GGXRD-R2/Baiken/Data

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System Data

Name Defense Guts Stun Resistance RISC Gain Rate Prejump Backdash Forward Dash Weight Wakeup (Face Up) Wakeup (Face Down) Unique Movement Options Portrait Icon
Baiken x1.12 4 55 32 3F 16F (1~8F invuln) [105] Light 25F 21F GGXRD-R2 Baiken Portrait.png GGXRD-R2 Baiken Icon.png


Normal Moves

5P

5P
normal
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
8 Mid 5 2 6 +2 0 3 8 CSJ YRP 144
GGXRD Baiken 5P.png
GGXRD Baiken 5P hitbox.png

5K

5K
normal
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
14 Mid 7 5 8 -1 1 6 7 SJ YRP 264
GGXRD Baiken 5K.png
Deceptively far-reaching
GGXRD Baiken 5K hitbox.pngGGXRD Baiken 5K hitbox2.png

c.S

c.S
normal
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
28 Mid 9 2 16 -4 2 10 7 SJ YRP 264
GGXRD Baiken c.S.png
GGXRD Baiken c.S hitbox.png

f.S

f.S
normal
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
30 Mid 9 6 15 -7 2 10 7 SJ YRP 264
GGXRD Baiken f.S.png
Strong, highly active disjoint.
GGXRD Baiken f.S hitbox.pngGGXRD Baiken f.S hitbox2.png

5H

5H
normal
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
44 Mid 11 2 22 -5 4 20 6 S YRP 384
GGXRD Baiken 5H.png
Stronger, less active disjoint
GGXRD Baiken 5H hitbox.png

5D

5D
normal
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
20 High 25 2 26 -9 4 20 20 - YRP 384 Initial: 80%
GGXRD Baiken 5D.png
GGXRD Baiken 5D hitbox.png

6P

6P
normal
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
30 Mid 9 7 15 -8 2 10 7 SJ YRP 264 1-4 Upper Body
5-8 Above knee
9-11 Low profile
GGXRD Baiken 6P.png
GGXRD Baiken 6P hitbox.png


6K

6K
normal
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
24 Mid 12 9 6 +2 3 14 6 S YRP 384 1-11 Throw
GGXRD Baiken 6K.png
Staggers like a kick to the gut should
GGXRD Baiken 6K hitbox.pngGGXRD Baiken 6K hitbox2.png

6H

6H
normal
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
52 Mid 14 8 28 -17 4 20 6 S YRP 384
GGXRD Baiken 6H.png
GGXRD Baiken 6H hitbox.pngGGXRD Baiken 6H hitbox2.png

2P

2P
normal
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
8 Mid 6 3 7 ±0 0 3 8 CS YRP 144 Initial: 80%
GGXRD Baiken 2P.png
GGXRD Baiken 2P hitbox.png

2K

2K
normal
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
12 Low 5 5 6 -1 0 3 8 S YRP 144 Initial: 70%
GGXRD Baiken 2K.png
Mind your feet
GGXRD Baiken 2K hitbox.png

2S

2S
normal
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
32 Mid 11 3 13 -2 2 10 7 S YRP 264
GGXRD Baiken 2S.png
Riskier than it used to be
GGXRD Baiken 2S hitbox.png

2H

2H
normal
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
48 Low 17 6 22 -9 4 20 6 S YRP 384 10~42F Above knees
GGXRD Baiken 2H.png
Roll under all the stun edges
GGXRD Baiken 2H hitbox.png

2D

2D
normal
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
30 Low 8 9 16 -11 2 10 7 SJ YRP 264 Initial: 80%
GGXRD Baiken 2D.png
Get hit by all the stun edges
GGXRD Baiken 2D hitbox.pngGGXRD Baiken 2D hitbox2.pngGGXRD Baiken 2D hitbox3.png

j.P

j.P
normal
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
10 High/Air 5 8 10 0 12 8 CS YRP 144
GGXRD Baiken j.P.png
GGXRD Baiken j.P hitbox.pngGGXRD Baiken j.P hitbox2.png

j.K

j.K
normal
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
18 High/Air 7 8 12 2 10 7 SJ YRP 264
GGXRD Baiken j.K.png
Hopkicks
GGXRD Baiken j.K hitbox.pngGGXRD Baiken j.K hitbox2.png

j.S

j.S
normal
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
32 High/Air 8 7 19 2 10 7 S YRP 264
GGXRD Baiken j.S.png
Ol'reliable
GGXRD Baiken j.S hitbox.pngGGXRD Baiken j.S hitbox2.png

j.H

j.H
normal
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
40 High/Air 15 Until L 0 4 20 6 S YRP 384
GGXRD Baiken j.H.png
GGXRD Baiken j.H hitbox.pngGGXRD Baiken j.H hitbox2.png

j.D

j.D
normal
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
38 High/Air 12 3 26 + 6 after landing 3 14 7 YRP 384
GGXRD Baiken j.D.png
Hits overhead
GGXRD Baiken j.D hitbox.png
Can YRC on 7F and attack will still come out


Universal Mechanics

Ground Throw

Ground Throw
Ground Throw
other
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
0, 60 Ground Throw: 70000 1 +66 0 NA 6, 0 R 0, 480 Forced: 50%
GGXRD Baiken GroundThrow.png
On successful throw, 14F window until the opponent lands (13f and faster followups will combo).
Stun: 30

Air Throw

Air Throw
Air Throw
other
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
0,60 Air Throw: 192500 1 0 NA 6, 0 R 0, 480 Forced: 65%
GGXRD Baiken AirThrow.png


DAA

DAA
Dead Angle Attack
other
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
25 All 11 7 15 -8 2 -5000 / 264 Initial: 50% 1~17 All
GGXRD Baiken 6P.png
GGXRD Baiken 6P hitbox.png

Blitz Attack

Blitz
Blitz Attack
other
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
50 Mid (15-48)+13 3 20 -2 1 R Initial: 55% 1~Button release: Blitz
GGXRD Baiken Blitz.png
GGXRD Baiken Blitz hitbox.png
Hitstop 30F
Slighty refills own Burst and slightly drains opponent's Burst on hit
Blows opponent away and wall sticks opponent on hit (untechable for 40F/ 80F on CH)
Crumples opponent on ground CH (79F)

Blitz Attack Max Charge

[Blitz]
Blitz Attack Max Charge
other
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
50 Mid 50+13 3 20 +5 4 R 1~50F: Blitz
GGXRD Baiken Blitz.png
GGXRD Baiken Blitz hitbox.png
Hitstop 30F
Slighty refills own Burst and slightly drains opponent's Burst on hit
Slightly blows opponent away on air hit (untechable for 50F/ 100F on CH)
Crumples opponent on ground hit


Special Moves

236K

236K
Tatami Gaeshi
special
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
40 All 15 17 Total 45 -4 2 2 7 YRP 250/120
GGXRD Baiken TatamiGaeshi.png
GGXRD Baiken TatamiGaeshi hitbox1.pngGGXRD Baiken TatamiGaeshi hitbox2.png
Untechable for 44f on hit (Baiken is +14 on earliest hit)


j.236K

j.236K
Air Tatami Gaeshi
special
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
40 All 20 Until Ground Until landing + 12 Up to +19 2 2 7 YRP 250/120
GGXRD Baiken TatamiGaeshi.png
GGXRD Baiken TatamiGaeshi hitbox1.pngGGXRD Baiken TatamiGaeshi hitbox2.pngGGXRD Baiken TatamiGaeshi hitbox3.pngGGXRD Baiken TatamiGaeshi hitbox4.png
  •   • Transition hitbox (Air only) • Falling hitbox (Air only)
Frame Advantage listed is for lowest IAD Tatami


Ground Azami

Ground Azami
Azami
special
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
1 12~100 Total 34~122 0/100 Parry 1~100F
GGXRD Baiken Azami.png
Hold it, HOLD IT, aaaaaand... perfect!
GGXRD Baiken Azami hitbox.png
Hold either button to extend Azami duration
Can cancel into followup attacks on successful parry during hitstop and blockstun
On successful parry, hold button to keep performing Azami, frames are reset, can hold 100F again
On successful parry while holding Forward, Baiken returns to blockstun position
Fastest possible Azami Followup is 1F


Guard > Ground Azami

Guard > Ground Azami
Azami (Guard)
special
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
1 3 Total 46 0/100 Parry 1-3~8F
GGXRD Baiken Azami.png
Hold it, HOLD IT, aaaaaand... perfect!
GGXRD Baiken Azami hitbox.png
Can cancel guard into Azami during hitstop and blockstun (hold to extend parry's window, up to 8F)
Can cancel into followup attacks on successful parry during hitstop and blockstun
On successful parry, hold button to cancel into Normal Azami
Fastest possible Azami Followup is 1F


Ground Azami > P

Ground Azami > P
Kuchinashi
special
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
42 Mid 12 6 32+6 after landing -34 2 3 7 Azami:R
Suzuran:YRP
150/360 Initial: 70% 1-11f Upper Body
GGXRD Baiken Kuchinashi.png
"No Mouth"
GGXRD Baiken Kuchinashi hitbox.pngGGXRD Baiken Kuchinashi hitbox2.png
Untechable for 50f on hit (Baiken is +7 to +12 depending on how late Kuchinashi hits)


Ground Azami > K

Ground Azami > K
Mawarikomi
special
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
Total 30 Suzuran:YRP 250/- Azami: 1~16F All
GGXRD Baiken Mawarikomi.png
"Sidestep"
GGXRD Baiken Mawarikomi hitbox.png
Can go through opponent


Ground Azami > S

Ground Azami > S
Sakura
special
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
30 Mid 17 2 Azami: 31
Suzuran: 25
Azami: -14
Suzuran: -8
4 20 6 Azami:R Suzuran:YRP 150/360 Azami: 1~18F Strike
GGXRD Baiken Sakura.png
"Rend Silk"
GGXRD Baiken Sakura hitbox.png


Ground Azami > H

Ground Azami > H
Rokkonsogi
special
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
40 Mid 13~23 4 Azami: 24
Suzuran: 17
Azami: -9
Suzuran: -2
4 20 6 Azami:R
Suzuran:YRP
150/360 Azami: Initial 85%
GGXRD Baiken Rokkonsogi.png
"Sever the Six Roots of Perception"
GGXRD Baiken Rokkonsogi hitbox.png


Ground Azami > D

Ground Azami > D
Yashagatana
special
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
25 All 33 Total 48 +5 0 2 8 YRP 150/120
GGXRD Baiken Yashagatana.png
"Sword of the Yaksha"
GGXRD Baiken Yashagatana hitbox.png
Can YRC on 25F and attack will still come out


Air Azami

Air Azami
Air Azami
special
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
1 11~100 Total 35~124 + 10 after landing -/100 Parry 1~100F
GGXRD Baiken Azami.png
Hold it, HOLD IT, aaaaaand... perfect!
GGXRD Baiken Azami air hitbox.png
Hold either button to extend Azami duration
Can cancel into followup attacks on successful parry during hitstop and blockstun
On successful parry, hold button to keep performing Azami
On successful parry while holding Forward, Baiken returns to blockstun position
Fastest Azami Followup is 1F(236236Hs) other followups are 2F


Guard > Air Azami

Guard > Air Azami
Air Azami (Guard)
special
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
1 3 Total Until Landing + 6 -/100 Parry 1~3F
GGXRD Baiken Azami.png
Hold it, HOLD IT, aaaaaand... perfect!
GGXRD Baiken Azami air hitbox.png
Can cancel guard into Azami during hitstop and blockstun
Can cancel into followup attacks on successful parry during hitstop and blockstun
On successful parry, hold button to cancel into Normal Azami
Fastest Azami Followup is 1F(236236Hs) other followups are 2F


Air Azami > P

Air Azami > P
P Tsubaki
special
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
44 All 9 11 16 2 10 7 R 150/480 Initial: 80%
GGXRD Baiken Tsubaki.png
"Ki Swordguard"
GGXRD Baiken Tsubaki hitbox.png

Air Azami > K

Air Azami > K
K Tsubaki
special
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
44 All 14 10 16 2 10 7 R 150/480 Initial: 80%
GGXRD Baiken Tsubaki.png
"Ki Swordguard"
GGXRD Baiken Tsubaki hitbox.png

Air Azami > S

Air Azami > S
S Kikyou
special
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
40 All 19 Until Landing Until L+26 -15 2 10 7 R 200/480 Initial: 80%
GGXRD Baiken Kikyou.png
"Demonic Split"
GGXRD Baiken Kikyou hitbox.png
Frame Adv listed is vs standing Sol

Air Azami > H

Air Azami > H
H Kikyou
special
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
40 All 22 Until Landing Until L+26 -15 2 10 7 R 200/480 Initial: 80%
GGXRD Baiken Kikyou.png
"Demonic Split"
GGXRD Baiken Kikyou hitbox.png
Frame Adv listed is vs standing Sol

63214K

63214K
Suzuran
special
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
Total 28 200/- 4~25F Guard High
GGXRD Baiken Suzuran.png
"Noble Dash"
GGXRD Baiken Suzuran hitbox.png
Can cancel into followps 2F onwards. E.g. fastest Suzuran Kuchinashi is 13f effective startup.
Guards high and mid attacks

41236S

41236S
S Kabari
special
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
30 Mid 26 11 14 +2 3 14 6 YRP 100/480
GGXRD Baiken Kabari S.png
Everyone and their dog bursts this
GGXRD Baiken Kabari S hitbox1.pngGGXRD Baiken Kabari S hitbox2.png
First active frame • Max range
39-45F Can cancel into followups (Himawari, Tetsuzansen or Rokkon Sogi)
Staggers opponent on ground hit (max 44F), frame adv +7~+30
Baiken goes into recovey animation 5F after attack touches opponent

41236H

41236H
H Kabari
special
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
30 Mid 21 11 14 +2 3 14 6 - YRP 100/480
GGXRD Baiken Kabari H.png
"Mosquito Net"
GGXRD Baiken Kabari H hitbox1.pngGGXRD Baiken Kabari H hitbox2.png
First active frame • Max range
39-45F Can cancel into followups (Himawari, Tetsuzansen or Rokkon Sogi)
Staggers opponent on ground hit (max 44F), frame adv +7~+30
Baiken goes into recovey animation 5F after attack touches opponent

Kabari > P

Kabari > P
Himawari
special
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
0, 70 Ground Throw: 90000 36 1 53 +86 NA 6, 8 YRP -/480 Initial:70%
GGXRD Baiken Himarawi.png
"Free Match"
GGXRD Baiken Himarawi hitbox.png
On successful throw, 35F until opponent lands
Stun value 52

Kabari > S

Kabari > S
Tetsuzansen
special
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
36 Mid 22 3 16 -2 3 14 6 YRP 200/960 1-8 All
9-21 Throw
GGXRD Baiken Tetsuzansen.png
"Iron Cutting Fan"
GGXRD Baiken Tetsuzansen hitbox.png

Kabari > H

Kabari > H
Rokkonsogi
special
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
30 Mid 14 3 21 -7 3 14 6 YRP 150/960
GGXRD Baiken Rokkonsogi.png
GGXRD Baiken Rokkonsogi hitbox.png


j.623S

j.623S
Youzansen
special
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
44 High/Air 6 12 14+ 6 after Landing -17 2 10 7 YRP 100/480
GGXRD Baiken Youzansen.png
"Fancy Fan Slash"
Yes that's it's actual name
GGXRD Baiken Youzansen hitbox1.pngGGXRD Baiken Youzansen hitbox2.pngGGXRD Baiken Youzansen hitbox3.pngGGXRD Baiken Youzansen hitbox4.pngGGXRD Baiken Youzansen hitbox5.png


Overdrives

236236S

236236S
super
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
45×2,55
[56×2,68]
Mid 6+1 6(18)6(26)3 23 -7 4 20 6 Tsurane Sanzuwatashi -5000/0 1~7F All
GGXRD Baiken TsuraneZanzuwatashi1.pngGGXRD Baiken TsuraneZanzuwatashi2.png
"Three Consecutive Slashes" • Heaven, Earth, Man
GGXRD Baiken TsuraneZanzuwatashi hitbox1.pngGGXRD Baiken TsuraneZanzuwatashi hitbox2.pngGGXRD Baiken TsuraneZanzuwatashi hitbox3.png
First hit has 18f total blockstun, second hit has 31f total blockstun
Stun values: 0×2, 45
Minimum damage 10% (40% for burst version)


Azami > 236236H

Azami > 236236H
Metsudo Kushoudou
super
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
80, 70 All 6+1 3 35+21 after L -40 4 20 6 -5000/0 1~9F All
GGXRD Baiken MetsudoKushoudou1.png
"Ninth Path to Nirvana"
GGXRD Baiken MetsudoKushoudou hitbox.png
Minimum damage 20%


Instant Kill

236236H

236236H
Garyo Tensei
instantkill
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
DESTROY All 9+27
[5+22]
16 38 -37 3 14 6 9~51F All
[5~42F All]
GGXRD Baiken Suzuran.pngGGXRD Baiken IK2.png
"The Finishing Touch" • Now with 100% more shamisen
GGXRD Baiken IK hitbox.png
[ ] Indicates when match point for you, opponent in Hell Fire state, and you have 50% Tension
IK Mode Activation 68F [5F+5F]


Unused Hitbox Data

Delete if unnessecary:

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