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Overview
The merciless Backyard-born apocalypse from XRD -SIGN- has turned over a new leaf ever since she learned about hamburgers and puppies.
Ramlethal can fight using her two giant swords equipped or by setting them up to attack separately. Deployed swords can be used to control space in neutral, force opponents to block after a knockdown, or during blockstrings to keep opponents pinned down so Ramlethal can go for mixups. While her S and HS normals are assigned to her swords for the sake of massive normals and setplay, her P and K normals work like attack strings seen in 3D fighters.
Ramlethal Valentine Ramlethal Valentine specializes in juggling opponents into the corner and locking them down with summoned swords and deadly mix-ups.
- Good Pokes: With swords equiped, Ramlethal has good pokes such as f.S, and 5H which Can be toggled for zoning/mixups/pressure etc.
- Strong Corner Okizeme: Ramlethal has some of the best okizeme in the corner.
- Strong Corner Carry: Ramlethal's midscreen combos have the potential to carry opponents to the corner from very far away.
- ★Good Meter Gain: Sword normals grant a large amount of tension.
- Several Burst Safe Points: Has access to several efficient ways of baiting bursts in combos. (4p[x], 5D)
- Checkmate Potential: Strong guts-crush combos and supers, including 4p[x], 2363214K Explode, and 632146H Calvados or Trance, make Ramlethal good at closing out rounds.
- Poor Normals Without Swords: Ramlethal's normals become weaker without swords equipped.
- Lack of Proper Gatlings: Hard to apply any real pressure outside of the corner.
- Instability in certain situations: Sometimes has issues safely confirming into combos and scoring strong knockdowns outside of the corner.
- Burst Building Combos: While long combos are a plus, it also means opponents build meter and burst fast when combo'd from her higher beat confirms.
Ramlethal's normals change when used in specific sequences.
Similar to chain moves from 3D fighting games like Tekken, Ramlethal's normals change when they are used in a specific pattern. For instance, using 5P will give one attack, but pressing 5PP will grant a different attack on the second button press. These chains are a core part of Ramlethal's combo, pressure, and mixup game.Normal Moves
5P
5P |
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5K
5K |
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c.S
f.S
f.S No Sword |
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f.S
f.S With Sword |
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5H
5H No Sword |
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5H
5H With Sword |
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6P
6P |
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6K
6K |
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3K
3K |
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5D
5D |
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2P
2P |
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2K
2K |
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2S
2S With Sword |
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2H
2H With Sword |
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2D
2D |
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j.P
j.P |
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j.K
j.K |
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j.S
j.S No Sword |
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j.S
j.S With Sword |
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j.H
j.H No Sword |
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j.H
j.H With Sword |
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j.D
j.D |
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Combination Attacks
Combination attacks are unique to Ramlethal and have different rules compared to her normal gatlings. P and K normals can only be cancelled into combination attack strings or sword summons, except for 5P and 2P which can chain into themselves or 2K. Only the first and second attacks can be cancelled into sword summons. After the third attack you cant cancel into anything. Combination attacks can be chained even on whiff.
5PPP
5PPP |
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5PK4K
5PK4K |
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5PPK
5PPK |
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5KKK
5KKK |
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5K>4K and 5KK>4K
5K>4K and 5KK>4K |
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5KPP
5KPP and 5KPK |
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2PPP and 2PPK
2PPP and 2PPK |
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2PK
2PK |
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2KK
2KK |
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2KPP
2KPP and 2KPK |
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Universal Mechanics
Ground Throw
Ground Throw |
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Air Throw
Air Throw |
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Dead Angle Attack
Dead Angle Attack |
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Blitz Shield Charge Attack
Blitz Attack |
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Special Moves
Deploy Giant Sword
Deploy Giant Sword 6S/6H or 2S/2H (air OK) |
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Retrieve Giant Sword
Retrieve Giant Sword 4S/H |
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Dauro
Dauro 623P |
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Flama Kargo
Flama Kargo 236K |
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Sildo Detruo
Sildo Detruo 214K (air OK) |
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Cassius
Cassius 214P |
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Maruterri
Marteli 214S (Air OK) |
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Foruterri
Forpeli 214H (Air OK) |
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Overdrives
Calvados
Calvados 632146H with sword equipped |
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Trance
Trance 632146H with sword deployed |
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Explode
Explode 2363214K |
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Instant Kill
Animo Estingi in IK mode: 236236H |
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External References
Navigation
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.