< GGST | Sol Badguy
Final Ultima (talk | contribs) mNo edit summary |
Final Ultima (talk | contribs) m (Undo revision 328612 by Final Ultima (talk)) Tag: Undo |
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|invuln= | |invuln= | ||
|cancel=SRP | |cancel=SRP | ||
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|cancel=SJDRP | |cancel=SJDRP | ||
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|level=4 | |level=4 | ||
|counter=Mid | |counter=Mid | ||
|images=GGST Sol Badguy cS.png | |images=GGST Sol Badguy cS.png | ||
|hitboxes=GGST Sol cS Hitbox.png | |hitboxes=GGST Sol cS Hitbox.png | ||
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|invuln= | |invuln= | ||
|cancel=SJDRP | |cancel=SJDRP | ||
| | |notes={{FrameDataNotes|GGST|Proximity Range|240}};Hitstop on ground hit: 16F;Floating crumple: Total 28F (can block 19~28F) | ||
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|caption=Oppression in a Can | |caption=Oppression in a Can | ||
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|hitboxCaption=Frames 10-14\Frames 15-16 | |hitboxCaption=Frames 10-14\Frames 15-16 | ||
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|cancel=SJDRP | |cancel=SJDRP | ||
}} | }} | ||
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|cancel=SJDRP | |cancel=SJDRP | ||
|caption=The recovery is STILL not a typo. | |caption=The recovery is STILL not a typo. | ||
}} | }} | ||
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|level=3 | |level=3 | ||
|counter=Mid | |counter=Mid | ||
|notes= | |notes=Utilizing the move multiple times in a combo is often referred to as a 'Dustloop' and serves as the origin to the website's name. | ||
|images=GGST Sol Badguy jD.png | |images=GGST Sol Badguy jD.png | ||
|hitboxes=GGST Sol jD Hitbox.png | |hitboxes=GGST Sol jD Hitbox.png | ||
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|cancel=SJDRP | |cancel=SJDRP | ||
|caption=Another One Bites The Dust | |caption=Another One Bites The Dust | ||
}} | }} | ||
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|invuln=1~2F Upper Body<br/>3~13F Above Knees | |invuln=1~2F Upper Body<br/>3~13F Above Knees | ||
|cancel=SRP | |cancel=SRP | ||
}} | }} | ||
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|cancel=SRP | |cancel=SRP | ||
|caption=[https://twitter.com/odawara114514/status/1404431167399419905?s=20 Kara Cancelable] | |caption=[https://twitter.com/odawara114514/status/1404431167399419905?s=20 Kara Cancelable] | ||
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|cancel=RP | |cancel=RP | ||
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|caption=Get Down, Make Love | |caption=Get Down, Make Love | ||
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|invuln= | |invuln= | ||
|cancel=P | |cancel=P | ||
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|invuln= | |invuln= | ||
|cancel= | |cancel= | ||
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|level=2 | |level=2 | ||
|counter=Very Small | |counter=Very Small | ||
|notes= | |notes=[[GGST/Sol Badguy/Frame Data#Gun Flame|Link to Gun Flame Frame Advantage Table]] | ||
|images=GGST Sol Badguy 236P.png | |images=GGST Sol Badguy 236P.png | ||
|hitboxes=GGST Sol 236P Hitbox.png;GGST Sol 236P 2 Hitbox.png | |hitboxes=GGST Sol 236P Hitbox.png;GGST Sol 236P 2 Hitbox.png | ||
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|cancel=P | |cancel=P | ||
|hitboxCaption=First active frame\Max vulnerable range | |hitboxCaption=First active frame\Max vulnerable range | ||
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|cancel=P | |cancel=P | ||
|caption=You thought! | |caption=You thought! | ||
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|invuln=1~14F Strike | |invuln=1~14F Strike | ||
|cancel=RP | |cancel=RP | ||
|hitboxCaption={{Prompt|GGST|H}} first active frame\{{Prompt|GGST|H}} ascending hitbox | |hitboxCaption={{Prompt|GGST|H}} first active frame\{{Prompt|GGST|H}} ascending hitbox | ||
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|invuln=1~10F Strike | |invuln=1~10F Strike | ||
|cancel=RP | |cancel=RP | ||
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|invuln=1~14F Strike | |invuln=1~14F Strike | ||
|cancel=RP | |cancel=RP | ||
}} | }} | ||
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|cancel=RP | |cancel=RP | ||
|caption=Wanna see me combo into {{clr|K|5K}} on Counter Hit? | |caption=Wanna see me combo into {{clr|K|5K}} on Counter Hit? | ||
}} | }} | ||
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|cancel=RP | |cancel=RP | ||
|caption=...wanna see me do it again? | |caption=...wanna see me do it again? | ||
}} | }} | ||
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|invuln= | |invuln= | ||
|cancel=RP | |cancel=RP | ||
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|caption=Don't whiff this\Remind them that blocking isn't everything | |caption=Don't whiff this\Remind them that blocking isn't everything | ||
}} | }} | ||
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|cancel=RP | |cancel=RP | ||
|caption=Start your pressure with a BANG | |caption=Start your pressure with a BANG | ||
}} | }} | ||
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|cancel=RP | |cancel=RP | ||
|caption= \Wall Breaker Extraordinaire | |caption= \Wall Breaker Extraordinaire | ||
}} | }} | ||
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|cancel=RP | |cancel=RP | ||
|caption=Situational whiff punish at best, funny "why not" move at worst. | |caption=Situational whiff punish at best, funny "why not" move at worst. | ||
}} | }} | ||
==Category== | ==Category== | ||
{{#lst:GGST/Navigation}} | {{#lst:GGST/Navigation}} |
Revision as of 18:51, 17 September 2022
Links
Infobox Data
Normal Moves
5P Data
5K Data
c.S Data
f.S Data
5H Data
2P Data
2K Data
2S Data
2H Data
j.P Data
j.K Data
j.S Data
j.H Data
j.D Data
6P Data
6S Data
6S normal |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
45 | All | 15 | 6 | 20 | -7 | -4 | 4 | Mid | |
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
2500 | 1000 | 300 | 80% | 90% | SRP | ||||
Kara Cancelable | |||||||||
6H Data
2D Data
5D Data
Universal Mechanics
Ground Throw Data
Air Throw Data
Finish Blow Data
Dash Cancel Data
66 Dash Cancel other |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
Total 22 | |||||||||
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
Can be kara canceled into special moves or Overdrives on frames 1~3. If canceled on frame 1, Dash Cancel will not start, but momentum will still be applied. |
Special Moves
236P Data
236P Gun Flame special |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
40→35→30→30 | All | 20 | 10, 10, 10, 10 | Total 54 | -8 | KD (+39) | 2 | Very Small | |
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
500 | 2000 | 500 | 100 | 12% | 60% | 80% | P | ||
First active frame • Max vulnerable range | |||||||||
Link to Gun Flame Frame Advantage Table |
214P Data
214P Gun Flame (Feint) special |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
Total 25 | |||||||||
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
50 | P | ||||||||
You thought! | |||||||||
Link to Gun Flame (Feint) Special Cancel Table |
623S Data
623H Data
j.623S Data
j.623H Data
236K Data
236KK Data
j.236K Data
j.236KK Data
214K Data
j.214K Data
623K Data
623K Wild Throw special |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
120 | Ground Throw: 120 | 6 | 2 | 41 | HKD (+15) | ||||
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
2500 | 1000 | 100 | Forced 50% | 1~7F Throw | RP | ||||
File:GGST Sol Badguy 623K-1.pngFile:GGST Sol Badguy 623K-2.png | |||||||||
Don't whiff this • Remind them that blocking isn't everything | |||||||||
Opponent cannot use Blue Psych Burst on hit or the resulting knockdown. Builds 1000 Tension once all damage is dealt. On hit, applies an increased 25 Combo Decay. Properties change if Roman Canceled before all damage is dealt: * Reduces positive R.I.S.C. by 25% before applying R.I.S.C. Loss, similar to regular strikes. * R.I.S.C. Loss: 1000 * Proration: Forced 75% * Combo Decay on hit: 15 |
214S Data
41236H Data
Overdrives
632146H Data
214214H Data
Category
- Anji Mito [★]
- Asuka R♯ [★]
- Axl Low [★]
- Baiken [★]
- Bedman? [★]
- Bridget [★]
- Chipp Zanuff [★]
- Faust [★]
- Giovanna [★]
- Goldlewis [★]
- Happy Chaos [★]
- I-No [★]
- Jack-O' [★]
- Johnny [★]
- Ky Kiske [★]
- Leo Whitefang [★]
- May [★]
- Millia Rage [★]
- Nagoriyuki [★]
- Potemkin [★]
- Ramlethal [★]
- Sin Kiske [★]
- Sol Badguy [★]
- Testament [★]
- Zato-1 [★]
Click [★] for character's full frame data
Essentials
• HUD •
Controls •
FAQ •
The Basics
• Movement/Canceling •
Offense •
Defense •
Gauges •
Universal Strategy •
Detailed & Advanced Information
• Damage/Combo •
Frame Data & System Data •
Attack Attributes •
Misc •
Archived Information
• Patch Notes • Tier Lists •
- Attack Level
- Blocking
- Burst Gauge
- Cancels
- Clash
- Dash Cancel
- Faultless Defense
- Frame Advantage
- Gatling
- Gravity
- Guard Crush
- Guts
- Hitstop
- Hitstun
- Instant Air Dash (IAD)
- Instant Block
- Instant Faultless Defense
- Invalid Combos
- Knockdown Recovery
- Low Profile
- Minimum Damage
- Negative Penalty
- Off the Ground (OTG)
- Positive Bonus
- Prejump
- Proration
- Psych Burst
- Punish
- Overdrive (Super Attack)
- R.I.S.C. Level
- Roman Cancel (RC)
- Stagger Recovery
- Tension Gauge
- Throw
- Throw Clash
- Wall