GGST/Sol Badguy/Data

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Infobox Data

Portrait Icon Name Defense Guts R.I.S.C. Gain Modifier Prejump Backdash Forward Dash Weight Unique Movement Options Movement Tension Gain
GGST Sol Badguy Portrait.png GGST Sol Badguy Icon.png Sol Badguy 0.98 2 1 4 20/1~5 strike invuln/1~15 airborne Normal 10
Jump Duration High Jump Duration Jump Height High Jump Height Earliest Forward Instant Air Dash Earliest Backward Instant Air Dash Forward Air Dash Duration Backward Air Dash Duration Forward Air Dash Attack Transition Backward Air Dash Attack Transition
38 48 340.1 524.4 4 [high jump: 3] 4 [high jump: 3] 25/19 12 18 6
Jumping Tension Gain Air Dash Tension Gain Walk Speed Backwalk Speed Initial Dash Speed Dash Acceleration Friction Verbose Defense -
4×19 [high jump: 4×23] 5×24 7.9 4.8 13.1 0.555 95 -4 -


Normal Moves

5P Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
5P 28 All 4 5 9 -2 +1 1 Small normal 1000 1500 300 80% 80% SRP
GGST Sol Badguy 5P.png
GGST Sol 5P Hitbox.png


5K Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
5K 14, 28 All 3 1, 3 25 -16 -13 0, 1 Small normal 200, 500 1500 150×2 60%, 80% 80% SJDRP
GGST Sol Badguy 5K.png
GGST Sol 5K Hitbox.png


c.S Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
c.S 44 All 7 6 10 +3 +13 4 Mid normal 2500 1000 300 60% 100% SJDRP
GGST Sol Badguy cS.png
GGST Sol cS Hitbox.png
Input Proximity Range: 240
Hitstop on ground hit: 16F
Floating crumple: Total 28F (can block 19~28F)


f.S Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
f.S 29 All 10 2 13 +2 +5 3 Mid normal 2000 1000 300 80% 90% SRP
GGST Sol Badguy fS.png
Oppression in a Can
GGST Sol fS Hitbox.png


5H Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
5H 52 All 11 4 20 -5 -2 4 Large normal 2500 1000 300 80% 100% SRP
GGST Sol Badguy 5H.png
GGST Sol 5H Hitbox.png
Hitstop: 20F


2P Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2P 22 All 5 4 8 -2 +1 0 Small normal 500 1500 300 80% 80% SRP
GGST Sol Badguy 2P.png
GGST Sol 2P Hitbox.png


2K Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2K 28 Low 6 3 11 -2 +1 1 Small normal 750 1000 300 80% 70% SRP
GGST Sol Badguy 2K.png
GGST Sol 2K Hitbox.png


2S Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2S 34 All 10 6 15 -7 -4 2 Mid normal 1500 1000 300 80% 90% SRP
GGST Sol Badguy 2S.png
GGST Sol 2S 1 Hitbox.pngGGST Sol 2S 2 Hitbox.png
Frames 10-14 • Frames 15-16


2H Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2H 46 All 11 5 31 -17 -2 4 Large normal 2500 1000 500 60% 100% SRP
GGST Sol Badguy 2H.png
GGST Sol 2H 1 Hitbox.pngGGST Sol 2H 2 Hitbox.pngGGST Sol 2H 3 Hitbox.png
Hitstop on ground hit: 16F
Floating crumple: Total 33F (can block 28~33F)


j.P Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
j.P 24 High 5 3 8 0 Small normal 375 1000 300 80% 80% SRP
GGST Sol Badguy jP.png
GGST Sol jP Hitbox.png


j.K Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
j.K 30 High 6 3 20 1 Small normal 750 1000 300 80% 80% SJDRP
GGST Sol Badguy jK.png
GGST Sol jK Hitbox.png


j.S Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
j.S 36 High 10 3 23 2 Mid normal 1125 1000 300 100% 80% SJDRP
GGST Sol Badguy jS.png
GGST Sol jS Hitbox.png


j.H Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
j.H 24×2 High 11 4, 8 0 2 Mid normal 525×2 1000 150×2 80% 80% SJDRP
GGST Sol Badguy jH.png
The recovery is STILL not a typo.
GGST Sol jH 1 Hitbox.pngGGST Sol jH 2 Hitbox.pngGGST Sol jH 3 Hitbox.png


j.D Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
j.D 45 High 9 3 17 KD 3 Mid normal 1500 1000 500 60% 80% SJDRP
GGST Sol Badguy jD.png
Another One Bites The Dust
GGST Sol jD Hitbox.png


6P Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
6P 36 All 9 5 20 -11 KD (+24) 2 Mid normal 1500 1000 500 80% 90% 1~2F Upper Body
3~13F Above Knees
SRP
GGST Sol Badguy 6P.png
GGST Sol 6P Hitbox.png


6S Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
6S 45 All 15 6 20 -7 -4 4 Mid normal 2500 1000 300 80% 90% SRP
GGST Sol Badguy 6S.png
Kara Cancelable
GGST Sol 6S Hitbox.png


6H Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
6H 60 All 9 3 43 -27 HKD (+9) 4 Large normal 2500 1000 300 100% 100% RP
GGST Sol Badguy 6H.png
GGST Sol 6H Hitbox.png


2D Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Sweep 2D 36 Low 10 3 18 -4 HKD (+49) 3 Large normal 1500 1000 300 80% 90% 5~24F Low Profile SRP
GGST Sol Badguy 2D.png
Get Down, Make Love
GGST Sol 2D Hitbox.png


5D Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Dust Attack 5D 50 High 20~28 3 26 -15 ±0 2 Mid normal 1125 3000 700 60% 80% RP
GGST Sol Badguy 5D.png
GGST Sol 5D Hitbox.png
Hitstop on block: 20F
Hitstop on ground hit: 16F
Floating crumple: Total 28F (can block 19~28F)
Wall damage if opponent is touching the wall: 900


Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Dust Attack (Hold) 5[D] 62 High 28 3 26 -10 KD (+36) 2 Mid normal 1875 1500 700 60% 100% RP
GGST Sol Badguy 5D.png
GGST Sol 5D Hitbox.png
Hitstop on block: 20F
Hitstop on raw hit: 45F
Properties for opponent on block follow Level 4 rules.
Wall damage if opponent is touching the wall: 900


Universal Mechanics

Ground Throw Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Ground Throw 6D or 4D 80 Ground Throw: 90 2 3 38 HKD (+40) other 2500 1000 Forced 50% RP
GGST Sol Badguy Ground Throw.png
Builds 1000 Tension once all damage is dealt.
If Roman Canceled before all damage is dealt: R.I.S.C. Loss: 1000, applies 25% positive R.I.S.C. reduction, Proration: Forced 75%


Air Throw Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Air Throw j.6D or j.4D 80 Air Throw: 200 2 3 38/10 landing recovery HKD other 2500 1000 Forced 50% RP
GGST Sol Badguy Air Throw.png
Builds 1000 Tension once all damage is dealt.
If Roman Canceled before all damage is dealt: R.I.S.C. Loss: 1000, applies 25% positive R.I.S.C. reduction, Proration: Forced 75%


Finish Blow Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Finish Blow j.XX during Homing Jump 80 11 HKD (+23) other 1000 0 P
GGST Sol Badguy 214K.png
Hitstop on hit: 30F
Unburstable on hit.


Dash Cancel Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Dash Cancel 66 Total 22 other
Can be kara canceled into special moves or Overdrives on frames 1~3. If canceled on frame 1, dash cancel will not start, but momentum will still be applied.


Special Moves

236P Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Gun Flame 236P 40→35→30→30 All 20 10, 10, 10, 10 Total 54 -8 KD (+39) 2 Very Small special 500 2000 500 100 12% 60% 80% P
GGST Sol Badguy 236P.png
GGST Sol 236P Hitbox.pngGGST Sol 236P 2 Hitbox.png
First active frame • Max vulnerable range
Damage changes with each set of 10 active frames.

Link to Gun Flame Frame Advantage Table


214P Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Gun Flame (Feint) 214P Total 25 special 50 P
GGST Sol Badguy 214P.png
You thought!
GGST Sol 214P Hitbox.png
Link to Gun Flame (Feint) Special Cancel Table


623S Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Volcanic Viper 623S 40 All 9 14 18+10 after landing -28 KD (+17) 2 Mid special 1500 1000 500 50 25% 60% 60% 1~11F Strike RP
GGST Sol Badguy 623X.png
Only I get to push buttons.
GGST Sol 623S Hitbox.pngGGST Sol 623S 2 Hitbox.png
S first active frame • S ascending hitbox
Frame 1 strike invincible reversal.
Airborne from 12F onwards.


623H Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Volcanic Viper 623H 35, 40 [35, 100] All 13 5, 11 19+10 after landing -26 KD (+18) [HKD (+54)] 2 Large, Very Small special 700×2 1000 250×2 50 25% 60%, 80% 60% 1~14F Strike RP
GGST Sol Badguy 623X.png
GGST Sol 623H 1 Hitbox.pngGGST Sol 623H 2 Hitbox.png
H first active frame • H ascending hitbox
Data in [] represents values on Clean Hit.
Frame 1 strike invincible reversal.
Airborne from 15F onwards.


j.623S Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Volcanic Viper j.623S 40 All 9 9 Until landing+10 KD 2 Mid special 1500 1000 500 50 25% 60% 60% 1~10F Strike RP
GGST Sol Badguy 623X.png
GGST Sol 623S Hitbox.pngGGST Sol 623S 2 Hitbox.png
Frame 1 strike invincible reversal.


j.623H Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Volcanic Viper j.623H 35, 40 [35, 100] All 13 5, 11 Until landing+10 KD [HKD] 2 Large, Very Small special 700×2 1000 250×2 50 25% 60%, 80% 60% 1~14F Strike RP
GGST Sol Badguy 623X.png
GGST Sol 623H 1 Hitbox.pngGGST Sol 623H 2 Hitbox.png
Data in [] represents values on Clean Hit.
Frame 1 strike invincible reversal.


236K Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Bandit Revolver 236K 20 All 12 6 9+6 after landing -7 -4 2 Mid special 700 1000 150 150 25% 80% 90% RP
GGST Sol Badguy 236K.png
Wanna see me combo into 5K on Counter Hit?
GGST Sol 236K Hitbox.png
Horizontal Activation Range: 300
Airborne from 6F onwards.
Can cancel into K follow-up from 13~26F.


236KK Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Bandit Revolver 236KK 25 All 6 2 Until landing+17 -11 KD (+21) 2 Mid special 700 1000 150 0 25% 80% 90% RP
GGST Sol Badguy 236KK.png
...wanna see me do it again?
GGST Sol 236KK Hitbox.png
Horizontal Activation Range: 450
This move and the 236K it canceled from are considered one multi-hit attack.


j.236K Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Bandit Revolver j.236K 20 All 10 6 Until landing+6 2 Mid special 700 1000 150 150 25% 80% 90% RP
GGST Sol Badguy 236K.png
GGST Sol 236K Hitbox.png
Horizontal Activation Range: 300
Can cancel into K follow-up from 11~24F.


j.236KK Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Bandit Revolver j.236KK 25 All 6 2 Until landing+17 KD 2 Mid special 700 1000 150 0 25% 80% 90% RP
GGST Sol Badguy 236KK.png
GGST Sol 236KK Hitbox.png
Horizontal Activation Range: 450
This move and the 236K it canceled from are considered one multi-hit attack.


214K Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Bandit Bringer 214K 50 High 30 7 12 after landing -2 HKD (+45) 3 Mid special 1500 1000 700 150 25% 100% 80% RP
GGST Sol Badguy 214K.png
GGST Sol 214K Hitbox.png
Airborne from 9F onwards.


j.214K Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Bandit Bringer j.214K 40 High 22~30 Until landing Until landing+18 HKD 3 Mid special 1500 1000 700 150 25% 100% 80% RP
GGST Sol Badguy 214K.png
GGST Sol 214K Hitbox.png


623K Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Wild Throw 623K 120 Ground Throw: 120 6 2 41 HKD (+15) special 2500 1000 100 Forced 50% 1~7F Throw RP
GGST Sol Badguy 623K-1.pngGGST Sol Badguy 623K-2.png
Don't whiff this • Remind them that blocking isn't everything
GGST Sol 623K Hitbox.png
Builds 1000 Tension once all damage is dealt.
If Roman Canceled before all damage is dealt: R.I.S.C. Loss: 1000, applies 25% positive R.I.S.C. reduction, Proration: Forced 75%


214S Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Night Raid Vortex 214S 45 [55] All 15~31 [32] 2 [8] 32 [26] -17 HKD (+66) [HKD (+72)] 3 Large special 2000 2000 700 150 25% 60% 90% 7F til 1F before active Low Profile RP
GGST Sol Badguy 214S 1.pngGGST Sol Badguy 214S 2.png
Under Pressure • Now I'm Here
GGST Sol 214S 01 Hitbox.pngGGST Sol 214S 02 Hitbox.pngGGST Sol 214S 03 Hitbox.pngGGST Sol 214S 1 Hitbox.pngGGST Sol 214S 2 Hitbox.png
First two start-up frames • Second hurtbox transition • Third hurtbox transition • Low profile frames (Hold OK) • First active frame
Data in [] represents values when fully charged.
Hitstop: 6F


41236H Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Fafnir 41236H 65 All (Guard Crush) 24 3 16 +11 HKD (+76) 4 Mid special 2500 2000 300 150 50% 60% 90% RP
GGST Sol Badguy 41236H.png
Start your pressure with a BANG
GGST Sol 41236H Hitbox.png
Hitstop: 30F
Guard Crush: 29F


Overdrives

632146H Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Tyrant Rave 632146H 70, 100 [70, 130] All 7+2 3(20)20 41 -44 HKD (+19) [HKD (+49)] 4, 3 Mid, Very Small super 1200, 1000 1000 0 25% 80% 100% 1~8F Full RP
GGST Sol Badguy 632146H 1.pngGGST Sol Badguy 632146H 2.png
• Wall Breaker Extraordinaire
GGST Sol TyrantRave1 Hitbox.pngGGST Sol TyrantRave2 Hitbox.png
Data in [] represents values on Clean Hit.
Frame 1 invincible reversal.


214214H Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Heavy Mob Cemetery 214214H 40, 161 Ground Throw: 150 13+7 16 49 HKD (+27) super 1000 0 100% 14~35F Throw, Guardpoint RP
GGST Sol Badguy 214214H.png
Situational whiff punish at best, funny "why not" move at worst.
GGST Sol HeavyMobCemetery Hitbox.png


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