2K/5K/2P > c.S > 5H > 2D > 236S > RRC > 421H > late IAD > j.K > 421H (hits) > j.H > j.236K2 > j.H > j.236K (hits) > dash [6H] > 236H
A good way to cash out meter for more damage off Starter > Icespike
midscreen without sacrificing oki.
Getting the hang of how long to delay the airdash can be a bit tricky at first, you want the opponent to be as close as possible to the ground so that the [6H] can hit them after the fire bubble pops them into the air, and remember to angle the bubble downwards by holding 2 as it's being summoned.
Sometimes you might have to microwalk forward and/or delay the [6H] to account for the opponent being too far away or too high up for [6H] to hit. Alternatively you can omit the [6H] and just go for 236H instead to make it easier or adjust for hitting the opponent too high in t