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System Data
Normal Moves
Universal Mechanics
Special Moves
Name | Damage | GuardHow this attack can be guarded. Throws have their throw range listed instead. | StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. | ActiveShows how many frames where there is a hitbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup | RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. | Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. | Inv.Invincibility | RISCThe amount the R.I.S.C. Level decreases/increases on hit/block. Click the link for the full article. | ProrateAdditional Proration. | CancelWhat this attack can cancel into. | RomanWhat types of Roman Cancels this attack can cancel into. Y - Yellow, R - Red, P - Purple | TensionThe amount of Tension gained from hitting the opponent with this attack. Specials have two values: the amount of tension gained performing the attack, and the amount gained from hitting the opponent with the attack. Click the link for the full article. | LevelAttack Level determines the amount of hitstun, blockstun, etc this attack will inflict. Note that there are exceptions and they will be stated in the notes. | HitboxHitbox link for this move |
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Tatami Gaeshi 236K
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Air Tatami Gaeshi j.236K
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Yozan Sen j.623S
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Suzuran 63214K
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Ground Azami S+H or 2S+H
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Guard > Azami During Blockstun > S+H
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Kuchinashi Ground Azami or Suzuran > P
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Untechable for 50f on hit (Baiken is +7 to +12 depending on how late Kuchinashi hits) | ||||||||||||||
Mawari-komi Ground Azami or Suzuran > K
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Sakura Ground Azami or Suzuran > S
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Rokkon Sogi Ground Azami or Suzuran > H
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Yasha Gatana Ground Azami or Suzuran > D
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Air Azami j.S+H
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Guard > Air Azami Guard > j.S+H
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P Tsubaki Air Azami > P
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K Tsubaki Air Azami > K
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S Kykyo Air Azami > S
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H Kykyo Air Azami > H
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S Kabari 41236S
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H Kabari 41236H
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Himawari Kabari > P
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Tetsuzan Sen Kabari > S
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Rokkon Sogi Kabari > H
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Overdrives
Instant Kill
Gatling Table
P | K | S | H | D | Cancel | |
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5P | 5P[+], 2P[+], 6P | 5K[+], 2K[+],, 6K | c.S, 2s | 5H, 2H, 6H | 5D | jump, Special |
2P | 5P[+], 2P[+], 6P | 5K[+], 2K[+], 6K | c.S, 2S | 5H, 2H | 5D | Special |
6P | - | - | 2S | 5H, 2H | 5D | jump, Special |
5K | 6P | - | c.S, 2S | 5H, 2H | 5D, 2D | jump, Special |
2K | 6P | 6K | c.S, 2S | 2H | 5D | Special |
6K | - | - | - | - | - | Special |
c.S | 6P | - | 2S, f.S | 5H, 2H | 5D,2D | jump, Special |
f.S | - | - | 2S | 5H, 2H | 5D | jump, Special |
2S | - | - | - | 5H, 2H | 5D | Special |
5H | - | 6K | - | - | 5D | Special |
2H | - | - | - | - | - | Special |
6H | - | - | - | - | 2D | Special |
5D | - | - | - | - | - | Homing Jump, Homing Dash |
2D | - | - | - | - | - | jump, Special |
P | K | S | H | D | Cancel | |
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j.P | j.P | j.K | j.S | j.H | j.D | Special |
j.K | j.P | - | j.S | j.H | j.D | jump, Special |
j.S | j.P | - | - | j.H | j.D | Special |
j.H | - | - | - | - | - | Special |
j.D | - | - | - | - | - | - |
- 5D can be only canceled into Homing Jump and Homing Dash on ground hit
- X = X is available on hit or block
- X[+] = X is available on whiff
- Sp = Special Attacks and Overdrives (aka: Specials and Supers)
- Su = Overdrives (aka: Supers)
Changelog
streamable.com hitboxes are at 50% speed and are based on the hitbox viewer by Altimor (http://www.dustloop.com/forums/index.php?/forums/topic/12495-xrd-pc-hitbox-overlay-mod/) 16.08.2019, alt src: https://mega.nz/#F!EqpwVSKK!9WPqf5CdKE9RFUsJ018_Zg missing: Guard > Azami; Blitzshield(not charged), Dead Angle Attack
To edit frame data, edit values in GGXRD-R2/Baiken/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.