GGST/Testament

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Overview
Overview

 Testament  Testament classified as a Balance type, is ...

Pros
Cons
  • Is from Missing Link
  • Is in Missing Link
Testament's Unholy Diver projectile and Nostrovia Overdrive put the opponent into Stain State on contact. Hitting an opponent in Stain State with certain normals causes an automatic follow-up attack that can be used to extend combos on hit or maintain pressure on block.
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Testament

Normal Moves

StartupThe time before an attack is active. Written startup values include the first active frame, so the startup on a frame chart will display one less square than the written value. Frames
Active The active frames of an attack refers to the amount of time an attack can hit the opponent. Frames
InactiveFrames in the middle of multi-hit attacks which cannot hit the opponent, but are after the move has become active at least once. Frames
Recovery The recovery of an attack refers to the amount of time an attacker must wait before they may perform another action, even blocking. Frames
Special RecoveryThe recovery of an attack refers to the amount of time an attacker must wait before they may perform another action.Recovery frames which happen under abnormal conditions, such as after landing. Frames
ProjectileIndicates an entity that exists separately from the character has become active. Usually something like a Fireball A projectile which usually travels slowly across the screen in a horizontal path above the ground.. Active
CancelA window in which to cancel a move. Can be varied in usage. Window

5P

Damage GuardHow this attack can be blocked. StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Invuln
24 All 6 3 9 -2
Total: 0

5K

c.S

f.S

5H

5D

6P

6H

2P

2K

2S

2H

2D

j.P

j.K

j.S

j.H

j.D

Universal Mechanics

Ground Throw

6D or 4D

Air Throw

j.6D or j.4D

Special Moves

Grave Reaper

236S/H (Air OK)

Version Damage GuardHow this attack can be blocked. StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Invuln
43, 31 All 16~22 4, (5), 30 27 -4
43, 31 All 13~19 4, (5), 30 21 +2
Total: 0
Total: 0
Total: 0
Total: 0

  • The grounded S version projectile travels horizontally forwards, and the grounded H version projectile travels diagonally upwards.
  • Both versions can be held to change the properties of the projectile.

A scythe slash that also launches a projectile. When the projectile finishes traveling it transforms into a succubus that remains in place on screen for a brief amount of time, and its presence alters the usage of Unholy Diver and Possession.

Unholy Diver

214P

Possession

214K (Air OK)

Arbiter Sign

214S/H

Overdrives

Nostrovia

236236P

Calamity One

236236K

External References

Navigation

 Testament



To edit frame data, edit values in GGST/Testament/Data.