1.24 Non-Gameplay Changes
Network Mode
- Added support for cross-platform features between PlayStation 4 and PlayStation 5 versions with the Steam version.
- This option can be turned off under Settings > System Settings.
- Added a function to report other players.
- This option can be selected from the player's R-Code.
- Added a mute function, which can be selected from the R-Code of the player you would like to mute. The player will not know they have been muted.
- Hides Player Name.
- Hides text sent by that player.
- Hides Digital Figure and other user-created content.
- Match replays will be unable to viewed by the muted player.
- Mute will reset after the game has been restarted.
- Block function for players has been adjusted.
- Blocked players names are displayed in red in online lobby, member list, etc.
- Blocked players will remain even after game has been restarted.
R-Code
- Reduced loading time for the R-Code top page.
- Changed conditions for character shown on the R-Code top page from "most wins" to "highest level".
- You can now see how many players are in the same room as you during Training Mode Matchmaking in Rank Tower or Open Park.
- When entering a match, an icon now shows the connection strength with the opponent on the confirmation screen before the match.
Player Match
- Fixed a bug where the spectator icon wouldn't be displayed within the "Wait Order/Spectating" list.
- Fixed a bug where room members would not be displayed correctly when players entered a room over the player capacity simultaneously.
- Fixed a bug where after beginning Training Mode Matchmaking at a specific timing, the player would not enter Training Mode and could not begin matchmaking.
Rank Tower
- Adjusted rules for Assigned Floor changes so it's easier to drop floors.
- Added the option to skip the Rating Update sequence.
- Players can continue to rematch up to 3 matches even if their Assigned Floor changes during a set.
- You can now select the room you would like to enter from Floor Select screen.
Universal Mechanic Changes & Character Balancing
1.24 Universal Changes
Overall Changes
- Increased the amount of Tension gained when blocking attacks.
- The amount gained now increases more depending on your character's R.I.S.C. Level.
- The amount of Tension gained does not increase for the attacking character when an opponent with max R.I.S.C. Level blocks their attacks.
- The rate of R.I.S.C. Level depletion over time is now faster.
- R.I.S.C. Level now resets when Psych Burst is activated.
- Input timing window is now the same when performed with attack buttons (pressed simultaneously) and with the Roman Cancel button.
- There is now an input buffer window when performed with the Roman Cancel button.
- Fixed a bug where the Tension Gauge would not deplete correctly when a Roman Cancel activated simultaneously with the super flash of certain moves.
Hurtbox of 6P
- The height of the hurtbox during startup is now the same for all characters.
- This has not changed the timing of the hurtboxes lowering, which is still character-specific.
- Specifically all hurtbox heights are normalised to 2 heights, an initial head invuln height and an upper-body invuln height. Instances of characters having an intermediary above-waist invuln has been normalised to the head invuln height.
- This change only affects May, Ramlethal, Goldlewis, Jack-O', Chaos, Baiken, Testament, and Bridget. Specifics listed in the character changes.
- Proration has been added to attacks that did not have it previously, with the exception of certain moves.
- All normals and specials except for c.S and fully charged Dust Attacks now have 90% proration if they did not prorate previously. Overdrives are unaffected.
Special Moves with Retreating Movement
- These moves now cause the Tension Balance to deplete and the Negative value to increase, similar to back dashes, etc.
1.24 Character Changes
Anji Mito
- 6PGuardAllStartup10Recovery25Advantage-17 BUFF
- 5HGuardAllStartup15Recovery23Advantage-8 REWORKED
- Now launches opponent on grounded hit.
- Decreased horizontal launch speed by 50%Speed changed from 20 to 10.
- Increased proration from 100% to 90%.
- 2HGuardAllStartup22Recovery19Advantage-4 NERF
- Increased proration from 100% to 90%.
- 6HGuardAllStartup12Recovery21Advantage-8 NERF
- Increased proration from 100% to 90%.
- Fuujin (236H)GuardAllStartup16 [32]Recovery21Advantage-8 [-6] BUFF
- Decreased horizontal launch speed by 43%Speed changed from 35 to 20.
- Nagiha (236H~S)GuardLowStartup15 (28 with early cancel)Recovery20Advantage-7 BUFF
- Increased vertical launch speed by 38%Speed changed from 26 to 36 and gravity on hit decreased by 83%Gravity changed from 3 to 0.5, but now both change during the launchVertical speed reduces by 80% each frame 5~20F
Gravity increases by 0.15 each frame 5~20F. Overall, launching higher, for longer.
- Increased vertical launch speed by 38%Speed changed from 26 to 36 and gravity on hit decreased by 83%Gravity changed from 3 to 0.5, but now both change during the launchVertical speed reduces by 80% each frame 5~20F
Axl Low
- 5PGuardAllStartup7Recovery19Advantage-11 [-3] BUFF
- Can now be special canceled on hit or block during recovery.
- 2PGuardLowStartup10Recovery14Advantage-6 BUFF
- Can now be special canceled on hit or block during recovery.
- 5HGuardAllStartup16Recovery19Advantage-4 REWORKED
- Now causes forced crouching on grounded Counter Hit. This always grants +1 hitstun due to crouching.
- Increased proration from 100% to 90%.
- 6KGuardAllStartup11Recovery25Advantage-13 NERF
- Increased proration from 100% to 90%.
- j.PGuardHighStartup9Recovery23Advantage- BUFF
- Can now be special canceled on hit or block during recovery.
- j.KGuardHighStartup8Recovery16Advantage- BUFF
- Decreased horizontal launch speed by 44%Speed changed from 18 to 10.
- j.DGuardHighStartup10Recovery22Advantage+4 (IAD) BUFF
- Increased vertical launch speed by 20%Speed changed from 25 to 30 and decreased horizontal launch speed by 40%Speed changed from 25 to 15.
- Winter Mantis (41236H)GuardGround ThrowStartup28Recovery34Advantage- BUFF
- Changes made to Winter Mantis when hitting as a strike during a combo:
- Increased vertical launch speed by 19%Speed changed from 40 to 47.5 and decreased horizontal launch speed by 25%Speed changed from -10 to -7.5.
- Opponent launches facing the opposite direction, affecting the opponent's hurtboxes.
- Added a tumble effect on knockdown, extending the hard knockdown by 20 frames and maintaining a comboable state instead of OTG.
- Increased proration from 100% to 90%, however this has no effect.
- Changes made to Winter Mantis when hitting as a strike during a combo:
- Snail (All Versions) (214HGuardAllStartup14Recovery29Advantage-24 & j.214HGuardAllStartup14RecoveryUntil L+10Advantage-19) REWORKED
- Pushback increased by 86%Pushback rate changed from 70% to 130%.
- Increased proration from 100% to 90%.
- Rainwater (214S)GuardAllStartup24Recovery21Advantage+3 REWORKED
- Pushback reversed and increased by 86%Pushback rate changed from 75% to -100%, creating a vacuum-like effect. Pushback on Faultless Defense reversed and increasedFaultless Defense Minimum Pushback Rate changed from 75% to -100% to match.
- Reversed and increased horizontal launch speed by 133%Speed changed from 30 to -70.
- Decreases Tension Balance during the movementFrames 1~22, for a total of -225 Tension Balance.
- Increases Negative value during the movementFrames 1~22, for a total 440~880Amount depends on distance:
* Close range: 440
* Mid range: 660
* Far range: 880 Negative value.
- Axl Bomber (j.236H)GuardAllStartup9RecoveryUntil L+7Advantage-22 NERF
- Increased proration from 100% to 90%.
Baiken
- 6KGuardAllStartup12Recovery10Advantage-5 NERF
- Increased proration from 100% to 90%.
- 5HGuardAllStartup13Recovery25Advantage-8 NERF
- Increased proration from 100% to 90%.
- 6PGuardAllStartup9Recovery19Advantage-10 NERF
- Raised hurtbox during frames 1~2 by 0.5%Hurtbox height changed from 199 to 200, to match the height of other characters.
- 6HGuardAllStartup20Recovery24Advantage-13 NERF
- Increased proration from 100% to 90%.
- Tatami Gaeshi (All Versions) (236KGuardAllStartup15Recovery5Advantage-3 & j.236KGuardAllStartup20RecoveryUntil Landing+7Advantage+15 (IAD)) BUFF
- Can now be input even if other Tatami Gaeshi projectiles are still active. Multiple Tatami Gaeshi may be active at the same time.
- Kabari (All Versions) (41236SGuardAllStartup29Recovery15Advantage+3 & 41236HGuardAllStartup18Recovery19Advantage-3) NERF
- Increased proration from 100% to 90%.
- Kabari (H Version) Follow-up (41236H~H)GuardAllStartup11 [23]Recovery14 (23 on block)Advantage-7 NERF
- Increased proration from 100% to 90%.
- Youzansen (j.236SGuardHighStartup9Recovery7 after LandingAdvantage-14 (IAS)) BUFF
- Decreased horizontal speed of the ground bounce by 40%Speed changed from 25 to 15. This applies to the late active frames, when Youzansen hits behind Baiken.
- Hiiragi (236PGuard-Startup1Recovery32Advantage-) NERF
- Replaced sound effect on startup with a more distinct voice line. The sound plays 3 frames earlier, from frame 4 to 1.
- Kenjyu (All Versions) (214214PGuardAll (Guard Crush)Startup8+3RecoveryTotal 47Advantage+5 & j.214214PGuardAll (Guard Crush)Startup11+3RecoveryTotal 45Advantage-) BUFF
Bridget
- 2PGuardAllStartup7Recovery9Advantage-3 BUFF
- S Follow-UpGuardAllStartup12Recovery27Advantage-14 ADJUSTED
- 5HGuardAllStartup11Recovery29Advantage-17 NERF
- Increased proration from 100% to 90%.
- H Follow-UpGuardAllStartup12Recovery26Advantage-13 ADJUSTED
- 2HGuardAllStartup11Recovery24Advantage-18 NERF
- Increased proration from 100% to 90%.
- 6PGuardAllStartup10Recovery20Advantage-12 BUFF
- Now also launches when hitting standing opponents, similar to when hitting crouching opponents.
- Lowered hurtbox during frames 1~3 by 8%Hurtbox height changed from 218 to 200, to match the height of other characters.
- 6KGuardAllStartup11Recovery13Advantage-4 NERF
- Increased proration from 100% to 90%.
- 6HGuardAllStartup13Recovery13Advantage-12 NERF
- Increased proration from 100% to 90%.
- Stop and Dash (All Versions) (236S, j.236S, 236H, j.236HGuardAllStartup15RecoveryTotal 38Advantage-4, 214S, j.214S, 214H & j.214HGuardAllStartup130RecoveryTotal 30Advantage~) BUFF
- Increased damage from 30 to 40.
- Increased movement speed of projectile by 8%Speed changed from 85 to 92. This affects both sending and returning the yo-yo, and increases the distance the yo-yo will be placed after sending it out.
- Increased the vertical and horizontal proximity range of the yo-yo by 33%Proximity ranges changed from 120 to 160.
- Grounded Stop and Dash (Hit on Return) (214S & 214H)GuardAllStartup130RecoveryTotal 30Advantage~ BUFF
- Reduced recovery from 34f to 30f.
- Rolling Movement (All Versions) (214K & j.214K)GuardAllStartup20~38Recovery0Advantage+16 (Airborne) BUFF
- Decreased pushback by 50%Pushback rate changed from 100% to 50%.
- Increased gravity after hit or block by 100%Gravity changed from 2.5 to 5. This applies for 6 frames after hit or block when not followed up with any other actions.
- When activated as the yo-yo returns to Bridget, she now moves towards where the yo-yo was initially placed.
- No longer in Counter Hit recovery after active frames end.
- Kick Start My Heart (236K)GuardAllStartup10Recovery9Advantage-20~+4 BUFF
- Increased horizontal proximity range by 22%Proximity range changed from 205 to 250.
- Brake (236K~P)GuardAllStartup7Recovery19Advantage-6 BUFF
- Expanded upper hitbox. (Current | Previous)
- Decreased vertical launch speed by 29%Speed changed from 24 to 17 and decreased horizontal launch speed by 23%Speed changed from 26 to 20.
- Added a tumble effect on knockdown, extending the soft knockdown by 9 frames and maintaining a brief comboable state.
- Return of the Killing Machine (All Versions) (632146H & j.632146H)GuardAllStartup9+1RecoveryTotal 37Advantage+16 BUFF
- Increased number of hits from 5 to 7.
- On-block changed from +8 to +16.
- Roger's movement while hitting an opponent reduced by 25%Speed ratio changed from 20% to 15%.
- Increased number of hits from 5 to 7.
Chipp Zanuff
- 5HGuardAllStartup11Recovery16Advantage-4 NERF
- Increased proration from 100% to 90%.
- 2HGuardAllStartup12Recovery24Advantage-14 NERF
- Increased proration from 100% to 90%.
- 6HGuardAllStartup17Recovery18Advantage-5 REWORKED
- The opponent will now be in crouching state on grounded hit. This always grants +1 hitstun due to crouching.
- Increased proration from 100% to 90%.
- Grounded Alpha Blade (Horizontal) (236P)GuardAllStartup29Recovery19Advantage-4 BUFF
- Increased vertical launch speed by 2%Speed changed from 25 to 25.5 and now launches horizontallySpeed changed from 0 to 10 in the direction Chipp is moving.
- Aerial Alpha Blade (Horizontal) (j.236P)GuardAllStartup29Recovery33Advantage- BUFF
- Now launches horizontallySpeed changed from 0 to 7 in the direction Chipp is moving.
- Resshou (236S)GuardAllStartup13Recovery16Advantage-4 NERF
- Increased proration from 100% to 90%.
- Senshuu (236S~236K)GuardHighStartup20Recovery20Advantage-9 BUFF
- Reduced attack startup from 21f to 20f.
- w.PGuardStartup9Recovery31Advantage- NERF
- Increased proration from 100% to 90%.
- w.KGuardStartup6Recovery15Advantage- NERF
- Increased proration from 100% to 90%.
- w.SGuardStartup6Recovery18Advantage- NERF
- Increased proration from 100% to 90%.
- w.SSGuardStartup7Recovery23Advantage- NERF
- Increased proration from 100% to 90%.
- w.HGuardStartup10Recovery21Advantage- NERF
- Increased proration from 100% to 90%.
- w.6HGuardStartup17Recovery21Advantage- NERF
- Increased proration from 100% to 90%.
Faust
- Air Dash REWORKED
- Air dash cancels can be buffered an additional 6 frames in advance.
- 5HGuardAllStartup13Recovery18Advantage-7 REWORKED
- Increased pushback by 50%Pushback rate changed from 100% to 150%.
- Increased proration from 100% to 90%.
- 2PGuardLowStartup7Recovery11Advantage-3 BUFF
- 2DGuardLowStartup12Recovery18Advantage-4 BUFF
- Increased pushback by 50%Pushback rate changed from 100% to 150%.
- 6PGuardAllStartup9Recovery32Advantage-21 BUFF
- Increased pushback by 50%Pushback rate changed from 100% to 150%.
- Mix Mix Mix (All Versions) (236SGuardAllStartup17Recovery14 after LandingAdvantage-7 & j.236SGuardAllStartup17Recovery14 After LandingAdvantage-) BUFF
- Reduced attack startup from 21f to 17f.
- Scarecrow (P and K Versions) (214PGuardAllStartup54 [84]Recovery10 [7]Advantage-8 [+7] & 214KGuardAllStartup54 [84]Recovery10 [7]Advantage-8 [+7]) REWORKED
- Reduced lower hurtbox during startup, slightly raised above the ground.
- Increased proration from 100% to 90%.
- Thrust (41236K)GuardAllStartup26~37Recovery19Advantage-12 NERF
- Increased proration from 100% to 90%.
- This also applies to Pull Back and Home Run! follow-ups.
- Increased proration from 100% to 90%.
Giovanna
- 5HGuardAllStartup10Recovery19Advantage-5 REWORKED
- Increased downward vertical launch speed by 100%Speed changed from -40 to -80 and decreased horizontal launch speed by 17%Speed changed from 30 to 25.
- Increased vertical speed of ground bounce by 100%Speed changed from 10 to 20 and now overrides horizontal speed at 60%Ground bounce horizontal speed set to 15 of the initial launch.
- Added wall bounce effect.
- The wall bounce also overrides the launch speeds. Relative to the initial launch, it has 60%Wall bounce horizontal speed set to 15 horizontal speed, and launches up at 28%Wall bounce vertical speed set to 22 speed.
- Increased proration from 100% to 90%.
- 2HGuardAllStartup11Recovery21Advantage-8 REWORKED
- Pushback reversed and decreased by 63%Pushback rate changed from 80% to -30%, creating a vacuum-like effect. Pushback on Faultless Defense reversed and decreasedFaultless Defense minimum pushback rate changed from 75% to -30% to match.
- Reversed and increased horizontal launch speed by 50%Speed changed from 20 to -30.
- Increased proration from 100% to 90%.
- 6HGuardAllStartup17Recovery5 + 10 After LandingAdvantage-10 NERF
- Increased proration from 100% to 90%.
- 6HHGuardAllStartup11RecoveryUntil Landing + 10Advantage-11 NERF
- Increased proration from 100% to 90%.
- 6HHHGuardAllStartup13RecoveryUntil Landing + 16Advantage-16 NERF
- Increased proration from 100% to 90%.
- Ground ThrowGuardThrowStartup2Recovery38AdvantageN/A BUFF
- Frame advantage and distance after a successful throw is now the same against all characters regardless of weight.
- Advantage increased from +38 to +39, matching the advantage on Light weight characters.
- Sol Poente (All Versions) (214SGuardAll, HighStartup{4} 27Recovery21Advantage-5 & j.214SGuardAll, HighStartup{4} 27RecoveryUntil L+12Advantage-) REWORKED
- Grounded Sol Poente (214S)GuardAll, HighStartup{4} 27Recovery21Advantage-5 REWORKED
- Changes to only the first hit:
- Decreased horizontal launch speed by 12%Speed changed from -25 to -22.
- Lowered the Same Attack Penalty limit from 2 to 1, meaning the 2nd hit and onwards result in increased gravity for the remainder of the combo. The second hit and air versions remain at 2.
- Changes to only the first hit:
Goldlewis Dickinson
- 5KGuardLowStartup10Recovery12Advantage-7 BUFF
- Added stagger effect on Counter Hit, with a minimum 17f duration on fastest recovery, equivalent to crouching hitstun.
- 5HGuardAllStartup19Recovery15Advantage-2 NERF
- Increased proration from 100% to 90%.
- 2HGuardAllStartup20Recovery30Advantage-15 NERF
- Increased proration from 100% to 90%.
- 6PGuardAllStartup12Recovery27Advantage-19 BUFF
- Lowered hurtbox during frames 1~2 by 16%Hurtbox height changed from 238 to 200, to match the height of other characters.
- 6HGuardAllStartup25Recovery30Advantage-14 NERF
- Increased proration from 100% to 90%.
- j.HGuardHighStartup15Recovery20Advantage- REWORKED
- Behemoth Typhoon (41236HGuardAll (Guard Crush)Startup12Recovery18Advantage+12~+16, j.41236HGuardAllStartup10RecoveryUntil landing+10Advantage-25~+7, 63214HGuardAll (Guard Crush)Startup12Recovery21Advantage-5, j.63214HGuardAllStartup10RecoveryUntil landing+10Advantage-25~+7, 23698HGuardAll (Guard Crush)Startup12Recovery18Advantage+6~14, j.23698HGuardAllStartup10RecoveryUntil landing+10Advantage-25~+7, j.21478HGuardAllStartup10RecoveryUntil landing+10Advantage-25~+7, 69874HGuardAll* (Guard Crush)Startup12Recovery21Advantage-5, j.69874HGuardAllStartup10RecoveryUntil landing+10Advantage-25~+7, j.47896HGuardAllStartup10RecoveryUntil landing+10Advantage-25~+7, j.87412HGuardAllStartup10RecoveryUntil landing+10Advantage-25~+7 & j.89632HGuardAllStartup10RecoveryUntil landing+10Advantage-25~+7) NERF
- Increased proration during 'All' guard sections of swings from 100% to 90%. No changes were made to the proration when the attack is guarded High (90%) or Low (80%).
- Thunderbird (All Versions) (214S)GuardAllStartup57Recovery42 TotalAdvantage- NERF
- The drone and its attacks disappear when Goldlewis is hit. This includes having his throw clashed and being hit by a Yellow Roman Cancel.
- The hit effect of the final hit now varies depending on the Security Level.
- Previously all Security Levels resulted in a launch into hard knockdown.
- Security Level 1: now leaves the opponent grounded on hit.
- Security Level 2: now launches into a soft knockdown.
- Security Level 3: Unchanged, launches into a hard knockdown.
- Burn It Down (All Versions) (236236K)GuardAllStartup13+(84 Flash)+79Recovery27 TotalAdvantage- BUFF
- Increased number of hits by 5 across all Security Levels:
- Level 1: Increased number of hits from 5 to 10.
- Level 2: Increased number of hits from 10 to 15.
- Level 3: Increased number of hits from 15 to 20.
- Increased total duration of laser by 20 frames.
- Increased number of hits by 5 across all Security Levels:
Happy Chaos
- 6PGuardAllStartup9Recovery25Advantage-16 NERF
- Raised hurtbox during frames 1~3 by 0.5%Hurtbox height changed from 199 to 200, to match the height of other characters.
- 6KGuardLowStartup16Recovery16Advantage-7 NERF
- Increased attack startup from 14f to 16f.
- Increased vertical launch speed by 20%Speed changed from 50 to 60, gravity on hit reduced by 10%Gravity changed from 1.0 to 0.9, and speed change during launch reduced by 1 frameVertical speed reduction by 60% per frame changed from 5~15F to 6~15F.
- 6SGuardAllStartup12Recovery24Advantage-14 BUFF
- Delayed gravity change during launch by 8 framesGravity increase by 0.1 per frame changed from 5~27F to 13~43F but occurs for an additional 8 frames, resulting in an overall higher launch.
- On-hit changed from +20 to +24.
- Delayed gravity change during launch by 8 framesGravity increase by 0.1 per frame changed from 5~27F to 13~43F but occurs for an additional 8 frames, resulting in an overall higher launch.
- j.DGuardHighStartup11Recovery21Advantage+3 (IAD) BUFF
- Reversed and increased pushback by 60%Pushback rate changed from 50% to -80%, creating a vacuum-like effect. Pushback on Faultless Defense reversed and decreasedFaultless Defense minimum pushback rate changed from 75% to -80% to match.
- Reversed horizontal launch speedSpeed changed from 15 to -15, creating a vacuum-like effect.
- At the Ready (H Version) (H)Guard-Startup-RecoveryTotal 12Advantage- BUFF
- Reduced recovery when failing to activate as a result of having no Concentration from 59f to 36f.
- Cancel Aim (During At the Ready) (H~2H & 236S~2H)Guard-Startup-Recovery0 [9]Advantage- REWORKED
- Can now be activated with any downward input, including the 1 or 3 directions.
- Scapegoat (236K)Guard-Startup10Recovery43 totalAdvantage- NERF
- Decreases Tension Balance during the movementFrames 1~31, for a total of -3069 Tension Balance.
- Increases Negative value during the movementFrames 1~31, for a total 1240~2573Amount depends on distance:
* Close range: 1240
* Mid range: 1612
* Far range: 2573 Negative value.
- Curse (236P)Guard-Startup-Recovery29 totalAdvantage- NERF
- Decreases Tension Balance during the movementFrames 1~20, for a total of -1980 Tension Balance.
- Increases Negative value during the movementFrames 1~20, for a total 880~1660Amount depends on distance:
* Close range: 800
* Mid range: 1040
* Far range: 1660 Negative value.
I-No
- Dash BUFF
- Startup can now be canceled into a jump during the first 6 frames.
- Performing a jump during this window results in a dash jump, granting additional momentumAdded 6 momentum for further forward movement.
- Sped up timing when I-No can block and trigger proximity guard from frame 13 to 10.
- The dash will now be interrupted if a backwards direction (4 , 7 , or 1 ) is input, even if a Dash input is held.
- Removed the ability to Gold Psych Burst during a dash cancel. Bug fix
- Startup can now be canceled into a jump during the first 6 frames.
- Air Dash REWORKED
- The dash will now be interrupted if a backwards direction (4 , 7 , or 1 ) is input, even if a Dash input is held.
- 5HGuardAllStartup15Recovery23Advantage-8 NERF
- Increased proration from 100% to 90%.
- 2HGuardAllStartup11Recovery14Advantage-5 NERF
- Increased proration from 100% to 90%.
- 6HGuardAllStartup7Recovery19Advantage-8 NERF
- Increased proration from 100% to 90%.
- Antidepressant Scale (All Versions) (214PGuardAllStartup29RecoveryTotal 51Advantage-8 & j.214PGuardAllStartup29RecoveryUntil Landing + 6Advantage-1) BUFF
- Added horizontal proximity rangeHorizontal proximity range maximum of 180
Horizontal proximity range minimum of -500 for the attack to connect. This means the projectile will not trigger on hurtboxes unless within a certain distance of the opponent. - Expanded attack hitbox on hit or block.
- Added horizontal proximity rangeHorizontal proximity range maximum of 180
- Stroke the Big Tree (S Version) (236SGuardLowStartup16Recovery16Advantage-7) BUFF
- Lowered hurtbox on frame 4 to match the height on frame 3. Previously, the hurtbox would momentarily go up higher.
- Stroke the Big Tree (H Version) (236HGuardLowStartup28Recovery16Advantage-2) BUFF
- Lowered hurtbox on frames 7~8 to match the height on frames 5~6. Previously, the hurtbox would momentarily go up higher.
- Sultry Performance (All Versions) (j.236KGuardAllStartup10 [37]RecoveryUntil Landing + 15Advantage-2 ~ -4 [+4 ~ +1], j.236SGuardAllStartup10 [37]RecoveryUntil Landing + 15Advantage-3 ~ -4 [+2 ~ 0] & j.236HGuardAllStartup8 [32]RecoveryUntil Landing + 6Advantage-7 [-2]) NERF
- Increased proration from 100% to 90%.
- Sultry Performance (K and S Versions) (j.236KGuardAllStartup10 [37]RecoveryUntil Landing + 15Advantage-2 ~ -4 [+4 ~ +1] & j.236SGuardAllStartup10 [37]RecoveryUntil Landing + 15Advantage-3 ~ -4 [+2 ~ 0]) BUFF
- Reduced landing recovery from 18f to 13f.
- On-block changed from -7~[+1] to -2~[+4].
- Reduced landing recovery from 18f to 13f.
Jack-O'
- 2SGuardAllStartup9Recovery22Advantage-15 BUFF
- Changed the Servants' trajectory when hitting them with this attack.
- Servant bounce vertical speed increased by 11%Speed changed from 45 to 50 and horizontal speed increased by 80%Speed changed from 10 to 18.
- Servant bounce vertical speed is doubled for the first frameMoves at 100 speed on frame 1
- Changed the Servants' trajectory when hitting them with this attack.
- 5HGuardAllStartup10Recovery23Advantage-6 NERF
- Increased proration from 100% to 90%.
- 2HGuardAllStartup15Recovery18Advantage-5 NERF
- Increased proration from 100% to 90%.
- 6PGuardAllStartup10Recovery20Advantage-12 REWORKED
- Lowered hurtbox during frame 1 by 5%Hurtbox height changed from 211 to 200 to match the height of other characters, and raised hurtbox during frame 2 by 20%Hurtbox height changed from 167 to 200 to match the initial frame 1 height.
- 6HGuardAllStartup8,19Recovery14Advantage-6 NERF
- Increased proration from 100% to 90%.
- 5DGuardHighStartup20Recovery26Advantage-15 BUFF
- Reduced frontal hurtbox after the attack active frames end.
- Servants ADJUSTED
- Fixed a bug causing unintended Servant behavior when a Servant's hitbox touched another Servant under certain conditions. Unknown effect
- Throw Servant (All Versions) (hs.6X & hs.j.6X)GuardAllStartup12RecoveryTotal 27Advantage+5 BUFF
- Added wall bounce effect.
- The wall bounce speed scales to the current speed. Relative to the current speed, it has 30% horizontal speed, and 25% vertical speed.
- Added wall bounce effect.
- Release Servant (All Versions) (hs.D & hs.j.D)Guard-StartupRecoveryTotal 11Advantage- ADJUSTED
- Can now also be input to occur automatically by holding .
- Holding 6D before the input buffer will still result in Release Servant and not Throw Servant.
- Holding 7D, 8D, or 9D will result in Jack-O' performing a jump and Air Release Servant on the first possible frame.
- This also functions during Jack-O's Defend Command to automatically cancel the Guard Crush attack.
- Can now also be input to occur automatically by holding .
- Countdown (All Versions) (214H, hs.H, j.214H & hs.j.H)GuardAllStartup3+180+25RecoveryTotal 24Advantage- BUFF
- Horizontal and vertical speeds now reduce during the launchVertical speed reduces by 20% each frame 6~17F
Horizontal speed reduces by 20% each frame 6~15F. - Reduced gravity on hit by 83%Gravity changed from 3 to 0.5 but it now changes during the launchGravity increases by 0.05 each frame 6~36F.
- Overall launch is substantially higher and longer.
- Horizontal and vertical speeds now reduce during the launchVertical speed reduces by 20% each frame 6~17F
- Servant Shoot (All Versions) (236K, hs.K, j.236K & hs.j.K)GuardAllStartup15Recovery25Advantage-12 NERF
- Increased proration from 100% to 90%.
Ky Kiske
- 6KGuardAllStartup25Recovery11Advantage+4 NERF
- Increased proration from 100% to 90%.
- 5HGuardAllStartup12Recovery21Advantage-8 ADJUSTED
- 2HGuardAllStartup11Recovery28Advantage-13 NERF
- Increased proration from 100% to 90%.
- 6HGuardAllStartup15Recovery20Advantage-7 NERF
- Increased proration from 100% to 90%.
- Stun Dipper (2nd Hit) (236K)GuardLow, AllStartup7Recovery30Advantage-19 [-14] NERF
- Increased proration on second hit from 100% to 90%. The first hit remains unchanged at 90%.
- Foudre Arc (All Versions) (214K)GuardAllStartup24Recovery6Advantage-2~+6 [+5~+12] BUFF
- Decreased pushback on hit by 30%Pushback rate changed from 100% to 70%. Pushback on block remains unchanged.
- Dire Eclat (All Versions) (214S)GuardAllStartup14Recovery25Advantage-8 [-6] NERF
- Increased proration from 100% to 90%.
- Sacred Edge (All Versions) (236236P)GuardAll [All (Guard Crush)]Startup4+3RecoveryTotal 38Advantage+10 [+26] BUFF
- No change was made to move at its base state.
- During Shock State, added Guard Crush effect to the final hit on block, for 29f.
- On-block changed from +18 to +26.
- Increased chip damage rate of the final hit from 25% to 50%.
- During Dragon Install, added Guard Crush effect to the final hit on block, for 29f.
- On-block changed from +24 to +32.
- Increased chip damage rate of the final hit from 37% to 62%.
Leo Whitefang
- Hurtbox NERF
- Expanded hurtbox during a specific 9 frame windowWhen Leo is visually approximately horizontal, facing up late into face-up launches.
- 6KGuardAllStartup14Recovery18Advantage-4 ADJUSTED
- Decreased horizontal launch speed by 43%Speed changed from 40 to 23
- Increased proration from 100% to 90%.
- 5HGuardAllStartup15Recovery22Advantage-8 NERF
- Increased proration from 100% to 90%.
- 2HGuardAllStartup12Recovery30Advantage-20 NERF
- Increased proration from 100% to 90%.
- 6HGuardAllStartup28Recovery30Advantage-15 NERF
- Increased proration from 100% to 90%.
- 2DGuardLowStartup12Recovery19Advantage-8 BUFF
- Increased vertical launch speed by 15%Speed changed from 20 to 23.
- Removed increased vertical launch speed on Counter Hit. Previously increasing the speed by 10%Speed changed from 20 to 22 on Counter Hit.
- Erstes Kaltes Gestöber (236S)GuardAllStartup12Recovery20Advantage-6 ADJUSTED
- Blitzschlag (bt.214H)GuardAll (Guard Crush)Startup29Recovery33Advantage+21 NERF
- Increased proration from 100% to 90%.
May
- Forward Jump BUFF
- Increased forward movement speed during jump by 19%Speed changed from 6.3 to 7.5.
- 5HGuardAllStartup13Recovery15Advantage-4 NERF
- Increased proration from 100% to 90%.
- 2HGuardAllStartup11Recovery26Advantage-20 NERF
- Increased proration from 100% to 90%.
- 6PGuardAllStartup12Recovery18Advantage-7 NERF
- Raised hurtbox during frames 2~3 by 12%Hurtbox height changed from 179 to 200, to match the initial frame 1 height.
- 3KGuardLowStartup11Recovery15Advantage-10 BUFF
- Increased active frames from 6f to 9f.
- Reduced recovery frames from 21f to 15f.
- On-block changed from -13 to -10.
- 6HGuardAll [All (Guard Crush)]Startup16~39 [40]Recovery24Advantage-8 [+8] NERF
- Increased proration from 100% to 90%.
- j.2HGuardHighStartup13Recovery6Advantage+2 (IAD) BUFF
- Counter Hit level changed from Very Small to Mid.
- Mr. Dolphin (Horizontal) (All Versions) ([4]6SGuardAllStartup7Recovery20 (24 OH)Advantage-3 & [4]6HGuardAllStartup25Recovery20 (18 OH)Advantage+7) BUFF
- S Version reduced recovery frames on hit or block from 26f to 24f.
- On-block changed from -5 to -3.
- On-hit changed from -2 to 0.
- H Version reduced recovery frames on hit or block from 20f to 18f.
- On-block changed from +5 to +7.
- On-hit changed from +8 to +10.
- S Version reduced recovery frames on hit or block from 26f to 24f.
- Mr. Dolphin (Vertical) (All Versions) ([2]8SGuardAll→HighStartup6Recovery7 (21 OH)Advantage0 (Airborne) & [2]8HGuardAll→HighStartup11Recovery8 (19 OH)Advantage+6 (Airborne)) NERF
- Increased proration from 100% to 90% while ascending. Descending proration remains unchanged at 80%.
- Arisugawa Sparkle (All Versions) (214PGuardAllStartup48RecoveryTotal 45Advantage+29 & 214KGuardAllStartup48RecoveryTotal 45Advantage+29) BUFF
- Creates a stationary hitbox after the projectile hits the ground for an additional 10 frames.
- The lingering hitbox gradually increases in size at 20% every 2 frames.
- Creates a stationary hitbox after the projectile hits the ground for an additional 10 frames.
Millia Rage
- 6KGuardHighStartup28Recovery10Advantage+2 BUFF
- Reduced recovery from 14f to 10f.
- On-block changed from -2 to +2.
- On-hit changed from +2 to +6.
- Reduced recovery from 14f to 10f.
- 5HGuardAllStartup12Recovery23Advantage-8 ADJUSTED
- Decreased horizontal launch speed by 33%Speed changed from 30 to 20.
- Increased vertical speed of ground bounce by 100%Speed changed from 10 to 20 and now overrides horizontal speed at 50%Ground bounce horizontal speed set to 10 of the initial launch.
- Increased proration from 100% to 90%.
- 2HGuardAllStartup14Recovery17Advantage-7 NERF
- Increased proration from 100% to 90%.
- 6HGuardAllStartup15Recovery23Advantage-8 ADJUSTED
- Reduced attack startup from 17f to 15f.
- Increased proration from 100% to 90%.
- 2DGuardLowStartup12Recovery19Advantage-8 BUFF
- Reduced recovery from 22f to 19f.
- On-block changed from -11 to -8.
- Reduced recovery from 22f to 19f.
- Ground ThrowGuardGround ThrowStartup2Recovery38Advantage- BUFF
- Frame advantage and distance after a successful throw is now the same against all characters regardless of weight.
- No change to the frame advantage on Mid weight characters.
- Frame advantage and distance after a successful throw is now the same against all characters regardless of weight.
- Turbo Fall (j.236K)Guard-Startup14Recovery9LAdvantage- BUFF
- Tandem Top (All Versions) (236SGuardAllStartup12RecoveryTotal 45Advantage-10 & 236HGuardAllStartup73RecoveryTotal 51Advantage+36) BUFF
- Increased attack level from 2 to 3.
- S Version on-block changed from -14 to -10.
- H Version on-block changed from +54 to +58.
- Slightly increased the cost of blocking with Faultless Defense.
- No change to Tension Gain or R.I.S.C. Gain as it is a projectile with a fixed level of each.
- Increased attack level from 2 to 3.
- Lust Shaker (214S)GuardAllStartup13Recovery-16, -18, -20Advantage-5, -7, -9 NERF
- Increased proration from 100% to 90%.
Nagoriyuki
- Blood Gauge NERF
- Nagoriyuki now receives additional damage based on his Blood Gauge:
- Blood Level 1: +0% damage, default health.
- Blood Level 2: +11.11%Internally calculated as a division of 0.9, resulting in an unusual amount damage
- Blood Level 3: +25% damage
- Blood Rage: +25% damage
- Nagoriyuki now receives additional damage based on his Blood Gauge:
- 2SGuardLowStartup12Recovery21Advantage-11 NERF
- Increased recovery from 15f to 21f.
- On-block changed from -5 to -11.
- On-hit changed from -2 to -8.
- Increased recovery from 15f to 21f.
- f.SSGuardAllStartup13Recovery19Advantage-8 NERF
- Increased proration from 100% to 90%.
- f.SSSGuardAllStartup14Recovery35Advantage-22 ADJUSTED
- Reduced recovery from 38f to 35f.
- On-block changed from -25 to -22.
- On-hit changed from +31 to +34.
- Increased proration from 100% to 90%.
- Reduced recovery from 38f to 35f.
- 5HGuardAllStartup20Recovery27Advantage-14 NERF
- Reduced lower hitbox.
- Increased proration from 100% to 90%.
- 2HGuardAllStartup19Recovery29Advantage-17 NERF
- Increased proration from 100% to 90%.
- 6HGuardAll (Guard Crush)Startup17Recovery30Advantage-2 NERF
- Increased proration from 100% to 90%.
- Shizuriyuki (623H)GuardAllStartup11Recovery21Advantage-7 NERF
- 623H reduced proration from 100% to 90%.
- 623HH reduced proration from 100% to 90%.
- Fukyo (Backward) (214K)GuardN/AStartup-RecoveryTotal 16AdvantageN/A NERF
- Decreases Tension Balance during the initial movementFrames 1~16, for a total of -1584 Tension Balance.
- Increases Negative value during the initial movementFrames 1~16, for a total 640~1328Amount depends on distance:
* Close range: 640
* Mid range: 832
* Far range: 1328 Negative value.- Canceling Fukyo into Fukyo (Forward) or another special on frames 14~16 will slightly reduce the penalty to both Tension Balance and Negative value.
Potemkin
- 6KGuardAllStartup22Recovery18Advantage-6 NERF
- Increased proration from 100% to 90%.
- f.SGuardAllStartup12Recovery18Advantage-8 BUFF
- 5HGuardAllStartup16Recovery25Advantage-11 ADJUSTED
- 2HGuardAllStartup13Recovery35Advantage-21 NERF
- Increased proration from 100% to 90%.
- 6HGuardAllStartup23Recovery29Advantage-15 NERF
- Increased proration from 100% to 90%.
- 2DGuardLowStartup13Recovery18Advantage-8 BUFF
- Reduced recovery from 21f to 18f.
- On-block changed from -11 to -8.
- Reduced recovery from 21f to 18f.
- Heat Knuckle (623H)GuardAir Guard CrushStartup12Recovery18Advantage+10~+3 BUFF
- Now draws the opponent in horizontallyHorizontal air block pushback changed from 0 to -5 on block. Previously the opponent would fall straight down.
- Mega Fist (Backward) (214P)GuardHighStartup25Recovery6Advantage+4 NERF
- Decreases Tension Balance during the movementFrames 1~31, for a total of -3069 Tension Balance.
- Increases Negative value during the movementFrames 1~31, for a total 1240~2573Amount depends on distance:
* Close range: 1240
* Mid range: 1612
* Far range: 2573 Negative value.- Neither penalty applies to the kara version of Mega Fist (Backward).
- Hammer Fall ([4]6H)GuardAllStartup18~62Recovery26Advantage-9 BUFF
- F.D.B (63214S)GuardAllStartup18~36Recovery19Advantage-6 ADJUSTED
- Reduced attack startup of flick upon releasing the input, minimum startup reduced from 21f to 20f.
- Increased total duration the flick can be delayed by 1 frame, maximum startup is unchanged from 38f.
- Increased proration from 100% to 90%.
Ramlethal Valentine
- 5HGuardAllStartup12Recovery28Advantage-12 [-13] NERF
- Increased proration from 100% to 90%.
- 2HGuardAllStartup14Recovery25Advantage-15 [-17] ADJUSTED
- 6PGuardAllStartup9Recovery18Advantage-9 NERF
- Raised hurtbox during frames 2~3 by 7%Hurtbox height changed from 187 to 200, to match the initial frame 1 height.
- 6HGuardAllStartup18Recovery33Advantage-16 [-18] NERF
- Increased proration from 100% to 90%.
- j.DGuardHighStartup10RecoveryAdvantage+2 (IAD) BUFF
- Erarlumo (All Versions) (214PGuardAllStartup16Recovery12Advantage-5, 214P~214PGuardAllStartup9Recovery25Advantage-12 [-10], 214P~214P~214PGuardAllStartup11Recovery38Advantage-25) NERF
- Data in [ ] refer to when attack is delayed.
- First Hit: decreased damage from 30 to 20.
- Second Hit: decreased damage from 35 [50] to 25 [40].
- Third Hit:
- Decreased damage from 40 [70] to 30 [60].
- No longer results in a hard knockdown, instead launching into a soft knockdown.
- On-hit changed from +49 [+66] to +24 [+41].
- Increased proration of all hits from 100% to 90%.
- Agresa Ordono (j.214S)GuardAllStartup12Recovery24Advantage-6 (IAS) NERF
- Increased proration from 100% to 90%.
Sin Kiske
- 5HGuardAllStartup16Recovery18Advantage-2 NERF
- Increased proration from 100% to 90%.
- 2HGuardLow, AllStartup14Recovery27Advantage-16 NERF
- Increased proration from 100% to 90%.
- 6HGuardAllStartup15Recovery17Advantage-4 NERF
- Increased proration from 100% to 90%.
- Hoof Stomp Follow-up (214S~S)GuardAllStartup13Recovery22Advantage-8 NERF
- Increased proration from 100% to 90%.
- Elk Hunt Follow-up (236K~K)GuardAll (Guard Crush)Startup13Recovery20Advantage+8 NERF
- Increased proration from 100% to 90%.
Sol Badguy
- 5HGuardAllStartup11Recovery20Advantage-5 ADJUSTED
- 2HGuardAllStartup11Recovery31Advantage-17 NERF
- Increased proration from 100% to 90%.
- 6HGuardAllStartup9Recovery43Advantage-27 NERF
- Increased proration from 100% to 90%.
- 6SGuardAllStartup15Recovery20Advantage-9 NERF
- Decreased attack level from 4 to 3.
- On-block changed from -7 to -9.
- On-hit changed from -4 to -6.
- No longer launches the opponent on grounded Counter Hit, instead leaving them grounded.
- Decreased attack level from 4 to 3.
- Gun Flame (236P)GuardAllStartup18RecoveryTotal 54Advantage-10 REWORKED
- Decreased attack startup of projectile from 20f to 18f.
- On-block decreased from -10 to -8.
- Total duration of the attack unchanged.
- Duration of flame stages reduced from 10f to 8f.
- Decreased active frames from 10→10→10→10 to 8→8→8→8.
- Functionally, the flame moves faster as a result.
- Each flame after the first now moves 19%Distance changed from 130 to 155 further.
- Maximum range extended by approximately 14%The initial flame is not moved, resulting in slightly less total distance.
- In combination with the flame stages going faster, the projectile moves approximately 48%Stages occur at 125% rate, and travel 119% distance faster.
- Decreased attack startup of projectile from 20f to 18f.
Testament
- 5HGuardAllStartup13Recovery25Advantage-8 NERF
- Increased proration from 100% to 90%.
- 2HGuardAllStartup23Recovery12Advantage-2 REWORKED
- Pushback reversedPushback rate changed from 80% to -80%, creating a vacuum-like effect. Pushback on Faultless Defense reversed and increasedFaultless Defense minimum pushback rate changed from 75% to -80% to match.
- Decreased vertical launch speed by 10%Speed changed from 50 to 45. Reversed and decreased horizontal launch speed by 33%Speed changed from 15 to -10.
- Increased gravity on hit by 100%Gravity changed from 0.5 to 1.0, and now increases during the launchGravity increases by 0.05 each frame 9~58.
- Increased proration from 100% to 90%.
- 6PGuardAllStartup11Recovery15Advantage-7 NERF
- Raised hurtbox during frames 1~3 by 7%Hurtbox height changed from 187 to 200, to match the height of other characters.
- 6HGuardAllStartup23Recovery32Advantage-19 NERF
- Increased proration from 100% to 90%.
- Grave Reaper (All Versions) (236SGuardAllStartup16~22Recovery27Advantage-4, 236HGuardAllStartup13~19Recovery21Advantage+2, j.236SGuardAllStartup16~22Recovery27Advantage-4 & j.236HGuardAllStartup13~19Recovery21Advantage+2) BUFF
- Can now be input even if other Grave Reaper projectiles are still active. Releasing a new Grave Reaper projectile immediately destroys any other currently active Grave Reaper projectiles.
- Grounded Grave Reaper (H Version) (236H)GuardAllStartup13~19Recovery21Advantage+2
- Decreased pushback by 53%Pushback rate changed from 150% to 70%.
- Nostrovia (236236P)GuardAllStartup11+19RecoveryTotal 53Advantage+63
- Increased active frames of the first and second hits from 2f to 6f.
- Total active frames changed from
2, (24), 2, (28), 4
to6, (20), 6, (24), 4
.
- Total active frames changed from
- Increased active frames of the first and second hits from 2f to 6f.
Zato-1
- 6KGuardHighStartup28Recovery7Advantage+2 BUFF
- Reduced recovery from 11f to 7f.
- On-block changed from -2 to +2.
- On-hit changed from +2 to +6.
- Decreased pushback by 40%Pushback rate changed from 100% to 60%.
- Reduced recovery from 11f to 7f.
- 5HGuardAllStartup13Recovery19Advantage-9 NERF
- Increased proration from 100% to 90%.
- 2HGuardAllStartup13Recovery26Advantage-13 NERF
- Increased proration from 100% to 90%.
- 6HGuardAllStartup30Recovery17Advantage-6 NERF
- Increased proration from 100% to 90%.
- j.DGuardHighStartup11Recovery22Advantage-7 (Airborne) BUFF
- Sped up the timing when Zato halts his momentum from frame 8 to 6.
- Break the Law (214K)GuardStartup13RecoveryTotal 28~95Advantage- BUFF
- Only Eddie will move now when 1 or 3 is input.
- Eddie will no longer move when 7 or 9 is input.
- Increased Zato-1's forward movement speed by 30%Speed changedfrom 12.25 to 15.925.
- Zato-1 now turns to face the opponent on frame 13 of startup if he was not, instead of after resurfacing.
- Decreases Tension Balance while moving backwards, for a maximum of -295 Tension Balance.
- Increases Negative value while moving backwards, for a maximum 590~1180Amount depends on distance:
* Close range: 590
* Mid range: 885
* Far range: 1180 Negative value.
- Drunkard Shade (214S)GuardAllStartup9Recovery12Advantage-8 NERF
- Increased proration from 100% to 90%.
- Grounded Sun Void (632146S)GuardAllStartup11+14RecoveryAdvantage+3 BUFF