
Glossary
System Data Glossary | |
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Defense | The amount of damage that characters take is multiplied by this number. |
Guts | The amount of damage that characters take decreases as their life lowers. For more info see here. |
Prejump | Number of frames before a character becomes airborne from a jump, during which they are throw invincible but cannot block. |
Weight | The character's weight class, which determines how fast they fall when being hit in the air. |
Backdash | Number of frames this move is in a recovery state before returning to neutral. |
Forward Dash | Number of frames this move is in a recovery state before returning to neutral. Most characters have a run instead of a forward dash. |
RiscGainRate | Amount of RISC characters gain when blocking is modified by this number. The higher the number, the more RISC gained when blocking an attack. 32 is average. |
WakeupFaceDown | Amount of time the character is knocked down when the character is face down. |
WakeupFaceUp | Amount of time the character is knocked down when the character is face up. |
Frame Data Glossary | |||||||
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Guard | How this attack can be guarded. All non-throws can be blocked with air Faultless Defense unless otherwise stated. | ||||||
Startup | Number of frames for this move to reach the first active frame (includes the first active frame). | ||||||
Active | Number of active frames in this attack. Values in () are for gaps between hits of an attack. | ||||||
Recovery | Number of frames this move is in a recovery state before returning to neutral. | ||||||
OnBlock | After blocking this attack, how soon can the attacker move compared to the defender.
Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else. | ||||||
Invuln | Attribute and Hitbox invincibility for this attack | ||||||
riscp | Risc Plus (gbp). How much the RISC Gauge increases on block. | ||||||
riscm | Risc Minus (gbm). How much the RISC Gauge decreases on hit. | ||||||
prorate | How much additional damage proration this attack has. There are two types of proration, Initial and Forced. | ||||||
Cancel | What this attack can cancel into. Any other cases will be listed in its respective notes.
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Roman | How this attack can be Roman Cancelled.
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Level | Attack Level determines the amount of hitstun, blockstun, and hitstop this attack will inflict. Note that there are exceptions. | ||||||
Tension | How much tension is gained by using this attack. Normal attacks gain tension on hit/block. Special moves gain tension twice: once on when the move is used, and again when it hits the opponent. These two values are separated by a /. |
Attack Level Values | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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※1: The additional hitstop is only applied to the receiver. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
For more values, see GGXRD-R2/Frame Data |
System Data
name | defense | guts | prejump | weight | backdash | forwarddash | riscGainRate | wakeupFaceUp | wakeupFaceDown | umo |
---|---|---|---|---|---|---|---|---|---|---|
Ramlethal Valentine | x1.06 | 1 | 3F | [105] Light | 16F (1~9F invuln) | 32 | 25F | 23F |
Normal Moves
input | damage | riscp | riscm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | damage | riscp | riscm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | |
5P | 10 | 3 | 8 | Initial: 90% | Mid | 0 | 0 | 4 | 4 | 5 | +1 | |||
5K | 22 | 10 | 7 | Mid | 2 | 0 | 7 | 3 | 15 | -4 | ||||
c.S | 28 | 14 | 6 | Initial: 90% | Mid | 3 | 0 | 6 | 3 | 18 | -4 | |||
f.S No Sword | 38 | 10 | 7 | Initial: 90% | Mid | 2 | 0 | 11 | 5 | 21 | -12 | |||
f.S Sword | 32 | 10 | 7 | Mid | 2 | 1584 | 9 | 6 | 18 | -10 | ||||
5H No Sword | 36 | 14 | 6 | Initial: 90% | Mid | 3 | 0 | 12 | 6 | 24 | -13 | |||
5H Sword | 46 | 20 | 6 | Mid | 4 | 1584 | 14 | 9 | 27 | -17 | ||||
5D | 25 | 10 | 20 | Initial: 80% | High | 2 | 0 | 28 | 6 | 21 | -13 | |||
6P | 30 | 10 | 7 | Mid | 2 | 0 | 10 | 4 | 22 | -12 | 1~13 Upper Body | |||
6K | 26 | 10 | 7 | Initial: 80% | High | 2 | 0 | 18 | 5 | 9 | ±0 | |||
3K | 28 | 14 | 6 | Initial: 90% | Low | 3 | 0 | 12 | 12 | 12 | -7 | 10~ Low Profile | ||
2P | 8 | 3 | 8 | Initial: 80% | Mid | 0 | 0 | 5 | 4 | 6 | ±0 | |||
2K | 15 | 6 | 7 | Initial: 70% | Low | 1 | 0 | 6 | 5 | 9 | -2 | |||
2S Sword | 70 | 20 | 10 | Initial: 90% | Mid | 4 | 1584 | 19 | 9 | 51 | -41 | |||
2H Sword | 70 | 20 | 10 | Initial: 90% | Mid | 4 | 1584 | 25 | 9 | 27 | -17 | |||
2D | 28 | 10 | 7 | Initial: 90% | Low | 2 | 0 | 8 | 6 | 16 | -8 | |||
j.P | 10 | 6 | 7 | High / Air | 1 | 0 | 5 | 6 | 6 | |||||
j.K | 22 | 10 | 7 | High / Air | 2 | 0 | 7 | 4 | 13 | |||||
j.S No Sword | 26 | 10 | 7 | Initial: 90% | High / Air | 2 | 0 | 9 | 4 | 20 | ||||
j.S Sword | 30 | 14 | 6 | Initial: 90% | All | 3 | 1200 | 10 | 7 | 24 | ||||
j.H No Sword | 32 | 10 | 7 | High / Air | 2 | 0 | 13 | 8 | 27 | |||||
j.H Sword | 40 | 20 | 6 | Initial: 90% | All | 4 | 1200 | 15 | Until Landing | 0 | ||||
j.D | 40 | 20 | 8 | Initial: 80% | All | 4 | 0 | 11 | 8 | 24 + 5 Landing Recovery | ||||
j.2D | 40 | 20 | 8 | All | 4 | 0 | 11 | 8 | 24 + 5 After Landing | |||||
j.8D | 34 | 20 | 8 | All | 4 | 0 | 11 | 8 | 24 + 5 After Landing |
Universal Mechanics
input | name | damage | riscp | riscm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | riscp | riscm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | |
Ground Throw | Ground Throw | 0,54 | NA | 6,0 | Forced: 55% | Ground Throw: 75250 | 0 | 0,60×10 | 1 | +51 | |||||
Air Throw | Air Throw | 0,63 | NA | 6,0 | Forced: 65% | Air Throw: 192500 | 0 | 0,60×10 | 1 | ||||||
DAA | Dead Angle Attack | 25 | 10 | 7 | All | 2 | -5000 / 264 | 7 | 4 | 27 | -17 | 1~10 Full 11~19 Throw | |||
Blitz | Blitz Attack | 50 | Initial: 55% | Mid | 1 | (15-48)+13 | 3 | 20 | -2 | ||||||
[Blitz] | Blitz Attack Max Charge | 50 | Mid | 4 | 50+13 | 3 | 20 | +5 |
Combination Attacks
input | name | damage | riscp | riscm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | riscp | riscm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | |
5PP | 18 | 6 | 7 | Mid | 1 | 0 | 7 | 4 | 10 | -2 | |||||
5PPP | 28 | 10 | 7 | Forced: 80% | Mid | 2 | 0 | 10 | 6 | 9 | -1 | ||||
5PPK | 26 | 14 | 6 | Mid | 3 | 0 | 13 | 6 | 18 | -7 | |||||
5PK | 22 | 14 | 6 | Mid | 3 | 0 | 10 | 3 | 21 | -7 | |||||
5P4K | 36 | 10 | 7 | Mid | 2 | 0 | 15 | 3 | 35 | -24 | 1-6F Upper Body 7-14 Above Knees | ||||
5KK | 28 | 10 | 7 | Mid | 2 | 0 | 9 | 3 | 12 | -1 | |||||
5KKK | 32 | 14 | 6 | Mid | 3 | 0 | 11 | 4 | 22 | -9 | |||||
5K4K | 36 | 10 | 7 | Mid | 2 | 0 | 15 | 3 | 35 | -24 | 1-6F Upper Body 7-14 Above Knees | ||||
5KK4K | 36 | 10 | 7 | Mid | 2 | 0 | 15 | 3 | 35 | -24 | 1-6F Upper Body 7-14 Above Knees | ||||
5KP | 18 | 6 | 7 | Mid | 1 | 0 | 7 | 4 | 9 | -1 | |||||
5KPP | 42 | 20 | 6 | High | 4 | 0 | 18 | 4 | 12 | +3 | |||||
5KPK | 26 | 10 | 7 | Mid | 3 | 0 | 11 | 6 | 18 | -7 | |||||
2PP | 18 | 6 | 7 | Mid | 1 | 0 | 8 | 4 | 10 | -2 | |||||
2PPP | 28 | 10 | 7 | Initial: 80% | Mid | 2 | 0 | 10 | 6 | 9 | -1 | ||||
2PPK | 36 | 10 | 7 | Low | 2 | 0 | 16 | 6 | 20 | -12 | 3~15 Foot 3~Airborne | ||||
2PK | 24 | 10 | 7 | Low | 2 | 0 | 9 | 4 | 12 | -2 | |||||
2KK | 18,32 | 6,14 | 7,6 | Low | 1,3 | 0 | 9 | 4(6)5 | 16 | -4 | |||||
2KP | 22 | 6 | 7 | Mid | 1 | 0 | 8 | 4 | 10 | -2 | |||||
2KPP | 44 | 20 | 6 | High | 4 | 0 | 18 | 4 | 12 | +3 | |||||
2KPK | 32 | 10 | 7 | Low | 2 | 0 | 12 | 6 | 20 | -12 | 3~11 Foot |
Giant Sword Attacks
input | name | damage | riscp | riscm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | riscp | riscm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | |
S Sword Launch | 26 | 2 | 7 | Initial: 85% | All | 2 | 600 | 67 | 13 | Total 22 | |||||
j.S Sword Launch | 26 | 2 | 7 | Initial: 85% | All | 2 | 600 | 67 | 13 | Total 26 | |||||
H Sword Launch | 26 | 2 | 7 | Initial: 85% | All | 2 | 600 | 66 | 11 | Total 22 | |||||
j.H Sword Launch | 26 | 2 | 7 | Initial: 85% | All | 2 | 600 | 66 | 11 | Total 26 | |||||
6S Deployed | 26 | 10 | 7 | Initial: 85% | All | 2 | 600 | 26 [64] | 15 | Total 31 | +22 [-] | ||||
j.6S Deployed | 26 | 10 | 7 | Initial: 85% | All | 2 | 600 | 26 [64] | 15 | Total 29 | |||||
2S Deployed | 50 | 2 | 7 | Initial: 90% | All | 2 | 768 | 67 [96] | 18 | Total 33 | |||||
j.2S Deployed | 50 | 2 | 10 | Initial: 90% | All | 3 | 768 | 65 [94] | 18 | Total 26 | |||||
6H Deployed | 26 | 10 | 7 | Initial: 85% | All | 2 | 600 | 25 [63] | 11 | Total 31 | +23 [-] | ||||
j.6H Deployed | 26 | 10 | 7 | Initial: 85% | All | 2 | 600 | 25 [63] | 11 | Total 29 | |||||
2H Deployed | 50 | 2 | 10 | Initial: 90% | All | 4 | 768 | 62 [91] | 18 | Total 33 | |||||
j.2H Deployed | 50 | 20 | 10 | Initial: 90% | All | 4 | 768 | 60 [89] | 18 | Total 26 | |||||
4S/H | Sword Retrieval | Total 22 | |||||||||||||
j.4S/H | Air Sword Retrieval | Total 26 |
Special Moves
input | name | damage | riscp | riscm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | riscp | riscm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | |
623P | Dauro | 30 [37] | 14 | 6 | Initial: 80% | All | 3 | 0 / 0 | 15 | 3 | 18 [16] | -4 [-2] | |||
236K | Flama Cargo | 0,60 | -6/NA | Forced: 60% | Ground Throw: 90000 | 4 | 0 / 480 | 11 | 1 | Total 45 | |||||
214K | Sildo Detruo | 20×3 | 10 | 7 | Initial: 85% | High / Air | 2 | 0 / 240×3 | 32 | 3 | 11 | +2 | |||
j.214K | Air Sildo Detruo | 20×3 | 10 | 7 | Initial: 85% | High / Air | 2 | 0 / 240×3 | Until Landing[20] | 3 | 12 | +1 | |||
214P | Cassius | 30 | 2 | 7 | All | 2 | 0 / 240 | 19 | 29 | Total 46 | -1 | ||||
214S | Marteli | 38 | 14 | 7 | Mid | 3 | 0 / 1200 | 12 [20] | 6 | 16 | -5 | ||||
j.214S | Air Marteli | 38 | 14 | 7 | All | 3 | 0 / 1200 | 12 [20] | 6 | Until landing+8 | |||||
214H | Forpeli | 42 | 20 | 6 | Mid | 3 | 0 / 1200 | 15 [22] | 6 | 24 | -11 | ||||
j.214H | Air Forpeli | 42 | 20 | 6 | All | 3 | 0 / 1200 | 15 [22] | 6 | Until landing+8 |
Overdrives
input | name | damage | riscp | riscm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | riscp | riscm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | |
632146H Sword | Calvados | 50, 6×29 [62, 7×29] | 2 | 1 | All | 3 | -5000 | 7+7 | 62 | 31 | -17 | 3~13 Strike [1~15 Full] | |||
632146H No Sword | Trance | 8×30 | 2 | 2 | Initial: 90% | All | 3 | -5000 | 9+17 | 129 | Total 12 | ||||
2363214K | Explode | 0,4×14,80 | 3 | 6,0×14,14 | All | 0 | -5000 | 7+1 | 18 | 24 | -32 | 1~10 Full |
Instant Kill
input | name | damage | riscp | riscm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | riscp | riscm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | |
236236H | Animo Estingi | DESTROY | 14 | 6 | All | 3 | 14+18 [10+16] | 3 | 34 | -20 | 14~34F Full [10~28F Full] |
Gatling Table
- 5D can be only canceled into Homing Jump and Homing Dash on ground hit
- Use 4P/1P/1K to cancel into 5P/2P/2K without canceling into Combination Attacks
- All Combination Attacks can be canceled into followups on whiff
- X = X is available on hit or block
- X[+] = X is available on hit, block, or whiff

To edit frame data, edit values in GGXRD-R2/Ramlethal Valentine/Data.
Answer [★]
Axl Low [★]
Baiken [★]
Bedman [★]
Chipp Zanuff [★]
Dizzy [★]
Elphelt Valentine [★]
Faust [★]
I-No [★]
Jack-O' [★]
Jam Kuradoberi [★]
Johnny [★]
Kum Haehyun [★]
Ky Kiske [★]
Leo Whitefang [★]
May [★]
Millia Rage [★]
Potemkin [★]
Ramlethal Valentine [★]
Raven [★]
Sin Kiske [★]
Slayer [★]
Sol Badguy [★]
Venom [★]
Zato-1 [★]
Click [★] for character's full frame data
Essentials
• Controls •
HUD •
FAQ •
The Basics
• Movement/Canceling •
Offense •
Defense •
Gauges •
Attack Attributes •
Detailed & Advanced Information
• Damage/Combo •
Frame Data & System Data •
Universal Strategy •
Misc •
Archived Information
• Patch Notes •
Changelog •
Tier Lists •
Resources •
• Medal of Millionaire •
- Attack Level
- Burst
- Blitz Shield
- Clash
- Danger Time
- Dead Angle Attack
- Faultless Defense
- Forced Proration
- Gatling
- Guts
- Hellfire
- Initial Proration
- Instant Air Dash (IAD)
- Instant Block
- Jump Install
- Low Profile
- Mortal Counter
- Negative Penalty
- Off the Ground (OTG)
- Overdrive (Super Attack)
- R.I.S.C. Level
- Roman Cancel (RC)
- Stun
- Tension Gauge
- Ukemi (Teching)