GGXRD-R2/Axl Low/Data: Difference between revisions

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==Nav==
<section begin="Nav"/>{{CharNav |charMainPage=GGXRD-R2/Axl Low |image=GGXRD-R_Axl_Icon.png |videos= |forums= |okizeme=yes}}<section end="Nav"/>
==Links==
==Links==
<section begin=Links/>{{CharLinks|charMainPage=GGXRD-R2/Axl Low |videos=http://horibuna.web.fc2.com/GGXrdR/GGXrdR_AX.html |forums=http://www.dustloop.com/forums/index.php?/forums/forum/283-axl-low/  |okizeme=yes
<section begin=Links/>{{Overview/navigation|okizeme=yes}}<section end=Links/>
discord= }}<section end=Links/>
{{TOC limit|3}}


==System Data==
==System Data==
Line 23: Line 16:
|umo=
|umo=
|portrait=GGXRD-R_Axl_Portrait.png
|portrait=GGXRD-R_Axl_Portrait.png
|icon=GGXRD-R_Axl_Icon.png
|icon=GGXRD-R2_Axl_Low_Icon.png
}}
}}


Line 35: Line 28:
  |startup=7 |active=6 |recovery=19 |onBlock=-11  
  |startup=7 |active=6 |recovery=19 |onBlock=-11  
  |images=GGXRD_Axl_5P.png
  |images=GGXRD_Axl_5P.png
  |hitboxes=
|caption=As if millions of I-No players suddenly cried out in terror, and were suddenly silenced
  |hitboxes=GGXRD_Axl_5P_hitbox1.png;GGXRD_Axl_5P_hitbox2.png
|hitboxCaption=First active frame\Max Range
  |notes=
  |notes=
}}
}}
Line 47: Line 42:
  |startup=6 |active=3 |recovery=12 |onBlock=-3  
  |startup=6 |active=3 |recovery=12 |onBlock=-3  
  |images=GGXRD_Axl_5K.png
  |images=GGXRD_Axl_5K.png
  |hitboxes=
|caption=Your fastest normal
  |hitboxes=GGXRD_Axl_5K_hitbox.png
  |notes=
  |notes=
}}
}}
Line 59: Line 55:
  |startup=7 |active=6 |recovery=10 |onBlock=+1  
  |startup=7 |active=6 |recovery=10 |onBlock=+1  
  |images=GGXRD_Axl_c.S.png
  |images=GGXRD_Axl_c.S.png
  |hitboxes=
|caption=Solid bread and butter normal
  |hitboxes=GGXRD_Axl_c.S_hitbox1.png;GGXRD_Axl_c.S_hitbox2.png
  |notes=
  |notes=
}}
}}
Line 71: Line 68:
  |startup=9 |active=3 |recovery=22 |onBlock=-11  
  |startup=9 |active=3 |recovery=22 |onBlock=-11  
  |images=GGXRD_Axl_f.S.png
  |images=GGXRD_Axl_f.S.png
  |hitboxes=
|caption=Good for people running at you
  |hitboxes=GGXRD_Axl_f.S_hitbox.png
  |notes=
  |notes=
}}
}}
Line 83: Line 81:
  |startup=16 |active=4 |recovery=17 |onBlock=-2  
  |startup=16 |active=4 |recovery=17 |onBlock=-2  
  |images=GGXRD_Axl_5H.png
  |images=GGXRD_Axl_5H.png
  |hitboxes=
|caption=For frame traps, catching jumps, or letting your opponent know you screwed up a throw attempt
  |hitboxes=GGXRD_Axl_5H_hitbox1.png;GGXRD_Axl_5H_hitbox2.png
  |notes=
  |notes=
}}
}}
Line 95: Line 94:
  |startup=26 |active=6 |recovery=15 |onBlock=-4  
  |startup=26 |active=6 |recovery=15 |onBlock=-4  
  |images=GGXRD_Axl_5D.png
  |images=GGXRD_Axl_5D.png
  |hitboxes=
|caption=Sometimes it anti-airs and it's funny
  |hitboxes=GGXRD_Axl_5D_hitbox1.png;GGXRD_Axl_5D_hitbox2.png
  |notes=
  |notes=
}}
}}
Line 107: Line 107:
  |startup=9 |active=3 |recovery=16 |onBlock=-5  
  |startup=9 |active=3 |recovery=16 |onBlock=-5  
  |images=GGXRD_Axl_6P.png
  |images=GGXRD_Axl_6P.png
  |hitboxes=
|caption=Overshadowed by {{clr|3|2S}}, but still relevant
  |hitboxes=GGXRD_Axl_6P_hitbox.png
  |notes=
  |notes=
}}
}}
Line 119: Line 120:
  |startup=11 |active=5(2)8 |recovery=15 |onBlock=-5  
  |startup=11 |active=5(2)8 |recovery=15 |onBlock=-5  
  |images=GGXRD_Axl_6K.png
  |images=GGXRD_Axl_6K.png
  |hitboxes=
|caption=Very rewarding AA, but with risks
  |hitboxes=GGXRD_Axl_6K_hitbox1.png;GGXRD_Axl_6K_hitbox2.png
|hitboxCaption=First active frame\Max range
  |notes=2nd hit pulls in
  |notes=2nd hit pulls in
}}
}}
Line 131: Line 134:
  |startup=23 |active=9 |recovery=9 |onBlock=+1  
  |startup=23 |active=9 |recovery=9 |onBlock=+1  
  |images=GGXRD_Axl_6H.png
  |images=GGXRD_Axl_6H.png
  |hitboxes=
|caption=Predictable overhead with high reward on CH
  |hitboxes=GGXRD_Axl_6H_hitbox1.png;GGXRD_Axl_6H_hitbox2.png
  |notes=
  |notes=
}}
}}
Line 143: Line 147:
  |startup=12 |active=6 |recovery=18 |onBlock=-10  
  |startup=12 |active=6 |recovery=18 |onBlock=-10  
  |images=GGXRD_Axl_2P.png
  |images=GGXRD_Axl_2P.png
  |hitboxes=
|caption=Also good for people running at you
  |hitboxes=GGXRD_Axl_2P_hitbox1.png;GGXRD_Axl_2P_hitbox2.png
|hitboxCaption=First active frame\Max Range
  |notes=
  |notes=
}}
}}
Line 155: Line 161:
  |startup=7 |active=5 |recovery=6 |onBlock=-1  
  |startup=7 |active=5 |recovery=6 |onBlock=-1  
  |images=GGXRD_Axl_2K.png
  |images=GGXRD_Axl_2K.png
  |hitboxes=
|caption=Warning: This normal is extremely enabling
  |hitboxes=GGXRD_Axl_2K_hitbox1.png;GGXRD_Axl_2K_hitbox2.png
  |notes=
  |notes=
}}
}}
Line 167: Line 174:
  |startup=8 |active=9,6 |recovery=15 |onBlock=-5  
  |startup=8 |active=9,6 |recovery=15 |onBlock=-5  
  |images=GGXRD_Axl_2S.png
  |images=GGXRD_Axl_2S.png
  |hitboxes=
|caption=Axl's expression here is the one you should make when anti-airing someone
  |hitboxes=GGXRD_Axl_2S_hitbox1.png;GGXRD_Axl_2S_hitbox2.png
|hitboxCaption=First active frame\Max range
  |notes=2nd hit pulls in
  |notes=2nd hit pulls in
}}
}}
Line 179: Line 188:
  |startup=13 |active=8,6 |recovery=19 |onBlock=-8  
  |startup=13 |active=8,6 |recovery=19 |onBlock=-8  
  |images=GGXRD_Axl_2H.png
  |images=GGXRD_Axl_2H.png
  |hitboxes=
|caption=God bless the special cancel
  |hitboxes=GGXRD_Axl_2H_hitbox1.png;GGXRD_Axl_2H_hitbox2.png
|hitboxCaption=First active frame\Max range
  |notes=2nd hit pulls in
  |notes=2nd hit pulls in
}}
}}
Line 191: Line 202:
  |startup=8 |active=10 |recovery=12 |onBlock=-8  
  |startup=8 |active=10 |recovery=12 |onBlock=-8  
  |images=GGXRD_Axl_2D.png
  |images=GGXRD_Axl_2D.png
  |hitboxes=
|caption=A very active sweep with a sweet cancel window
  |hitboxes=GGXRD_Axl_2D_hitbox1.png;GGXRD_Axl_2D_hitbox2.png;GGXRD_Axl_2D_hitbox3.png
  |notes=
  |notes=
}}
}}
Line 203: Line 215:
  |startup=11 |active=4 |recovery=8 |onBlock=+2  
  |startup=11 |active=4 |recovery=8 |onBlock=+2  
  |images=GGXRD_Axl_3P.png
  |images=GGXRD_Axl_3P.png
  |hitboxes=
|caption=Axl's favorite meaty normal
  |hitboxes=GGXRD_Axl_3P_hitbox.png
  |notes=
  |notes=
}}
}}
Line 215: Line 228:
  |startup=7 |active=4 |recovery=9 |onBlock=  
  |startup=7 |active=4 |recovery=9 |onBlock=  
  |images=GGXRD_Axl_j.P.png
  |images=GGXRD_Axl_j.P.png
  |hitboxes=
|caption=Not a lot of range, but your fastest air option
  |hitboxes=GGXRD_Axl_j.P_hitbox.png
  |notes=
  |notes=
}}
}}
Line 227: Line 241:
  |startup=8 |active=8 |recovery=12 |onBlock=  
  |startup=8 |active=8 |recovery=12 |onBlock=  
  |images=GGXRD_Axl_j.K.png
  |images=GGXRD_Axl_j.K.png
  |hitboxes=
|caption=Why the CH untech is so long no one can quite say
  |hitboxes=GGXRD_Axl_j.K_hitbox.png
  |notes=
  |notes=
}}
}}
Line 234: Line 249:
{{MoveData-GGXRD-R2 |chara=Axl Low |type=normal
{{MoveData-GGXRD-R2 |chara=Axl Low |type=normal
  |input=j.S |name=
  |input=j.S |name=
  |damage=16,12 |riscp=10*2 |riscm=4, 6 |prorate=  
  |damage=16,12 |riscp=10×2 |riscm=4, 6 |prorate=  
  |guard=High / Air, All |cancel=S |roman=YRP  
  |guard=High / Air, All |cancel=S |roman=YRP  
  |level=2 |tension=264×2 |invuln=  
  |level=2 |tension=264×2 |invuln=  
  |startup=11 |active=8,8 |recovery=9 |onBlock=  
  |startup=11 |active=8,8 |recovery=9 |onBlock=  
  |images=GGXRD_Axl_j.S.png
  |images=GGXRD_Axl_j.S.png
  |hitboxes=
|caption=Be mindful of the hurtbox on the chain
  |hitboxes=GGXRD_Axl_j.S_hitbox1.png;GGXRD_Axl_j.S_hitbox2.png
|hitboxCaption=First active frame\Max range
  |notes=2nd hit pulls in
  |notes=2nd hit pulls in
}}
}}
Line 251: Line 268:
  |startup=10 |active=12 |recovery=9 |onBlock=  
  |startup=10 |active=12 |recovery=9 |onBlock=  
  |images=GGXRD_Axl_j.H.png
  |images=GGXRD_Axl_j.H.png
  |hitboxes=
|caption=Either a jump-in or combo filler
  |hitboxes=GGXRD_Axl_j.H_hitbox1.png;GGXRD_Axl_j.H_hitbox2.png
  |notes=
  |notes=
}}
}}
Line 263: Line 281:
  |startup=10 |active=2 |recovery=22 + 5 Landing Recovery |onBlock=  
  |startup=10 |active=2 |recovery=22 + 5 Landing Recovery |onBlock=  
  |images=GGXRD_Axl_j.D.png
  |images=GGXRD_Axl_j.D.png
  |hitboxes=
|caption=You can use it for ghetto dustloops, too!
  |hitboxes=GGXRD_Axl_j.D_hitbox.png
  |notes=
  |notes=
}}
}}
Line 275: Line 294:
  |startup=7 |active=6 |recovery=14 |onBlock=  
  |startup=7 |active=6 |recovery=14 |onBlock=  
  |images=GGXRD_Axl_j.6P.png
  |images=GGXRD_Axl_j.6P.png
  |hitboxes=
|caption=For when you want a ranged poke in the air but {{clr|3|j.S}} won't hit
  |hitboxes=GGXRD_Axl_j.6P_hitbox1.png;GGXRD_Axl_j.6P_hitbox2.png
|hitboxCaption=First active frame\Max range
  |notes=
  |notes=
}}
}}
Line 281: Line 302:
{{MoveData-GGXRD-R2 |chara=Axl Low |type=normal
{{MoveData-GGXRD-R2 |chara=Axl Low |type=normal
  |input=j.6K |name=
  |input=j.6K |name=
  |damage=24, 18 |riscp=10*2 |riscm=7, 6 |prorate=  
  |damage=24, 18 |riscp=10×2 |riscm=7, 6 |prorate=  
  |guard=High / Air |cancel=S |roman=YRP  
  |guard=High / Air |cancel=S |roman=YRP  
  |level=2 |tension=264 |invuln=  
  |level=2 |tension=264 |invuln=  
  |startup=9 |active=6,3 |recovery=12 |onBlock=  
  |startup=9 |active=6,3 |recovery=12 |onBlock=  
  |images=GGXRD_Axl_j.6K.png
  |images=GGXRD_Axl_j.6K.png
  |hitboxes=
|caption=For more bombers!
  |hitboxes=GGXRD_Axl_j.6K_hitbox1.png;GGXRD_Axl_j.6K_hitbox2.png
|hitboxCaption=First active frame\Max range
  |notes=2nd hit pulls in
  |notes=2nd hit pulls in
}}
}}
Line 297: Line 320:
  |startup=13 |active=14 |recovery=9 |onBlock=  
  |startup=13 |active=14 |recovery=9 |onBlock=  
  |images=GGXRD_Axl_j.2S.png
  |images=GGXRD_Axl_j.2S.png
  |hitboxes=
|caption=For the sneaky people running under {{clr|3|j.S}}
  |hitboxes=GGXRD_Axl_j.2S_hitbox1.png;GGXRD_Axl_j.2S_hitbox2.png
|hitboxCaption=First active frame\Max range
  |notes=
  |notes=
}}
}}
Line 311: Line 336:
  |startup=1 |active= |recovery= |onBlock=+71  
  |startup=1 |active= |recovery= |onBlock=+71  
  |images=GGXRD_Axl_GroundThrow.png
  |images=GGXRD_Axl_GroundThrow.png
|caption=Surprisingly important offensive tool
  |hitboxes=
  |hitboxes=
  |notes=Frame advantage listed is on successful throw;Stun value: 25
  |notes=Frame advantage listed is on successful throw;Stun value: 25
Line 323: Line 349:
  |startup=1 |active= |recovery= |onBlock=  
  |startup=1 |active= |recovery= |onBlock=  
  |images=GGXRD_Axl_AirThrow.png
  |images=GGXRD_Axl_AirThrow.png
|caption=Not much to say about it other than it does its job
  |hitboxes=
  |hitboxes=
  |notes=Stun value: 30
  |notes=Stun value: 30
Line 335: Line 362:
  |startup=9 |active=2 |recovery=17 |onBlock=-5  
  |startup=9 |active=2 |recovery=17 |onBlock=-5  
  |images=GGXRD_Axl_6P.png
  |images=GGXRD_Axl_6P.png
  |hitboxes=
|caption=It WILL whiff often and it WILL make you sad
  |hitboxes=GGXRD_Axl_6P_hitbox.png
  |notes=
  |notes=
}}
}}
Line 346: Line 374:
  |startup=(15-48)+13 |active=3 |recovery=20 |onBlock=-2  
  |startup=(15-48)+13 |active=3 |recovery=20 |onBlock=-2  
  |images=GGXRD-R_Axl_BlitzAttack.png
  |images=GGXRD-R_Axl_BlitzAttack.png
  |hitboxes=
|caption=Love to RPS on defense
  |hitboxes=GGXRD-R_Axl_BlitzAttack_hitbox.png
  |notes=Hitstop 30F;Slighty refills own Burst and slightly drains opponent's Burst on hit;Blows opponent away and wall sticks opponent on hit (untechable for 40F/ 80F on CH);Crumples opponent on ground CH (79F)
  |notes=Hitstop 30F;Slighty refills own Burst and slightly drains opponent's Burst on hit;Blows opponent away and wall sticks opponent on hit (untechable for 40F/ 80F on CH);Crumples opponent on ground CH (79F)
}}
}}
Line 358: Line 387:
  |startup=50+13 |active=3 |recovery=20 |onBlock=+5  
  |startup=50+13 |active=3 |recovery=20 |onBlock=+5  
  |images=GGXRD-R_Axl_BlitzAttack.png
  |images=GGXRD-R_Axl_BlitzAttack.png
|hitboxes=
  |notes=Hitstop 30F;Slighty refills own Burst and slightly drains opponent's Burst on hit;Slightly blows opponent away on air hit (untechable for 50F/ 100F on CH);Crumples opponent on ground hit
  |notes=Hitstop 30F;Slighty refills own Burst and slightly drains opponent's Burst on hit;Slightly blows opponent away on air hit (untechable for 50F/ 100F on CH);Crumples opponent on ground hit
}}
}}
Line 371: Line 399:
  |startup=13 |active=12(3 Hit) |recovery=37 |onBlock=-13  
  |startup=13 |active=12(3 Hit) |recovery=37 |onBlock=-13  
  |images=GGXRD_Axl_SickleFlash.png
  |images=GGXRD_Axl_SickleFlash.png
  |hitboxes=
|caption=Your favorite special
  |hitboxes=GGXRD_Axl_SickleFlash_hitbox1.png;GGXRD_Axl_SickleFlash_hitbox2.png
|hitboxCaption=First active frame\Max Range
  |notes=30F charge time;Can cancel into followups 36~41F
  |notes=30F charge time;Can cancel into followups 36~41F
}}
}}
Line 382: Line 412:
  |startup=1 |active=12 |recovery=35 |onBlock=-13  
  |startup=1 |active=12 |recovery=35 |onBlock=-13  
  |images=GGXRD_Axl_MelodyChain.png
  |images=GGXRD_Axl_MelodyChain.png
  |hitboxes=
|caption=Hilariously large hitbox
  |hitboxes=GGXRD_Axl_MelodyChain_hitbox1.png;GGXRD_Axl_MelodyChain_hitbox2.png
|hitboxCaption=First active frame\End of pullback
  |notes=
  |notes=
}}
}}
Line 393: Line 425:
  |startup=7 |active=[2(5)]×4,2 |recovery=17 |onBlock=-5  
  |startup=7 |active=[2(5)]×4,2 |recovery=17 |onBlock=-5  
  |images=GGXRD_Axl_SpinningChainStrike.png
  |images=GGXRD_Axl_SpinningChainStrike.png
  |hitboxes=
|caption=Surprisingly very painful to get hit by
  |hitboxes=GGXRD_Axl_SpinningChainStrike_hitbox.png
  |notes=
  |notes=
}}
}}
Line 404: Line 437:
  |startup=9 |active=6 |recovery=35 |onBlock=-27  
  |startup=9 |active=6 |recovery=35 |onBlock=-27  
  |images=GGXRD_Axl_ArtemisHunter.png
  |images=GGXRD_Axl_ArtemisHunter.png
  |hitboxes=
|caption=The enormous hitbox ''will'' save your life
  |hitboxes=GGXRD_Axl_ArtemisHunter_hitbox.png
  |notes=
  |notes=
}}
}}
===623K===
===623K===
{{MoveData-GGXRD-R2 |chara=Axl Low |type=special
{{MoveData-GGXRD-R2 |chara=Axl Low |type=special
Line 415: Line 450:
  |startup=28 |active=4 |recovery=13+3 After Landing |onBlock=+1  
  |startup=28 |active=4 |recovery=13+3 After Landing |onBlock=+1  
  |images=GGXRD_Axl_ThunderShadowChain.png
  |images=GGXRD_Axl_ThunderShadowChain.png
  |hitboxes=
|caption=Great for annoying people
  |hitboxes=GGXRD_Axl_ThunderShadowChain_hitbox.png
  |notes=
  |notes=
}}
}}
Line 421: Line 457:
{{MoveData-GGXRD-R2 |chara=Axl Low |type=special
{{MoveData-GGXRD-R2 |chara=Axl Low |type=special
  |input=41236H |name=Spindle Spinner
  |input=41236H |name=Spindle Spinner
  |damage=0,80 |riscp=NA |riscm=0, 16 |prorate=Forced: 70%  
  |damage=0,0,80 |riscp=NA |riscm=0, 0, 16 |prorate=Forced: 70%  
  |guard=Ground Throw |cancel= |roman=YRP  
  |guard=Ground Throw |cancel= |roman=YRP  
  |level=0,4 |tension=300 / 0,480 |invuln=  
  |level=0,4 |tension=300 / 0,480 |invuln=  
  |startup=27 |active=20 |recovery=38 |onBlock=+34  
  |startup=27 |active=20 |recovery=38 |onBlock=+34  
  |images=GGXRD_Axl_SpindleSpinner.png;GGXRD_Axl_SpindleSpinner2.png
  |images=GGXRD_Axl_SpindleSpinner.png;GGXRD_Axl_SpindleSpinner2.png
  |hitboxes=
|caption=&nbsp;\It is proper etiquette to scream "YES!!" with Axl when this move lands, even if you're the one being hit.
  |hitboxes=GGXRD_Axl_SpindleSpinner_hitbox.png
  |notes=
  |notes=
}}
}}
===214P===
===214P===
{{MoveData-GGXRD-R2 |chara=Axl Low |type=special
{{MoveData-GGXRD-R2 |chara=Axl Low |type=special
Line 437: Line 475:
  |startup= |active= |recovery=Total 34 |onBlock=+60  
  |startup= |active= |recovery=Total 34 |onBlock=+60  
  |images=GGXRD_Axl_HeavenCanWait.png;GGXRD_Axl_HeavenCanWait3.png
  |images=GGXRD_Axl_HeavenCanWait.png;GGXRD_Axl_HeavenCanWait3.png
  |hitboxes=
|caption=Don't be too big brain with this move
  |hitboxes=GGXRD_Axl_HeavenCanWait_P_hitbox.png
  |notes=Damage and Frame Advantage listed is on successful catch
  |notes=Damage and Frame Advantage listed is on successful catch
}}
}}
===214K===
===214K===
{{MoveData-GGXRD-R2 |chara=Axl Low |type=special
{{MoveData-GGXRD-R2 |chara=Axl Low |type=special
Line 448: Line 488:
  |startup= |active= |recovery=Total 29 |onBlock=+60  
  |startup= |active= |recovery=Total 29 |onBlock=+60  
  |images=GGXRD_Axl_HeavenCanWait.png;GGXRD_Axl_HeavenCanWait3.png
  |images=GGXRD_Axl_HeavenCanWait.png;GGXRD_Axl_HeavenCanWait3.png
  |hitboxes=
|caption=Don't be too big brain with this move
  |hitboxes=GGXRD_Axl_HeavenCanWait_K_hitbox.png;
  |notes=Damage and Frame Advantage listed is on successful catch
  |notes=Damage and Frame Advantage listed is on successful catch
}}
}}
===j.623H===
===j.623H===
{{MoveData-GGXRD-R2 |chara=Axl Low |type=special
{{MoveData-GGXRD-R2 |chara=Axl Low |type=special
Line 459: Line 501:
  |startup=9 |active=4 |recovery=10 After Landing |onBlock=  
  |startup=9 |active=4 |recovery=10 After Landing |onBlock=  
  |images=GGXRD_Axl_AxlBomber.png
  |images=GGXRD_Axl_AxlBomber.png
  |hitboxes=
|caption=No, this is not a DP
  |hitboxes=GGXRD_Axl_AxlBomber_hitbox.png
  |notes=
  |notes=
}}
}}
Line 482: Line 525:
  |startup=23+4 |active=16 |recovery=27 |onBlock=  
  |startup=23+4 |active=16 |recovery=27 |onBlock=  
  |images=GGXRD_Axl_SparrowhawkStance2.png
  |images=GGXRD_Axl_SparrowhawkStance2.png
  |hitboxes=
|caption=Still the ultimate scrub killer
  |hitboxes=GGXRD_Axl_SparrowhawkStance_P_hitbox1.png;GGXRD_Axl_SparrowhawkStance_P_hitbox2.png
|hitboxCaption=Stance P first active frame\Stance P max range
  |notes=Cancelable to other attack follow-ups on hit
  |notes=Cancelable to other attack follow-ups on hit
}}
}}
Line 494: Line 539:
  |startup=23+5 |active=19 |recovery=26 |onBlock=-21  
  |startup=23+5 |active=19 |recovery=26 |onBlock=-21  
  |images=GGXRD_Axl_SparrowhawkStance2.png
  |images=GGXRD_Axl_SparrowhawkStance2.png
  |hitboxes=
|caption=Still the ultimate scrub killer
  |hitboxes=GGXRD_Axl_SparrowhawkStance_K_hitbox1.png;GGXRD_Axl_SparrowhawkStance_K_hitbox2.png
|hitboxCaption=Stance K first active frame\Stance K max range
  |notes=Cancelable to other attack follow-ups on hit. Frame Advantage is measured from biggest possible range.
  |notes=Cancelable to other attack follow-ups on hit. Frame Advantage is measured from biggest possible range.
}}
}}
Line 506: Line 553:
  |startup=23+8 |active=21 |recovery=16 |onBlock=-16  
  |startup=23+8 |active=21 |recovery=16 |onBlock=-16  
  |images=GGXRD_Axl_SparrowhawkStance2.png
  |images=GGXRD_Axl_SparrowhawkStance2.png
  |hitboxes=
|caption=Still the ultimate scrub killer
  |hitboxes=GGXRD_Axl_SparrowhawkStance_S_hitbox1.png;GGXRD_Axl_SparrowhawkStance_S_hitbox2.png
|hitboxCaption=Stance S first active frame\Stance S max range
  |notes=Cancelable to other attack follow-ups on hit. Frame Advantage is measured from biggest possible range.;Values in [ ] are when Low is used first after entering Sparrowhawk Stance
  |notes=Cancelable to other attack follow-ups on hit. Frame Advantage is measured from biggest possible range.;Values in [ ] are when Low is used first after entering Sparrowhawk Stance
}}
}}
Line 526: Line 575:
{{MoveData-GGXRD-R2 |chara=Axl Low |type=super
{{MoveData-GGXRD-R2 |chara=Axl Low |type=super
  |input=2363214H |name=Sickle Storm
  |input=2363214H |name=Sickle Storm
  |damage=50×2,30×5<br/>[62×2, 37×5] |riscp=20x2, 10x5 |riscm=-6*7 |prorate=  
  |damage=50×2,30×5<br/>[62×2, 37×5] |riscp=20×2, 10×5 |riscm=-6×7 |prorate=  
  |guard=Mid |cancel= |roman=YRP  
  |guard=Mid |cancel= |roman=YRP  
  |level=4 |tension=-5000 / 0 |invuln=1-16 Full<br/>17-18 Throw  
  |level=4 |tension=-5000 / 0 |invuln=1-16 Full<br/>17-18 Throw  
  |startup=14+1 |active=4,4(22)2x6 |recovery=36 |onBlock=-4  
  |startup=14+1 |active=4,4(22)2×6 |recovery=36 |onBlock=-4  
  |images=GGXRD_Axl_SickleStorm.png
  |images=GGXRD_Axl_SickleStorm.png
  |hitboxes=
|caption=For when you want to DP but you also want more fire
  |notes=Values in [ ] are for Burst version
  |hitboxes=GGXRD_Axl_SickleStorm_hitbox1.png;GGXRD_Axl_SickleStorm_hitbox2.png;GGXRD_Axl_SickleStorm_hitbox3.png
  |notes=Values in [ ] are for Burst version;Minimum damage: 20% [40%]
}}
}}


Line 543: Line 593:
  |startup=3+2 |active=11(8)2 |recovery=6 |onBlock=+11  
  |startup=3+2 |active=11(8)2 |recovery=6 |onBlock=+11  
  |images=GGXRD_Axl_SharkStrike.png
  |images=GGXRD_Axl_SharkStrike.png
  |hitboxes=
|caption={{clr|4|2H}} on steroids
  |notes=2nd hit pulls in;2nd hit staggers for 69F max, frame adv between +62F~+27F
  |hitboxes=GGXRD_Axl_SharkStrike_hitbox1.png;GGXRD_Axl_SharkStrike_hitbox2.png
  |notes=2nd hit pulls in;2nd hit staggers for 69F max, frame adv between +62F~+27F;Minimum damage: 20%
}}
}}


Line 556: Line 607:
  |startup=9+15<br/>[5+12] |active=5 |recovery=32 |onBlock=-20  
  |startup=9+15<br/>[5+12] |active=5 |recovery=32 |onBlock=-20  
  |images=GGXRD_Axl_AmphoraConflagration1.png;GGXRD_Axl_AmphoraConflagration2.png
  |images=GGXRD_Axl_AmphoraConflagration1.png;GGXRD_Axl_AmphoraConflagration2.png
  |hitboxes=
|caption=If you somehow haven't spent your meter on DP RRC or Rensen YRC, congrats
  |hitboxes=GGXRD_Axl_AmphoraConflagration_hitbox.png
  |notes=[ ] Indicates when match point for you, opponent in Hell Fire state, and you have 50% Tension;IK Mode Activation: 90F [5F+5F]
  |notes=[ ] Indicates when match point for you, opponent in Hell Fire state, and you have 50% Tension;IK Mode Activation: 90F [5F+5F]
}}
}}
==System Data==
<section begin=system data/>
<tr><td class="CharaInfoLabel">'''Defense:'''</td><td>x1.06</td></tr>
<tr><td class="CharaInfoLabel">'''Guts:'''</td><td>1</td></tr>
<tr><td class="CharaInfoLabel">'''Weight:'''</td><td>[100] Medium</td></tr>
<tr><td class="CharaInfoLabel">'''Stun Resistance:'''</td><td>60</td></tr>
<tr><td class="CharaInfoLabel">'''Prejump:'''</td><td>4F</td></tr>
<tr><td class="CharaInfoLabel">'''Backdash:'''</td><td>16F (1~8F invuln)</td></tr>
<tr><td class="CharaInfoLabel">'''Wakeup Time:'''</td><td>25F (Face Up) / 21F (Face Down)</td></tr>
<tr><td class="CharaInfoLabel">'''Unique Movements:'''</td><td></td></tr>
<section end=system data/>


==Category==
==Category==
{{Navbar-GGXRD-R2}}
{{GGXRD-R2/Navigation}}

Latest revision as of 22:40, 26 November 2023

Links

System Data

Portrait Name Defense Guts Stun Resistance RISC Gain Rate Prejump Backdash
GGXRD-R Axl Portrait.png
Axl Low x1.06 1 60 32 4F 16F (1~8F invuln)
Forward Dash Weight Wakeup (Face Up) Wakeup (Face Down) Unique Movement Options Icon
[100] Medium 25F 21F GGXRD-R2 Axl Low Icon.png

Normal Moves

5P

5P
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
28 Mid 7 6 19 -11 2 10 7 S YRP 264
GGXRD Axl 5P.png
As if millions of I-No players suddenly cried out in terror, and were suddenly silenced
GGXRD Axl 5P hitbox1.pngGGXRD Axl 5P hitbox2.png
First active frame • Max Range

5K

5K
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
16 Mid 6 3 12 -3 1 6 7 S YRP 264
GGXRD Axl 5K.png
Your fastest normal
GGXRD Axl 5K hitbox.png

c.S

c.S
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
28 Mid 7 6 10 +1 3 14 6 SJ YRP 384
GGXRD Axl c.S.png
Solid bread and butter normal
GGXRD Axl c.S hitbox1.pngGGXRD Axl c.S hitbox2.png

f.S

f.S
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
33 Mid 9 3 22 -11 2 -7/+10 S YRP 264
GGXRD Axl f.S.png
Good for people running at you
GGXRD Axl f.S hitbox.png

5H

5H
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
42 Mid 16 4 17 -2 4 20 6 S YRP 384
GGXRD Axl 5H.png
For frame traps, catching jumps, or letting your opponent know you screwed up a throw attempt
GGXRD Axl 5H hitbox1.pngGGXRD Axl 5H hitbox2.png

5D

5D
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
25 High 26 6 15 -4 3 14 20 YRP 384 Initial: 80% 17-25 Foot
GGXRD Axl 5D.png
Sometimes it anti-airs and it's funny
GGXRD Axl 5D hitbox1.pngGGXRD Axl 5D hitbox2.png

6P

6P
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
32 Mid 9 3 16 -5 2 10 7 SJ YRP 264 1-11 Upper Body
GGXRD Axl 6P.png
Overshadowed by 2S, but still relevant
GGXRD Axl 6P hitbox.png

6K

6K
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
22,18 Mid,Mid 11 5(2)8 15 -5 3,2 14, 10 4, 6 SJ YRP 384,264
GGXRD Axl 6K.png
Very rewarding AA, but with risks
GGXRD Axl 6K hitbox1.pngGGXRD Axl 6K hitbox2.png
First active frame • Max range
2nd hit pulls in

6H

6H
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
46 High / Air 23 9 9 +1 4 20 6 YRP 384 Initial: 80% 11-31 Airborne
GGXRD Axl 6H.png
Predictable overhead with high reward on CH
GGXRD Axl 6H hitbox1.pngGGXRD Axl 6H hitbox2.png

2P

2P
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
24 Low 12 6 18 -10 2 10 7 S YRP 264
GGXRD Axl 2P.png
Also good for people running at you
GGXRD Axl 2P hitbox1.pngGGXRD Axl 2P hitbox2.png
First active frame • Max Range

2K

2K
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
9 Low 7 5 6 -1 0 3 8 S YRP 144 Initial: 70% 3-15 Low Profile
GGXRD Axl 2K.png
Warning: This normal is extremely enabling
GGXRD Axl 2K hitbox1.pngGGXRD Axl 2K hitbox2.png

2S

2S
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
22,18 Mid 8 9,6 15 -5 2,1 10, 6 4, 6 SJ YRP 528,264
GGXRD Axl 2S.png
Axl's expression here is the one you should make when anti-airing someone
GGXRD Axl 2S hitbox1.pngGGXRD Axl 2S hitbox2.png
First active frame • Max range
2nd hit pulls in

2H

2H
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
22,18 Low,Mid 13 8,6 19 -8 2,3 10, 14 7, 4 S YRP 264,384 Initial: 90%, 100%
GGXRD Axl 2H.png
God bless the special cancel
GGXRD Axl 2H hitbox1.pngGGXRD Axl 2H hitbox2.png
First active frame • Max range
2nd hit pulls in

2D

2D
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
30 Low 8 10 12 -8 2 10 7 S YRP 264
GGXRD Axl 2D.png
A very active sweep with a sweet cancel window
GGXRD Axl 2D hitbox1.pngGGXRD Axl 2D hitbox2.pngGGXRD Axl 2D hitbox3.png

3P

3P
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
24 Low 11 4 8 +2 2 10 7 S YRP 264
GGXRD Axl 3P.png
Axl's favorite meaty normal
GGXRD Axl 3P hitbox.png

j.P

j.P
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
10 High / Air 7 4 9 0 3 8 CS YRP 144
GGXRD Axl j.P.png
Not a lot of range, but your fastest air option
GGXRD Axl j.P hitbox.png

j.K

j.K
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
18 High / Air 8 8 12 2 10 7 SJ YRP 264
GGXRD Axl j.K.png
Why the CH untech is so long no one can quite say
GGXRD Axl j.K hitbox.png

j.S

j.S
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
16,12 High / Air, All 11 8,8 9 2 10×2 4, 6 S YRP 264×2
GGXRD Axl j.S.png
Be mindful of the hurtbox on the chain
GGXRD Axl j.S hitbox1.pngGGXRD Axl j.S hitbox2.png
First active frame • Max range
2nd hit pulls in

j.H

j.H
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
38 High / Air 10 12 9 2 10 7 S YRP 264
GGXRD Axl j.H.png
Either a jump-in or combo filler
GGXRD Axl j.H hitbox1.pngGGXRD Axl j.H hitbox2.png

j.D

j.D
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
40 High / Air 10 2 22 + 5 Landing Recovery 2 10 7 S YRP 264
GGXRD Axl j.D.png
You can use it for ghetto dustloops, too!
GGXRD Axl j.D hitbox.png

j.6P

j.6P
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
24 Mid 7 6 14 2 10 7 S YRP 264
GGXRD Axl j.6P.png
For when you want a ranged poke in the air but j.S won't hit
GGXRD Axl j.6P hitbox1.pngGGXRD Axl j.6P hitbox2.png
First active frame • Max range

j.6K

j.6K
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
24, 18 High / Air 9 6,3 12 2 10×2 7, 6 S YRP 264
GGXRD Axl j.6K.png
For more bombers!
GGXRD Axl j.6K hitbox1.pngGGXRD Axl j.6K hitbox2.png
First active frame • Max range
2nd hit pulls in

j.2S

j.2S
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
16 High / Air 13 14 9 2 10 4 S YRP 264
GGXRD Axl j.2S.png
For the sneaky people running under j.S
GGXRD Axl j.2S hitbox1.pngGGXRD Axl j.2S hitbox2.png
First active frame • Max range

Universal Mechanics

Ground Throw

Ground Throw
Ground Throw
other
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
0,50 Ground Throw: 78750 1 +71 0 NA 6, 0 R 480 Forced: 50%
GGXRD Axl GroundThrow.png
Surprisingly important offensive tool
Frame advantage listed is on successful throw
Stun value: 25

Air Throw

Air Throw
Air Throw
other
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
0,60 Air Throw: 192500 1 0 NA 6, 0 R 480 Forced: 65%
GGXRD Axl AirThrow.png
Not much to say about it other than it does its job
Stun value: 30

DAA

DAA
Dead Angle Attack
other
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
25 All 9 2 17 -5 2 10 7 -5000 / 264 Initial: 50% 1-20F Full
21-24F Throw
GGXRD Axl 6P.png
It WILL whiff often and it WILL make you sad
GGXRD Axl 6P hitbox.png

Blitz Attack

Blitz
Blitz Attack
other
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
50 Mid (15-48)+13 3 20 -2 1 R Initial: 55% 1-Button release: Blitz
GGXRD-R Axl BlitzAttack.png
Love to RPS on defense
GGXRD-R Axl BlitzAttack hitbox.png
Hitstop 30F
Slighty refills own Burst and slightly drains opponent's Burst on hit
Blows opponent away and wall sticks opponent on hit (untechable for 40F/ 80F on CH)
Crumples opponent on ground CH (79F)

Blitz Attack Max Charge

[Blitz]
Blitz Attack Max Charge
other
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
50 Mid 50+13 3 20 +5 4 R 1-50: Blitz
GGXRD-R Axl BlitzAttack.png
Hitstop 30F
Slighty refills own Burst and slightly drains opponent's Burst on hit
Slightly blows opponent away on air hit (untechable for 50F/ 100F on CH)
Crumples opponent on ground hit

Special Moves

[4]6S

[4]6S
Sickle Flash
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
20×3 Mid 13 12(3 Hit) 37 -13 4 10 9 YRP 250 / 120×3 Initial: 80%
GGXRD Axl SickleFlash.png
Your favorite special
GGXRD Axl SickleFlash hitbox1.pngGGXRD Axl SickleFlash hitbox2.png
First active frame • Max Range
30F charge time
Can cancel into followups 36~41F

[4]6S > 8

[4]6S > 8
Melody Chain
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
35 Mid 1 12 35 -13 4 20 6 RP 0 / 120
GGXRD Axl MelodyChain.png
Hilariously large hitbox
GGXRD Axl MelodyChain hitbox1.pngGGXRD Axl MelodyChain hitbox2.png
First active frame • End of pullback

[4]6S > 2

[4]6S > 2
Spinning Chain Strike
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
26×5 Low 7 [2(5)]×4,2 17 -5 2 10 7 RP 0 / 240×5
GGXRD Axl SpinningChainStrike.png
Surprisingly very painful to get hit by
GGXRD Axl SpinningChainStrike hitbox.png

623S

623S
Artemis Hunter
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
46 All 9 6 35 -27 2 10 7 R 200 / 480 Initial: 90% 1-11 Full
GGXRD Axl ArtemisHunter.png
The enormous hitbox will save your life
GGXRD Axl ArtemisHunter hitbox.png

623K

623K
Thunder Shadow Chain
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
45 High / Air 28 4 13+3 After Landing +1 4 20 6 YRP 200 / 480 4-Airborne
GGXRD Axl ThunderShadowChain.png
Great for annoying people
GGXRD Axl ThunderShadowChain hitbox.png

41236H

41236H
Spindle Spinner
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
0,0,80 Ground Throw 27 20 38 +34 0,4 NA 0, 0, 16 YRP 300 / 0,480 Forced: 70%
GGXRD Axl SpindleSpinner.pngGGXRD Axl SpindleSpinner2.png
  • It is proper etiquette to scream "YES!!" with Axl when this move lands, even if you're the one being hit.
GGXRD Axl SpindleSpinner hitbox.png

214P

214P
P Heaven Can Wait (Mid)
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
0,80 Total 34 +60 0,4 NA 0, 20 RP 120 / 0,720 Forced: 70% 4-19 Mid and High Guard Point
GGXRD Axl HeavenCanWait.pngGGXRD Axl HeavenCanWait3.png
Don't be too big brain with this move
GGXRD Axl HeavenCanWait P hitbox.png
Damage and Frame Advantage listed is on successful catch

214K

214K
K Heaven Can Wait (Low)
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
0,80 Total 29 +60 0,4 NA 0, 20 RP 112 / 0,720 Forced: 70% 4-19 Low Guard Point
GGXRD Axl HeavenCanWait.pngGGXRD Axl HeavenCanWait3.png
Don't be too big brain with this move
GGXRD Axl HeavenCanWait K hitbox.png
Damage and Frame Advantage listed is on successful catch

j.623H

j.623H
Axl Bomber
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
50 All 9 4 10 After Landing 4 20 7 YRP 200 / 480
GGXRD Axl AxlBomber.png
No, this is not a DP
GGXRD Axl AxlBomber hitbox.png

214H

214H
Sparrowhawk Stance
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
Maximum 188 YRP 150 / 0
GGXRD Axl SparrowhawkStance.png
Followup moves are possible at 23F and become unblockable after waiting 150F

214H > P

214H > P
High
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
40 All 23+4 16 27 2 10 7 YRP 50 / 240 Forced: 80%
GGXRD Axl SparrowhawkStance2.png
Still the ultimate scrub killer
GGXRD Axl SparrowhawkStance P hitbox1.pngGGXRD Axl SparrowhawkStance P hitbox2.png
Stance P first active frame • Stance P max range
Cancelable to other attack follow-ups on hit

214H > K

214H > K
Mid
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
32 All 23+5 19 26 -21 2 10 7 YRP 50 / 240 Forced: 80%
GGXRD Axl SparrowhawkStance2.png
Still the ultimate scrub killer
GGXRD Axl SparrowhawkStance K hitbox1.pngGGXRD Axl SparrowhawkStance K hitbox2.png
Stance K first active frame • Stance K max range
Cancelable to other attack follow-ups on hit. Frame Advantage is measured from biggest possible range.

214H > S

214H > S
Low
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
24 All 23+8 21 16 -16 2 10 7 YRP 50 / 240 Forced: 80% [Forced: 70%]
GGXRD Axl SparrowhawkStance2.png
Still the ultimate scrub killer
GGXRD Axl SparrowhawkStance S hitbox1.pngGGXRD Axl SparrowhawkStance S hitbox2.png
Stance S first active frame • Stance S max range
Cancelable to other attack follow-ups on hit. Frame Advantage is measured from biggest possible range.
Values in [ ] are when Low is used first after entering Sparrowhawk Stance

214H > H

214H > H
Cancel
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
Total 28 YRP

Overdrives

2363214H

2363214H
Sickle Storm
super
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
50×2,30×5
[62×2, 37×5]
Mid 14+1 4,4(22)2×6 36 -4 4 20×2, 10×5 -6×7 YRP -5000 / 0 1-16 Full
17-18 Throw
GGXRD Axl SickleStorm.png
For when you want to DP but you also want more fire
GGXRD Axl SickleStorm hitbox1.pngGGXRD Axl SickleStorm hitbox2.pngGGXRD Axl SickleStorm hitbox3.png
Values in [ ] are for Burst version
Minimum damage: 20% [40%]

214214S

214214S
Shark Strike
super
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
20,42 Mid,All 3+2 11(8)2 6 +11 4 20 6 YRP -5000 / 0 Forced: 85%
GGXRD Axl SharkStrike.png
2H on steroids
GGXRD Axl SharkStrike hitbox1.pngGGXRD Axl SharkStrike hitbox2.png
2nd hit pulls in
2nd hit staggers for 69F max, frame adv between +62F~+27F
Minimum damage: 20%

Instant Kill

236236H

236236H
Amphora Conflagration
instantkill
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
DESTROY All 9+15
[5+12]
5 32 -20 3 14 6 9-28 Full
[5-21] Full
GGXRD Axl AmphoraConflagration1.pngGGXRD Axl AmphoraConflagration2.png
If you somehow haven't spent your meter on DP RRC or Rensen YRC, congrats
GGXRD Axl AmphoraConflagration hitbox.png
[ ] Indicates when match point for you, opponent in Hell Fire state, and you have 50% Tension
IK Mode Activation: 90F [5F+5F]

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