Emo Tarquin (talk | contribs) (→Axl Low: Added details) |
Emo Tarquin (talk | contribs) (→{{Character Label|GGST|Giovanna|size=64px}}: Added detail) |
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*** This also includes pressing Dash {{Prompt|GGST|Dash}}, any jumping input {{Ni|7}}{{Ni|8}}{{Ni|9}}. | *** This also includes pressing Dash {{Prompt|GGST|Dash}}, any jumping input {{Ni|7}}{{Ni|8}}{{Ni|9}}. | ||
* [[GGST/Mechanics#Throw|Air Throw]] {{BalanceBadge|buff|BUFF}} | * [[GGST/Mechanics#Throw|Air Throw]] {{BalanceBadge|buff|BUFF}} | ||
** No longer deals additional Wall Damage before the final hit. <sup>Bug fix</sup> | ** No longer deals additional Wall Damage before the final hit. <sup>''Bug fix''</sup> | ||
* [[GGST/Mechanics#Psych Burst|Psych Burst]] {{BalanceBadge|buff|BUFF}} | * [[GGST/Mechanics#Psych Burst|Psych Burst]] {{BalanceBadge|buff|BUFF}} | ||
** Expanded hitbox in all directions. | ** Expanded hitbox in all directions. | ||
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* Projectile Clash | * Projectile Clash | ||
** When two projectiles clash, the projectile of the lower Clash Level will be destroyed immediately, regardless of remaining hits. | ** When two projectiles clash, the projectile of the lower Clash Level will be destroyed immediately, regardless of remaining hits. | ||
* Input Buffer | * Input Buffer {{BalanceBadge|buff|BUFF}} | ||
** General input buffer window increased from 3F to 5F. | ** General input buffer window increased from 3F to 5F. | ||
*** This applies to inputs out of recovery, wakeup, blockstun, and hitstun. | *** This applies to inputs out of recovery, wakeup, blockstun, and hitstun. | ||
* [[GGST/Mechanics#Counter Hit|Counter Hit]] {{BalanceBadge|buff|BUFF}} | * [[GGST/Mechanics#Counter Hit|Counter Hit]] {{BalanceBadge|buff|BUFF}} | ||
** If a Counter Hit occurs during slowdown effects, the Counter Hit will apply additional slowdown. | ** If a Counter Hit occurs during slowdown effects, the Counter Hit will apply additional slowdown. | ||
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|header= General Balance | |header= General Balance | ||
|content= | |content= | ||
* {{clr|P|6P}} {{BalanceBadge|buff|BUFF}} | |||
** Vertical launch increased. | |||
** Horizontal launch reduced. | |||
*** ''Changes have been applied in varying degrees to each character. See character specific notes for details.'' | |||
* {{clr|S|j.S}} {{BalanceBadge|buff|BUFF}} | * {{clr|S|j.S}} {{BalanceBadge|buff|BUFF}} | ||
** Can now be jump and air dash canceled. | ** Can now be jump and air dash canceled. | ||
** Counter Hit level increased from Small to Mid. | |||
** Can now cancel into {{clr|D|j.D}} on hit or block. | ** Can now cancel into {{clr|D|j.D}} on hit or block. | ||
* {{clr|H|j.H}} {{BalanceBadge|buff|BUFF}} | * {{clr|H|j.H}} {{BalanceBadge|buff|BUFF}} | ||
** Can now be jump and air dash canceled. | ** Can now be jump and air dash canceled. | ||
** Counter Hit level increased from Small to Mid. | |||
** Can now cancel into {{clr|D|j.D}} on hit or block. | ** Can now cancel into {{clr|D|j.D}} on hit or block. | ||
* {{clr|D|j.D}} {{BalanceBadge|buff|BUFF}} | * {{clr|D|j.D}} {{BalanceBadge|buff|BUFF}} | ||
** Can now be jump and air dash canceled. | ** Can now be jump and air dash canceled. | ||
*** Changes do not apply to {{Character Label|Ky Kiske}} or {{Character Label|Jack-O|label=Jack-O'}} | ** Counter Hit level increased from Small to Mid. | ||
* | *** ''Changes do not apply to {{Character Label|Ky Kiske}} or {{Character Label|Jack-O|label=Jack-O'}}'' | ||
** Changed damage distribution of throws with multiple hits. | * Throws and Command Grabs {{BalanceBadge|reworked|ADJUSTED}} | ||
** Changed damage distribution of throws and command grabs with multiple hits, to deal more damage in the final hit. | |||
* Overhead attacks {{BalanceBadge|reworked|REWOKRED}} | |||
** Startup has been adjusted on High guard attacks to be more aligned with Uncharged Dust Attack (20F) and Charged Dust Attack (28F). | |||
*** Moves with increased startup generally have an improved situation when attack connects. | |||
*** Moves with reduced startup have a weakened situation when attack connects. | |||
* Fastest attacks {{BalanceBadge|buff|BUFF}} | |||
** All characters now have at least one attack with a minimum startup of 5. | |||
*** ''Changes only applies to {{Character Label|Anji Mito|label=Anji}}, {{Character Label|Axl Low|label=Axl}}, {{Character Label|Faust}}, {{Character Label|Goldlewis Dickinson|label=Goldlewis}}, {{Character Label|Millia Rage|label=Millia}}, {{Character Label|Zato-1|label=Zato}}.'' | |||
}} | }} | ||
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<div class="mw-collapsible mw-collapsed" data-expandtext="Show" data-collapsetext="Hide"> | <div class="mw-collapsible mw-collapsed" data-expandtext="Show" data-collapsetext="Hide"> | ||
===1.10 Character Changes=== | ===1.10 Character Changes=== | ||
---- | ---- | ||
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}}<section end="Axl Low" /> | }}<section end="Axl Low" /> | ||
==== | ====<span style="display: none;">Chipp Zanuff</span>==== | ||
<section begin="Chipp Zanuff" /> | <section begin="Chipp Zanuff" />{{GGST/PatchNotesCard | ||
*Expanded | |header={{Character Label|GGST|Chipp Zanuff|size=50px}} | ||
*{{clr|H|2H}} {{BalanceBadge| | |content= | ||
** | * Hitboxes {{BalanceBadge|nerf|NERF}} | ||
** Expanded hurtbox during facedown knockdown. | |||
*Wall Run {{BalanceBadge|buff|BUFF}} | |||
**No longer in Counter Hit state during the action or recovery from it. | |||
* {{MMC|chara=Chipp Zanuff|input=6D or 4D|label=Ground Throw}} {{BalanceBadge|reworked|ADJUSTED}} | |||
** Damage changed from 20×2, 30 to 10×2, 50. No change to total damage. | |||
*{{clr|H|2H}} {{BalanceBadge|buff|BUFF}} | |||
**Horizontal launch speed reduced by {{Tt|67%|Speed changed from 35 to 15}}. | |||
*{{clr|H|j.H}} {{BalanceBadge|buff|BUFF}} | *{{clr|H|j.H}} {{BalanceBadge|buff|BUFF}} | ||
** | **No longer in Counter Hit state during the first 3 frames of recovery (20-22F). | ||
* | * {{MMC|chara=Chipp Zanuff|input=236K|label=Alpha Blade (Diagonal)}} {{GGST/PatchNoteLabel|input={{clr|K|236K}}|version=Ground version only}} {{BalanceBadge|reworked|REWORKED}} | ||
** | **Startup increased from 24 to 27. | ||
** | ** Vertical launch reduced. | ||
** | *** Vertical launch speed reduced by {{Tt|8%|Speed changed from 60 to 65}}. Launch speed on grounded hit reduced by {{Tt|20%|Speed changed from 50 to 40}}. | ||
** | *** Vertical speed reduction over time delayed by {{Tt|1F and extended by 1F|Vertical speed reduction by 20% per frame changed from 5-15F to 6-17F}}. | ||
* | *** Vertical launch speed on grounded opponents reduced by {{Tt|20%|Speed changed from 50 to 40}}. | ||
** | *** Gravity on grounded hit reduced by {{Tt|21%|Gravity on hit changed from 1.9 to 1.5}}. | ||
** | *** Gravity increase over time on grounded hit increased by {{Tt|50%|Gravity increase during frames 6-30F changed from 0.2 to 0.3 per frame}}. | ||
** | ** Vertical launch when jumping off the wall increased. | ||
* | *** Vertical speed reduction over time delayed by {{Tt|2F|Vertical speed reduction by 30% per frame changed from 8-24F to 10-26F}}. | ||
** | ** Horizontal launch is now affected by Combo Decay {{Tt|10% less|Combo Decay influence on horizontal launch changed from 100% to 90%}}. | ||
* | ** Horizontal distance travelled after jumping off the wall reduced by {{Tt|25%|Distance travelled changed from 485.451 to 364.091}}. | ||
** | ** Now begins falling during final 6F of recovery (41-46F). | ||
<section end="Chipp Zanuff" /> | *** This change does not apply after jumping off the wall. | ||
* {{MMC|chara=Chipp Zanuff|input=j.236K|label=Alpha Blade (Diagonal)}} {{GGST/PatchNoteLabel|input={{clr|K|j.236K}}|version=Air version only}} {{BalanceBadge|reworked|REWORKED}} | |||
**Startup reduced from 37 to 36. | |||
**Hitbox moved horizontally back. | |||
**Now in Counter Hit state during active frames (36-38F). | |||
* {{MMC|chara=Chipp Zanuff|input=j.214P|label=Shuriken}} {{GGST/PatchNoteLabel|input={{clr|P|j.214P}}}} {{BalanceBadge|buff|BUFF}} | |||
** Activation Range for attack increased. | |||
*** Can now hit opponents {{Tt|significantly further away|Horizontal Activation Range changed from -10~10 to -10~25}}. | |||
*** Can now hit opponents {{Tt|regardless of vertical spacing|Vertical Activation Range of -35~20 is now removed}}. | |||
* {{MMC|chara=Chipp Zanuff|input=63214S|label=Genrou Zan}} {{GGST/PatchNoteLabel|input={{clr|S|63214S}}}} {{BalanceBadge|reworked|ADJUSTED}} | |||
** Damage changed from 20×2, 67 to 10×2, 87. No change to total damage. | |||
}}<section end="Chipp Zanuff" /> | |||
===={{Character Label|GGST|Faust|size= | ====<span style="display: none;">Faust</span>==== | ||
<section begin="Faust" />{{GGST/PatchNotesCard | |||
* | |header={{Character Label|GGST|Faust|size=50px}} | ||
|content= | |||
* Dash {{BalanceBadge|buff|BUFF}} | |||
** Reduced upper hurtbox during startup. | |||
* Afro {{BalanceBadge|buff|BUFF}} | |||
** Duration item remains active after touching the ground increased from 120F to 180F. | |||
**No longer enters Afro state during certain animations. <sup>''Unknown effect''</sup> | |||
* Donut {{BalanceBadge|buff|BUFF}} | |||
** Can no longer be thrown if a Donut is already active. | |||
* Banana {{BalanceBadge|reworked|REWORKED}} | |||
** Can no longer be thrown if a Banana is already active. | |||
** When throwing a Banana, it has a 50% chance to be a Banana Peel instead. | |||
*** Throwing a Banana Peel also throws the item less horizontal distance. | |||
*{{clr|P|5P}} {{BalanceBadge|buff|BUFF}} | *{{clr|P|5P}} {{BalanceBadge|buff|BUFF}} | ||
** | **Startup reduced from 6 to 5. | ||
*{{clr|P|6P}} {{BalanceBadge| | *{{clr|P|6P}} {{BalanceBadge|buff|BUFF}} | ||
** | ** Horizontal launch speed reduced by {{Tt|60%|Speed changed from 25 to 10}}. | ||
**Expanded | ** Expanded frontal hitbox. | ||
*{{clr|S|2S}} {{BalanceBadge|reworked| | *{{clr|S|2S}} {{BalanceBadge|reworked|ADJUSTED}} | ||
** | **Proration increased from 100% to 90%. | ||
** | **Reduced upper hurtbox during the end of active frames. | ||
* | * {{MMC|chara=Faust|input=236S|label=Mix Mix Mix}} {{GGST/PatchNoteLabel|input={{clr|S|236S}}|version=All versions}} {{BalanceBadge|reworked|ADJUSTED}} | ||
** | **Proration increased from 100% to 90%. | ||
* | **No longer in Counter Hit state during the first 2 frames of recovery. | ||
* {{MMC|chara=Faust|input=236H|label=Snip Snip Snip}} {{GGST/PatchNoteLabel|input={{clr|H|236H}}}} {{BalanceBadge|buff|BUFF}} | |||
** | ** Recovery on hit reduced by 8 frames. | ||
** | *** On-hit changed from HKD +33 to HKD +41 | ||
** | ** Horizontal launch speed reduced by {{Tt|33%|Speed changed from 15 to 10}}. | ||
** The opponent can no longer receive the Afro state during the hit animation. | |||
** Damage changed frm 2×17, 36 to 1×17, 53. No change to overall damage. | |||
* {{MMC|chara=Faust|input=j.236P|label=Love}} {{GGST/PatchNoteLabel|input={{clr|P|j.236P}}}} {{BalanceBadge|reworked|REWORKED}} | |||
**The opponent can no longer | ** Attack now changes properties when Faust is wearing an Afro. | ||
* | *** Faust will immediately lose the worn Afro. <sup>''Undocumented''</sup> | ||
**The projectile | *** The projectile bounces off the ground with extended active time. <sup>''Undocumented''</sup> | ||
** | *** The projectile is 25% larger and the resulting explosion is 50% larger. <sup>''Undocumented''</sup> | ||
**'' | *** Chip damage increased from 12% to 25%. <sup>''Undocumented''</sup> | ||
*** Inflicts Guard Crush on block for 39F. <sup>''Undocumented''</sup> | |||
* | *** Explosion damage increased from 40 to 60. <sup>''Undocumented''</sup> | ||
** | *** Horizontal launch speed reduced by {{Tt|65%|Speed changed from 21.5 to 7.5}}. | ||
** | *** Vertical launch speed increased by {{Tt|167%|Speed changed from 15 to 40}}. | ||
* | ** Now remains in Counter Hit state during for the full recovery time (changes 27-48F). | ||
** | * {{MMC|chara=Faust|input=236P|label=W-W-What Could This Be?}} {{GGST/PatchNoteLabel|input={{clr|P|236236P}}}} {{BalanceBadge|buff|BUFF}} | ||
<section end="Faust" /> | ** Recovery reduced from Total 49 to Total 43. | ||
}}<section end="Faust" /> | |||
===={{Character Label|GGST|Giovanna|size= | ====<span style="display: none;">Giovanna</span>==== | ||
<section begin="Giovanna" />{{GGST/PatchNotesCard | |||
* | |header={{Character Label|GGST|Giovanna|size=50px}} | ||
*{{clr|K|5K}} {{BalanceBadge| | |content= | ||
** | * Dash {{BalanceBadge|buff|BUFF}} | ||
** Can now be canceled into other actions during the first 7 frames (1-7F). | |||
*** Cancelling during frames 1-7 will result in {{Tt|32% less momentum|Momentum on cancel changed from 25 to 17}}. | |||
*{{clr|K|5K}} {{BalanceBadge|nerf|NERF}} | |||
**Horizontal launch speed increased by {{Tt|50%|Speed changed from 10 to 15}}. | |||
**Vertical launch reduced. | |||
***Initial vertical launch speed reduced by {{Tt|40%|Speed changed from 50 to 30.}} | |||
***Initial gravity on hit increased from 0 to 1. | |||
*{{clr|P|6P}} {{BalanceBadge|buff|BUFF}} | *{{clr|P|6P}} {{BalanceBadge|buff|BUFF}} | ||
** | **Vertical launch speed increased by {{Tt|27%|Speed changed from 15 to 19}}. | ||
*{{clr|S|c.S}} {{BalanceBadge| | *{{clr|S|c.S}} {{BalanceBadge|nerf|NERF}} | ||
** | **Grounded pushback increased by {{Tt|8%|Pushback rate changed from 60% to 65%}}. | ||
*{{clr|S|f.S}} {{BalanceBadge|nerf|NERF}} | *{{clr|S|f.S}} {{BalanceBadge|nerf|NERF}} | ||
** | **Reduced lower hitbox and hurtbox. | ||
*{{clr|S|2S}} {{BalanceBadge|buff|BUFF}} | *{{clr|S|2S}} {{BalanceBadge|buff|BUFF}} | ||
** | **Counter Hit level of second hit changed from Small to Mid, matching the first hit. | ||
** | **Increased upper hitbox. | ||
* | * {{MMC|chara=Giovanna|input=214K|label=Sepultura}} {{GGST/PatchNoteLabel|input={{clr|K|214K}}}} {{BalanceBadge|nerf|NERF}} | ||
**Increased proration from 100% to 90%. | **Increased proration from 100% to 90%. | ||
* | * {{MMC|chara=Giovanna|input=236K|label=Trovao}} {{GGST/PatchNoteLabel|input={{clr|K|236K}}}} {{BalanceBadge|nerf|NERF}} | ||
**Increased proration from 100% to 90%. | **Increased proration from 100% to 90%. | ||
* | * {{MMC|chara=Giovanna|input=623S|label=Sol Nascente}} {{GGST/PatchNoteLabel|input={{clr|S|623S}}}} {{BalanceBadge|reworked|ADJUSTED}} | ||
**Move the hitbox of the initial part of the attack upwards. | **Move the hitbox of the initial part of the attack upwards. | ||
* | * {{MMC|chara=Giovanna|input=632146H|label=Ventania}} {{GGST/PatchNoteLabel|input={{clr|H|632146H}}}} {{BalanceBadge|buff|BUFF}} | ||
**Now | ** Now launches on hit all hits before the final hit. | ||
<section end="Giovanna" /> | ** Horizontal launch speed of all hits reduced by {{Tt|67%|Speed changed from 15 to 5}}. | ||
** Vertical speed on ground bounce of all hits increased by {{Tt|140%|Speed changed from 5 to 12}}. | |||
}}<section end="Giovanna" /> | |||
===={{Character Label|GGST|Goldlewis Dickinson|size=64px}}==== | ===={{Character Label|GGST|Goldlewis Dickinson|size=64px}}==== |
Revision as of 23:33, 17 April 2024
1.10 Universal Changes
Overall Changes
Universal Actions
- Throw REWORKED
- Throws can now be Roman Canceled after a successful Throw at any point during the animation, including before damage is dealt.
- Properties change if Roman Canceled before all damage is dealt:
- Reduces positive R.I.S.C. by 25% before applying R.I.S.C. Loss, similar to regular strikes.
- R.I.S.C. Loss: 1000
- Proration: Forced 75%
- Combo Decay on hit: 15
- Properties change if Roman Canceled before all damage is dealt:
- Increased Throw Clash window after Throw connects from 5F to 10F.
- It is no longer possible to Throw Clash after being hit by a Throw if any input is pressed besides 6D or 4D.
- This also includes pressing Dash , any jumping input .
- Throws can now be Roman Canceled after a successful Throw at any point during the animation, including before damage is dealt.
- Air Throw BUFF
- No longer deals additional Wall Damage before the final hit. Bug fix
- Psych Burst BUFF
- Expanded hitbox in all directions.
- Roman Cancel BUFF
- Removed the damage reduction applied during slowdown effect of Red Roman Cancel and Purple Roman Cancel.
- It's now possible to Roman Cancel during a jump animation.
- Red Roman Cancel will no longer activate during movement such as dash and backdash.
- It is no longer possible to activate Roman Cancel during Dust Attack's Homing Jump attack follow-up.
Blocking
- Proximity Block BUFF
- No longer triggers Proximity Block from moving projectiles.
- Exceptions include other projectiles like Potemkin's Slide Head.
- No longer triggers if the opponent is at a significant vertical difference (e.g. very high above the character).
- No longer triggers Proximity Block from moving projectiles.
- Faultless Defense BUFF
- Blockstun no longer increases by 2F when an attack is blocked with Faultless Defense.
- Attacks blocked with Faultless Defense now have a minimum pushback rate.
- This minimum only affects moves that have below 75% Pushback Rate.
- This does not affect Guard Crush attacks.
- Pushback is now applied when blocking an attack with Guard Crush.
- This also applies to Instant Block, which has a very small Pushback effect.
- Pushback applied by Faultless Defense is no longer overwritten by projectiles that would otherwise result in no Pushback effect.
- Guard Crush BUFF
- When an attack hits an opponent during Guard Crush, that attack is treated as the first move in a combo.
- This does not apply to Guard Crush caused by on-hit effects (Yellow Roman Cancel and Jack-O's Defend Command).
- When an attack hits an opponent during Guard Crush, that attack is treated as the first move in a combo.
System Mechanics
- Projectile Clash
- When two projectiles clash, the projectile of the lower Clash Level will be destroyed immediately, regardless of remaining hits.
- Input Buffer BUFF
- General input buffer window increased from 3F to 5F.
- This applies to inputs out of recovery, wakeup, blockstun, and hitstun.
- General input buffer window increased from 3F to 5F.
- Counter Hit BUFF
- If a Counter Hit occurs during slowdown effects, the Counter Hit will apply additional slowdown.
- Large Counter Hit applies 15F additional slowdown (50F total).
- Mid Counter Hit applies 10F additional slowdown (35F total).
- Changed visual effects during Mid and Large Counter Hit.
- Fixed an issue where due to slowdown effects a Counter Hit may take an additional frame to trigger the hit effects.Bug fix.
- If a Counter Hit occurs during slowdown effects, the Counter Hit will apply additional slowdown.
- Overdrives NERF
- Startup no longer ignores slowdown effects before "Super Flash".
- Slowdown effects can now be applied during the Overdrive.
General Balance
- 6P BUFF
- Vertical launch increased.
- Horizontal launch reduced.
- Changes have been applied in varying degrees to each character. See character specific notes for details.
- j.S BUFF
- Can now be jump and air dash canceled.
- Counter Hit level increased from Small to Mid.
- Can now cancel into j.D on hit or block.
- j.H BUFF
- Can now be jump and air dash canceled.
- Counter Hit level increased from Small to Mid.
- Can now cancel into j.D on hit or block.
- j.D BUFF
- Throws and Command Grabs ADJUSTED
- Changed damage distribution of throws and command grabs with multiple hits, to deal more damage in the final hit.
- Overhead attacks REWOKRED
- Startup has been adjusted on High guard attacks to be more aligned with Uncharged Dust Attack (20F) and Charged Dust Attack (28F).
- Moves with increased startup generally have an improved situation when attack connects.
- Moves with reduced startup have a weakened situation when attack connects.
- Startup has been adjusted on High guard attacks to be more aligned with Uncharged Dust Attack (20F) and Charged Dust Attack (28F).
- Fastest attacks BUFF
Miscellaneous Bug Fixes
- Dust Attack BUG FIX
- Can no longer use Roman Cancel when performing a Homing Jump after hitting a Charged Dust Attack.
- Wall Stick BUG FIX
- Fixed an issue that could cause the player's position to change during a Wall Stick.
- Wall Break BUG FIX
- Fixed an issue causing the current Wall Damage to not reset after a Wall Break.
1.10 Character Changes
- Dash BUFF
- Reduced upper hurtbox.
- Ground ThrowGuardGround ThrowStartup2Recovery38Advantage- ADJUSTED
- Horizontal launch speed increased by 29%Speed changed from 7 to 9.
- 2PGuardAllStartup5Recovery10Advantage-2 BUFF
- Startup reduced from 6 to 5.
- f.SGuardAllStartup11Recovery21Advantage-9 NERF
- 6PGuardAllStartup10Recovery25Advantage-17 BUFF
- 6HGuardAllStartup12Recovery21Advantage-8 BUFF
- No longer in Counter Hit state during the first 3 frames of recovery (29-31F). Bug fix
- ShitsuGuardAllStartup29RecoveryTotal 52Advantage-6 236P BUFF
- Startup reduced from 38 to 29.
- Recovery reduced from Total 66 to Total 52.
- Hitstop of first hit reduced from 12 to 6.
- On-block changed from -5 to -6.
- FuujinGuardAllStartup16 [32]Recovery21Advantage-8 [-6] 236H ADJUSTED
- Startup reduced from 17 [33] to 16 [32].
- Proration increased from 100% to 90%.
- IssokutobiGuardStartupRecovery22+6 after LandingAdvantage- K during Fuujin BUFF
- No longer in Counter Hit state during the move.
- KouGuardAllStartup12 [28]Recovery14Advantage- 236S REWORKED
- Added Guard Crush effect to the second hit.
- Guard crush duration of 35F.
- Horizontal launch speed reduced by 50%Speed changed from 30 to 15.
- Added Guard Crush effect to the second hit.
- Issei Ougi: SaiGuardAllStartup11+6RecoveryAdvantage-30 632146H NERF
- Can no longer clash with other projectiles.
- Dash BUFF
- Reduced upper hurtbox.
- Air ThrowGuardAir ThrowStartup2Recovery38 or Until Landing+10Advantage- BUG FIX
- Now applies damage scaling when using Roman Cancel before dealing damage.
- 2KGuardLowStartup5Recovery11Advantage-4 BUFF
- Startup reduced from 7 to 5.
- Recovery increased from 9 to 11. Undocumented
- On-block changed from -2 to -4.
- 2SGuardAllStartup9Recovery23Advantage-16 NERF
- Proration increased from 100% to 90%.
- 6PGuardAllStartup12Recovery22Advantage-13 BUFF
- Vertical launch speed increased by 70%Speed changed from 10 to 17.
- j.SGuardHighStartup14Recovery18Advantage- NERF
- Startup increased from 11 to 15.
- Active time reduced from 7 to 4.
- Expanded frontal hurtbox.
- j.HGuardHighStartup12Recovery25Advantage+3 (IAD) NERF
- Reduced frontal and backward hitbox.
- Pushback increased by 25%Pushback rate changed from 100% to 125%.
- j.DGuardHighStartup10Recovery22Advantage+4 (IAD) NERF
- Sickle FlashGuardAllStartup24Recovery29Advantage-19~-9 [4]6S REWORKED
- Now in Counter Hit state for the full recovery time.
- Counter Hit window changed from 1-53F to 1-67F.
- Clash Level increased from 1 to 2.
- Now in Counter Hit state for the full recovery time.
- RainwaterGuardAllStartup24Recovery21Advantage+3 214S BUFF
- No longer in Counter Hit state during the first 6 frames of recovery (30-35F). Bug fix
- Sickle StormGuardAllStartup11+1Recovery26Advantage-2 236236H BUFF
- Projectile no longer hits the opponent less times after hitting anything besides the opponent (e.g. Eddie).
- Hitboxes NERF
- Expanded hurtbox during facedown knockdown.
- Wall Run BUFF
- No longer in Counter Hit state during the action or recovery from it.
- Ground ThrowGuardGround ThrowStartup2Recovery38Advantage- ADJUSTED
- Damage changed from 20×2, 30 to 10×2, 50. No change to total damage.
- 2H BUFF
- Horizontal launch speed reduced by 67%Speed changed from 35 to 15.
- j.H BUFF
- No longer in Counter Hit state during the first 3 frames of recovery (20-22F).
- Alpha Blade (Diagonal)GuardAllStartup27Recovery17Advantage-2 236K Ground version only REWORKED
- Startup increased from 24 to 27.
- Vertical launch reduced.
- Vertical launch speed reduced by 8%Speed changed from 60 to 65. Launch speed on grounded hit reduced by 20%Speed changed from 50 to 40.
- Vertical speed reduction over time delayed by 1F and extended by 1FVertical speed reduction by 20% per frame changed from 5-15F to 6-17F.
- Vertical launch speed on grounded opponents reduced by 20%Speed changed from 50 to 40.
- Gravity on grounded hit reduced by 21%Gravity on hit changed from 1.9 to 1.5.
- Gravity increase over time on grounded hit increased by 50%Gravity increase during frames 6-30F changed from 0.2 to 0.3 per frame.
- Vertical launch when jumping off the wall increased.
- Vertical speed reduction over time delayed by 2FVertical speed reduction by 30% per frame changed from 8-24F to 10-26F.
- Horizontal launch is now affected by Combo Decay 10% lessCombo Decay influence on horizontal launch changed from 100% to 90%.
- Horizontal distance travelled after jumping off the wall reduced by 25%Distance travelled changed from 485.451 to 364.091.
- Now begins falling during final 6F of recovery (41-46F).
- This change does not apply after jumping off the wall.
- Alpha Blade (Diagonal)GuardAllStartup28~41Recovery21Advantage-6 j.236K Air version only REWORKED
- Startup reduced from 37 to 36.
- Hitbox moved horizontally back.
- Now in Counter Hit state during active frames (36-38F).
- ShurikenGuardAllStartup22Recovery35+4 After LandingAdvantage- j.214P BUFF
- Activation Range for attack increased.
- Can now hit opponents significantly further awayHorizontal Activation Range changed from -10~10 to -10~25.
- Can now hit opponents regardless of vertical spacingVertical Activation Range of -35~20 is now removed.
- Activation Range for attack increased.
- Genrou ZanGuardGround ThrowStartup27Recovery15AdvantageN/A 63214S ADJUSTED
- Damage changed from 20×2, 67 to 10×2, 87. No change to total damage.
- Dash BUFF
- Reduced upper hurtbox during startup.
- Afro BUFF
- Duration item remains active after touching the ground increased from 120F to 180F.
- No longer enters Afro state during certain animations. Unknown effect
- Donut BUFF
- Can no longer be thrown if a Donut is already active.
- Banana REWORKED
- Can no longer be thrown if a Banana is already active.
- When throwing a Banana, it has a 50% chance to be a Banana Peel instead.
- Throwing a Banana Peel also throws the item less horizontal distance.
- 5P BUFF
- Startup reduced from 6 to 5.
- 6P BUFF
- Horizontal launch speed reduced by 60%Speed changed from 25 to 10.
- Expanded frontal hitbox.
- 2S ADJUSTED
- Proration increased from 100% to 90%.
- Reduced upper hurtbox during the end of active frames.
- Mix Mix MixGuardAllStartup17Recovery14 after LandingAdvantage-7 236S All versions ADJUSTED
- Proration increased from 100% to 90%.
- No longer in Counter Hit state during the first 2 frames of recovery.
- Snip Snip SnipGuardGround ThrowStartup6Recovery41Advantage- 236H BUFF
- Recovery on hit reduced by 8 frames.
- On-hit changed from HKD +33 to HKD +41
- Horizontal launch speed reduced by 33%Speed changed from 15 to 10.
- The opponent can no longer receive the Afro state during the hit animation.
- Damage changed frm 2×17, 36 to 1×17, 53. No change to overall damage.
- Recovery on hit reduced by 8 frames.
- LoveGuardAllStartup27RecoveryTotal 48Advantage- j.236P REWORKED
- Attack now changes properties when Faust is wearing an Afro.
- Faust will immediately lose the worn Afro. Undocumented
- The projectile bounces off the ground with extended active time. Undocumented
- The projectile is 25% larger and the resulting explosion is 50% larger. Undocumented
- Chip damage increased from 12% to 25%. Undocumented
- Inflicts Guard Crush on block for 39F. Undocumented
- Explosion damage increased from 40 to 60. Undocumented
- Horizontal launch speed reduced by 65%Speed changed from 21.5 to 7.5.
- Vertical launch speed increased by 167%Speed changed from 15 to 40.
- Now remains in Counter Hit state during for the full recovery time (changes 27-48F).
- Attack now changes properties when Faust is wearing an Afro.
- W-W-What Could This Be?GuardStartup26RecoveryTotal 40Advantage- 236236P BUFF
- Recovery reduced from Total 49 to Total 43.
- Dash BUFF
- Can now be canceled into other actions during the first 7 frames (1-7F).
- Cancelling during frames 1-7 will result in 32% less momentumMomentum on cancel changed from 25 to 17.
- Can now be canceled into other actions during the first 7 frames (1-7F).
- 5K NERF
- Horizontal launch speed increased by 50%Speed changed from 10 to 15.
- Vertical launch reduced.
- Initial vertical launch speed reduced by 40%Speed changed from 50 to 30.
- Initial gravity on hit increased from 0 to 1.
- 6P BUFF
- Vertical launch speed increased by 27%Speed changed from 15 to 19.
- c.S NERF
- Grounded pushback increased by 8%Pushback rate changed from 60% to 65%.
- f.S NERF
- Reduced lower hitbox and hurtbox.
- 2S BUFF
- Counter Hit level of second hit changed from Small to Mid, matching the first hit.
- Increased upper hitbox.
- SepulturaGuardAllStartup13Recovery20Advantage-4 214K NERF
- Increased proration from 100% to 90%.
- TrovaoGuardAll [All (Guard Crush)]Startup27Recovery13Advantage+4 [+15] 236K NERF
- Increased proration from 100% to 90%.
- Sol NascenteGuardAllStartup7Recovery21Advantage-15 623S ADJUSTED
- Move the hitbox of the initial part of the attack upwards.
- VentaniaGuardAllStartup5+4Recovery49Advantage-37 632146H BUFF
- Now launches on hit all hits before the final hit.
- Horizontal launch speed of all hits reduced by 67%Speed changed from 15 to 5.
- Vertical speed on ground bounce of all hits increased by 140%Speed changed from 5 to 12.
Goldlewis Dickinson
- Decreased upper hurtbox on dash startup. BUFF
- 2P BUFF
- Reduced attack startup from 6f to 5f.
- 6P BUFF
- Now floats the opponent higher.
- Behemoth Typhoon (Air) BUFF
- The trajectory now changes when activated above a set movement speed (ex. from air dash).
- When activating 486 Behemoth, the Counter Hit state now ends when the active frames do.
- When activating 248 Behemoth, the Counter Hit state now ends when the active frames do.
- When activating 684 Behemoth, the movement speed is now the same as other Behemoth Typhoon versions.
- Skyfish BUFF
- Reduced the startup when activating at Security Level 3 from 34f to 25f.
- Reduced the startup when activating at Security Level 2 from 34f to 30f.
- Increased the startup when activating at Security Level 1 from 34f to 35f.
- Can now cancel the action by pressing the S button when activating at Security Level 3.
- Burn It Down (All) BUFF
- Increased clash level.
I-No
- f.S BUFF
- Reduced attack startup. (Note: Still 13f but the hitbox expands faster.)
- Expanded horizontal hitbox.
- 6P BUFF
- Now floats the opponent higher.
- Antidepressant Scale (All) BUFF
- Increased attack startup from 24f to 29f.
- Reduced recovery from 60f to 51f total.
- Increased movement speed of the hitbox.
- Reduced hitstop from 9f to 8f.
- Sped up the timing when the number of attacks increases.
- Made it easier to alter the trajectory by inputting up or down.
- Sultry Performance (All) NERF
- Increased proration from 100% to 90%.
Jack-O'
- Decreased upper hurtbox on dash startup. BUFF
- 5H BUFF
- Increased movement speed (Now connects from tip range. f.S)
- 2S NERF
- Increased proration from 100% to 90%.
- c.S servant hit NERF (Undocumented)
- Arc of servants has been adjusted. Goes in same arc and speed as 5P when before it was the same as 6P's arc.
- f.S servant hit NERF (Undocumented)
- Arc of servants has been adjusted. Goes in same arc and speed as 5P when before it was the same as 6P's arc.
- 6P REWORKED
- Reduced the horizontal distance the opponent is sent flying back.
- Floats the opponent higher.
- Delayed the timing when the upper hurtbox shrinks.
- Servants REWORKED
- The servants' pushboxes now disappear when they vanish.
- When Jack-O' activates Roman Cancel while lifting a servant, it no longer causes a Purple Roman Cancel (causes a Blue Roman Cancel instead).
- (Undocumented) Servants turning around are no longer intangible to Jack-O's attacks.
- Throw Servant (Ground) BUFF
- Can now be activated using diagonal input (3) instead of only forward (6).
- Throw Servant (Air) BUFF
- Can now be activated using diagonal input (3, 9) instead of only forward (6).
- Release Servant BUFF
- Can no longer be activated when an upwards direction (7, 8, 9) is being inputted (only affects during special cancel inputs).
- Recover Servant BUFF
- Can no longer be activated when an upwards direction (7, 8, 9) is being inputted while lifting a servant.
- Attack Command BUFF
- Can no longer be activated when an upwards direction (7, 8, 9) is being inputted while lifting a servant.
- (Undocumented) Applies slightly different launch to opponents.
- Defend Command BUFF
- Can no longer be activated when an upwards direction (7, 8, 9) is being inputted while lifting a servant.
- Increased clash level.
- Countdown (Ground) BUFF
- Can no longer be activated when an upwards direction (7, 8, 9) is being inputted while lifting a servant.
- Servant Shoot (Ground) BUFF
- Expanded the upper hurtbox and hitbox.
- Can now be canceled into Overdrives.
- Forever Elysion Driver BUFF
- Can now be activated even when lifting a servant.
- Increased the distance from which the attack can connect.
- Adjusted movement speed.
- Cheer Servant On BUFF
- Can now be activated even when lifting a servant.
Ky Kiske
- 6H BUFF
- Ky is no longer in Counter Hit recovery after the active frames.
- Shock State BUFF
- Increased chip damage of special moves and Overdrives during Shock State.
- Stun Edge (All) REWORKED
- Reduced hitstop from 13f to 6f.
- Stun Edge (Ground) REWORKED
- Increased attack startup from 11f to 13f.
- Reduced recovery from 54f to 46f.
- Increased movement speed of the hitbox.
- Charged Stun Edge REWORKED
- Reduced recovery from 69f to 62f.
- Increased movement speed of the hitbox.
- Foudre Arc NERF
- Increased proration from 100% to 90%.
- Sacred Edge BUFF
- Increased movement speed of the hitbox.
- Sacred Edge (Dragon Install) BUFF
- No longer reduces the amount of hits to the opponent when it hits anything but the opponent.
- Dragon Install BUFF
- Increased activation damage from 40 to 80.
- The activation is now a more powerful attack when used during Shock State (same 10% damage increase as other specials).
- Increased chip damage of special moves and overdrives during Dragon Install state.
Leo Whitefang
- f.S BUFF
- Sped up the timing when it can be followed up with Command Normal 4 (held input for guard stance).
- 5H BUFF
- Sped up the timing when it can be followed up with Command Normal 4 (held input for guard stance).
- 6P BUFF
- Makes the opponent float higher.
- 6H BUFF
- Now floats opponent on grounded hit.
- Decreased the horizontal distance the opponent is sent flying back.
- j.S BUFF
- No longer has Counter Hit recovery.
- bt.P NERF
- Can no longer be jump canceled.
- Guard Stance (Command Normal 4) BUFF
- Increased movement speed.
- Guard Stance Attack (Command Normal 5) BUFF
- Reduced recovery from 20f to 14f.
- Zweites Kaltes Gestober NERF
- Increased attack startup from 23f to 25f.
- Increased proration from 100% to 90%.
- Turbulenz NERF
- Increased proration from 100% to 90%.
- Blitzschlag NERF
- Increased proration from 100% to 90%.
- Brynhildr Stance Cancel BUFF
- No longer has Counter Hit recovery during the animation.
May
- 2D BUFF
- Creates less distance with the opponent on hit in the corner.
- 6P NERF
- No longer wall bounces.
- Now floats the opponent higher.
- Reduced horizontal blowback distance.
- 6H REWORKED
- Sends the opponent flying up on grounded hit.
- Reduced the amount of R.I.S.C. Level decrease.
- Reduced the amount of combo blowback scaling increase.
- j.S BUFF
- May is no longer in Counter Hit recovery after the active frames.
- Mr. Dolphin (Horizontal) (All) NERF
- Increased proration from 100% to 90%.
- Reduced lower hitbox.
- Mr. Dolphin (Vertical) (All) REWORKED
- Increased proration from 100% to 90%.
- Reduced upper hurtbox during ascent.
- Increased distance from which the attack can connect.
Millia Rage
- f.S NERF
- Reduced the lower hurtbox and hitbox.
- 2P BUFF
- Reduced attack startup from 6f to 5f.
- 6P REWORKED
- Decreased horizontal blowback.
- Now floats opponent higher.
- 6K BUFF
- Can now be special and super canceled.
- The opponent is now forced into crouch state on grounded hit.
- No longer expands Millia's pushbox, preventing opponents from being pushed away during animation.
- Increased recovery by 2f.
- 6H BUFF
- Reduced the startup of the second hit from 16f to 13f.
- j.K, j.S, j.H, j.D BUFF
- Can now be canceled with air back dash.
- Turbo Fall BUFF
- Can now be canceled mid-animation with some special moves.
- No longer Counter Hit state during the animation.
- S Tandem Top BUFF
- Reduced attack startup from 15f to 12f.
- Lust Shaker BUFF
- Added knockback.
- Expanded lower hurtbox and hitbox.
- Fixed a bug which caused unnatural behavior under certain circumstances.
- Mirazh REWORKED
- Can now be canceled mid-animation with some special moves.
- No longer Counter Hit state during the animation.
- Movement speed adjusted.
- Reduced the length of time during which she can phase through the opponent.
Nagoriyuki
- Ground ThrowGuardGround ThrowStartup2Recovery38AdvantageN/A NERF
- Fixed a bug where forced damage scaling would not be applied.
- Air Throw REWORKED
- Adjusted the descent timing.
- 6P BUFF
- Reduced the horizontal distance the opponent is sent flying, while making them float up higher.
- Blood Rage BUFF
- The hitbox can no longer clash or be reflected.
- Zarameyuki BUFF
- Reduced attack startup from 23f to 18f.
- Increased movement speed of the hitbox.
- Unified the size of the clash range.
- Kamuriyuki NERF
- Increased proration from 100% to 90%.
- Shizuriyuki REWORKED
- Can now follow up with the second hit by pressing the HS button. Adjusted blow back, etc. in accordance with changes to its function.
- Reduced attack startup from 13f to 11f.
- The second hit now triggers a counter effect.
Potemkin
- f.S BUFF
- Increased rolling time.
- 5H BUFF
- Reduced the hurtbox in front.
- 6P BUFF
- Can now be special canceled.
- 6K BUFF
- Decreased the amount of R.I.S.C. Level reduction.
- Reduced the amount of combo blowback adjustment increase.
- 6H BUFF
- Reduced the hurtbox in front.
- j.D BUFF
- Can now be special canceled when Potemkin lands.
- Slide Head BUFF
- Potemkin is no longer in Counter Hit state after the active frames end.
- The ground cracks no longer disappear during the active frames.
- F.D.B. REWORKED
- Now triggers the counter effect.
- Now reflects projectiles while holding down the S button.
- Increased proration from 100% to 90%.
- Garuda Impact NERF
- Increased proration from 100% to 90%.
- Heavenly Potemkin Buster BUFF
- Increased distance from which the attack connects.
- Giganter Kai REWORKED
- Reduced the hitbox of the projectile in front and behind.
- The interval before an attack can hit again after this connects with the opponent is now consistent.
Ramlethal Valentine
- Decreased upper hurtbox on dash startup. BUFF
- f.S BUFF
- Reduced knockback.
- 5H REWORKED
- Increased knockback.
- 6P BUFF
- Floats the opponent higher.
- j.H NERF
- Increased attack startup from 16f to 19f.
- Increased knockback.
- j.D NERF
- Increased knockback.
- Bajoneto (All) NERF
- Fixed the location on the ground where it will be set after touching the stage corner.
- After sending out the sword, if Ramlethal takes damage before it reaches the corner, it will no longer explode.
- Dauro NERF
- Increased proration from 100% to 90%.
- Sildo Detruo (All) REWORKED
- Changed from an overhead to a mid.
- Reduced proration from 80% to 90%.
- Expanded the lower and rear hitboxes.
- Sildo Detruo (Ground) REWORKED
- Adjusted the movement speed and blowback.
- Reduced recovery from 18f to 13f.
- Now forces crouching state on grounded hit.
- Added wall bounce effect.
- Sildo Detruo (Air) REWORKED
- Adjusted the movement speed and blowback.
- Reduced recovery.
- Sabrobato NERF
- Increased proration from 100% to 90%.
- Erarlumo BUFF
- Can no longer be dash canceled on whiff.
- When Roman Cancel is activated while dash canceling this move, it will be a Blue Roman Cancel.
- Can now be special canceled only immediately after dash canceling.
- Erarlumo (First Hit) BUFF
- Reduced attack level from 4 to 2.
- Reduced attack startup from 20f to 16f
- Reduced recovery from 21f to 12f.
- Adjusted blowback.
- Sped up the timing when the follow-up is buffed.
- Erarlumo (Second Hit) BUFF
- Added dash cancel.
- Increased attack level from 2 to 3.
- Reduced attack startup from 12f to 9f.
- Reduced recovery from 41f to 25f.
- Adjusted blowback.
- Sped up the timing when the follow-up is buffed.
- Sped up the timing when the follow-up can be used.
- Removed Guard Crush effect.
- Erarlumo (Third Hit) REWORKED
- Reduced attack startup from 22f to 11f.
- Increased recovery from 32f to 38f.
- Adjusted blowback.
- Reduced knockback.
- Calvados BUFF
- Increased clash level.
- Reduced recovery.
- Added Guard Crush effect to the final hit.
Sol Badguy
- Expanded upper hurtbox during facedown knockdown.
- 6P NERF
- No longer wall bounces.
- Now floats opponent higher.
- Reduced horizontal blowback distance.
- 6H BUFF
- No longer has Counter Hit recovery after active frames.
- Bandit Revolver (All) REWORKED
- The second hit can now be performed manually with the K button (previously only came out on hit).
- Now triggers the counter effect.
- Lowered attack level from 3 to 2.
- Reduced recovery from 18f to 15f.
- Expanded hitbox in front and below on second hit.
- Increased distance from which the attack connects.
- Increased proration from 100% to 90%.
- Bandit Revolver (Ground) BUFF
- Reduced attack startup time from 16f to 12f.
- Bandit Bringer (All) BUFF
- Now triggers the counter effect.
- Night Raid Vortex NERF
- Increased proration from 100% to 90%.
- Fafnir NERF
- Increased proration from 100% to 90%.
Zato-1
- Decreased upper hurtbox on dash startup. BUFF
- 5P BUFF
- Reduced attack startup from 6f to 5f.
- 6K BUFF
- Can now be special and super canceled.
- The opponent is now forced into crouch state on grounded hit.
- No longer expands Zato's pushbox, preventing opponents from being pushed away during animation.
- Increased attack startup from 23f to 28f.
- Eddie BUFF
- Reduced the amount of gauge spent when controlling Eddie with 236 input moves while Eddie is summoned.
- Invite Hell BUFF
- Expanded the hitbox in front and behind.
- Sun Void (All) BUFF
- No longer reduces the number of hits when connecting with anything other than the opponent.
Season One: