GGXRD-R2/Millia Rage/Frame Data: Difference between revisions

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|-
|-
! Defense
! Defense
|| {{#lst:GGXRD-R2/Millia Rage/Data|defense}}
|| {{#lst:{{BASEPAGENAME}}/Data|defense}}
|-
|-
! Guts
! Guts
|| {{#lst:GGXRD-R2/Millia Rage/Data|guts}}
|| {{#lst:{{BASEPAGENAME}}/Data|guts}}
|-
|-
! Weight
! Weight
|| {{#lst:GGXRD-R2/Millia Rage/Data|weight}}
|| {{#lst:{{BASEPAGENAME}}/Data|weight}}
|-
|-
! Stun Resistance
! Stun Resistance
|| {{#lst:GGXRD-R2/Millia Rage/Data|stunres}}
|| {{#lst:{{BASEPAGENAME}}/Data|stunres}}
|-
|-
! Prejump
! Prejump
|| {{#lst:GGXRD-R2/Millia Rage/Data|prejump}}
|| {{#lst:{{BASEPAGENAME}}/Data|prejump}}
|-
|-
! backdash
! backdash
|| {{#lst:GGXRD-R2/Millia Rage/Data|backdash}}
|| {{#lst:{{BASEPAGENAME}}/Data|backdash}}
|-
|-
! Wakeup
! Wakeup
|| {{#lst:GGXRD-R2/Millia Rage/Data|wakeup}}
|| {{#lst:{{BASEPAGENAME}}/Data|wakeup}}
|-
|-
|}
|}
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|-
|-
{{AttackVersion|name=5P|subtitle=}}
{{AttackVersion|name=5P|subtitle=}}
{{#lst:GGXRD-R2/Millia Rage/Data|5P Full}}
{{#lst:{{BASEPAGENAME}}/Data|5P Full}}
|-
|-
{{AttackVersion|name=5K|subtitle=}}
{{AttackVersion|name=5K|subtitle=}}
{{#lst:GGXRD-R2/Millia Rage/Data|5K Full}}
{{#lst:{{BASEPAGENAME}}/Data|5K Full}}
|-
|-
{{AttackVersion|name=c.S|subtitle=}}
{{AttackVersion|name=c.S|subtitle=}}
{{#lst:GGXRD-R2/Millia Rage/Data|c.S Full}}
{{#lst:{{BASEPAGENAME}}/Data|c.S Full}}
|-
|-
{{AttackVersion|name=f.S|subtitle=}}
{{AttackVersion|name=f.S|subtitle=}}
{{#lst:GGXRD-R2/Millia Rage/Data|f.S Full}}
{{#lst:{{BASEPAGENAME}}/Data|f.S Full}}
|-
|-
{{AttackVersion|name=5H|subtitle=}}
{{AttackVersion|name=5H|subtitle=}}
{{#lst:GGXRD-R2/Millia Rage/Data|5H Full}}
{{#lst:{{BASEPAGENAME}}/Data|5H Full}}
|-
|-
{{AttackVersion|name=2P|subtitle=}}
{{AttackVersion|name=2P|subtitle=}}
{{#lst:GGXRD-R2/Millia Rage/Data|2P Full}}
{{#lst:{{BASEPAGENAME}}/Data|2P Full}}
|-
|-
{{AttackVersion|name=2K|subtitle=}}
{{AttackVersion|name=2K|subtitle=}}
{{#lst:GGXRD-R2/Millia Rage/Data|2K Full}}
{{#lst:{{BASEPAGENAME}}/Data|2K Full}}
|-
|-
{{AttackVersion|name=2S|subtitle=}}
{{AttackVersion|name=2S|subtitle=}}
{{#lst:GGXRD-R2/Millia Rage/Data|2S Full}}
{{#lst:{{BASEPAGENAME}}/Data|2S Full}}
|-
|-
{{AttackVersion|name=2H|subtitle=}}
{{AttackVersion|name=2H|subtitle=}}
{{#lst:GGXRD-R2/Millia Rage/Data|2H Full}}
{{#lst:{{BASEPAGENAME}}/Data|2H Full}}
|-
|-
{{AttackVersion|name=j.P|subtitle=}}
{{AttackVersion|name=j.P|subtitle=}}
{{#lst:GGXRD-R2/Millia Rage/Data|j.P Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.P Full}}
|-
|-
{{AttackVersion|name=j.K|subtitle=}}
{{AttackVersion|name=j.K|subtitle=}}
{{#lst:GGXRD-R2/Millia Rage/Data|j.K Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.K Full}}
|-
|-
{{AttackVersion|name=j.S|subtitle=}}
{{AttackVersion|name=j.S|subtitle=}}
{{#lst:GGXRD-R2/Millia Rage/Data|j.S Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.S Full}}
|-
|-
{{AttackVersion|name=j.H|subtitle=}}
{{AttackVersion|name=j.H|subtitle=}}
{{#lst:GGXRD-R2/Millia Rage/Data|j.H Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.H Full}}
|-
|-
{{AttackVersion|name=j.D|subtitle=}}
{{AttackVersion|name=j.D|subtitle=}}
{{#lst:GGXRD-R2/Millia Rage/Data|j.D Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.D Full}}
|-
|-
{{AttackVersion|name=6P|subtitle=|rowspan=2}}
{{AttackVersion|name=6P|subtitle=|rowspan=2}}
{{#lst:GGXRD-R2/Millia Rage/Data|6P Full}}
{{#lst:{{BASEPAGENAME}}/Data|6P Full}}
|-
|-
{{Description|14|text=*Staggers opponent on CH. Max duration 63F
{{Description|14|text=*Staggers opponent on CH. Max duration 63F
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|-
|-
{{AttackVersion|name=6K|subtitle=|rowspan=2}}
{{AttackVersion|name=6K|subtitle=|rowspan=2}}
{{#lst:GGXRD-R2/Millia Rage/Data|6K Full}}
{{#lst:{{BASEPAGENAME}}/Data|6K Full}}
|-
|-
{{Description|14|text=*Hits crouching opponents on 21F (tested on Sol)
{{Description|14|text=*Hits crouching opponents on 21F (tested on Sol)
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|-
|-
{{AttackVersion|name=6H|subtitle=}}
{{AttackVersion|name=6H|subtitle=}}
{{#lst:GGXRD-R2/Millia Rage/Data|6H Full}}
{{#lst:{{BASEPAGENAME}}/Data|6H Full}}
|-
|-
{{AttackVersion|name=2D|subtitle=}}
{{AttackVersion|name=2D|subtitle=}}
{{#lst:GGXRD-R2/Millia Rage/Data|2D Full}}
{{#lst:{{BASEPAGENAME}}/Data|2D Full}}
|-
|-
{{AttackVersion|name=5D|subtitle=}}
{{AttackVersion|name=5D|subtitle=}}
{{#lst:GGXRD-R2/Millia Rage/Data|5D Full}}
{{#lst:{{BASEPAGENAME}}/Data|5D Full}}
|}
|}


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|-
|-
{{AttackVersion|name=Ground Throw|subtitle=|rowspan=2}}
{{AttackVersion|name=Ground Throw|subtitle=|rowspan=2}}
{{#lst:GGXRD-R2/Millia Rage/Data|Ground Throw Full}}
{{#lst:{{BASEPAGENAME}}/Data|Ground Throw Full}}
|-
|-
{{Description|14|text=*Stun value: 27
{{Description|14|text=*Stun value: 27
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|-
|-
{{AttackVersion|name=Air Throw|subtitle=|rowspan=2}}
{{AttackVersion|name=Air Throw|subtitle=|rowspan=2}}
{{#lst:GGXRD-R2/Millia Rage/Data|Air Throw Full}}
{{#lst:{{BASEPAGENAME}}/Data|Air Throw Full}}
|-
|-
{{Description|14|text=*Stun value: 27
{{Description|14|text=*Stun value: 27
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|-
|-
{{AttackVersion|name=DAA|subtitle=}}
{{AttackVersion|name=DAA|subtitle=}}
{{#lst:GGXRD-R2/Millia Rage/Data|DAA Full}}
{{#lst:{{BASEPAGENAME}}/Data|DAA Full}}
|-
|-
{{AttackVersion|name=Blitz Attack|subtitle=|rowspan=2}}
{{AttackVersion|name=Blitz Attack|subtitle=|rowspan=2}}
{{#lst:GGXRD-R2/Millia Rage/Data|Blitz Attack Full}}
{{#lst:{{BASEPAGENAME}}/Data|Blitz Attack Full}}
|-
|-
{{Description|14|text={{ColumnList |text=*Hitstop 30F
{{Description|14|text={{ColumnList |text=*Hitstop 30F
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|-
|-
{{AttackVersion|name=Blitz Attack |subtitle=Max Charge|rowspan=2}}
{{AttackVersion|name=Blitz Attack |subtitle=Max Charge|rowspan=2}}
{{#lst:GGXRD-R2/Millia Rage/Data|Max Charge Full}}
{{#lst:{{BASEPAGENAME}}/Data|Max Charge Full}}
|-
|-
{{Description|14|text={{ColumnList |text=*Hitstop 30F
{{Description|14|text={{ColumnList |text=*Hitstop 30F
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|-
|-
{{AttackVersion|name=Bad Moon |subtitle=j.236P|rowspan=2}}
{{AttackVersion|name=Bad Moon |subtitle=j.236P|rowspan=2}}
{{#lst:GGXRD-R2/Millia Rage/Data|j.236P Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.236P Full}}
|-
|-
{{Description|14|text={{ColumnList |text=
{{Description|14|text={{ColumnList |text=
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|-
|-
{{AttackVersion|name=Turbo Fall |subtitle=j.236K}}
{{AttackVersion|name=Turbo Fall |subtitle=j.236K}}
{{#lst:GGXRD-R2/Millia Rage/Data|j.236K Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.236K Full}}
|-
|-
{{AttackVersion|name=S Tandem Top |subtitle=236S}}
{{AttackVersion|name=S Tandem Top |subtitle=236S}}
{{#lst:GGXRD-R2/Millia Rage/Data|236S Full}}
{{#lst:{{BASEPAGENAME}}/Data|236S Full}}
|-
|-
{{AttackVersion|name=H Tandem Top |subtitle=236H}}
{{AttackVersion|name=H Tandem Top |subtitle=236H}}
{{#lst:GGXRD-R2/Millia Rage/Data|236H Full}}
{{#lst:{{BASEPAGENAME}}/Data|236H Full}}
|-
|-
{{AttackVersion|name=Lust Shaker |subtitle=214S}}
{{AttackVersion|name=Lust Shaker |subtitle=214S}}
{{#lst:GGXRD-R2/Millia Rage/Data|214S Full}}
{{#lst:{{BASEPAGENAME}}/Data|214S Full}}
|-
|-
{{AttackVersion|name=Lust Shaker |subtitle=SSSS...|rowspan=2}}
{{AttackVersion|name=Lust Shaker |subtitle=SSSS...|rowspan=2}}
{{#lst:GGXRD-R2/Millia Rage/Data|SSSS... Full}}
{{#lst:{{BASEPAGENAME}}/Data|SSSS... Full}}
|-
|-
{{Description|14|text=*Mash S for more hits. 4 hits min, 23 hits max
{{Description|14|text=*Mash S for more hits. 4 hits min, 23 hits max
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|-
|-
{{AttackVersion|name=Iron Savior |subtitle=214P|rowspan=2}}
{{AttackVersion|name=Iron Savior |subtitle=214P|rowspan=2}}
{{#lst:GGXRD-R2/Millia Rage/Data|214P Full}}
{{#lst:{{BASEPAGENAME}}/Data|214P Full}}
|-
|-
{{Description|14|text={{ColumnList |text=*Millia becomes airborne 7F onwards
{{Description|14|text={{ColumnList |text=*Millia becomes airborne 7F onwards
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|-
|-
{{AttackVersion|name=Forward Roll |subtitle=214K|rowspan=2}}
{{AttackVersion|name=Forward Roll |subtitle=214K|rowspan=2}}
{{#lst:GGXRD-R2/Millia Rage/Data|214K Full}}
{{#lst:{{BASEPAGENAME}}/Data|214K Full}}
|-
|-
{{Description|14|text={{ColumnList |text=*Can cancel into Lust Shaker, Digitalis, and Dust from 12~20F
{{Description|14|text={{ColumnList |text=*Can cancel into Lust Shaker, Digitalis, and Dust from 12~20F
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|-
|-
{{AttackVersion|name=Roll Again |subtitle=Roll>K}}
{{AttackVersion|name=Roll Again |subtitle=Roll>K}}
{{#lst:GGXRD-R2/Millia Rage/Data|Roll K Full}}
{{#lst:{{BASEPAGENAME}}/Data|Roll K Full}}
|-
|-
{{AttackVersion|name=Lust Shaker |subtitle=Roll>S}}
{{AttackVersion|name=Lust Shaker |subtitle=Roll>S}}
{{#lst:GGXRD-R2/Millia Rage/Data|Roll S Full}}
{{#lst:{{BASEPAGENAME}}/Data|Roll S Full}}
|-
|-
{{AttackVersion|name=Digitalis |subtitle=Roll>H}}
{{AttackVersion|name=Digitalis |subtitle=Roll>H}}
{{#lst:GGXRD-R2/Millia Rage/Data|Roll H Full}}
{{#lst:{{BASEPAGENAME}}/Data|Roll H Full}}
|-
|-
{{AttackVersion|name=Dust |subtitle=Roll>D}}
{{AttackVersion|name=Dust |subtitle=Roll>D}}
{{#lst:GGXRD-R2/Millia Rage/Data|Roll D Full}}
{{#lst:{{BASEPAGENAME}}/Data|Roll D Full}}
|-
|-
{{AttackVersion|name=S Silent Force |subtitle=j.214S}}
{{AttackVersion|name=S Silent Force |subtitle=j.214S}}
{{#lst:GGXRD-R2/Millia Rage/Data|j.214S Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.214S Full}}
|-
|-
{{AttackVersion|name=H Silent Force |subtitle=j.214H}}
{{AttackVersion|name=H Silent Force |subtitle=j.214H}}
{{#lst:GGXRD-R2/Millia Rage/Data|j.214H Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.214H Full}}
|-
|-
{{AttackVersion|name=Secret Garden |subtitle=214H>Direction+H|rowspan=2}}
{{AttackVersion|name=Secret Garden |subtitle=214H>Direction+H|rowspan=2}}
{{#lst:GGXRD-R2/Millia Rage/Data|214H Full}}
{{#lst:{{BASEPAGENAME}}/Data|214H Full}}
|-
|-
{{Description|14|text={{ColumnList |text=*Additional hits have active frames: (8) 18
{{Description|14|text={{ColumnList |text=*Additional hits have active frames: (8) 18
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|-
|-
{{AttackVersion|name=Winger |subtitle=2141236H<br/>[2141236D]|rowspan=2}}
{{AttackVersion|name=Winger |subtitle=2141236H<br/>[2141236D]|rowspan=2}}
{{#lst:GGXRD-R2/Millia Rage/Data|2141236H Full}}
{{#lst:{{BASEPAGENAME}}/Data|2141236H Full}}
|-
|-
{{Description|14|text=* [] values are for the Burst version
{{Description|14|text=* [] values are for the Burst version
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|-
|-
{{AttackVersion|name=Emerald Rain |subtitle=236236S|rowspan=2}}
{{AttackVersion|name=Emerald Rain |subtitle=236236S|rowspan=2}}
{{#lst:GGXRD-R2/Millia Rage/Data|236236S Full}}
{{#lst:{{BASEPAGENAME}}/Data|236236S Full}}
|-
|-
{{Description|14|text=*2nd disc has startup 25F, 3rd disc has startup 45F
{{Description|14|text=*2nd disc has startup 25F, 3rd disc has startup 45F
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|-
|-
{{AttackVersion|name=Chroming Rose |subtitle=214214S|rowspan=2}}
{{AttackVersion|name=Chroming Rose |subtitle=214214S|rowspan=2}}
{{#lst:GGXRD-R2/Millia Rage/Data|214214S Full}}
{{#lst:{{BASEPAGENAME}}/Data|214214S Full}}
|-
|-
{{Description|14|text=*Lasts for 360F, during Hellfire lasts for 432F
{{Description|14|text=*Lasts for 360F, during Hellfire lasts for 432F
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|-
|-
{{AttackVersion|name=Chroming Rose(projectile)|subtitle=|rowspan=2}}
{{AttackVersion|name=Chroming Rose(projectile)|subtitle=|rowspan=2}}
{{#lst:GGXRD-R2/Millia Rage/Data|Rose Full}}
{{#lst:{{BASEPAGENAME}}/Data|Rose Full}}
|-
|-
{{Description|14|text=*The first rose that hits the opponent in a combo has RISC -7
{{Description|14|text=*The first rose that hits the opponent in a combo has RISC -7
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|-
|-
{{AttackVersion|name=Iron Maiden |subtitle=During IK Mode: 236236H|rowspan=2}}
{{AttackVersion|name=Iron Maiden |subtitle=During IK Mode: 236236H|rowspan=2}}
{{#lst:GGXRD-R2/Millia Rage/Data|During IK Mode: 236236H Full}}
{{#lst:{{BASEPAGENAME}}/Data|During IK Mode: 236236H Full}}
|-
|-
{{Description|14|text=*[ ] Indicates when match point for you, opponent in Hell Fire state, and you have 50% Tension
{{Description|14|text=*[ ] Indicates when match point for you, opponent in Hell Fire state, and you have 50% Tension
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==Navigation==
==Navigation==
{{#lst:GGXRD-R2/Millia Rage/Data|Links}}
{{#lst:{{BASEPAGENAME}}/Data|Links}}
{{notice|To edit frame data, edit values in [[{{PAGENAME}}/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}
{{notice|To edit frame data, edit values in [[{{PAGENAME}}/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}
{{Navbar-GGXRD-R2}}
{{Navbar-GGXRD-R2}}

Revision as of 08:14, 7 September 2020

  Overview   Combos   Strategy/Counter Strategy   Okizeme   Full Frame Data   Forums   Videos    

System Data

Defense
Guts
Weight
Stun Resistance
Prejump
backdash
Wakeup

Normal Moves

Damage GuardHow this attack can be blocked. StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Invuln
5P
5K
c.S
f.S
5H
2P
2K
2S
2H
j.P
j.K
j.S
j.H
j.D
6P
  • Staggers opponent on CH. Max duration 63F
6K
  • Hits crouching opponents on 21F (tested on Sol)
6H
2D
5D

Universal Mechanics

Damage GuardHow this attack can be blocked. StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Invuln
Ground Throw
  • Stun value: 27
Air Throw
  • Stun value: 27
DAA
Blitz Attack
  • Hitstop 30F
  • Slighty refills own Burst and slightly drains opponent's Burst on hit
  • Blows opponent away and wall sticks opponent on hit (untechable for 40F/ 80F on CH)
  • Crumples opponent on ground CH (79F)
Blitz Attack
Max Charge
  • Hitstop 30F
  • Slighty refills own Burst and slightly drains opponent's Burst on hit
  • Slightly blows opponent away on air hit (untechable for 50F/ 100F on CH)
  • Crumples opponent on ground hit

Special Moves

Damage GuardHow this attack can be blocked. StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Invuln
Bad Moon
j.236P
  • Recovery on block is Until Landing+9
  • Recovery when done at lowest possible height is 21+9 After Landing
  • Recovery on hit/whiff 15+9 After Landing
  • Frame Advantage is on lowest possible height
Turbo Fall
j.236K
S Tandem Top
236S
H Tandem Top
236H
Lust Shaker
214S
Lust Shaker
SSSS...
  • Mash S for more hits. 4 hits min, 23 hits max
Iron Savior
214P
  • Millia becomes airborne 7F onwards
Forward Roll
214K
  • Can cancel into Lust Shaker, Digitalis, and Dust from 12~20F
  • Can be canceled into Roll Again from 18~20F
  • Can be canceled into all other attacks from 25F onward(except throw)
Roll Again
Roll>K
Lust Shaker
Roll>S
Digitalis
Roll>H
Dust
Roll>D
S Silent Force
j.214S
H Silent Force
j.214H
Secret Garden
214H>Direction+H
  • Additional hits have active frames: (8) 18

Overdrives

Damage GuardHow this attack can be blocked. StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Invuln
Winger
2141236H
[2141236D]
  • [] values are for the Burst version
  • 8F onwards Airborne
Emerald Rain
236236S
  • 2nd disc has startup 25F, 3rd disc has startup 45F
Chroming Rose
214214S
  • Lasts for 360F, during Hellfire lasts for 432F
Chroming Rose(projectile)
  • The first rose that hits the opponent in a combo has RISC -7

Instant Kill

Damage GuardHow this attack can be blocked. StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Invuln
Iron Maiden
During IK Mode: 236236H
  • [ ] Indicates when match point for you, opponent in Hell Fire state, and you have 50% Tension
  • IK Mode Activation: 64F [5F+5F]

Gatling Table

Ground Gatlings
P K S H D Cancel
5P 5P[+], 2P, 6P 5K, 2K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
2P 5P, 2P, 6P 5K, 2K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Sp
6P - - c.S, f.S, 2S 5H, 2H, 6H 5D Sp
5K 6P 5K[+], 2K, 6K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
2K 6P 5K, 2K[+] c.S, f.S, 2S 5H 5D, 2D Sp
6K - - - - - Sp
c.S 6P - f.S, 2S 5H, 2H 5D, 2D Jump, Sp
f.S - - 2S 5H, 2H 5D Sp
2S - - - 5H, 2H 5D Jump, Sp
5H - - - - 5D, 2D Sp
2H - - - - 5D, 2D Jump, Sp
6H - - - - - Jump(1st hit), Sp
5D - - - - - Homing Jump
2D - - - - - Sp


Air Gatlings
P K S H D Cancel
j.P j.P[+] j.K[+] j.S j.H j.D Sp
j.K j.P - j.S - j.D Jump, Sp
j.S j.P - - j.H j.D Sp
j.H - - - - - Sp
j.D - - - - - Jump, Sp
  • 5D can be only canceled into Homing Jump and Homing Dash on ground hit
X = X is available on hit or block
X[+] = X is available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Navigation

To edit frame data, edit values in GGXRD-R2/Millia Rage/Frame Data/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.

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