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==Navigation== | ==Navigation== | ||
{{#lst:GGXRD-R2/Ramlethal Valentine/Data|Links}} | {{#lst:GGXRD-R2/Ramlethal Valentine/Data|Links}} | ||
{{notice|To edit frame data, edit values in [[GGXRD-R2/Ramlethal Valentine/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}} | {{notice|To edit frame data, edit values in [[GGXRD-R2/Ramlethal Valentine/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}} | ||
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Revision as of 00:43, 18 July 2020
Overview | Combos | Strategy/Counter Strategy | Okizeme | Full Frame Data | Forums | Videos |
The merciless apocalypse from the backyard from XRD -SIGN-, has since turned a new leaf and is now viewing life in a completely different perspective. Ramlethal can fight using her two giant swords equipped or by setting them up to attack separately. Deployed swords can be used to control space in neutral, force the opponent to block after a knockdown or as part of blockstrings to keep them pinned down so Ramlethal can go for mixups. Interestingly, while her S and HS normals are assigned to her swords for the sake of massive normals and setplay, her P and K normals work very much like that of attack strings seen in 3-D fighters. A very unique character.
Ramlethal Valentine Ramlethal Valentine specializes in juggling opponents into the corner and locking them down with summoned swords and deadly mix-ups.
- Good Pokes: Strong and decently far reaching normals when equipped with swords (f.S, 5HS). Can be toggled for zoning/mixups/pressure etc.
- Really Strong Corner Okizeme Game: One of the best consistent okizeme corner Game.
- High Potential to Corner Carry: Midscreen combos have good corner carry.
- Good Meter Gain from Sword Moves: Equipped swords grant big meter gain (f.S, 2S, 6S, 2S (Deployed), 5H, 2H, 6H, 2H (Deployed).
- Several Burst Safe Points: Has access to several efficient ways of baiting bursts in combos. (4p[x], 5D)
- Great Checkmate Potential: Good at closing out rounds with strong guts-crush combos and supers. (4p[x], 2363214K Explode, 632146H Calvados or Trance)
- Cool Hat: Has a really cool hat.
- Poor normals: Sworded Normals without swords equipped are not as strong as with equipped
- Lack of proper gatlings: Hard to apply any real pressure outside of the corner.
- Neutral game is weak: Due to lack of many useful normals or specials.
- Instability in certain situations: Sometimes has issues safely confirming into combos and scoring strong knockdowns outside of the corner.
- Untraditonal Meter Gain: Equipped sword normals are her ONLY way to gain meter through normals.
- Burst Building Combos: While long combos are a plus, it also means opponents build meter and burst fast when combo'd from her higher beat confirms.
- Garanteed Burst Points: While she does have good burst safe points. Some Moves in combos are Garanteed Burst Points that you cannot do anything about without meter. (623P Both Dauros on normal hit, 5D6 for example.)
- Low Health: Below average effective health.
Ramlethal is able to set Calvados familiars on the screen from which she can swing her swords.
Familiars will rest in the background wherever Ramlethal set them until she attempts to swing a sword using them. During the startup of the sword swing, the familiars become vulnerable and can be killed by the enemy player. When a familiar is set, Ramlethal is no longer able to use the sword corresponding to that familiar until either the familiar is used to swing the sword, or until the familiar is killed.Ramlethal's normals change when used in specific sequences.
Much like moves from Tekken, Ramlethal's normals change when they are used in a specific pattern. For instance, using P will give one attack, but pressing PP will grant a different attack on the second button press. These sequences grant Ramletahal pre-built mixups.Normal Moves
5P |
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5K |
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c.S |
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f.S No Sword |
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f.S With Sword |
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5H No Sword |
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5H With Sword |
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6P |
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6K |
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3K |
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5D |
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2P |
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2K |
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2S With Sword |
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2H With Sword |
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2D |
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j.P |
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j.K |
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j.S No Sword |
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j.S With Sword |
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j.H No Sword |
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j.H With Sword |
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j.D |
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Combination Attacks
Combination attacks are unique to Ramlethal and have different rules compared to her normal gatlings. P and K normals can only be cancelled into combination attack strings or sword summons, except for 5P and 2P which can chain into themselves or 2K. Only the first and second attacks can be cancelled into sword summons. After the third attack you cant cancel into anything. Combination attacks can be chained even on whiff.
5PPP |
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5PK4K |
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5PPK |
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5KKK |
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5K>4K and 5KK>4K |
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5KPP and 5KPK |
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2PPP and 2PPK |
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2PK |
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2KK |
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2KPP and 2KPK |
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Universal Mechanics
Ground Throw |
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Air Throw |
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Dead Angle Attack |
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Blitz Attack |
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Special Moves
Deploy Giant Sword 6S/6H or 2S/2H (air OK) |
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Retrieve Giant Sword 4S/H |
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Dauro 623P |
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Flama Kargo 236K |
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Sildo Detruo 214K (air OK) |
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Cassius 214P |
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Marteli 214S (Air OK) |
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Forpeli 214H (Air OK) |
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Overdrives
Calvados 632146H with sword equipped |
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Trance 632146H with sword deployed |
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Explode 2363214K |
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Instant Kill
Animo Estingi in IK mode: 236236H |
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move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.