(→236D Data: +13 on block since latest patch) |
Emo Tarquin (talk | contribs) (→]K[ Data: Updated with frame data, and tidying up nerd notes) |
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|invul= | |invul= | ||
|damage=20×4 | |damage=20×4 | ||
|startup= | |startup=19→34→49→64 | ||
|active= | |active=71 (15x4) | ||
|recovery= | |recovery=Total 74 | ||
|onBlock= | |onBlock= | ||
|onHit=KD | |onHit=KD | ||
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|OTGRatio=80% | |OTGRatio=80% | ||
|caption=Tendies! | |caption=Tendies! | ||
|notes=Uses 375 HP of Eddie gauge for each attack (1500 HP total) | |notes='''Clash Level:''' 1;'''Clash Hits:''' 1×4;Hitstop: 0; {{FrameDataNotes|GGST|False Multihit|2}};Uses 375 HP of Eddie gauge for each attack (1500 HP total) | ||
}} | }} | ||
Revision as of 03:30, 30 December 2023
Infobox Data
Portrait | Icon | Name | Defense | Guts | R.I.S.C. Gain Modifier | Prejump | Forward Step Dash | Unique Movement Options |
---|---|---|---|---|---|---|---|---|
Zato-1 | 20 | 0 | 36 | 4 | Flight | |||
Backdash Duration | Backdash Invuln | Backdash Airborne | Backdash Distance | Pre-Instant Air Dash | Air Dash Duration | Air Backdash Duration | Air Dash Distance | Air Backdash Distance |
8 [high jump: 7] | 14/91 | 14/91 | 260 | 242 | ||||
Movement Tension Gain | Jumping Tension Gain | Air Dash Tension Gain | Walk Speed | Backwalk Speed | Initial Dash Speed | Dash Acceleration | Friction | |
4.9 | 3.8 | 13.5 | 0.416 | 100 | ||||
Jump Duration | High Jump Duration | Jump Height | High Jump Height | Jump Gravity | High Jump Gravity | |||
38 | 57 | 404.7 | 751.8 | 2.3 | 1.9 |
Normal Moves
5P Data
5K Data
c.S Data
f.S Data
5H Data
2P Data
2K Data
2S Data
2H Data
j.P Data
j.K Data
j.S Data
j.H Data
j.D Data
6P Data
6K Data
6H Data
2D Data
5D Data
5[D] Data
Universal Mechanics
Ground Throw Data
Air Throw Data
236D Data
236[D] Data
Dash Cancel Data
66 Dash Cancel other |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
Total 26 | |||||||||
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
Can be kara canceled into special moves or Overdrives on frames 1~3. If canceled on frame 1, Dash Cancel will not start, but momentum will still be applied. |
Character Mechanics
Flight Data
Special Moves
22H Data
]P[ Data
236P Data
]K[ Data
236K Data
]S[ Data
236S Data
]H[ Data
236H Data
623S Data
214K Data
22 During 214K(HOLD) Data
214S Data
214S Data
214H Data
214H Data
Overdrives
632146H Data
632146S Data
j.632146S Data
.