< GGST | Sol Badguy
Links
Infobox Data
Normal Moves
5P Data
5K Data
c.S Data
f.S Data
5H Data
2P Data
2K Data
2S Data
2H Data
j.P Data
j.K Data
j.S Data
j.H Data
j.D Data
6P Data
6S Data
6S normal |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
45 | All | 15 | 6 | 20 | -7 | -4 | 4 | Mid | |
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
2500 | 1000 | 300 | 80% | 90% | SRP | ||||
Kara Cancelable | |||||||||
6H Data
2D Data
5D Data
Universal Mechanics
Ground Throw Data
Air Throw Data
Finish Blow Data
Dash Cancel Data
66 Dash Cancel other |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
Total 22 | |||||||||
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
Can be kara canceled into special moves or Overdrives on frames 1~3. If canceled on frame 1, Dash Cancel will not start, but momentum will still be applied. |
Special Moves
236P Data
214P Data
214P Gun Flame (Feint) special |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Total 25 | |||||||||||||||||||||||||||
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |||||||||||||||||||
50 | P | ||||||||||||||||||||||||||
You thought! | |||||||||||||||||||||||||||
|
623S Data
623S Volcanic Viper special |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
40 | All | 9 | 14 | 18+10 after landing | -28 | KD (+17) | 2 | Mid | |
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
1500 | 1000 | 500 | 50 | 25% | 60% | 60% | 1~11F Strike | RP | |
Only I get to push buttons. | |||||||||
first active frame • ascending hitbox | |||||||||
Frame 1 strike invincible reversal. Airborne from 12F onwards. |
623H Data
623H Volcanic Viper special |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
35, 40 [35, 100] | All | 13 | 5, 11 | 19+10 after landing | -26 | KD (+18) [HKD (+54)] | 2 | Large, Very Small | |
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
700×2 | 1000 | 250×2 | 50 | 25% | 60%, 80% | 60% | 1~14F Strike | RP | |
first active frame • ascending hitbox | |||||||||
Data in [] represents values on Clean Hit. Frame 1 strike invincible reversal. Airborne from 15F onwards. |
j.623S Data
j.623S Volcanic Viper special |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
40 | All | 9 | 9 | Until landing+10 | KD | 2 | Mid | ||
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
1500 | 1000 | 500 | 50 | 25% | 60% | 60% | 1~10F Strike | RP | |
Frame 1 strike invincible reversal. |
j.623H Data
j.623H Volcanic Viper special |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
35, 40 [35, 100] | All | 13 | 5, 11 | Until landing+10 | KD [HKD] | 2 | Large, Very Small | ||
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
700×2 | 1000 | 250×2 | 50 | 25% | 60%, 80% | 60% | 1~14F Strike | RP | |
Data in [] represents values on Clean Hit. Frame 1 strike invincible reversal. |
236K Data
236K Bandit Revolver special |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
20 | All | 12 | 6 | 9+6 after landing | -7 | -4 | 2 | Mid | |
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
700 | 1000 | 150 | 150 | 25% | 80% | 90% | RP | ||
Wanna see me combo into 5K on Counter Hit? | |||||||||
Horizontal Activation Range: 300 Airborne from 6F onwards. Can cancel into K follow-up from 13~26F. |
236KK Data
236KK Bandit Revolver special |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
25 | All | 6 | 2 | Until landing+17 | -11 | KD (+21) | 2 | Mid | |
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
700 | 1000 | 150 | 0 | 25% | 80% | 90% | RP | ||
...wanna see me do it again? | |||||||||
Horizontal Activation Range: 450 This move and the 236K it canceled from are considered one multi-hit attack. |
j.236K Data
j.236K Bandit Revolver special |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
20 | All | 10 | 6 | Until landing+6 | 2 | Mid | |||
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
700 | 1000 | 150 | 150 | 25% | 80% | 90% | RP | ||
Horizontal Activation Range: 300 Can cancel into K follow-up from 11~24F. |
j.236KK Data
j.236KK Bandit Revolver special |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
25 | All | 6 | 2 | Until landing+17 | KD | 2 | Mid | ||
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
700 | 1000 | 150 | 0 | 25% | 80% | 90% | RP | ||
Horizontal Activation Range: 450 This move and the 236K it canceled from are considered one multi-hit attack. |
214K Data
214K Bandit Bringer special |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
50 | High | 30 | 7 | 12 after landing | -2 | HKD (+45) | 3 | Mid | |
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
1500 | 1000 | 700 | 150 | 25% | 100% | 80% | RP | ||
Airborne from 9F onwards. |
j.214K Data
j.214K Bandit Bringer special |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
40 | High | 22~30 | Until landing | Until landing+18 | HKD | 3 | Mid | ||
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
1500 | 1000 | 700 | 150 | 25% | 100% | 80% | RP | ||
623K Data
623K Wild Throw special |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
120 | Ground Throw: 120 | 6 | 2 | 41 | HKD (+15) | ||||
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
2500 | 1000 | 100 | Forced 50% | 1~7F Throw | RP | ||||
File:GGST Sol Badguy 623K-1.pngFile:GGST Sol Badguy 623K-2.png | |||||||||
Don't whiff this • Remind them that blocking isn't everything | |||||||||
Opponent cannot use Blue Psych Burst on hit or the resulting knockdown. Builds 1000 Tension once all damage is dealt. On hit, applies an increased 25 Combo Decay. Properties change if Roman Canceled before all damage is dealt: * Reduces positive R.I.S.C. by 25% before applying R.I.S.C. Loss, similar to regular strikes. * R.I.S.C. Loss: 1000 * Proration: Forced 75% * Combo Decay on hit: 15 |
214S Data
214S Night Raid Vortex special |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
45 [55] | All | 15~31 [32] | 2 [8] | 32 [26] | -17 | HKD (+66) [HKD (+72)] | 3 | Large | |
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
2000 | 2000 | 700 | 150 | 25% | 60% | 90% | 7F til 1F before active Low Profile | RP | |
Under Pressure • Now I'm Here | |||||||||
First two start-up frames • Second hurtbox transition • Third hurtbox transition • Low profile frames (Hold OK) • First active frame | |||||||||
Data in [] represents values when fully charged. Hitstop: 6F |
41236H Data
41236H Fafnir special |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
65 | All (Guard Crush) | 24 | 3 | 16 | +11 | HKD (+76) | 4 | Mid | |
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
2500 | 2000 | 300 | 150 | 50% | 60% | 90% | RP | ||
Start your pressure with a BANG | |||||||||
Hitstop: 30F Guard Crush: 29F |
Overdrives
632146H Data
632146H Tyrant Rave super |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
70, 100 [70, 130] | All | 7+2 | 3(20)20 | 41 | -44 | HKD (+19) [HKD (+49)] | 4, 3 | Mid, Very Small | |
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
1200, 1000 | 1000 | 0 | 25% | 80% | 100% | 1~8F Full | RP | ||
• Wall Breaker Extraordinaire | |||||||||
Data in [] represents values on Clean Hit. Frame 1 invincible reversal. |
214214H Data
214214H Heavy Mob Cemetery super |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
40, 161 | Ground Throw: 150 | 13+7 | 16 | 49 | HKD (+27) | ||||
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
1000 | 0 | 100% | 14~35F Throw, Guardpoint | RP | |||||
Situational whiff punish at best, funny "why not" move at worst. | |||||||||
Category
- Anji Mito [★]
- Asuka R♯ [★]
- Axl Low [★]
- Baiken [★]
- Bedman? [★]
- Bridget [★]
- Chipp Zanuff [★]
- Faust [★]
- Giovanna [★]
- Goldlewis [★]
- Happy Chaos [★]
- I-No [★]
- Jack-O' [★]
- Johnny [★]
- Ky Kiske [★]
- Leo Whitefang [★]
- May [★]
- Millia Rage [★]
- Nagoriyuki [★]
- Potemkin [★]
- Ramlethal [★]
- Sin Kiske [★]
- Sol Badguy [★]
- Testament [★]
- Zato-1 [★]
Click [★] for character's full frame data
Essentials
• HUD •
Controls •
FAQ •
The Basics
• Movement/Canceling •
Offense •
Defense •
Gauges •
Universal Strategy •
Detailed & Advanced Information
• Damage/Combo •
Frame Data & System Data •
Attack Attributes •
Misc •
Archived Information
• Patch Notes • Tier Lists •
- Attack Level
- Blocking
- Burst Gauge
- Cancels
- Clash
- Dash Cancel
- Faultless Defense
- Frame Advantage
- Gatling
- Gravity
- Guard Crush
- Guts
- Hitstop
- Hitstun
- Instant Air Dash (IAD)
- Instant Block
- Instant Faultless Defense
- Invalid Combos
- Knockdown Recovery
- Low Profile
- Minimum Damage
- Negative Penalty
- Off the Ground (OTG)
- Positive Bonus
- Prejump
- Proration
- Psych Burst
- Punish
- Overdrive (Super Attack)
- R.I.S.C. Level
- Roman Cancel (RC)
- Stagger Recovery
- Tension Gauge
- Throw
- Throw Clash
- Wall