GGST/Sol Badguy/Data: Difference between revisions

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(RISC Loss values)
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Line 14: Line 14:
| guardBalance      =1
| guardBalance      =1
| prejump            =4
| prejump            =4
| backdash          =20f/5f invuln
| backdash          =20/1~5 strike invuln/1~15 airborne
| forwarddash        =
| forwarddash        =
| weight            =Normal
| weight            =Normal
Line 45: Line 45:
|level=1
|level=1
|counter=Small
|counter=Small
|notes=
|images=GGST_Sol_5P.png
|images=GGST_Sol_5P.png
|hitboxes=GGST_Sol_5P_Hitbox.png
|hitboxes=GGST_Sol_5P_Hitbox.png
Line 50: Line 51:
|riscGain=1000
|riscGain=1000
|riscLoss=1500
|riscLoss=1500
|wallDamage=300
|prorate=80%
|prorate=80%
|invuln=
|invuln=
Line 69: Line 71:
|level=0, 2
|level=0, 2
|counter=Small
|counter=Small
|notes=Dash cancel: Total 22F
|notes=Dash cancel: Total 22F;OTG damage: 60%, 80%
|images=GGST_Sol_5K.png
|images=GGST_Sol_5K.png
|hitboxes=GGST_Sol_5K_Hitbox.png
|hitboxes=GGST_Sol_5K_Hitbox.png
Line 75: Line 77:
|riscGain=200, 700
|riscGain=200, 700
|riscLoss=1000
|riscLoss=1000
|wallDamage=150×2
|prorate=90%
|prorate=90%
|invuln=
|invuln=
Line 94: Line 97:
|level=4
|level=4
|counter=Mid
|counter=Mid
|notes=Hitstop on hit: 16F;Floating crumple: Total 28F (can block 19~28F);Dash cancel: Total 22F
|notes=Hitstop on hit: 16F;Floating crumple: Total 28F (can block 19~28F);Dash cancel: Total 22F;OTG damage: 60%
|images=GGST_Sol_cS.png
|images=GGST_Sol_cS.png
|hitboxes=GGST_Sol_cS_Hitbox.png
|hitboxes=GGST_Sol_cS_Hitbox.png
Line 100: Line 103:
|riscGain=2500
|riscGain=2500
|riscLoss=1000
|riscLoss=1000
|wallDamage=300
|prorate=100%
|prorate=100%
|invuln=
|invuln=
Line 119: Line 123:
|level=3
|level=3
|counter=Mid
|counter=Mid
|notes=
|images=GGST_Sol_fS.png
|images=GGST_Sol_fS.png
|hitboxes=GGST_Sol_fS_Hitbox.png
|hitboxes=GGST_Sol_fS_Hitbox.png
Line 124: Line 129:
|riscGain=2000
|riscGain=2000
|riscLoss=1000
|riscLoss=1000
|wallDamage=300
|prorate=90%
|prorate=90%
|invuln=
|invuln=
Line 138: Line 144:
|startup=11
|startup=11
|active=4
|active=4
|recovery=25
|recovery=20
|onBlock=-5
|onBlock=-5
|onHit=-2
|onHit=-2
Line 149: Line 155:
|riscGain=2500
|riscGain=2500
|riscLoss=1000
|riscLoss=1000
|wallDamage=300
|prorate=100%
|prorate=100%
|invuln=
|invuln=
Line 168: Line 175:
|level=0
|level=0
|counter=Small
|counter=Small
|notes=
|images=GGST_Sol_2P.png
|images=GGST_Sol_2P.png
|hitboxes=GGST_Sol_2P_Hitbox.png
|hitboxes=GGST_Sol_2P_Hitbox.png
Line 173: Line 181:
|riscGain=500
|riscGain=500
|riscLoss=1500
|riscLoss=1500
|wallDamage=300
|prorate=80%
|prorate=80%
|invuln=
|invuln=
Line 192: Line 201:
|level=1
|level=1
|counter=Small
|counter=Small
|notes=
|images=GGST_Sol_2K.png
|images=GGST_Sol_2K.png
|hitboxes=GGST_Sol_2K_Hitbox.png
|hitboxes=GGST_Sol_2K_Hitbox.png
Line 197: Line 207:
|riscGain=1000
|riscGain=1000
|riscLoss=1000
|riscLoss=1000
|wallDamage=300
|prorate=70%
|prorate=70%
|invuln=
|invuln=
Line 216: Line 227:
|level=2
|level=2
|counter=Mid
|counter=Mid
|notes=
|images=GGST_Sol_2S.png
|images=GGST_Sol_2S.png
|hitboxes=GGST_Sol_2S_1_Hitbox.png;GGST_Sol_2S_2_Hitbox.png
|hitboxes=GGST_Sol_2S_1_Hitbox.png;GGST_Sol_2S_2_Hitbox.png
Line 221: Line 233:
|riscGain=1500
|riscGain=1500
|riscLoss=1000
|riscLoss=1000
|wallDamage=300
|prorate=90%
|prorate=90%
|invuln=
|invuln=
Line 240: Line 253:
|level=4
|level=4
|counter=Large
|counter=Large
|notes=Hitstop on hit: 16F;Floating crumple: Total 33F (can block 28~33F)
|notes=Hitstop on hit: 16F;Floating crumple: Total 33F (can block 28~33F);OTG damage: 60%
|images=GGST_Sol_2H.png
|images=GGST_Sol_2H.png
|hitboxes=GGST_Sol_2H_1_Hitbox.png;GGST_Sol_2H_2_Hitbox.png;GGST_Sol_2H_3_Hitbox.png
|hitboxes=GGST_Sol_2H_1_Hitbox.png;GGST_Sol_2H_2_Hitbox.png;GGST_Sol_2H_3_Hitbox.png
Line 246: Line 259:
|riscGain=2500
|riscGain=2500
|riscLoss=1000
|riscLoss=1000
|wallDamage=500
|prorate=100%
|prorate=100%
|invuln=
|invuln=
Line 265: Line 279:
|level=0
|level=0
|counter=Small
|counter=Small
|notes=
|images=GGST_Sol_jP.png
|images=GGST_Sol_jP.png
|hitboxes=GGST_Sol_jP_Hitbox.png
|hitboxes=GGST_Sol_jP_Hitbox.png
Line 270: Line 285:
|riscGain=500
|riscGain=500
|riscLoss=1000
|riscLoss=1000
|wallDamage=300
|prorate=80%
|prorate=80%
|invuln=
|invuln=
Line 289: Line 305:
|level=1
|level=1
|counter=Small
|counter=Small
|notes=
|images=GGST_Sol_jK.png
|images=GGST_Sol_jK.png
|hitboxes=GGST_Sol_jK_Hitbox.png
|hitboxes=GGST_Sol_jK_Hitbox.png
Line 294: Line 311:
|riscGain=1000
|riscGain=1000
|riscLoss=1000
|riscLoss=1000
|wallDamage=300
|prorate=80%
|prorate=80%
|invuln=
|invuln=
Line 313: Line 331:
|level=2
|level=2
|counter=Mid
|counter=Mid
|notes=OTG damage: 100%
|images=GGST_Sol_jS.png
|images=GGST_Sol_jS.png
|hitboxes=GGST_Sol_jS_Hitbox.png
|hitboxes=GGST_Sol_jS_Hitbox.png
Line 318: Line 337:
|riscGain=1500
|riscGain=1500
|riscLoss=1000
|riscLoss=1000
|wallDamage=300
|prorate=80%
|prorate=80%
|invuln=
|invuln=
Line 337: Line 357:
|level=2
|level=2
|counter=Mid
|counter=Mid
|notes=
|images=GGST_Sol_jH.png
|images=GGST_Sol_jH.png
|hitboxes=GGST_Sol_jH_1_Hitbox.png;GGST_Sol_jH_2_Hitbox.png;GGST_Sol_jH_3_Hitbox.png
|hitboxes=GGST_Sol_jH_1_Hitbox.png;GGST_Sol_jH_2_Hitbox.png;GGST_Sol_jH_3_Hitbox.png
Line 342: Line 363:
|riscGain=700×2
|riscGain=700×2
|riscLoss=1000
|riscLoss=1000
|wallDamage=150×2
|prorate=80%
|prorate=80%
|invuln=
|invuln=
Line 361: Line 383:
|level=3
|level=3
|counter=Mid
|counter=Mid
|notes=OTG damage: 60%
|images=GGST_Sol_jD.png
|images=GGST_Sol_jD.png
|hitboxes=GGST_Sol_jD_Hitbox.png
|hitboxes=GGST_Sol_jD_Hitbox.png
Line 366: Line 389:
|riscGain=2000
|riscGain=2000
|riscLoss=1000
|riscLoss=1000
|wallDamage=700
|prorate=80%
|prorate=80%
|invuln=
|invuln=
Line 385: Line 409:
|level=2
|level=2
|counter=Mid
|counter=Mid
|notes=
|images=GGST_Sol_6P.png
|images=GGST_Sol_6P.png
|hitboxes=GGST_Sol_6P_Hitbox.png
|hitboxes=GGST_Sol_6P_Hitbox.png
Line 390: Line 415:
|riscGain=1500
|riscGain=1500
|riscLoss=1000
|riscLoss=1000
|wallDamage=500
|prorate=90%
|prorate=90%
|invuln=1~2F Upper Body<br/>3~13F Above Knees
|invuln=1~2F Upper Body<br/>3~13F Above Knees
Line 409: Line 435:
|level=4
|level=4
|counter=Mid
|counter=Mid
|notes=
|images=GGST_Sol_6S.png
|images=GGST_Sol_6S.png
|hitboxes=GGST_Sol_6S_Hitbox.png
|hitboxes=GGST_Sol_6S_Hitbox.png
Line 414: Line 441:
|riscGain=2500
|riscGain=2500
|riscLoss=1000
|riscLoss=1000
|wallDamage=300
|prorate=90%
|prorate=90%
|invuln=
|invuln=
Line 433: Line 461:
|level=4
|level=4
|counter=Large
|counter=Large
|notes=OTG damage: 100%
|images=GGST_Sol_6H.png
|images=GGST_Sol_6H.png
|hitboxes=GGST_Sol_6H_Hitbox.png
|hitboxes=GGST_Sol_6H_Hitbox.png
Line 438: Line 467:
|riscGain=2500
|riscGain=2500
|riscLoss=1000
|riscLoss=1000
|wallDamage=300
|prorate=100%
|prorate=100%
|invuln=
|invuln=
Line 457: Line 487:
|level=3
|level=3
|counter=Large
|counter=Large
|notes=
|images=GGST_Sol_2D.png
|images=GGST_Sol_2D.png
|hitboxes=GGST_Sol_2D_Hitbox.png
|hitboxes=GGST_Sol_2D_Hitbox.png
Line 462: Line 493:
|riscGain=2000
|riscGain=2000
|riscLoss=1000
|riscLoss=1000
|wallDamage=300
|prorate=90%
|prorate=90%
|invuln=5~24F Low Profile
|invuln=5~24F Low Profile
Line 470: Line 502:
{{MoveData-GGST
{{MoveData-GGST
|chara=Sol Badguy
|chara=Sol Badguy
|name=Uncharged
|name=Dust Attack
|input=5D
|input=5D
|guard=High
|guard=High
|damage=50
|damage=50
|startup=20
|startup=20~28
|active=3
|active=3
|recovery=27
|recovery=26
|onBlock=-15
|onBlock=-15
|onHit=±0 (-10)
|onHit=±0 (-10)
|level=2
|level=2
|counter=Mid
|counter=Mid
|notes=Hitstop on block: 20F;Hitstop on hit: 16F [raw hit: 45F];Floating crumple: Total 28F (can block 19~28F)
|notes=Hitstop on block: 20F;Hitstop on hit: 16F;Floating crumple: Total 28F (can block 19~28F);OTG damage: 60%
|images=GGST_Sol_5D.png
|images=GGST_Sol_5D.png
|hitboxes=GGST_Sol_5D_Hitbox.png
|hitboxes=GGST_Sol_5D_Hitbox.png
Line 487: Line 519:
|riscGain=1500
|riscGain=1500
|riscLoss=3000
|riscLoss=3000
|wallDamage=700 (900)
|prorate=80%
|prorate=80%
|invuln=
|invuln=
Line 494: Line 527:
{{MoveData-GGST
{{MoveData-GGST
|chara=Sol Badguy
|chara=Sol Badguy
|name=Charged
|name=Dust Attack (Hold)
|input=5[D]
|input=5[D]
|guard=High
|guard=High
Line 500: Line 533:
|startup=28
|startup=28
|active=3
|active=3
|recovery=27
|recovery=26
|onBlock=-10
|onBlock=-10
|onHit=KD (+36)
|onHit=KD (+36)
|level=4
|level=4
|counter=Mid
|counter=Mid
|notes=
|notes=Hitstop on block: 20F;Hitstop on raw hit: 45F;OTG damage: 60%
|images=GGST_Sol_5D.png
|images=GGST_Sol_5D.png
|hitboxes=GGST_Sol_5D_Hitbox.png
|hitboxes=GGST_Sol_5D_Hitbox.png
Line 511: Line 544:
|riscGain=2500
|riscGain=2500
|riscLoss=1500
|riscLoss=1500
|wallDamage=700 (900)
|prorate=100%
|prorate=100%
|invuln=
|invuln=
Line 530: Line 564:
|onBlock=
|onBlock=
|onHit=HKD (+32)
|onHit=HKD (+32)
|notes=Proration if Roman Canceled before all damage is dealt: Forced 75%
|notes=R.I.S.C. Loss if Roman Canceled before all damage is dealt: 1000;Proration if Roman Canceled before all damage is dealt: Forced 75%
|images=GGST_Sol_Ground_Throw.png
|images=GGST_Sol_Ground_Throw.png
|hitboxes=
|hitboxes=
|type=other
|type=other
|riscGain=
|riscLoss=2500
|riscLoss=2500
|wallDamage=1000
|prorate=Forced 50%
|prorate=Forced 50%
|invuln=
|invuln=
Line 552: Line 588:
|onBlock=
|onBlock=
|onHit=HKD
|onHit=HKD
|notes=Proration if Roman Canceled before all damage is dealt: Forced 75%
|notes=R.I.S.C. Loss if Roman Canceled before all damage is dealt: 1000;Proration if Roman Canceled before all damage is dealt: Forced 75%
|images=GGST_Sol_Air_Throw.png
|images=GGST_Sol_Air_Throw.png
|hitboxes=
|hitboxes=
|type=other
|type=other
|riscGain=
|riscLoss=2500
|riscLoss=2500
|wallDamage=1000
|prorate=Forced 50%
|prorate=Forced 50%
|invuln=
|invuln=
Line 580: Line 618:
|riscGain=
|riscGain=
|riscLoss=1000
|riscLoss=1000
|wallDamage=0
|prorate=
|prorate=
|invuln=
|invuln=
Line 600: Line 639:
|level=2
|level=2
|counter=Small
|counter=Small
|notes=Attack power changes every 10 active frames.
|notes=Attack power changes every 10 active frames.;OTG damage: 60%
|images=GGST_Sol_236P.png
|images=GGST_Sol_236P.png
|hitboxes=GGST_Sol_236P_Hitbox.png;GGST_Sol_236P_2_Hitbox.png
|hitboxes=GGST_Sol_236P_Hitbox.png;GGST_Sol_236P_2_Hitbox.png
Line 606: Line 645:
|riscGain=500
|riscGain=500
|riscLoss=2000
|riscLoss=2000
|wallDamage=500
|prorate=80%
|prorate=80%
|invuln=
|invuln=
Line 623: Line 663:
|onBlock=
|onBlock=
|onHit=
|onHit=
|level=
|counter=
|notes=
|images=GGST_Sol_214P.png
|images=GGST_Sol_214P.png
|hitboxes=GGST_Sol_214P_Hitbox.png
|hitboxes=GGST_Sol_214P_Hitbox.png
|type=special
|type=special
|riscGain=
|riscLoss=
|wallDamage=
|prorate=
|prorate=
|invuln=
|invuln=
Line 645: Line 691:
|level=2
|level=2
|counter=Mid
|counter=Mid
|notes=Has two active windows, but only hits once.;Airborne from 10F onwards.
|notes=Has two active windows, but only hits once.;Airborne from 10F onwards.;OTG damage: 60%
|images=GGST_Sol_623S.png
|images=GGST_Sol_623S.png
|hitboxes=GGST_Sol_623S_Hitbox.png;GGST_Sol_623S_2_Hitbox.png
|hitboxes=GGST_Sol_623S_Hitbox.png;GGST_Sol_623S_2_Hitbox.png
Line 651: Line 697:
|riscGain=1500
|riscGain=1500
|riscLoss=1000
|riscLoss=1000
|wallDamage=500
|prorate=80%
|prorate=80%
|invuln=1~9F Strike
|invuln=1~9F Strike
Line 670: Line 717:
|level=2
|level=2
|counter=Large, Small
|counter=Large, Small
|notes=Data in [] represents values on Clean Hit.;Airborne from 15F onwards.
|notes=Data in [] represents values on Clean Hit.;Airborne from 15F onwards.;OTG damage: 60%, 80%
|images=GGST_Sol_623S.png
|images=GGST_Sol_623S.png
|hitboxes=GGST_Sol_623H_1_Hitbox.png;GGST_Sol_623H_2_Hitbox.png
|hitboxes=GGST_Sol_623H_1_Hitbox.png;GGST_Sol_623H_2_Hitbox.png
Line 676: Line 723:
|riscGain=700×2
|riscGain=700×2
|riscLoss=1000
|riscLoss=1000
|wallDamage=250×2
|prorate=80%
|prorate=80%
|invuln=1~14F Strike
|invuln=1~14F Strike
Line 695: Line 743:
|level=2
|level=2
|counter=Mid
|counter=Mid
|notes=Has two active windows, but only hits once.
|notes=Has two active windows, but only hits once.;OTG damage: 60%
|images=GGST_Sol_623S.png
|images=GGST_Sol_623S.png
|hitboxes=GGST_Sol_623S_Hitbox.png;GGST_Sol_623S_2_Hitbox.png
|hitboxes=GGST_Sol_623S_Hitbox.png;GGST_Sol_623S_2_Hitbox.png
Line 701: Line 749:
|riscGain=1500
|riscGain=1500
|riscLoss=1000
|riscLoss=1000
|wallDamage=500
|prorate=80%
|prorate=80%
|invuln=1~8F Strike
|invuln=1~8F Strike
Line 720: Line 769:
|level=2
|level=2
|counter=Large, Small
|counter=Large, Small
|notes=Data in [] represents values on Clean Hit.
|notes=Data in [] represents values on Clean Hit.;OTG damage: 60%, 80%
|images=GGST_Sol_623S.png
|images=GGST_Sol_623S.png
|hitboxes=GGST_Sol_623H_1_Hitbox.png;GGST_Sol_623H_2_Hitbox.png
|hitboxes=GGST_Sol_623H_1_Hitbox.png;GGST_Sol_623H_2_Hitbox.png
Line 726: Line 775:
|riscGain=700×2
|riscGain=700×2
|riscLoss=1000
|riscLoss=1000
|wallDamage=250×2
|prorate=80%
|prorate=80%
|invuln=1~14F Strike
|invuln=1~14F Strike
Line 751: Line 801:
|riscGain=700
|riscGain=700
|riscLoss=1000
|riscLoss=1000
|wallDamage=150
|prorate=90%
|prorate=90%
|invuln=
|invuln=
Line 770: Line 821:
|level=2
|level=2
|counter=Mid
|counter=Mid
|notes=This move and the 236K it canceled from are considered one multi-hit attack.
|images=GGST_Sol_236KK.png
|images=GGST_Sol_236KK.png
|hitboxes=GGST_Sol_236KK_Hitbox.png
|hitboxes=GGST_Sol_236KK_Hitbox.png
|type=special
|type=special
|riscGain=700
|riscGain=700
|riscLoss=N/a
|riscLoss=1000
|wallDamage=150
|prorate=90%
|prorate=90%
|invuln=
|invuln=
|cancel=RP
|cancel=RP
|notes=This move and the 236K it canceled from are considered one multi-hit attack.
}}
}}


Line 801: Line 853:
|riscGain=700
|riscGain=700
|riscLoss=1000
|riscLoss=1000
|wallDamage=150
|prorate=90%
|prorate=90%
|invuln=
|invuln=
Line 820: Line 873:
|level=2
|level=2
|counter=Mid
|counter=Mid
|notes=This move and the 236K it canceled from are considered one multi-hit attack.
|images=GGST_Sol_236KK.png
|images=GGST_Sol_236KK.png
|hitboxes=GGST_Sol_236KK_Hitbox.png
|hitboxes=GGST_Sol_236KK_Hitbox.png
|type=special
|type=special
|riscGain=700
|riscGain=700
|riscLoss=N/a
|riscLoss=1000
|wallDamage=150
|prorate=90%
|prorate=90%
|invuln=
|invuln=
|cancel=RP
|cancel=RP
|notes=This move and the j.236K it canceled from are considered one multi-hit attack.
}}
}}


Line 845: Line 899:
|level=3
|level=3
|counter=Mid
|counter=Mid
|notes=Airborne from 9F onwards.
|notes=Airborne from 9F onwards.;OTG damage: 100%
|images=GGST_Sol_214K.png
|images=GGST_Sol_214K.png
|hitboxes=GGST_Sol_214K_Hitbox.png
|hitboxes=GGST_Sol_214K_Hitbox.png
Line 851: Line 905:
|riscGain=2000
|riscGain=2000
|riscLoss=1000
|riscLoss=1000
|wallDamage=700
|prorate=80%
|prorate=80%
|invuln=
|invuln=
Line 870: Line 925:
|level=3
|level=3
|counter=Mid
|counter=Mid
|notes=OTG damage: 100%
|images=GGST_Sol_214K.png
|images=GGST_Sol_214K.png
|hitboxes=GGST_Sol_214K_Hitbox.png
|hitboxes=GGST_Sol_214K_Hitbox.png
Line 875: Line 931:
|riscGain=2000
|riscGain=2000
|riscLoss=1000
|riscLoss=1000
|wallDamage=700
|prorate=80%
|prorate=80%
|invuln=
|invuln=
Line 892: Line 949:
|onBlock=
|onBlock=
|onHit=HKD (+15)
|onHit=HKD (+15)
|notes=Proration if Roman Canceled before all damage is dealt: Forced 75%
|level=
|counter=
|notes=R.I.S.C. Loss if Roman Canceled before all damage is dealt: 1000;Proration if Roman Canceled before all damage is dealt: Forced 75%
|images=GGST_Sol_623K.png
|images=GGST_Sol_623K.png
|hitboxes=GGST_Sol_623K_Hitbox.png
|hitboxes=GGST_Sol_623K_Hitbox.png
|type=special
|type=special
|riscGain=
|riscLoss=2500
|riscLoss=2500
|wallDamage=1000
|prorate=Forced 50%
|prorate=Forced 50%
|invuln=1~7F Throw
|invuln=1~7F Throw
Line 916: Line 977:
|level=3
|level=3
|counter=Large
|counter=Large
|notes=Data in [] represents values when fully charged.;Hitstop: 6F
|notes=Data in [] represents values when fully charged.;Hitstop: 6F;OTG damage: 60%
|images=GGST_Sol_214S1.png;GGST_Sol_214S2.png
|images=GGST_Sol_214S1.png;GGST_Sol_214S2.png
|hitboxes=GGST_Sol_214S_01_Hitbox.png;GGST_Sol_214S_02_Hitbox.png;GGST_Sol_214S_03_Hitbox.png;GGST_Sol_214S_1_Hitbox.png;GGST_Sol_214S_2_Hitbox.png
|hitboxes=GGST_Sol_214S_01_Hitbox.png;GGST_Sol_214S_02_Hitbox.png;GGST_Sol_214S_03_Hitbox.png;GGST_Sol_214S_1_Hitbox.png;GGST_Sol_214S_2_Hitbox.png
Line 922: Line 983:
|riscGain=2000
|riscGain=2000
|riscLoss=2000
|riscLoss=2000
|wallDamage=700
|prorate=90%
|prorate=90%
|invuln=7F til 1F before active Low Profile
|invuln=7F til 1F before active Low Profile
Line 941: Line 1,003:
|level=4
|level=4
|counter=Mid
|counter=Mid
|notes=Hitstop: 30F;Guard Crush: 29F
|notes=Hitstop: 30F;Guard Crush: 29F;OTG damage: 60%
|images=GGST_Sol_41236H.png
|images=GGST_Sol_41236H.png
|hitboxes=GGST_Sol_41236H_Hitbox.png
|hitboxes=GGST_Sol_41236H_Hitbox.png
Line 947: Line 1,009:
|riscGain=2500
|riscGain=2500
|riscLoss=2000
|riscLoss=2000
|wallDamage=300
|prorate=90%
|prorate=90%
|invuln=
|invuln=
Line 973: Line 1,036:
|riscGain=1200, 1000
|riscGain=1200, 1000
|riscLoss=1000
|riscLoss=1000
|wallDamage=0
|prorate=100%
|prorate=100%
|invuln=1~8F Full
|invuln=1~8F Full
Line 990: Line 1,054:
|onBlock=
|onBlock=
|onHit=HKD (+27)
|onHit=HKD (+27)
|level=
|counter=
|notes=
|images=GGST_Sol_HeavyMobCemetery.png
|images=GGST_Sol_HeavyMobCemetery.png
|hitboxes=GGST_Sol_HeavyMobCemetery_Hitbox.png
|hitboxes=GGST_Sol_HeavyMobCemetery_Hitbox.png
|type=super
|type=super
|riscGain=
|riscLoss=1000
|riscLoss=1000
|wallDamage=0
|prorate=100%
|prorate=100%
|invuln=14~35F Throw, Guardpoint
|invuln=14~35F Throw, Guardpoint
Line 1,000: Line 1,069:


==Category==
==Category==
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{{#lst:GGST/Navigation}}

Revision as of 08:20, 21 January 2022

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Infobox Data

Portrait Icon Name Defense Guts R.I.S.C. Gain Modifier Prejump Backdash Duration Backdash Invuln Backdash Airborne Unique Movement Options
GGST Sol Badguy Portrait.png GGST Sol Badguy Icon.png Sol Badguy 0.98 2 1 4
Jump Duration High Jump Duration Jump Height High Jump Height Pre-Instant Air Dash Air Dash Duration Air Backdash Duration Air Dash Distance Air Backdash Distance
38 48
Movement Tension Gain Jumping Tension Gain Air Dash Tension Gain Walk Speed Backwalk Speed Initial Dash Speed Dash Acceleration Friction
Jump Gravity High Jump Gravity Forward Step Dash

Normal Moves

5P Data

5P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
28 All 4 5 9 -2 +1 1 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1000 1500 300 80% SRP
GGST Sol 5P.png
GGST Sol 5P Hitbox.png

5K Data

5K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
14, 28 All 3 1, 3 25 -14 -11 0, 2 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
200, 700 1000 150×2 90% SJDRP
GGST Sol 5K.png
GGST Sol 5K Hitbox.png
Dash cancel: Total 22F
OTG damage: 60%, 80%

c.S Data

c.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
44 All 7 6 10 +3 +13 (+3) 4 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 300 100% SJDRP
GGST Sol cS.png
GGST Sol cS Hitbox.png
Hitstop on hit: 16F
Floating crumple: Total 28F (can block 19~28F)
Dash cancel: Total 22F
OTG damage: 60%

f.S Data

f.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
36 All 10 2 13 +2 +5 3 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2000 1000 300 90% SRP
File:GGST Sol fS.png
GGST Sol fS Hitbox.png

5H Data

5H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
52 All 11 4 20 -5 -2 4 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 300 100% SRP
GGST Sol 5H.png
GGST Sol 5H Hitbox.png
Hitstop: 20F

2P Data

2P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
22 All 5 4 8 -2 +1 0 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
500 1500 300 80% SRP
GGST Sol 2P.png
GGST Sol 2P Hitbox.png

2K Data

2K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
28 Low 6 3 11 -2 +1 1 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1000 1000 300 70% SRP
GGST Sol 2K.png
GGST Sol 2K Hitbox.png

2S Data

2S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
34 All 10 6 15 -7 -4 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 1000 300 90% SRP
GGST Sol 2S.png
GGST Sol 2S 1 Hitbox.pngGGST Sol 2S 2 Hitbox.png

2H Data

2H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
46 All 11 5 31 -17 -2 (-8) 4 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 500 100% SRP
GGST Sol 2H.png
GGST Sol 2H 1 Hitbox.pngGGST Sol 2H 2 Hitbox.pngGGST Sol 2H 3 Hitbox.png
Hitstop on hit: 16F
Floating crumple: Total 33F (can block 28~33F)
OTG damage: 60%

j.P Data

j.P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
24 High 5 3 8 0 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
500 1000 300 80% SRP
GGST Sol jP.png
GGST Sol jP Hitbox.png

j.K Data

j.K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
30 High 6 3 20 1 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1000 1000 300 80% SJDRP
GGST Sol jK.png
GGST Sol jK Hitbox.png

j.S Data

j.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
36 High 10 3 23 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 1000 300 80% SJDRP
GGST Sol jS.png
GGST Sol jS Hitbox.png
OTG damage: 100%

j.H Data

j.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
24×2 High 11 4, 8 0 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
700×2 1000 150×2 80% SJDRP
GGST Sol jH.png
GGST Sol jH 1 Hitbox.pngGGST Sol jH 2 Hitbox.pngGGST Sol jH 3 Hitbox.png

j.D Data

j.D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
45 High 9 3 17 KD 3 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2000 1000 700 80% SJDRP
GGST Sol jD.png
GGST Sol jD Hitbox.png
OTG damage: 60%

6P Data

6P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
36 All 9 5 20 -11 KD (+24) 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 1000 500 90% 1~2F Upper Body
3~13F Above Knees
SRP
GGST Sol 6P.png
GGST Sol 6P Hitbox.png

6S Data

6S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
55 All 15 6 20 -7 -4 4 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 300 90% SRP
GGST Sol 6S.png
GGST Sol 6S Hitbox.png

6H Data

6H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
60 All 9 3 38 -22 HKD (+14) 4 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 300 100% RP
GGST Sol 6H.png
GGST Sol 6H Hitbox.png
OTG damage: 100%

2D Data

2D
Sweep
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
36 Low 10 3 18 -4 HKD (+49) 3 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2000 1000 300 90% 5~24F Low Profile SRP
GGST Sol 2D.png
GGST Sol 2D Hitbox.png

5D Data

5D
Dust Attack
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
50 High 20~28 3 26 -15 ±0 (-10) 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 3000 700 (900) 80% RP
GGST Sol 5D.png
GGST Sol 5D Hitbox.png
Hitstop on block: 20F
Hitstop on hit: 16F
Floating crumple: Total 28F (can block 19~28F)
OTG damage: 60%


5[D]
Dust Attack (Hold)
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
62 High 28 3 26 -10 KD (+36) 4 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1500 700 (900) 100% RP
GGST Sol 5D.png
GGST Sol 5D Hitbox.png
Hitstop on block: 20F
Hitstop on raw hit: 45F
OTG damage: 60%

Universal Mechanics

Ground Throw Data

6D or 4D
Ground Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
80 Ground Throw: 90000 2 3 38 HKD (+32)
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 Forced 50% RP
GGST Sol Ground Throw.png
R.I.S.C. Loss if Roman Canceled before all damage is dealt: 1000
Proration if Roman Canceled before all damage is dealt: Forced 75%

Air Throw Data

j.6D or j.4D
Air Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
80 Air Throw: 200000 2 3 Until landing+10 HKD
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 Forced 50% RP
GGST Sol Air Throw.png
R.I.S.C. Loss if Roman Canceled before all damage is dealt: 1000
Proration if Roman Canceled before all damage is dealt: Forced 75%

Finish Blow Data

j.XX during Homing Jump
Finish Blow
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
80 11 HKD (+23)
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1000 0 P
GGST Sol 214K.png
Hitstop on hit: 30F
Unburstable on hit.

Special Moves

236P Data

236P
Gun Flame
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
40→35→30→30 All 20 10, 10, 10, 10 Total 54 -8 KD (+39) 2 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
500 2000 500 80% P
GGST Sol 236P.png
GGST Sol 236P Hitbox.pngGGST Sol 236P 2 Hitbox.png
Attack power changes every 10 active frames.
OTG damage: 60%

214P Data

214P
Gun Flame (Feint)
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
Total 30
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
P
GGST Sol 214P.png
GGST Sol 214P Hitbox.png

623S Data

623S
Volcanic Viper
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
40 All 7 3(3)8 18+10 after landing -28 KD (+17) 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 1000 500 80% 1~9F Strike RP
File:GGST Sol 623S.png
GGST Sol 623S Hitbox.pngGGST Sol 623S 2 Hitbox.png
Has two active windows, but only hits once.
Airborne from 10F onwards.
OTG damage: 60%

623H Data

623H
Volcanic Viper
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
35, 40 [35, 100] All 13 2(3)11 19+10 after landing -26 KD (+18) [HKD (+54)] 2 Large, Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
700×2 1000 250×2 80% 1~14F Strike RP
File:GGST Sol 623S.png
GGST Sol 623H 1 Hitbox.pngGGST Sol 623H 2 Hitbox.png
Data in [] represents values on Clean Hit.
Airborne from 15F onwards.
OTG damage: 60%, 80%

j.623S Data

j.623S
Volcanic Viper
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
40 All 7 2(3)4 Until landing+10 KD 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 1000 500 80% 1~8F Strike RP
File:GGST Sol 623S.png
GGST Sol 623S Hitbox.pngGGST Sol 623S 2 Hitbox.png
Has two active windows, but only hits once.
OTG damage: 60%

j.623H Data

j.623H
Volcanic Viper
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
35, 40 [35, 100] All 13 2(3)11 Until landing+10 KD [HKD] 2 Large, Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
700×2 1000 250×2 80% 1~14F Strike RP
File:GGST Sol 623S.png
GGST Sol 623H 1 Hitbox.pngGGST Sol 623H 2 Hitbox.png
Data in [] represents values on Clean Hit.
OTG damage: 60%, 80%

236K Data

236K
Bandit Revolver
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
20 All 12 6 9+6 after landing -7 -4 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
700 1000 150 90% RP
GGST Sol 236K.png
GGST Sol 236K Hitbox.png
Airborne from 6F onwards.
Can cancel into K follow-up from 13~26F.

236KK Data

236KK
Bandit Revolver
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
25 All 6 2 Until landing+17 -11 KD (+21) 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
700 1000 150 90% RP
GGST Sol 236KK.png
GGST Sol 236KK Hitbox.png
This move and the 236K it canceled from are considered one multi-hit attack.

j.236K Data

j.236K
Bandit Revolver
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
20 All 10 6 Until landing+6 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
700 1000 150 90% RP
GGST Sol 236K.png
GGST Sol 236K Hitbox.png
Can cancel into K follow-up from 11~24F.

j.236KK Data

j.236KK
Bandit Revolver
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
25 All 6 2 Until landing+17 KD 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
700 1000 150 90% RP
GGST Sol 236KK.png
GGST Sol 236KK Hitbox.png
This move and the 236K it canceled from are considered one multi-hit attack.

214K Data

214K
Bandit Bringer
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
50 High 30 7 12 after landing -2 HKD (+45) 3 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2000 1000 700 80% RP
GGST Sol 214K.png
GGST Sol 214K Hitbox.png
Airborne from 9F onwards.
OTG damage: 100%

j.214K Data

j.214K
Bandit Bringer
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
40 High 25~33 Until landing Until landing+18 HKD 3 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2000 1000 700 80% RP
GGST Sol 214K.png
GGST Sol 214K Hitbox.png
OTG damage: 100%

623K Data

623K
Wild Throw
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
120 Ground Throw: 120000 6 2 41 HKD (+15)
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 Forced 50% 1~7F Throw RP
GGST Sol 623K.png
GGST Sol 623K Hitbox.png
R.I.S.C. Loss if Roman Canceled before all damage is dealt: 1000
Proration if Roman Canceled before all damage is dealt: Forced 75%

214S Data

214S
Night Raid Vortex
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
45 [55] All 15~31 [32] 2 [8] 32 [26] -17 HKD (+66) [HKD (+64)] 3 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2000 2000 700 90% 7F til 1F before active Low Profile RP
GGST Sol 214S1.pngGGST Sol 214S2.png
GGST Sol 214S 01 Hitbox.pngGGST Sol 214S 02 Hitbox.pngGGST Sol 214S 03 Hitbox.pngGGST Sol 214S 1 Hitbox.pngGGST Sol 214S 2 Hitbox.png
Data in [] represents values when fully charged.
Hitstop: 6F
OTG damage: 60%

41236H Data

41236H
Fafnir
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
65 All (Guard Crush) 24 3 16 +11 HKD (+76) 4 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 2000 300 90% RP
GGST Sol 41236H.png
GGST Sol 41236H Hitbox.png
Hitstop: 30F
Guard Crush: 29F
OTG damage: 60%

Overdrives

632146H Data

632146H
Tyrant Rave
super
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
70, 100 [70, 130] All 5+2 3(20)20 31 -34 HKD (+30) [HKD (+59)] 4, 3 Mid, Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1200, 1000 1000 0 100% 1~8F Full RP
GGST Sol TyrantRave1.pngGGST Sol TyrantRave2.png
GGST Sol TyrantRave1 Hitbox.pngGGST Sol TyrantRave2 Hitbox.png
Data in [] represents values on Clean Hit.

214214H Data

214214H
Heavy Mob Cemetery
super
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
40, 161 Ground Throw: 150000 13+7 16 49 HKD (+27)
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1000 0 100% 14~35F Throw, Guardpoint RP
GGST Sol HeavyMobCemetery.png
GGST Sol HeavyMobCemetery Hitbox.png

Category