+8 after landing -41 2 10 7 R 300/480,720 1~6F Full
7~11F Strike
GGXRD Sol VolcanicViper.png
7F onwards Airborne
Sol is in crouching state during landing recovery

j.623H

j.623H
Aerial H Volcanic Viper
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
40,20 All 5 2(3)18 Until landing+8 2 10 7 R 250/480,720 1~11F Strike
GGXRD Sol VolcanicViper.png
Sol is in crouching state during landing recovery

DI 623S

DI 623S
S Volcanic Viper (DI)
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
40,20×2 Mid 7 3(1)4,2 21+8 after landing -17 2 10 7 R 200/360,720×2 1~9F Full
10F Strike
GGXRD Sol VolcanicViperDI.png
They thought it was scary before
GGXRD Sol VolcanicViperDI hitbox.pngGGXRD Sol VolcanicViperDI hitbox2.png
10F onwards Airborne
Sol is in crouching state during landing recovery

DI j.623S

DI j.623S
Aerial S Volcanic Viper (DI)
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
32,20×2 All,
Midx2
5 2(1)4,2 Until landing+8 2 10 7 R 200/240,720×2 1~6F Strike
GGXRD Sol VolcanicViperDI.png
On hit, the 1st hit is active for 1 frame
Sol is in crouching state during landing recovery

DI 623H

DI 623H
H Volcanic Viper (DI)
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
60,12×9 Mid 7 3,47 38+8 after landing -71 4,2×9 20,10×9 1,6×9 R 300/96,720×9 1~9F Full
GGXRD Sol VolcanicViperDI.png
10F onwards Airborne
Stun damage: 120
Sol is in crouching state during landing recovery

DI j.623H

DI j.623H
Aerial H Volcanic Viper (DI)
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
60,12×9 All,Midx9 7 3,47 Until landing+8 4,2×9 20,10×9 1,6×9 R 250/96,720×9 1~9F Strike
GGXRD Sol VolcanicViperDI.png
Sol is in crouching state during landing recovery

VV > 214K

VV > 214K
Knockdown
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
16 All 11 4 Until landing+10 2 10 7 R 50/240
GGXRD Sol Knockdown.pngGGXRD Sol KnockdownDI.png
• Best used to give breathing room before Dragon Install ends
GGXRD Sol Knockdown hitbox.pngGGXRD Sol KnockdownDI hitbox.png
Sol is in crouching state during landing recovery

236K

236K
Bandit Revolver
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
20,40 Mid 9 5(11)9 2+8 after landing -5 2 10 7 YRP 150/480 1~3F Strike
9F onwards Foot
GGXRD Sol BanditRevolver1.png
Combo ender and risky jump catcher
GGXRD Sol BanditRevolver1 hitbox.pngGGXRD Sol BanditRevolver2 hitbox.png
9F onwards Airborne
2nd hit hits crouching block opponent on frame 32 (tested vs. Sol)
Sol is in crouching state during landing recovery
Auto jump installs

j.236K

j.236K
Aerial Bandit Revolver
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
22×2 All 4 4(6)10 Until landing+12 2 10 7 YRP 150/300 1~3F Strike
GGXRD Sol BanditRevolver1.png
GGXRD Sol BanditRevolver1 hitbox.pngGGXRD Sol BanditRevolver2 hitbox.png
Sol is in crouching state during landing recovery

DI 236K

DI 236K
Bandit Revolver (DI)
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
20×3,50 Midx3, High 7 3×3(9)9 3+8 after landing +4 3×3,4 20 6/14×3 YRP 150/240 Forced: 80% 1~3F Strike
7F onwards Foot
GGXRD Sol BanditRevolverDI1.png
GGXRD Sol BanditRevolverDI1 hitbox.pngGGXRD Sol BanditRevolverDI2 hitbox.png
7F onwards Airborne
Sol is in crouching state during landing recovery

DI j.236K

DI j.236K
Aerial Bandit Revolver (DI)
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
22×4 All 4 4(6)4,2,2,2 Until landing+5 3 14 6 YRP 150/300
GGXRD Sol BanditRevolverDI1.png
Active frames of 4(6)4 are all treated as the 1st hit
Sol is in crouching state during landing recovery

236[K]

236[K]
Bandit Bringer
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
50 High/Air 32 6 9+4 after landing ±0 4 20 6 YRP 150/360 Initial: 65% 1~3F Strike
9F onwards Lower Body
GGXRD Sol BanditBringer1.png
Used in combos or catching backdashers, not raw
GGXRD Sol BanditBringer hitbox.png
9F onwards Airborne
Sol is in crouching state during landing recovery

DI 236[K]

DI 236[K]
Bandit Bringer (DI)
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
50 High/Air 30 6 9+4 after landing ±0 4 20 6 YRP 150/360 1~3F Strike
7F onwards Lower Body
GGXRD Sol BanditBringerDI1.png
A overhead that tumbles? Yes please!
GGXRD Sol BanditBringerDI1 hitbox.png
7F onwards Airborne
Sol is in crouching state during landing recovery

214K

214K
Riot Stamp
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
30,50 High/Air 10 after reaching wall Until landing
[(15)3]
5 after landing[10]/
5 landing recovery
+6 3,4 14,20 6 YRP 100/420,720 Initial: 75% 1F onwards Lower Body
GGXRD Sol RiotStamp1.pngGGXRD Sol RiotStamp2.png
Great when cornered and if blocked, suicide otherwise
GGXRD Sol RiotStamp1 hitbox.pngGGXRD Sol RiotStamp2 hitbox.png
When right next to the wall, start-up is 16 frames

DI 214K

DI 214K
Riot Stamp (DI)
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
10,30,20×5 High/Airx2, Allx5 10 after reaching wall Until landing
[(15)3,38]
5 after landing[10]/
5 landing recovery
+45 3,4,2×5 14,20,10×5 6×2,7×5 YRP 100/240,300,144×5 1F onwards Lower Body & Airborne
GGXRD Sol RiotStampDI1.pngGGXRD Sol RiotStampDI2.png
Welcome to Mix-Up City
GGXRD Sol RiotStampDI1 hitbox.pngGGXRD Sol RiotStampDI2 hitbox.pngGGXRD Sol RiotStampDI3 hitbox.png
• First explosion • Last explosions
When right next to the wall, start-up is 16 frames

j.214K

j.214K
Break
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
28,20 All 22 Until landing,(7)10 29 after landing +2 2,1 10,6 7 YRP 150/720,120 Initial: 85%, 100%
GGXRD Sol Kudakero1.pngGGXRD Sol Kudakero2.png
GGXRD Sol Kudakero1 Hitbox.pngGGXRD Sol Kudakero2 Hitbox.png
Has a minimum height requirement

DI j.214K

DI j.214K
Break (DI)
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
28,20 All 13 Until landing,(7)10 24 after landing +7 2,1 10,6 7 YRP 150/720,120 Forced: 80%, 100%
GGXRD Sol KudakeroDI1.pngGGXRD Sol KudakeroDI2.png
GGXRD Sol KudakeroDI1 Hitbox.pngGGXRD Sol KudakeroDI2 Hitbox.png
Has a minimum height requirement

623K

623K
Wild Throw
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
0,40 Ground Throw: 122500 4 1 Whiff: 45 0 NA 6,0 YRP -/0,720 Forced: 60%
GGXRD Sol WildThrow1.pngGGXRD Sol WildThrow2.png
GGXRD Sol WildThrow1 hitbox.png
Stun damage: 20
Cannot be canceled into

DI 623K

DI 623K
Wild Throw (DI)
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
0,80 Ground Throw: 122500 4 1 Whiff: 45 0 NA 6,0 YRP -/0,720 Forced: 60%
GGXRD Sol WildThrowDI1.png
GGXRD Sol WildThrowDI1 hitbox.png
Stun damage: 40
Cannot be canceled into

214S

214S
Ground Viper
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
11×2~6,
18×3
Lowx2~6,
Midx3
17 5~23(4)12(2)2(2)19 37+10 after landing -56 2 10×5~9 1×2~6, 7×3 R 300/120x2~6, 360×3 Initial: 80% (low hits) 1~4F, 17~21F Low Profile
5~16F Super Low Profile
24~25F, 38~43F Strike
GGXRD Sol GrandViper1.pngGGXRD Sol GrandViper2.png
GGXRD Sol GrandViper1 Hitbox.pngGGXRD Sol GrandViper2 Hitbox.png
Ground hits: Stun damage 2

DI 214S

DI 214S
Ground Viper (DI)
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
{8,20}
x4~11,
8,26×3
{Low,All}
x4~11,
Low,Midx3
11 15(4)12
(2)2(2)19
37+10 after landing -56 2 10×12~26 {1,7}x4~11
1,7×3
YRP 300/
{96,120}
x4~11,
96,360×3
Initial: 80% (low hits) 1~10F Super Low Profile
11~25F Low Profile
28~29F, 42~47F Strike
GGXRD Sol GrandViperDI1.pngGGXRD Sol GrandViperDI2.png
GGXRD Sol GrandViperDI1 Hitbox.pngGGXRD Sol GrandViperDI2 Hitbox.png
During lever wiggle and button mashing, data in { } loops. Maximum hits: 25
Flame pillars: Start-up in 17F, then every 3F, active for 22
Ground hits: Stun damage 2

41236H

41236H
Fafnir
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
58 Mid 18 3 12 +2 3 35 7 YRP 200/600 Initial: 55%
GGXRD Sol Fafnir.png
Pain in a move
GGXRD Sol Fafnir hitbox.png
Cannot be canceled into

DI 41236H

DI 41236H
Fafnir (DI)
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
40×3 Mid 18 1,1,1 23 +4 4 20 10 YRP 200/240×3 Initial: 75%
GGXRD Sol FafnirDI.png
Triple the hits but half the tumble?
GGXRD Sol FafnirDI hitbox.png
Cannot be canceled into

DI j.623K

DI j.623K
P.B.B.
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
0,60,100 Air Throw: 122500 9 1 Whiff: Until Landing+12 0,4×2 NA 0 YRP -/0,720×2 Forced: 60%
GGXRD Sol PBB1.pngGGXRD Sol PBB2.png
GGXRD Sol PBB1 hitbox.png
Stun damage: 30,50

Overdrives

632146H

632146H
Tyrant Rave ver.β
super
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
80,70
[100,87]
Mid,All 5+1 11(17)15 31 -15 4,3 20,14 6,27 YRP -5000/0 1~8F Strike
[1~8F Full]
GGXRD Sol TyrantRave1.pngGGXRD Sol TyrantRave2.png
• Unfortunately, no longer blows out your speakers
GGXRD Sol TyrantRave1 hitbox.pngGGXRD Sol TyrantRave2 hitbox.png
[ ] Values are for Burst version
Minimum damage: 20% [50%]
Stun damage: 20,0

DI 632146H

DI 632146H
Tyrant Rave ver.β (DI)
super
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
80,20×15 Mid,All 7+1 11(17)46 31 -18 4,3 20,14 6,4 YRP -5000/0 Initial: 100% (1st hit), 70% 1~18F Strike
GGXRD Sol TyrantRaveDI1.pngGGXRD Sol TyrantRaveDI2.png
• This however, will blow out your Life Gauge
GGXRD Sol TyrantRaveDI1 hitbox.pngGGXRD Sol TyrantRaveDI2 hitbox.png
Minimum damage: 20%
Stun damage: 20,0

214214H

214214H
Dragon Install
super
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
Activation: Total 19
(Super Freeze on 19F)
Deactivation: Total 62F
YR -5000 Activation: 7~19F Full
GGXRD Sol DragonInstall1.pngGGXRD Sol DragonInstall2.png
Duration: 420F (During Hell Fire: 504F)
Tension Gauge becomes 0 upon deactivation

Instant Kill

236236H

236236H
Branding Breach
instantkill
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
DESTROY All 9+16
[5+15]
6 32 -21 3 14 6 1~8F Upper Body
9~31F Full
[1~4F Upper Body
5~25F Full]
GGXRD Sol BrandingBreach1.pngGGXRD Sol BrandingBreach2.png
GGXRD Sol Fafnir hitbox.png
[ ] Indicates when match point for you, opponent in Hell Fire state, and you have 50% Tension
IK Mode Activation: 84F [5F+5F]

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