(→236K) |
|||
(19 intermediate revisions by 5 users not shown) | |||
Line 1: | Line 1: | ||
==Links== | ==Links== | ||
<section begin=Links/>{{ | <section begin=Links/>{{Overview/navigation|okizeme=yes}}<section end=Links/> | ||
==System Data== | ==System Data== | ||
Line 325: | Line 319: | ||
|guard=All |cancel= |roman=YRP | |guard=All |cancel= |roman=YRP | ||
|level=2 |tension=250/120 |invuln= | |level=2 |tension=250/120 |invuln= | ||
|startup=20 |active=Until Ground |recovery=Until landing + 12 |onBlock=+19 | |startup=20 |active=Until Ground |recovery=Until landing + 12 |onBlock= Up to +19 | ||
|images=GGXRD_Baiken_TatamiGaeshi.png | |images=GGXRD_Baiken_TatamiGaeshi.png | ||
|hitboxes=GGXRD_Baiken_TatamiGaeshi_hitbox1.png;GGXRD_Baiken_TatamiGaeshi_hitbox2.png;GGXRD_Baiken_TatamiGaeshi_hitbox3.png;GGXRD_Baiken_TatamiGaeshi_hitbox4.png | |hitboxes=GGXRD_Baiken_TatamiGaeshi_hitbox1.png;GGXRD_Baiken_TatamiGaeshi_hitbox2.png;GGXRD_Baiken_TatamiGaeshi_hitbox3.png;GGXRD_Baiken_TatamiGaeshi_hitbox4.png | ||
|hitboxCaption= \ \Transition hitbox (Air only)\Falling hitbox (Air only) | |||
|notes=Frame Advantage listed is for lowest IAD Tatami | |notes=Frame Advantage listed is for lowest IAD Tatami | ||
}} | }} | ||
===Ground Azami=== | ===Ground Azami=== | ||
{{MoveData-GGXRD-R2 |chara=Baiken |type=special | {{MoveData-GGXRD-R2 |chara=Baiken |type=special | ||
Line 340: | Line 336: | ||
|caption=Hold it, HOLD IT, aaaaaand... perfect! | |caption=Hold it, HOLD IT, aaaaaand... perfect! | ||
|hitboxes=GGXRD_Baiken_Azami_hitbox.png | |hitboxes=GGXRD_Baiken_Azami_hitbox.png | ||
|notes=Hold either button to extend Azami duration;Can cancel into followup attacks on successful parry during hitstop and blockstun;On successful parry, hold button to keep performing Azami, frames are reset, can hold 100F again;On successful parry while holding Forward, Baiken returns to blockstun position;Fastest possible Azami | |notes=Hold either button to extend Azami duration;Can cancel into followup attacks on successful parry during hitstop and blockstun;On successful parry, hold button to keep performing Azami, frames are reset, can hold 100F again;On successful parry while holding Forward, Baiken returns to blockstun position;Fastest possible Azami Followup is 1F | ||
}} | }} | ||
Line 353: | Line 349: | ||
|caption=Hold it, HOLD IT, aaaaaand... perfect! | |caption=Hold it, HOLD IT, aaaaaand... perfect! | ||
|hitboxes=GGXRD_Baiken_Azami_hitbox.png | |hitboxes=GGXRD_Baiken_Azami_hitbox.png | ||
|notes=Can cancel guard into Azami during hitstop and blockstun (hold to extend parry's window, up to 8F);Can cancel into followup attacks on successful parry during hitstop and blockstun;On successful parry, hold button to cancel into Normal Azami;Fastest possible Azami | |notes=Can cancel guard into Azami during hitstop and blockstun (hold to extend parry's window, up to 8F);Can cancel into followup attacks on successful parry during hitstop and blockstun;On successful parry, hold button to cancel into Normal Azami;Fastest possible Azami Followup is 1F | ||
}} | }} | ||
Line 361: | Line 357: | ||
|damage=42 |riscp=3 |riscm=7 |prorate=Initial: 70% | |damage=42 |riscp=3 |riscm=7 |prorate=Initial: 70% | ||
|guard=Mid |cancel= |roman=Azami:R<br/>Suzuran:YRP | |guard=Mid |cancel= |roman=Azami:R<br/>Suzuran:YRP | ||
|level=2 |tension=150/360 |invuln= | |level=2 |tension=150/360 |invuln= 1-11f Upper Body | ||
|startup=12 |active=6 |recovery=32+6 after landing |onBlock=-34 | |startup=12 |active=6 |recovery=32+6 after landing |onBlock=-34 | ||
|images=GGXRD_Baiken_Kuchinashi.png | |images=GGXRD_Baiken_Kuchinashi.png | ||
|caption=" | |caption="No Mouth" | ||
|hitboxes=GGXRD_Baiken_Kuchinashi_hitbox.png | |hitboxes=GGXRD_Baiken_Kuchinashi_hitbox.png;GGXRD_Baiken_Kuchinashi_hitbox2.png | ||
|notes=Untechable for 50f on hit (Baiken is +7 to +12 depending on how late Kuchinashi hits) | |notes=Untechable for 50f on hit (Baiken is +7 to +12 depending on how late Kuchinashi hits) | ||
}} | }} | ||
Line 377: | Line 373: | ||
|startup= |active= |recovery=Total 30 |onBlock= | |startup= |active= |recovery=Total 30 |onBlock= | ||
|images=GGXRD_Baiken_Mawarikomi.png | |images=GGXRD_Baiken_Mawarikomi.png | ||
|caption=" | |caption="Sidestep" | ||
|hitboxes=GGXRD_Baiken_Mawarikomi_hitbox.png | |hitboxes=GGXRD_Baiken_Mawarikomi_hitbox.png | ||
|notes=Can go through opponent | |notes=Can go through opponent | ||
Line 390: | Line 386: | ||
|startup=17 |active=2 |recovery=Azami: 31<br/>Suzuran: 25 |onBlock=Azami: -14<br/>Suzuran: -8 | |startup=17 |active=2 |recovery=Azami: 31<br/>Suzuran: 25 |onBlock=Azami: -14<br/>Suzuran: -8 | ||
|images=GGXRD_Baiken_Sakura.png | |images=GGXRD_Baiken_Sakura.png | ||
|caption="Silk | |caption="Rend Silk" | ||
|hitboxes=GGXRD_Baiken_Sakura_hitbox.png | |hitboxes=GGXRD_Baiken_Sakura_hitbox.png | ||
|notes= | |notes= | ||
Line 403: | Line 399: | ||
|startup=13~23 |active=4 |recovery=Azami: 24<br/>Suzuran: 17 |onBlock=Azami: -9<br/>Suzuran: -2 | |startup=13~23 |active=4 |recovery=Azami: 24<br/>Suzuran: 17 |onBlock=Azami: -9<br/>Suzuran: -2 | ||
|images=GGXRD_Baiken_Rokkonsogi.png | |images=GGXRD_Baiken_Rokkonsogi.png | ||
|caption="Six Roots | |caption="Sever the [https://en.wikipedia.org/wiki/%C4%80yatana Six Roots of Perception]" | ||
|hitboxes=GGXRD_Baiken_Rokkonsogi_hitbox.png | |hitboxes=GGXRD_Baiken_Rokkonsogi_hitbox.png | ||
|notes= | |notes= | ||
Line 416: | Line 412: | ||
|startup=33 |active= |recovery=Total 48 |onBlock=+5 | |startup=33 |active= |recovery=Total 48 |onBlock=+5 | ||
|images=GGXRD_Baiken_Yashagatana.png | |images=GGXRD_Baiken_Yashagatana.png | ||
|caption=" | |caption="Sword of the [https://en.wikipedia.org/wiki/Yaksha Yaksha]" | ||
|hitboxes=GGXRD_Baiken_Yashagatana_hitbox.png | |hitboxes=GGXRD_Baiken_Yashagatana_hitbox.png | ||
|notes=Can YRC on 25F and attack will still come out | |notes=Can YRC on 25F and attack will still come out | ||
Line 427: | Line 423: | ||
|guard= |cancel= |roman= | |guard= |cancel= |roman= | ||
|level= |tension=-/100 |invuln=Parry 1~100F | |level= |tension=-/100 |invuln=Parry 1~100F | ||
|startup=1 |active=11~100 |recovery=Total 35~124 + | |startup=1 |active=11~100 |recovery=Total 35~124 + 6 after landing |onBlock= | ||
|images=GGXRD_Baiken_Azami.png | |images=GGXRD_Baiken_Azami.png | ||
|caption=Hold it, HOLD IT, aaaaaand... perfect! | |caption=Hold it, HOLD IT, aaaaaand... perfect! | ||
|hitboxes=GGXRD_Baiken_Azami_air_hitbox.png | |hitboxes=GGXRD_Baiken_Azami_air_hitbox.png | ||
|notes=Hold either button to extend Azami duration;Can cancel into followup attacks on successful parry during hitstop and blockstun;On successful parry, hold button to keep performing Azami;On successful parry while holding Forward, Baiken returns to blockstun position;Fastest Azami | |notes=Hold either button to extend Azami duration;Can cancel into followup attacks on successful parry during hitstop and blockstun;On successful parry, hold button to keep performing Azami;On successful parry while holding Forward, Baiken returns to blockstun position;Fastest Azami Followup is 1F(236236Hs) other followups are 2F | ||
}} | }} | ||
Line 444: | Line 440: | ||
|caption=Hold it, HOLD IT, aaaaaand... perfect! | |caption=Hold it, HOLD IT, aaaaaand... perfect! | ||
|hitboxes=GGXRD_Baiken_Azami_air_hitbox.png | |hitboxes=GGXRD_Baiken_Azami_air_hitbox.png | ||
|notes=Can cancel guard into Azami during hitstop and blockstun;Can cancel into followup attacks on successful parry during hitstop and blockstun;On successful parry, hold button to cancel into Normal Azami;Fastest Azami | |notes=Can cancel guard into Azami during hitstop and blockstun;Can cancel into followup attacks on successful parry during hitstop and blockstun;On successful parry, hold button to cancel into Normal Azami;Fastest Azami Followup is 1F(236236Hs) other followups are 2F | ||
}} | }} | ||
Line 455: | Line 451: | ||
|startup=9 |active=11 |recovery=16 |onBlock= | |startup=9 |active=11 |recovery=16 |onBlock= | ||
|images=GGXRD_Baiken_Tsubaki.png | |images=GGXRD_Baiken_Tsubaki.png | ||
|caption=" | |caption="[https://en.wikipedia.org/wiki/Qi Ki] Swordguard" | ||
|hitboxes=GGXRD_Baiken_Tsubaki_hitbox.png | |hitboxes=GGXRD_Baiken_Tsubaki_hitbox.png;GGXRD-R2_Baiken_Tsubaki_hitbox2.png;GGXRD-R2_Baiken_Tsubaki_hitbox3.png;GGXRD-R2_Baiken_Tsubaki_hitbox4.png;GGXRD-R2_Baiken_Tsubaki_hitbox5.png | ||
|notes= | |notes= | ||
}} | }} | ||
===Air Azami > K=== | ===Air Azami > K=== | ||
{{MoveData-GGXRD-R2 |chara=Baiken |type=special | {{MoveData-GGXRD-R2 |chara=Baiken |type=special | ||
Line 467: | Line 464: | ||
|startup=14 |active=10 |recovery=16 |onBlock= | |startup=14 |active=10 |recovery=16 |onBlock= | ||
|images=GGXRD_Baiken_Tsubaki.png | |images=GGXRD_Baiken_Tsubaki.png | ||
|caption=" | |caption="[https://en.wikipedia.org/wiki/Qi Ki] Swordguard" | ||
|hitboxes=GGXRD_Baiken_Tsubaki_hitbox.png | |hitboxes=GGXRD_Baiken_Tsubaki_hitbox.png;GGXRD-R2_Baiken_Tsubaki_hitbox2.png;GGXRD-R2_Baiken_Tsubaki_hitbox3.png;GGXRD-R2_Baiken_Tsubaki_hitbox4.png;GGXRD-R2_Baiken_Tsubaki_hitbox5.png | ||
|notes= | |notes= | ||
}} | }} | ||
===Air Azami > S=== | ===Air Azami > S=== | ||
{{MoveData-GGXRD-R2 |chara=Baiken |type=special | {{MoveData-GGXRD-R2 |chara=Baiken |type=special | ||
Line 479: | Line 477: | ||
|startup=19 |active= Until Landing |recovery=Until L+26 |onBlock=-15 | |startup=19 |active= Until Landing |recovery=Until L+26 |onBlock=-15 | ||
|images=GGXRD_Baiken_Kikyou.png | |images=GGXRD_Baiken_Kikyou.png | ||
|caption=" | |caption="Demonic Split" | ||
|hitboxes=GGXRD_Baiken_Kikyou_hitbox.png | |hitboxes=GGXRD_Baiken_Kikyou_hitbox.png | ||
|notes=Frame Adv listed is vs standing Sol | |notes=Frame Adv listed is vs standing Sol | ||
Line 491: | Line 489: | ||
|startup=22 |active=Until Landing |recovery=Until L+26 |onBlock=-15 | |startup=22 |active=Until Landing |recovery=Until L+26 |onBlock=-15 | ||
|images=GGXRD_Baiken_Kikyou.png | |images=GGXRD_Baiken_Kikyou.png | ||
|caption=" | |caption="Demonic Split" | ||
|hitboxes=GGXRD_Baiken_Kikyou_hitbox.png | |hitboxes=GGXRD_Baiken_Kikyou_hitbox.png | ||
|notes=Frame Adv listed is vs standing Sol | |notes=Frame Adv listed is vs standing Sol | ||
Line 565: | Line 563: | ||
|startup=14 |active=3 |recovery=21 |onBlock=-7 | |startup=14 |active=3 |recovery=21 |onBlock=-7 | ||
|images=GGXRD_Baiken_Rokkonsogi.png | |images=GGXRD_Baiken_Rokkonsogi.png | ||
|hitboxes=GGXRD_Baiken_Rokkonsogi_hitbox.png | |hitboxes=GGXRD_Baiken_Rokkonsogi_hitbox.png | ||
|notes= | |notes= | ||
}} | }} | ||
===j.623S=== | ===j.623S=== | ||
{{MoveData-GGXRD-R2 |chara=Baiken |type=special | {{MoveData-GGXRD-R2 |chara=Baiken |type=special | ||
Line 577: | Line 575: | ||
|startup=6 |active=12 |recovery=14+ 6 after Landing |onBlock= -17 | |startup=6 |active=12 |recovery=14+ 6 after Landing |onBlock= -17 | ||
|images=GGXRD_Baiken_Youzansen.png | |images=GGXRD_Baiken_Youzansen.png | ||
|caption="Fancy Fan Slash"<br/> | |caption="Fancy Fan Slash"<br/>(Actual name) | ||
|hitboxes=GGXRD_Baiken_Youzansen_hitbox1.png;GGXRD_Baiken_Youzansen_hitbox2.png;GGXRD_Baiken_Youzansen_hitbox3.png;GGXRD_Baiken_Youzansen_hitbox4.png;GGXRD_Baiken_Youzansen_hitbox5.png | |hitboxes=GGXRD_Baiken_Youzansen_hitbox1.png;GGXRD_Baiken_Youzansen_hitbox2.png;GGXRD_Baiken_Youzansen_hitbox3.png;GGXRD_Baiken_Youzansen_hitbox4.png;GGXRD_Baiken_Youzansen_hitbox5.png | ||
|notes= | |notes= | ||
Line 593: | Line 591: | ||
|caption="Three Consecutive Slashes"\Heaven, Earth, Man | |caption="Three Consecutive Slashes"\Heaven, Earth, Man | ||
|hitboxes=GGXRD_Baiken_TsuraneZanzuwatashi_hitbox1.png;GGXRD_Baiken_TsuraneZanzuwatashi_hitbox2.png;GGXRD_Baiken_TsuraneZanzuwatashi_hitbox3.png | |hitboxes=GGXRD_Baiken_TsuraneZanzuwatashi_hitbox1.png;GGXRD_Baiken_TsuraneZanzuwatashi_hitbox2.png;GGXRD_Baiken_TsuraneZanzuwatashi_hitbox3.png | ||
|notes=First hit has 18f total blockstun, second hit has 31f total blockstun;Stun values: 0×2, 45 | |notes=First hit has 18f total blockstun, second hit has 31f total blockstun;Stun values: 0×2, 45;Minimum damage 10% (40% for burst version) | ||
}} | }} | ||
Line 606: | Line 604: | ||
|caption="Ninth Path to Nirvana" | |caption="Ninth Path to Nirvana" | ||
|hitboxes=GGXRD_Baiken_MetsudoKushoudou_hitbox.png | |hitboxes=GGXRD_Baiken_MetsudoKushoudou_hitbox.png | ||
|notes= | |notes=Minimum damage 20% | ||
}} | }} | ||
Line 618: | Line 616: | ||
|startup=9+27<br/>[5+22] |active=16 |recovery=38 |onBlock=-37 | |startup=9+27<br/>[5+22] |active=16 |recovery=38 |onBlock=-37 | ||
|images=GGXRD_Baiken_IK1.png;GGXRD_Baiken_IK2.png | |images=GGXRD_Baiken_IK1.png;GGXRD_Baiken_IK2.png | ||
|caption="The Finishing | |caption="The Finishing Touch"\Now with 100% more shamisen | ||
|hitboxes=GGXRD_Baiken_IK_hitbox.png | |hitboxes=GGXRD_Baiken_IK_hitbox.png | ||
|notes=[ ] Indicates when match point for you, opponent in Hell Fire state, and you have 50% Tension;IK Mode Activation 68F [5F+5F] | |notes=[ ] Indicates when match point for you, opponent in Hell Fire state, and you have 50% Tension;IK Mode Activation 68F [5F+5F] | ||
Line 642: | Line 640: | ||
==Category== | ==Category== | ||
{{ | {{GGXRD-R2/Navigation}} |
Latest revision as of 00:43, 3 December 2023
Links
System Data
Normal Moves
5P
5P normal |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
8 | Mid | 5 | 2 | 6 | +2 | 0 | 3 | 8 | CSJ | YRP | 144 | |||
5K
5K normal |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
14 | Mid | 7 | 5 | 8 | -1 | 1 | 6 | 7 | SJ | YRP | 264 | |||
Deceptively far-reaching | ||||||||||||||
c.S
c.S normal |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
28 | Mid | 9 | 2 | 16 | -4 | 2 | 10 | 7 | SJ | YRP | 264 | |||
f.S
f.S normal |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
30 | Mid | 9 | 6 | 15 | -7 | 2 | 10 | 7 | SJ | YRP | 264 | |||
Strong, highly active disjoint. | ||||||||||||||
5H
5H normal |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
44 | Mid | 11 | 2 | 22 | -5 | 4 | 20 | 6 | S | YRP | 384 | |||
Stronger, less active disjoint | ||||||||||||||
5D
5D normal |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20 | High | 25 | 2 | 26 | -9 | 4 | 20 | 20 | - | YRP | 384 | Initial: 80% | ||
6P
6K
6H
6H normal |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
52 | Mid | 14 | 8 | 28 | -17 | 4 | 20 | 6 | S | YRP | 384 | |||
2P
2P normal |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
8 | Mid | 6 | 3 | 7 | ±0 | 0 | 3 | 8 | CS | YRP | 144 | Initial: 80% | ||
2K
2K normal |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
12 | Low | 5 | 5 | 6 | -1 | 0 | 3 | 8 | S | YRP | 144 | Initial: 70% | ||
Mind your feet | ||||||||||||||
2S
2S normal |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
32 | Mid | 11 | 3 | 13 | -2 | 2 | 10 | 7 | S | YRP | 264 | |||
Riskier than it used to be | ||||||||||||||
2H
2D
j.P
j.P normal |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
10 | High/Air | 5 | 8 | 10 | 0 | 12 | 8 | CS | YRP | 144 | ||||
j.K
j.K normal |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
18 | High/Air | 7 | 8 | 12 | 2 | 10 | 7 | SJ | YRP | 264 | ||||
Hopkicks | ||||||||||||||
j.S
j.S normal |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
32 | High/Air | 8 | 7 | 19 | 2 | 10 | 7 | S | YRP | 264 | ||||
Ol'reliable | ||||||||||||||
j.H
j.H normal |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
40 | High/Air | 15 | Until L | 0 | 4 | 20 | 6 | S | YRP | 384 | ||||
j.D
Universal Mechanics
Ground Throw
Air Throw
Air Throw Air Throw other |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0,60 | Air Throw: 192500 | 1 | 0 | NA | 6, 0 | R | 0, 480 | Forced: 65% | ||||||
DAA
DAA Dead Angle Attack other |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
25 | All | 11 | 7 | 15 | -8 | 2 | -5000 / 264 | Initial: 50% | 1~17 All | |||||
Blitz Attack
Blitz Attack Max Charge
Special Moves
236K
j.236K
Ground Azami
Guard > Ground Azami
Ground Azami > P
Ground Azami > K
Ground Azami > S
Ground Azami > H
Ground Azami > H Rokkonsogi special |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
40 | Mid | 13~23 | 4 | Azami: 24 Suzuran: 17 |
Azami: -9 Suzuran: -2 |
4 | 20 | 6 | Azami:R Suzuran:YRP |
150/360 | Azami: Initial 85% | |||
"Sever the Six Roots of Perception" | ||||||||||||||
Ground Azami > D
Ground Azami > D Yashagatana special |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
25 | All | 33 | Total 48 | +5 | 0 | 2 | 8 | YRP | 150/120 | |||||
"Sword of the Yaksha" | ||||||||||||||
Can YRC on 25F and attack will still come out |
Air Azami
Guard > Air Azami
Air Azami > P
Air Azami > P P Tsubaki special |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
44 | All | 9 | 11 | 16 | 2 | 10 | 7 | R | 150/480 | Initial: 80% | ||||
"Ki Swordguard" | ||||||||||||||
Air Azami > K
Air Azami > K K Tsubaki special |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
44 | All | 14 | 10 | 16 | 2 | 10 | 7 | R | 150/480 | Initial: 80% | ||||
"Ki Swordguard" | ||||||||||||||
Air Azami > S
Air Azami > H
63214K
41236S
41236H
Kabari > P
Kabari > S
Kabari > H
Kabari > H Rokkonsogi special |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
30 | Mid | 14 | 3 | 21 | -7 | 3 | 14 | 6 | YRP | 150/960 | ||||
j.623S
Overdrives
236236S
Azami > 236236H
Instant Kill
236236H
Unused Hitbox Data
Delete if unnessecary:
- Mindgames/Neutral stance https://streamable.com/oqwhr
- Azami Air https://streamable.com/178j3
- Azami Crouching https://streamable.com/295bl
- Backdash https://streamable.com/9jp5d
- Run/dash https://streamable.com/g2k26
- Jump https://streamable.com/g3ulf
- Kabari horizontal(H) no background https://streamable.com/uz3wa
- Kabari diagonal(S) no background https://streamable.com/jyzon
- Kabari P follow-up no background https://streamable.com/8mkto
- Kabari S follow-up no background https://streamable.com/fnpue
- Kabari H follow-up no background https://streamable.com/eeh5l
- Air Tatami spacing example hitbox vs animation: https://streamable.com/isnkf
- Tsurane Zanzuwatashi Burst https://streamable.com/lz6u2
- Instant Kill Full Scene https://streamable.com/l15xv
Category
System Links
Mechanics
Application & Advanced Information
Archived Information