< GGXRD-R2 | Millia Rage
(removing roadmap links) |
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|- | |- | ||
! Defense | ! Defense | ||
|| {{#lst: | || {{#lst:{{BASEPAGENAME}}/Data|defense}} | ||
|- | |- | ||
! Guts | ! Guts | ||
|| {{#lst: | || {{#lst:{{BASEPAGENAME}}/Data|guts}} | ||
|- | |- | ||
! Weight | ! Weight | ||
|| {{#lst: | || {{#lst:{{BASEPAGENAME}}/Data|weight}} | ||
|- | |- | ||
! Stun Resistance | ! Stun Resistance | ||
|| {{#lst: | || {{#lst:{{BASEPAGENAME}}/Data|stunres}} | ||
|- | |- | ||
! Prejump | ! Prejump | ||
|| {{#lst: | || {{#lst:{{BASEPAGENAME}}/Data|prejump}} | ||
|- | |- | ||
! backdash | ! backdash | ||
|| {{#lst: | || {{#lst:{{BASEPAGENAME}}/Data|backdash}} | ||
|- | |- | ||
! Wakeup | ! Wakeup | ||
|| {{#lst: | || {{#lst:{{BASEPAGENAME}}/Data|wakeup}} | ||
|- | |- | ||
|} | |} | ||
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|- | |- | ||
{{AttackVersion|name=5P|subtitle=}} | {{AttackVersion|name=5P|subtitle=}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|5P Full}} | ||
|- | |- | ||
{{AttackVersion|name=5K|subtitle=}} | {{AttackVersion|name=5K|subtitle=}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|5K Full}} | ||
|- | |- | ||
{{AttackVersion|name=c.S|subtitle=}} | {{AttackVersion|name=c.S|subtitle=}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|c.S Full}} | ||
|- | |- | ||
{{AttackVersion|name=f.S|subtitle=}} | {{AttackVersion|name=f.S|subtitle=}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|f.S Full}} | ||
|- | |- | ||
{{AttackVersion|name=5H|subtitle=}} | {{AttackVersion|name=5H|subtitle=}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|5H Full}} | ||
|- | |- | ||
{{AttackVersion|name=2P|subtitle=}} | {{AttackVersion|name=2P|subtitle=}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|2P Full}} | ||
|- | |- | ||
{{AttackVersion|name=2K|subtitle=}} | {{AttackVersion|name=2K|subtitle=}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|2K Full}} | ||
|- | |- | ||
{{AttackVersion|name=2S|subtitle=}} | {{AttackVersion|name=2S|subtitle=}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|2S Full}} | ||
|- | |- | ||
{{AttackVersion|name=2H|subtitle=}} | {{AttackVersion|name=2H|subtitle=}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|2H Full}} | ||
|- | |- | ||
{{AttackVersion|name=j.P|subtitle=}} | {{AttackVersion|name=j.P|subtitle=}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|j.P Full}} | ||
|- | |- | ||
{{AttackVersion|name=j.K|subtitle=}} | {{AttackVersion|name=j.K|subtitle=}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|j.K Full}} | ||
|- | |- | ||
{{AttackVersion|name=j.S|subtitle=}} | {{AttackVersion|name=j.S|subtitle=}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|j.S Full}} | ||
|- | |- | ||
{{AttackVersion|name=j.H|subtitle=}} | {{AttackVersion|name=j.H|subtitle=}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|j.H Full}} | ||
|- | |- | ||
{{AttackVersion|name=j.D|subtitle=}} | {{AttackVersion|name=j.D|subtitle=}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|j.D Full}} | ||
|- | |- | ||
{{AttackVersion|name=6P|subtitle=|rowspan=2}} | {{AttackVersion|name=6P|subtitle=|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|6P Full}} | ||
|- | |- | ||
{{Description|14|text=*Staggers opponent on CH. Max duration 63F | {{Description|14|text=*Staggers opponent on CH. Max duration 63F | ||
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|- | |- | ||
{{AttackVersion|name=6K|subtitle=|rowspan=2}} | {{AttackVersion|name=6K|subtitle=|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|6K Full}} | ||
|- | |- | ||
{{Description|14|text=*Hits crouching opponents on 21F (tested on Sol) | {{Description|14|text=*Hits crouching opponents on 21F (tested on Sol) | ||
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|- | |- | ||
{{AttackVersion|name=6H|subtitle=}} | {{AttackVersion|name=6H|subtitle=}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|6H Full}} | ||
|- | |- | ||
{{AttackVersion|name=2D|subtitle=}} | {{AttackVersion|name=2D|subtitle=}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|2D Full}} | ||
|- | |- | ||
{{AttackVersion|name=5D|subtitle=}} | {{AttackVersion|name=5D|subtitle=}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|5D Full}} | ||
|} | |} | ||
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|- | |- | ||
{{AttackVersion|name=Ground Throw|subtitle=|rowspan=2}} | {{AttackVersion|name=Ground Throw|subtitle=|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|Ground Throw Full}} | ||
|- | |- | ||
{{Description|14|text=*Stun value: 27 | {{Description|14|text=*Stun value: 27 | ||
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|- | |- | ||
{{AttackVersion|name=Air Throw|subtitle=|rowspan=2}} | {{AttackVersion|name=Air Throw|subtitle=|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|Air Throw Full}} | ||
|- | |- | ||
{{Description|14|text=*Stun value: 27 | {{Description|14|text=*Stun value: 27 | ||
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|- | |- | ||
{{AttackVersion|name=DAA|subtitle=}} | {{AttackVersion|name=DAA|subtitle=}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|DAA Full}} | ||
|- | |- | ||
{{AttackVersion|name=Blitz Attack|subtitle=|rowspan=2}} | {{AttackVersion|name=Blitz Attack|subtitle=|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|Blitz Attack Full}} | ||
|- | |- | ||
{{Description|14|text={{ColumnList |text=*Hitstop 30F | {{Description|14|text={{ColumnList |text=*Hitstop 30F | ||
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|- | |- | ||
{{AttackVersion|name=Blitz Attack |subtitle=Max Charge|rowspan=2}} | {{AttackVersion|name=Blitz Attack |subtitle=Max Charge|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|Max Charge Full}} | ||
|- | |- | ||
{{Description|14|text={{ColumnList |text=*Hitstop 30F | {{Description|14|text={{ColumnList |text=*Hitstop 30F | ||
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|- | |- | ||
{{AttackVersion|name=Bad Moon |subtitle=j.236P|rowspan=2}} | {{AttackVersion|name=Bad Moon |subtitle=j.236P|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|j.236P Full}} | ||
|- | |- | ||
{{Description|14|text={{ColumnList |text= | {{Description|14|text={{ColumnList |text= | ||
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|- | |- | ||
{{AttackVersion|name=Turbo Fall |subtitle=j.236K}} | {{AttackVersion|name=Turbo Fall |subtitle=j.236K}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|j.236K Full}} | ||
|- | |- | ||
{{AttackVersion|name=S Tandem Top |subtitle=236S}} | {{AttackVersion|name=S Tandem Top |subtitle=236S}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|236S Full}} | ||
|- | |- | ||
{{AttackVersion|name=H Tandem Top |subtitle=236H}} | {{AttackVersion|name=H Tandem Top |subtitle=236H}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|236H Full}} | ||
|- | |- | ||
{{AttackVersion|name=Lust Shaker |subtitle=214S}} | {{AttackVersion|name=Lust Shaker |subtitle=214S}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|214S Full}} | ||
|- | |- | ||
{{AttackVersion|name=Lust Shaker |subtitle=SSSS...|rowspan=2}} | {{AttackVersion|name=Lust Shaker |subtitle=SSSS...|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|SSSS... Full}} | ||
|- | |- | ||
{{Description|14|text=*Mash S for more hits. 4 hits min, 23 hits max | {{Description|14|text=*Mash S for more hits. 4 hits min, 23 hits max | ||
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|- | |- | ||
{{AttackVersion|name=Iron Savior |subtitle=214P|rowspan=2}} | {{AttackVersion|name=Iron Savior |subtitle=214P|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|214P Full}} | ||
|- | |- | ||
{{Description|14|text={{ColumnList |text=*Millia becomes airborne 7F onwards | {{Description|14|text={{ColumnList |text=*Millia becomes airborne 7F onwards | ||
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|- | |- | ||
{{AttackVersion|name=Forward Roll |subtitle=214K|rowspan=2}} | {{AttackVersion|name=Forward Roll |subtitle=214K|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|214K Full}} | ||
|- | |- | ||
{{Description|14|text={{ColumnList |text=*Can cancel into Lust Shaker, Digitalis, and Dust from 12~20F | {{Description|14|text={{ColumnList |text=*Can cancel into Lust Shaker, Digitalis, and Dust from 12~20F | ||
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{{AttackVersion|name=Roll Again |subtitle=Roll>K}} | {{AttackVersion|name=Roll Again |subtitle=Roll>K}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|Roll K Full}} | ||
|- | |- | ||
{{AttackVersion|name=Lust Shaker |subtitle=Roll>S}} | {{AttackVersion|name=Lust Shaker |subtitle=Roll>S}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|Roll S Full}} | ||
|- | |- | ||
{{AttackVersion|name=Digitalis |subtitle=Roll>H}} | {{AttackVersion|name=Digitalis |subtitle=Roll>H}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|Roll H Full}} | ||
|- | |- | ||
{{AttackVersion|name=Dust |subtitle=Roll>D}} | {{AttackVersion|name=Dust |subtitle=Roll>D}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|Roll D Full}} | ||
|- | |- | ||
{{AttackVersion|name=S Silent Force |subtitle=j.214S}} | {{AttackVersion|name=S Silent Force |subtitle=j.214S}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|j.214S Full}} | ||
|- | |- | ||
{{AttackVersion|name=H Silent Force |subtitle=j.214H}} | {{AttackVersion|name=H Silent Force |subtitle=j.214H}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|j.214H Full}} | ||
|- | |- | ||
{{AttackVersion|name=Secret Garden |subtitle=214H>Direction+H|rowspan=2}} | {{AttackVersion|name=Secret Garden |subtitle=214H>Direction+H|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|214H Full}} | ||
|- | |- | ||
{{Description|14|text={{ColumnList |text=*Additional hits have active frames: (8) 18 | {{Description|14|text={{ColumnList |text=*Additional hits have active frames: (8) 18 | ||
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{{AttackVersion|name=Winger |subtitle=2141236H<br/>[2141236D]|rowspan=2}} | {{AttackVersion|name=Winger |subtitle=2141236H<br/>[2141236D]|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|2141236H Full}} | ||
|- | |- | ||
{{Description|14|text=* [] values are for the Burst version | {{Description|14|text=* [] values are for the Burst version | ||
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{{AttackVersion|name=Emerald Rain |subtitle=236236S|rowspan=2}} | {{AttackVersion|name=Emerald Rain |subtitle=236236S|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|236236S Full}} | ||
|- | |- | ||
{{Description|14|text=*2nd disc has startup 25F, 3rd disc has startup 45F | {{Description|14|text=*2nd disc has startup 25F, 3rd disc has startup 45F | ||
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{{AttackVersion|name=Chroming Rose |subtitle=214214S|rowspan=2}} | {{AttackVersion|name=Chroming Rose |subtitle=214214S|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|214214S Full}} | ||
|- | |- | ||
{{Description|14|text=*Lasts for 360F, during Hellfire lasts for 432F | {{Description|14|text=*Lasts for 360F, during Hellfire lasts for 432F | ||
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{{AttackVersion|name=Chroming Rose(projectile)|subtitle=|rowspan=2}} | {{AttackVersion|name=Chroming Rose(projectile)|subtitle=|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|Rose Full}} | ||
|- | |- | ||
{{Description|14|text=*The first rose that hits the opponent in a combo has RISC -7 | {{Description|14|text=*The first rose that hits the opponent in a combo has RISC -7 | ||
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{{AttackVersion|name=Iron Maiden |subtitle=During IK Mode: 236236H|rowspan=2}} | {{AttackVersion|name=Iron Maiden |subtitle=During IK Mode: 236236H|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|During IK Mode: 236236H Full}} | ||
|- | |- | ||
{{Description|14|text=*[ ] Indicates when match point for you, opponent in Hell Fire state, and you have 50% Tension | {{Description|14|text=*[ ] Indicates when match point for you, opponent in Hell Fire state, and you have 50% Tension | ||
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==Navigation== | ==Navigation== | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|Links}} | ||
{{notice|To edit frame data, edit values in [[{{PAGENAME}}/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}} | {{notice|To edit frame data, edit values in [[{{PAGENAME}}/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}} | ||
{{Navbar-GGXRD-R2}} | {{Navbar-GGXRD-R2}} |
Revision as of 08:14, 7 September 2020
Overview | Combos | Strategy/Counter Strategy | Okizeme | Full Frame Data | Forums | Videos |
System Data
Defense | |
---|---|
Guts | |
Weight | |
Stun Resistance | |
Prejump | |
backdash | |
Wakeup |
Normal Moves
Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
5P | |||||||||||||
5K | |||||||||||||
c.S | |||||||||||||
f.S | |||||||||||||
5H | |||||||||||||
2P | |||||||||||||
2K | |||||||||||||
2S | |||||||||||||
2H | |||||||||||||
j.P | |||||||||||||
j.K | |||||||||||||
j.S | |||||||||||||
j.H | |||||||||||||
j.D | |||||||||||||
6P | |||||||||||||
| |||||||||||||
6K | |||||||||||||
| |||||||||||||
6H | |||||||||||||
2D | |||||||||||||
5D |
Universal Mechanics
Special Moves
Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Bad Moon j.236P | |||||||||||||
| |||||||||||||
Turbo Fall j.236K | |||||||||||||
S Tandem Top 236S | |||||||||||||
H Tandem Top 236H | |||||||||||||
Lust Shaker 214S | |||||||||||||
Lust Shaker SSSS... | |||||||||||||
| |||||||||||||
Iron Savior 214P | |||||||||||||
| |||||||||||||
Forward Roll 214K | |||||||||||||
| |||||||||||||
Roll Again Roll>K | |||||||||||||
Lust Shaker Roll>S | |||||||||||||
Digitalis Roll>H | |||||||||||||
Dust Roll>D | |||||||||||||
S Silent Force j.214S | |||||||||||||
H Silent Force j.214H | |||||||||||||
Secret Garden 214H>Direction+H | |||||||||||||
|
Overdrives
Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Winger 2141236H [2141236D] | |||||||||||||
| |||||||||||||
Emerald Rain 236236S | |||||||||||||
| |||||||||||||
Chroming Rose 214214S | |||||||||||||
| |||||||||||||
Chroming Rose(projectile) | |||||||||||||
|
Instant Kill
Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Iron Maiden During IK Mode: 236236H | |||||||||||||
|
Gatling Table
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
5P | 5P[+], 2P, 6P | 5K, 2K | c.S, f.S, 2S | 5H, 2H, 6H | 5D, 2D | Jump, Sp |
2P | 5P, 2P, 6P | 5K, 2K | c.S, f.S, 2S | 5H, 2H, 6H | 5D, 2D | Sp |
6P | - | - | c.S, f.S, 2S | 5H, 2H, 6H | 5D | Sp |
5K | 6P | 5K[+], 2K, 6K | c.S, f.S, 2S | 5H, 2H, 6H | 5D, 2D | Jump, Sp |
2K | 6P | 5K, 2K[+] | c.S, f.S, 2S | 5H | 5D, 2D | Sp |
6K | - | - | - | - | - | Sp |
c.S | 6P | - | f.S, 2S | 5H, 2H | 5D, 2D | Jump, Sp |
f.S | - | - | 2S | 5H, 2H | 5D | Sp |
2S | - | - | - | 5H, 2H | 5D | Jump, Sp |
5H | - | - | - | - | 5D, 2D | Sp |
2H | - | - | - | - | 5D, 2D | Jump, Sp |
6H | - | - | - | - | - | Jump(1st hit), Sp |
5D | - | - | - | - | - | Homing Jump |
2D | - | - | - | - | - | Sp |
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
j.P | j.P[+] | j.K[+] | j.S | j.H | j.D | Sp |
j.K | j.P | - | j.S | - | j.D | Jump, Sp |
j.S | j.P | - | - | j.H | j.D | Sp |
j.H | - | - | - | - | - | Sp |
j.D | - | - | - | - | - | Jump, Sp |
- 5D can be only canceled into Homing Jump and Homing Dash on ground hit
- X = X is available on hit or block
- X[+] = X is available on whiff
- Sp = Special Attacks and Overdrives (aka: Specials and Supers)
- Su = Overdrives (aka: Supers)
To edit frame data, edit values in GGXRD-R2/Millia Rage/Frame Data/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.