(→236H Data: Editted beak drivers proration) |
(→Special Moves: Adjusted specials proration and left note to change elk hunts low profile section to potential new values) |
||
Line 743: | Line 743: | ||
|chipRatio= | |chipRatio= | ||
|OTGRatio= | |OTGRatio= | ||
|prorate= | |prorate=80% | ||
|notes=Cancellable into Gazelle Step during 14~23f, requiring and using 1 Stamina bar | |notes=Cancellable into Gazelle Step during 14~23f, requiring and using 1 Stamina bar | ||
}} | }} | ||
Line 859: | Line 859: | ||
|chipRatio= | |chipRatio= | ||
|OTGRatio= | |OTGRatio= | ||
|prorate= | |prorate=80% | ||
|notes=Cancellable into Gazelle Step from 14~16f, requiring and using 1 Stamina bar | |notes=Cancellable into Gazelle Step from 14~16f, requiring and using 1 Stamina bar | ||
}} | }} | ||
Line 869: | Line 869: | ||
|input=236K | |input=236K | ||
|guard=Low | |guard=Low | ||
|invuln=10-30 Low Profile | |invuln=10-30? Low Profile | ||
|damage=33 | |damage=33 | ||
|startup=21 | |startup=21 | ||
Line 887: | Line 887: | ||
|chipRatio= | |chipRatio= | ||
|OTGRatio= | |OTGRatio= | ||
|prorate= | |prorate=80% | ||
|notes=Cancellable into Elk Hunt Follow-up or Gazelle Step from 25~37f, requiring and using 1 Stamina bar | |notes=Cancellable into Elk Hunt Follow-up or Gazelle Step from 25~37f, requiring and using 1 Stamina bar | ||
}} | }} | ||
Line 915: | Line 915: | ||
|chipRatio= | |chipRatio= | ||
|OTGRatio= | |OTGRatio= | ||
|prorate= | |prorate=80% | ||
|notes=Guard Crush duration: 30f.;Cancellable into Gazelle Step during 14~16f, requiring and using 1 Stamina bar | |notes=Guard Crush duration: 30f.;Cancellable into Gazelle Step during 14~16f, requiring and using 1 Stamina bar | ||
}} | }} |
Revision as of 12:47, 24 August 2023
Links
Infobox Data
Portrait | Icon | Name | Defense | Guts | R.I.S.C. Gain Modifier | Prejump | Backdash Duration | Backdash Invuln | Backdash Airborne | Unique Movement Options |
---|---|---|---|---|---|---|---|---|---|---|
Sin Kiske | 14 | 2 | 32 | 4 | Gazelle Step | |||||
Jump Duration | High Jump Duration | Jump Height | High Jump Height | Pre-Instant Air Dash | Air Dash Duration | Air Backdash Duration | Air Dash Distance | Air Backdash Distance | ||
42 | 49 | 409.5 | 567.6 | 7 | 18/24 | 6/11 | 735.625 | 228.367 | ||
Movement Tension Gain | Jumping Tension Gain | Air Dash Tension Gain | Walk Speed | Backwalk Speed | Initial Dash Speed | Dash Acceleration | Friction | |||
10 | 3 | 5 | 6.3 | 4.9 | 14 | 0.56 | 100 | |||
Jump Gravity | High Jump Gravity | Forward Step Dash | ||||||||
1.9 | 1.9 |
Normal Moves
5P Data
5K Data
c.S Data
f.S Data
5H Data
5D Data
5[D] Data
2P Data
2K Data
2S Data
2H Data
2D Data
6P Data
6K Data
6H Data
j.P Data
j.K Data
j.S Data
j.H Data
j.D Data
Universal Mechanics
Ground Throw Data
Air Throw Data
236D Data
236D Wild Assault other |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
236[D] Data
236[D] Wild Assault other |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
Dash Cancel Data
66 Dash Cancel other |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
Total 22 | |||||||||
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
Can be kara canceled into special moves or Overdrives on frames 1~3. If canceled on frame 1, Dash Cancel will not start, but momentum will still be applied. |
Special Moves
236H Data
236H~H Data
623S Data
623S~S Data
214S Data
214S~S Data
236K Data
236K~K Data
Gazelle Step Data
66 after special move Gazelle Step special |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
- | Total 24 | ||||||||
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
1 Stamina for strike/throw or oki | |||||||||
Requires and uses 1 Stamina bar Gazelle Step Frame Advantage Chart |
63214P Data
63214P Still Growing special |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
- | Total 49 | ||||||||
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
Sin still doesn't understand "meaty" | |||||||||
Food takes effect on frame 38, but since the move is 49 total frames, there are 12 wasted frames for Meat/Lobster/Fish buffs. See notes. |