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| * After Season 3, '''Mega Fist''' is no longer a preferred ender due to soft knockdown restricting okizeme. However, near corner, it can be used in conjunction with a kGaruda immediately after landing which will hit meaty. | | * After Season 3, '''Mega Fist''' is no longer a preferred ender due to soft knockdown restricting okizeme. However, near corner, it can be used in conjunction with a kGaruda immediately after landing which will hit meaty. |
| * Utilizing '''Garuda''' as an ender will always give a meaty {{clr|3|c.S}} anywhere and/or Garuda okizeme when near corner, but gives great corner carry for stronger potential pressure. | | * Utilizing '''Garuda''' as an ender will always give a meaty {{clr|3|c.S}} anywhere and/or Garuda okizeme when near corner, but gives great corner carry for stronger potential pressure. |
| * The knockdown from '''Heat Knuckle''' is too short to get any okizeme from, even with a full-screen Hammer Fall Break. Despite Heat Knuckle breaking wall instantly, some Potemkin players will prefer to take the okizeme over a wallbreak and [[GGST/Gauges#Positive Bonus|Positive Bonus]]. | | * The knockdown from '''Heat Knuckle''' is too short to get any okizeme from, even with a full-screen Hammer Fall Break. Despite Heat Knuckle breaking wall instantly, some Potemkin players will prefer to take the okizeme over a wallbreak and [[../Mechanics#Positive Bonus|Positive Bonus]]. |
| ** It is possible when slightly closer than round-start distance to perform Heat Knuckle and not break the wall but still Hammer Fall Break in time to get a meaty {{clr|3|c.S}}. | | ** It is possible when slightly closer than round-start distance to perform Heat Knuckle and not break the wall but still Hammer Fall Break in time to get a meaty {{clr|3|c.S}}. |
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| {{!}}{{!}} '''CH''' {{clr|3|c.S}} > {{clr|4|2H}} > Hammer Fall Break, {{clr|2|5K}} > kBMF {{!}}{{!}} Standard route for Garuda okizeme. {{clr|3|2S}} > Mega Fist can be added on for additional damage at the cost of okizeme. | | {{!}}{{!}} '''CH''' {{clr|3|c.S}} > {{clr|4|2H}} > Hammer Fall Break, {{clr|2|5K}} > kBMF {{!}}{{!}} Standard route for Garuda okizeme. {{clr|3|2S}} > Mega Fist can be added on for additional damage at the cost of okizeme. |
| {{!}}- | | {{!}}- |
| {{!}}{{!}}(air) {{clr|3|c.S}} > kFMF, {{clr|2|5K}} > kBMF {{!}}{{!}} Best as a [[GGST/Gauges#Burst_Gauge|Burst]] punish. | | {{!}}{{!}}(air) {{clr|3|c.S}} > kFMF, {{clr|2|5K}} > kBMF {{!}}{{!}} Best as a [[../Mechanics#Burst_Gauge|Burst]] punish. |
| {{!}}- | | {{!}}- |
| {{!}}{{!}}'''CH''' {{clr|4|6H}} > HFB, {{clr|2|5K}} > kBMF, ... {{!}}{{!}} Midscreen DP punish. Go into loops after picking up in corner. | | {{!}}{{!}}'''CH''' {{clr|4|6H}} > HFB, {{clr|2|5K}} > kBMF, ... {{!}}{{!}} Midscreen DP punish. Go into loops after picking up in corner. |
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| In terms of metered conversions, Potemkin's strongest asset comes from his routes utilizing [[GGST/Potemkin#Giganter_Kai|Giganter]] and his ability to access those routes by kara-cancelling Hammer Fall Break into Giganter (denoted HFBkG, {{clr|4|[4]6H}}~{{clr|4|32146}}{{clr|1|P}}+{{clr|4|H}}). There is also the kara-cancelled Hammer Fall into a kara-cancelled Break into Giganter (denoted kHFBkG, {{clr|4|[4]}}{{clr|2|6K}}~{{clr|4|H}}~{{clr|4|32146}}{{clr|1|P}}+{{clr|4|H}}). | | In terms of metered conversions, Potemkin's strongest asset comes from his routes utilizing [[GGST/Potemkin#Giganter_Kai|Giganter]] and his ability to access those routes by kara-cancelling Hammer Fall Break into Giganter (denoted HFBkG, {{clr|4|[4]6H}}~{{clr|4|32146}}{{clr|1|P}}+{{clr|4|H}}). There is also the kara-cancelled Hammer Fall into a kara-cancelled Break into Giganter (denoted kHFBkG, {{clr|4|[4]}}{{clr|2|6K}}~{{clr|4|H}}~{{clr|4|32146}}{{clr|1|P}}+{{clr|4|H}}). |
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| It provides extremely stable conversions regardless of character-specific aerial hurtboxes; the routes using Giganter are also the most damaging by a solid margin with the only consequence being a heavy [[GGST/Gauges#Tension_Gain_Penalty|tension gain penalty]] for 460F (7 2⁄3 seconds). With this in mind, it is ideal to use Giganter to lead into a wall break to offset the harsh penalty with [[GGST/Gauges#Positive_Bonus|positive bonus]]. | | It provides extremely stable conversions regardless of character-specific aerial hurtboxes; the routes using Giganter are also the most damaging by a solid margin with the only consequence being a heavy [[GGST/Mechanics#Tension_Cooldown|tension cooldown]] for 460F (7 2⁄3 seconds). With this in mind, it is ideal to use Giganter to lead into a wall break to offset the harsh penalty with [[GGST/Mechanics#Positive_Bonus|positive bonus]]. |
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| There are two main ways to route into Giganter. | | There are two main ways to route into Giganter. |
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| ====Jump Cancel Blue Roman Cancel==== | | ====Jump Cancel Blue Roman Cancel==== |
| An alternative, but incredibly strong usage of meter is [[GGST/Movement#Jump_Cancel|jump cancel]] [[GGST/Movement#Roman_Cancels|Dash Blue Roman Cancel]] (notated jc66BRC). Due to {{clr|2|5K}} and {{clr|3|c.S}} being [[GGST/Movement#Jump_Cancel|jump cancelable]] buttons allows for Potemkin to run incredibly dangerous pressure while confirming into damage that can be a [https://glossary.infil.net/?t=Touch%20of%20Death touch of death combo] for certain characters (e.g. [https://www.youtube.com/watch?v=lFXp5ykFsbc on Chipp]). | | An alternative, but incredibly strong usage of meter is [[GGST/Mechanics#Jump_Cancel|jump cancel]] [[GGST/Mechanics#Roman_Cancels|Dash Blue Roman Cancel]] (notated jc66BRC). Due to {{clr|2|5K}} and {{clr|3|c.S}} being [[GGST/Mechanics#Jump_Cancel|jump cancelable]] buttons allows for Potemkin to run incredibly dangerous pressure while confirming into damage that can be a [https://glossary.infil.net/?t=Touch%20of%20Death touch of death combo] for certain characters (e.g. [https://www.youtube.com/watch?v=lFXp5ykFsbc on Chipp]). |
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| The following table provides followups to a jc66BRC in a combo: | | The following table provides followups to a jc66BRC in a combo: |
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| ---- | | ---- |
| ====Fast Roman Cancel==== | | ====Fast Roman Cancel==== |
| The economical choice for meter usage are [[GGST/Movement#Cancel_the_Roman_Cancel|fast Roman Cancel]] (i.e. FRC, notated XRC~) routes to refund up to 26% meter while continuing a combo: | | The economical choice for meter usage are [[GGST/Mechanics#Cancel_the_Roman_Cancel|fast Roman Cancel]] (i.e. FRC, notated XRC~) routes to refund up to 26% meter while continuing a combo: |
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| {{(!}} class="wikitable" border="1" style="min-width: 900px; style="margin: 1em auto 1em auto;text-align: center" | | {{(!}} class="wikitable" border="1" style="min-width: 900px; style="margin: 1em auto 1em auto;text-align: center" |
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| The wallsplat route should be chosen based on number of kBMF loops performed: | | The wallsplat route should be chosen based on number of kBMF loops performed: |
| * '''Two kBMF loops or less''': then {{clr|3|c.S}} > {{clr|4|6H}}, WS {{clr|4|6H}} is usually the most damaging route meterless. | | * '''Two kBMF loops or less''': then {{clr|3|c.S}} > {{clr|4|6H}}, WS {{clr|4|6H}} is usually the most damaging route meterless. |
| ** With metered routes, Heat Knuckle is usually better due to [[GGST/Movement#Roman_Cancels|Roman Cancel]] [[GGST/Damage#Damage_Scaling|damage scaling]]. | | ** With metered routes, Heat Knuckle is usually better due to [[GGST/Mechanics#Roman_Cancels|Roman Cancel]] [[GGST/Damage#Damage_Scaling|damage scaling]]. |
| *''' Three kBMF loops''': {{clr|4|2H}}, WS Heat Knuckle is the preferred ender due to [[GGST/Damage#Proration|proration]]. | | *''' Three kBMF loops''': {{clr|4|2H}}, WS Heat Knuckle is the preferred ender due to [[GGST/Damage#Proration|proration]]. |
| ** If, due to [[GGST/Damage#Gravity|gravity]], Heat Knuckle cannot be used to break the wall, then adjustments must be made to the route by reducing the number of loops, or providing a JFkBMF, {{clr|4|2H}} link for a high enough wallsplat. | | ** If, due to [[GGST/Damage#Gravity|gravity]], Heat Knuckle cannot be used to break the wall, then adjustments must be made to the route by reducing the number of loops, or providing a JFkBMF, {{clr|4|2H}} link for a high enough wallsplat. |
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| Choosing between {{clr|4|6H}} and Heat Knuckle to break the wall: | | Choosing between {{clr|4|6H}} and Heat Knuckle to break the wall: |
| * '''{{clr|4|6H}}''' provides the opponent with the minimal amount of resources (i.e. [[GGST/Gauges#Burst_Gauge|Burst]] and [[GGST/Gauges#Tension_Gauge|Tension]]), and is much more valuable when the combo has low scaling. | | * '''{{clr|4|6H}}''' provides the opponent with the minimal amount of resources (i.e. [[GGST/Mechanics#Burst_Gauge|Burst]] and [[GGST/Mechanics#Tension_Gauge|Tension]]), and is much more valuable when the combo has low scaling. |
| * '''Heat Knuckle''' builds a moderate amount more of resources for the opponent, but provides a nice way to [[GGST/Damage#Guts|crush guts]] with its guaranteed damage, even in extremely scaled combos. | | * '''Heat Knuckle''' builds a moderate amount more of resources for the opponent, but provides a nice way to [[GGST/Damage#Guts|crush guts]] with its guaranteed damage, even in extremely scaled combos. |
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| If choosing to optimize corner combos for [[GGST/Damage#The_Wall|wall health]]: | | If choosing to optimize corner combos for [[GGST/Damage#The_Wall|wall health]]: |
| * '''3 hits into kBMF > {{clr|4|6H}} (> Hammer Fall)''' is near optimal; usually sacrificing only 3-5 damage on average against 100% [[GGST/Damage#The_Wall|wall health]]. However it skyrockets in value when [[GGST/Damage#The_Wall|wall health]] is reduced as wall stick will usually occur on {{clr|4|6H}}, so a Hammer Fall Break into {{clr|4|6H}} is possible. Very strong as a [[GGST/Damage#R.I.S.C._Level|RISC crush]] combo. | | * '''3 hits into kBMF > {{clr|4|6H}} (> Hammer Fall)''' is near optimal; usually sacrificing only 3-5 damage on average against 100% [[GGST/Damage#The_Wall|wall health]]. However it skyrockets in value when [[GGST/Damage#The_Wall|wall health]] is reduced as wall stick will usually occur on {{clr|4|6H}}, so a Hammer Fall Break into {{clr|4|6H}} is possible. Very strong as a [[GGST/Damage#R.I.S.C._Level|RISC crush]] combo. |
| ** If using [[GGST/Movement#Roman_Cancels|Blue Roman Cancel]] then 4 hits into kBMF, {{clr|4|6H}} (> Hammer Fall) will work when the slowdown is used for the 4th hit as well (e.g. '''CH''' {{clr|4|2H}} > HFB, microwalk {{clr|2|5K}} > kBMF, 66BRC > {{clr|3|c.S}} > kBMF, {{clr|4|6H}} > Hammer Fall, WS {{clr|4|6H}}) as a midscreen-to-wall confirm. | | ** If using [[GGST/Mechanics#Roman_Cancels|Blue Roman Cancel]] then 4 hits into kBMF, {{clr|4|6H}} (> Hammer Fall) will work when the slowdown is used for the 4th hit as well (e.g. '''CH''' {{clr|4|2H}} > HFB, microwalk {{clr|2|5K}} > kBMF, 66BRC > {{clr|3|c.S}} > kBMF, {{clr|4|6H}} > Hammer Fall, WS {{clr|4|6H}}) as a midscreen-to-wall confirm. |
| ** An example combo to showcase this contrast is '''CH''' {{clr|4|2H}} > HFB, kBMF, {{clr|3|c.S}} > kBMF, {{clr|4|6H}} > Hammer Fall, WS {{clr|4|6H}}. This combo does 319 damage relative to the optimal version's 321, however with some [[GGST/Damage#The_Wall|wall damage]] it outperforms by 12 points. A comparison video of the two combos can be seen [https://youtu.be/AcycVWR88Rk here]. | | ** An example combo to showcase this contrast is '''CH''' {{clr|4|2H}} > HFB, kBMF, {{clr|3|c.S}} > kBMF, {{clr|4|6H}} > Hammer Fall, WS {{clr|4|6H}}. This combo does 319 damage relative to the optimal version's 321, however with some [[GGST/Damage#The_Wall|wall damage]] it outperforms by 12 points. A comparison video of the two combos can be seen [https://youtu.be/AcycVWR88Rk here]. |
| }} | | }} |
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| * '''{{clr|4|6H}} > Flick''' is an alternative, easier to time route that isn't reliant on height. | | * '''{{clr|4|6H}} > Flick''' is an alternative, easier to time route that isn't reliant on height. |
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| In order to get an okizeme followup, Potemkin must perform a [[Kara_Cancel|kara-cancelled]] [[meaty]] Garuda (known as kGaruda, {{clr|4|214}}{{clr|2|6K}}~{{clr|4|H}}), but it is susceptible to being reversal backdashed. Potemkin is safe on whiff in this setup, however a reversal backdash followed by a [[GGST/Movement#Roman_Cancels|Dash Blue Roman Cancel]] (66BRC) leaves Potemkin open to being punished. | | In order to get an okizeme followup, Potemkin must perform a [[Kara_Cancel|kara-cancelled]] [[meaty]] Garuda (known as kGaruda, {{clr|4|214}}{{clr|2|6K}}~{{clr|4|H}}), but it is susceptible to being reversal backdashed. Potemkin is safe on whiff in this setup, however a reversal backdash followed by a [[GGST/Mechanics#Roman_Cancels|Dash Blue Roman Cancel]] (66BRC) leaves Potemkin open to being punished. |
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| ;Heavenly Potemkin Buster | | ;Heavenly Potemkin Buster |
| With a high enough wall-splat, Potemkin can use [[GGST/Potemkin#Heavenly_Potemkin_Buster|Heavenly Potemkin Buster]] to reset the opponent off the wall along with a decent amount of damage. After the animation has ended, Potemkin can Hammer Fall Break up to the opponent to ensure a meaty {{clr|3|c.S}} lands. The opponent is incredibly close to the corner at this point; they are more-or-less forced to block and then participate in the strike/throw mix which Potemkin loves to run as being hit by {{clr|3|c.S}} will usually spell a death sentence. This ender can be used if the Potemkin player is uncomfortable returning to neutral versus their opponent (e.g. {{Character Label|GGST|Goldlewis_Dickinson|label=Goldlewis}}) at the cost of giving up [[GGST/Gauges#Positive_Bonus|Positive Bonus]]. | | With a high enough wall-splat, Potemkin can use [[GGST/Potemkin#Heavenly_Potemkin_Buster|Heavenly Potemkin Buster]] to reset the opponent off the wall along with a decent amount of damage. After the animation has ended, Potemkin can Hammer Fall Break up to the opponent to ensure a meaty {{clr|3|c.S}} lands. The opponent is incredibly close to the corner at this point; they are more-or-less forced to block and then participate in the strike/throw mix which Potemkin loves to run as being hit by {{clr|3|c.S}} will usually spell a death sentence. This ender can be used if the Potemkin player is uncomfortable returning to neutral versus their opponent (e.g. {{Character Label|GGST|Goldlewis_Dickinson|label=Goldlewis}}) at the cost of giving up [[GGST/Mechanics#Positive_Bonus|Positive Bonus]]. |
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| ====To OTG or Not?==== | | ====To OTG or Not?==== |
| There is growing contention that Potemkin should opt for [[GGST/Damage#Off_The_Ground|OTG]] pressure resets in the corner rather than breaking the wall. The idea is that Potemkin is at his strongest when the opponent is unable to escape Garuda oki easily via intentionally backdashing to eat the hit and dealing with a follow-up meaty {{clr|3|c.S}} via [[Fuzzy_Defense|fuzzy defense]]. Potemkin also hates returning to neutral post-wallbreak despite having [[GGST/Gauges#Positive_Bonus|positive bonus]] as (in Season 2) he no longer has a way to force his way in easily and score a blocked Garuda for his strike/throw mix. | | There is growing contention that Potemkin should opt for [[GGST/Damage#Off_The_Ground|OTG]] pressure resets in the corner rather than breaking the wall. The idea is that Potemkin is at his strongest when the opponent is unable to escape Garuda oki easily via intentionally backdashing to eat the hit and dealing with a follow-up meaty {{clr|3|c.S}} via [[Fuzzy_Defense|fuzzy defense]]. Potemkin also hates returning to neutral post-wallbreak despite having [[GGST/Mechanics#Positive_Bonus|positive bonus]] as (in Season 2) he no longer has a way to force his way in easily and score a blocked Garuda for his strike/throw mix. |
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| There are three general ways that Potemkin sets up his [[GGST/Damage#Off_The_Ground|OTG]] reset: | | There are three general ways that Potemkin sets up his [[GGST/Damage#Off_The_Ground|OTG]] reset: |
| * An [[GGST/Damage#Off_The_Ground|OTG]] {{clr|2|5K}}/{{clr|2|6K}}/{{clr|3|c.S}} > micro-delayed Garuda which leads to double Garuda oki while catching reversal backdash, but is reaction-punishable with a reversal [[GGST/Offense#Overdrives|overdrive]] versus savvy players who are eyeing the startup of Garuda. | | * An [[GGST/Damage#Off_The_Ground|OTG]] {{clr|2|5K}}/{{clr|2|6K}}/{{clr|3|c.S}} > micro-delayed Garuda which leads to double Garuda oki while catching reversal backdash, but is reaction-punishable with a reversal [[GGST/Mechanics#Overdrives|overdrive]] versus savvy players who are eyeing the startup of Garuda. |
| * Another OTG option is {{clr|5|j.D}}; it offers both auto-spaced non-clashing Garuda oki even versus {{Character Label|GGST|Leo_Whitefang|label=Leo's}} H Eisensturm as well as a safejump {{clr|3|j.S}} via OTG {{clr|5|j.D}} jump cancel. However, it is more difficult to set up an OTG {{clr|5|j.D}} and usually requires a kBMF beforehand. | | * Another OTG option is {{clr|5|j.D}}; it offers both auto-spaced non-clashing Garuda oki even versus {{Character Label|GGST|Leo_Whitefang|label=Leo's}} H Eisensturm as well as a safejump {{clr|3|j.S}} via OTG {{clr|5|j.D}} jump cancel. However, it is more difficult to set up an OTG {{clr|5|j.D}} and usually requires a kBMF beforehand. |
| * A [[GGST/Damage#Off_The_Ground|OTG]] kBMF which leaves Potemkin plus enough to micro-walk into a [[meaty]] {{clr|3|c.S}} and allows Potemkin to hard-bait reversal [[GGST/Offense#Overdrives|overdrives]]. | | * A [[GGST/Damage#Off_The_Ground|OTG]] kBMF which leaves Potemkin plus enough to micro-walk into a [[meaty]] {{clr|3|c.S}} and allows Potemkin to hard-bait reversal [[GGST/Mechanics#Overdrives|overdrives]]. |
| ** Micro-walk into a meaty {{clr|1|5P}} allows Potemkin to block any reversal that is 8 frames or slower (i.e. [https://www.youtube.com/watch?v=WEW8uNYijvE safejab] {{clr|P|5P}}). When used as a meaty, {{clr|1|5P}} sets up terrifying [https://glossary.infil.net/?t=Frame%20Kill frame kill] Potemkin Buster attempts as well as frametrap mixups. | | ** Micro-walk into a meaty {{clr|1|5P}} allows Potemkin to block any reversal that is 8 frames or slower (i.e. [https://www.youtube.com/watch?v=WEW8uNYijvE safejab] {{clr|P|5P}}). When used as a meaty, {{clr|1|5P}} sets up terrifying [https://glossary.infil.net/?t=Frame%20Kill frame kill] Potemkin Buster attempts as well as frametrap mixups. |
| ** Potemkin can attempt to go for a micro-delayed Potemkin Buster attempt (take into account the 5f throw invulnerability on wakeup) which has the potential to end the round. The benefit of this reset is that it herds the opponent into relying on [[Fuzzy_Defense#Fuzzy_Jump|fuzzy jumping]] out of followup pressure which can be blown up with a delayed {{clr|3|c.S}} aimed at the opponent’s prejump frames. | | ** Potemkin can attempt to go for a micro-delayed Potemkin Buster attempt (take into account the 5f throw invulnerability on wakeup) which has the potential to end the round. The benefit of this reset is that it herds the opponent into relying on [[Fuzzy_Defense#Fuzzy_Jump|fuzzy jumping]] out of followup pressure which can be blown up with a delayed {{clr|3|c.S}} aimed at the opponent’s prejump frames. |
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| |- | | |- |
| {{GGST-ComboTableRow | | {{GGST-ComboTableRow |
| |combo = {{clr|1|5P}} > {{clr|1|5P}} > ... | | |combo = {{clr|1|5P}} > {{clr|1|5P}}/{{clr|1|2P}} > {{clr|H|41236H}} |
| |position = Close | | |position = Close |
| |damage = 64 (3 hits) | | |damage = |
| |tensionGain = 10 (3 hits) | | |tensionGain = |
| |worksOn = All | | |worksOn = All |
| |difficulty = Very Easy | | |difficulty = Very Easy |
| |notes = Basic 5f punish, number of punches will vary with range. | | |notes = Basic 5f punish, Heat Tackle may not connect if too far. Kara Heat Tackle required for c.S oki. |
| |video = | | |video = |
| |recipePC = | | |recipePC = |
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| |- | | |- |
| {{GGST-ComboTableRow | | {{GGST-ComboTableRow |
| |combo = {{clr|1|5P}}, {{clr|3|c.S}} > {{clr|4|2H}} > {{clr|1|236P}} | | |combo = {{clr|1|5P}}, {{clr|3|c.S}} > {{clr|4|2H}} > {{clr|H|214H}} |
| |position = Close | | |position = Close |
| |damage = 109 | | |damage = |
| |tensionGain = 21 | | |tensionGain = |
| |worksOn = All | | |worksOn = All |
| |difficulty = Medium | | |difficulty = Medium |
| |notes = {{clr|1|5P}} must hit meaty or counterhit to link to {{clr|3|c.S}}. Consistent on big bodies, but requires a deep {{clr|1|5P}} hit on smaller characters. | | |notes = {{clr|1|5P}} must hit meaty or counterhit to link to {{clr|3|c.S}}. Meterless conversion from safejab. |
| |video = [https://youtu.be/WEW8uNYijvE?t=26 Video] | | |video = [https://youtu.be/WEW8uNYijvE?t=26 Video] |
| |recipePC = | | |recipePC = |
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| |- | | |- |
| {{GGST-ComboTableRow | | {{GGST-ComboTableRow |
| |combo = AA {{clr|1|5P}}, {{clr|3|c.S}} > {{clr|3|2S}} > {{clr|1|236P}} | | |combo = AA {{clr|1|5P}}, {{clr|3|c.S}} > {{clr|3|2S}} > {{clr|H|41236H}} |
| |position = Close anti-air | | |position = Close anti-air |
| |damage = 105 | | |damage = |
| |tensionGain = 17 | | |tensionGain = |
| |worksOn = All | | |worksOn = All |
| |difficulty = Easy | | |difficulty = Easy |
| |notes = Basic anti-air confirm into okizeme. Generally preferred over the AA {{clr|1|5P}} > {{clr|4|623H}} combo unless {{clr|4|623H}} will break the wall. | | |notes = Basic anti-air confirm into okizeme. Omit {{clr|3|c.S}} if too far to connect. Replace {{clr|H|41236H}} with {{clr|H|214H}} for closer jump-ins for more consistent oki. |
| |video = | | |video = |
| |recipePC = 96305
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| |recipePS =
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| |checkedVersion =
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| }}
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| {{GGST-ComboTableRow
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| |combo = AA {{clr|1|5P}}, [{{clr|3|2S}}] or [{{clr|4|2H}}] > {{clr|1|236P}}
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| |position = Close anti-air
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| |damage = 86/92
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| |tensionGain = 14/15
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| |worksOn = All
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| |difficulty = Medium
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| |notes = Alternative to above combo. Use if not in range for {{clr|3|c.S}} to connect. {{clr|3|2S}} link whiffs on a '''lower''' AA {{clr|1|5P}} where {{clr|4|2H}} would succeed, and {{clr|4|2H}} link whiffs on a '''further''' AA {{clr|1|5P}} where {{clr|3|2S}} would succeed. This route is used if intending to PRC after the {{clr|1|236P}} for an extended combo.
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| |video =
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| |recipePC = | |
| |recipePS = | | |recipePS = |
| |checkedVersion = | | |checkedVersion = |
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| |- | | |- |
| {{GGST-ComboTableRow | | {{GGST-ComboTableRow |
| |combo = {{clr|1|2P}} > {{clr|1|2P}} > ... | | |combo = {{clr|1|2P}} > {{clr|1|2P}} > {{clr|H|41236H}} |
| |position = Close | | |position = Close |
| |damage = 55 (3 hits) | | |damage = |
| |tensionGain = 10 (3 hits) | | |tensionGain = |
| |worksOn = All | | |worksOn = All |
| |difficulty = Very Easy | | |difficulty = Very Easy |
| |notes = Slower punish / poke that is less likely to whiff on low-profile opponents. | | |notes = Basic light confirm. {{clr|H|41236H}} will whiff at max range. Kara Heat Tackle for better oki. |
| |video = | | |video = |
| |recipePC = | | |recipePC = |
Line 531: |
Line 517: |
| |- | | |- |
| {{GGST-ComboTableRow | | {{GGST-ComboTableRow |
| |combo = '''CH''' {{clr|1|6P}} > {{clr|1|236P}} | | |combo = '''CH''' {{clr|1|6P}} > {{clr|H|214H}} |
| |position = Close | | |position = Close |
| |damage = 85 | | |damage = |
| |tensionGain = 14 | | |tensionGain = |
| |worksOn = All | | |worksOn = All |
| |difficulty = Very Easy | | |difficulty = Very Easy |
| |notes = Basic CH confirm off your dedicated anti-air button into oki. It's possible to OS the proper followup of {{clr|4|623H}} for normal {{clr|1|6P}} and this combo by inputting {{clr|1|6P}} > {{clr|4|236H}}~{{clr|1|236P}} using counterhit hitstop OS. | | |notes = Basic CH confirm off your dedicated anti-air button into oki. Can alternatively go directly into {{clr|H|632146H}} for huge damage. |
| |video = | | |video = |
| |recipePC = | | |recipePC = |
Line 560: |
Line 546: |
| |worksOn = All | | |worksOn = All |
| |difficulty = Easy | | |difficulty = Easy |
| |notes = [4] should be held during before start of combo. Can [[GGST/Attack_Attributes|OTG]] with Hammer Fall or use Hammer Fall Break ({{clr|4|[4]6H}}->{{clr|1|P}}) for [[okizeme]]. | | |notes = [4] should be held during before start of combo. Can [[GGST/Damage#Off The Ground|OTG]] with Hammer Fall or use Hammer Fall Break ({{clr|4|[4]6H}}->{{clr|1|P}}) for [[okizeme]]. |
| |video = | | |video = |
| |recipePC = 96308 | | |recipePC = 96308 |
Line 568: |
Line 554: |
| |- | | |- |
| {{GGST-ComboTableRow | | {{GGST-ComboTableRow |
| |combo = [{{clr|2|5K}}] or [{{clr|2|2K}}] > {{clr|5|2D}} > 66PRC, {{clr|2|5K}} > {{clr|1|214}}{{clr|2|6K}}~{{clr|1|P}}, {{clr|3|2S}} > {{clr|1|236P}} | | |combo = [{{clr|2|5K}}] or [{{clr|2|2K}}] > {{clr|5|2D}} > 66PRC, {{clr|2|5K}} > {{clr|1|214}}{{clr|2|6K}}~{{clr|1|P}}, {{clr|3|2S}} > {{clr|H|41236H}} |
| |position = Midscreen | | |position = Midscreen |
| |damage = 143/138 | | |damage = |
| |tensionGain = -38 | | |tensionGain = |
| |worksOn = All | | |worksOn = All |
| |difficulty = Medium | | |difficulty = Medium |
Line 602: |
Line 588: |
| |- | | |- |
| {{GGST-ComboTableRow | | {{GGST-ComboTableRow |
| |combo = '''CH''' {{clr|2|6K}}, {{clr|3|c.S}} > {{clr|4|2H}} > {{clr|1|236P}} | | |combo = '''CH''' {{clr|2|6K}}, {{clr|3|c.S}} > {{clr|4|2H}} > {{clr|H|214H}} |
| |position = Close | | |position = Close |
| |damage = 158 | | |damage = |
| |tensionGain = 26 | | |tensionGain = |
| |worksOn = All | | |worksOn = All |
| |difficulty = Easy | | |difficulty = Easy |
Line 656: |
Line 642: |
| |position = Very Close | | |position = Very Close |
| |damage = 173/185 | | |damage = 173/185 |
| |tensionGain = 96297 | | |tensionGain = |
| |worksOn = All | | |worksOn = All |
| |difficulty = Easy | | |difficulty = Easy |
Line 681: |
Line 667: |
| |- | | |- |
| {{GGST-ComboTableRow | | {{GGST-ComboTableRow |
| |combo = {{clr|3|c.S}} > {{clr|3|2S}} > {{clr|4|2H}} > {{clr|1|236P}}, {{clr|2|5K}} > {{clr|4|6H}} > [{{clr|4|4}}]{{clr|4|6H}}->{{clr|1|P}} > {{clr|4|6H}} | | |combo = {{clr|3|c.S}} > {{clr|4|2H}} > {{clr|1|236P}}, {{clr|2|5K}} > {{clr|4|6H}} > ([{{clr|4|4}}]{{clr|4|6H}}),{{clr|4|6H}} |
| |position = Very Close, Corner | | |position = Close, Corner |
| |damage = 265 | | |damage = 272 |
| |tensionGain = ~35 | | |tensionGain = |
| |worksOn = All | | |worksOn = All |
| |difficulty = Easy | | |difficulty = Easy |
| |notes = Easy meterless wall combo. | | |notes = Easy meterless wall combo. May not wallsplat on {{clr|4|6H}} if there's not enough wall damage. In this case, use [{{clr|4|4}}]{{clr|4|6H}} to wallsplat. Buffered [{{clr|4|4}}]{{clr|4|6H}} can be cancelled immediately via ([{{clr|4|4}}]{{clr|4|6H}}{{clr|P|P}} if it wallsplats on {{clr|4|6H}} while still having time to break the wall with {{clr|4|6H}}. |
| |video = [https://youtu.be/6r-rH94xfhI Video] | | |video = [https://youtu.be/6r-rH94xfhI Video] |
| |recipePC = 96266 | | |recipePC = 96266 |
Line 701: |
Line 687: |
| |worksOn = All | | |worksOn = All |
| |difficulty = Easy | | |difficulty = Easy |
| |notes = alternate route for basic wall break combo when the c.S would turn into f.S. [[https://youtu.be/KBUsdoEiWrs Video]]{{clr|5|2D}} needed when the character does not wall splat on {{clr|3|63214S}} | | |notes = Alternate corner route for wallbreaks. {{clr|2|6K}} > {{clr|3|63214S}} in general is a useful route to recover from dropped Kara Back Megafist combos and still wallbreak. {{clr|5|2D}} needed when the character does not wall splat on {{clr|3|63214S}} |
| |video = [https://youtu.be/vEslU-Gn_p0 Video] | | |video = [https://youtu.be/vEslU-Gn_p0 Video] |
| |recipePC = 96267 | | |recipePC = 96267 |
Line 711: |
Line 697: |
| |combo = {{clr|3|c.S}} > ({{clr|3|2S}} >) {{clr|4|2H}} > {{clr|3|236236S}} | | |combo = {{clr|3|c.S}} > ({{clr|3|2S}} >) {{clr|4|2H}} > {{clr|3|236236S}} |
| |position = Very Close | | |position = Very Close |
| |damage = 257/263 | | |damage = |
| |tensionGain = | | |tensionGain = |
| |worksOn = All | | |worksOn = All |
Line 765: |
Line 751: |
| |- | | |- |
| {{GGST-ComboTableRow | | {{GGST-ComboTableRow |
| |combo = '''CH''' {{clr|3|c.S}} > {{clr|4|2H}} > [{{clr|4|4}}]{{clr|4|6H}}->{{clr|1|P}}, {{clr|2|5K}} > {{clr|1|214}}{{clr|2|6K}}~{{clr|1|P}}, {{clr|3|2S}} > {{clr|1|236P}} | | |combo = '''CH''' {{clr|3|c.S}} > {{clr|4|2H}} > [{{clr|4|4}}]{{clr|4|6H}}->{{clr|1|P}}, {{clr|2|5K}} > {{clr|1|214}}{{clr|2|6K}}~{{clr|1|P}}, {{clr|4|41236H}} |
| |position = Close | | |position = Close |
| |damage = 211 | | |damage = |
| |tensionGain = | | |tensionGain = |
| |worksOn = All | | |worksOn = All |
| |difficulty = Medium | | |difficulty = Medium |
| |notes = Universal (okizeme) confirm for '''CH''' {{clr|3|c.S}}. Requires a JFkBMF to get {{clr|3|2S}} > {{clr|1|236P}} vs lightweights. Replace {{clr|3|2S}} > {{clr|1|236P}} with kHK ({{clr|4|623}}{{clr|2|6K}}~{{clr|4|H}}) for more damage and/or wallbreak. | | |notes = Universal (okizeme) confirm for '''CH''' {{clr|3|c.S}}. {{clr|4|41236H}} gives better oki if slightly delayed. Dropping the combo at KBMF gives Garuda oki at the cost of damage. KBMF can also link into {{clr|S|2S}} but may require a JFKBMF at certain spacings - this link allows for an extension into HFBkGiganter for huge damage and corner carry. |
| |video = <replace soon> | | |video = <replace soon> |
| |recipePC = 84122 | | |recipePC = 84122 |
| |recipePS =
| |
| |checkedVersion =
| |
| }}
| |
| |-
| |
| {{GGST-ComboTableRow
| |
| |combo = '''CH''' {{clr|3|c.S}} > {{clr|5|5D}}, {{clr|2|5K}} > {{clr|1|214}}{{clr|2|6K}}~{{clr|1|P}}, {{clr|3|2S}} > {{clr|1|236P}}
| |
| |position = Close
| |
| |damage = 214
| |
| |tensionGain =
| |
| |worksOn = SO, KY, AX, CH, HA, PO, FA, ZT, LE, AN, GO, NA
| |
| |difficulty = Medium
| |
| |notes = Optimal (okizeme) confirm for '''CH''' {{clr|3|c.S}} vs mid/heavyweights. The {{clr|5|5D}}, {{clr|2|5K}} link is tight but doable. Replace {{clr|3|2S}} > {{clr|1|236P}} with kHK ({{clr|4|623}}{{clr|2|6K}}~{{clr|4|H}}) for more damage and/or wallbreak.
| |
| |video = <replace soon>
| |
| |recipePC = 96263
| |
| |recipePS = | | |recipePS = |
| |checkedVersion = | | |checkedVersion = |
Line 836: |
Line 808: |
| |- | | |- |
| {{GGST-ComboTableRow | | {{GGST-ComboTableRow |
| | |- |
| |combo = '''CH''' {{clr|4|5H}} > {{clr|4|[4]6H}} | | |combo = '''CH''' {{clr|4|5H}} > {{clr|4|[4]6H}} |
| |position = Far | | |position = Far |
Line 850: |
Line 823: |
| |- | | |- |
| {{GGST-ComboTableRow | | {{GGST-ComboTableRow |
| |combo = '''CH''' {{clr|4|5H}} > {{clr|4|[4]6H}} > 66RRC, {{clr|3|2S}} > {{clr|4|2H}} > {{clr|1|236P}}, ({{clr|1|236P}}) | | |combo = '''CH''' {{clr|4|5H}} > {{clr|4|[4]6H}} > 66RRC, {{clr|3|2S}} > {{clr|4|2H}} > {{clr|4|214H}} |
| |position = Far | | |position = Far |
| |damage = 204/222 | | |damage = |
| |tensionGain = 20 | | |tensionGain = |
| |worksOn = All | | |worksOn = All |
| |difficulty = Medium | | |difficulty = Medium |
| |notes = Extension. The first {{clr|1|236P}} must be cancelled into after a short delay. Can omit the final Mega Fist and leave the opponent with a hard knockdown. | | |notes = Basic extension for oki. |
| |video = [https://youtu.be/ytTGZIUrr1Y Video] | | |video = [https://youtu.be/ytTGZIUrr1Y Video] |
| |recipePC = 96318 | | |recipePC = 96318 |
Line 892: |
Line 865: |
| |- | | |- |
| {{GGST-ComboTableRow | | {{GGST-ComboTableRow |
| |combo = '''CH''' {{clr|4|5H}} > {{clr|1|236P}} | | |combo = '''CH''' {{clr|4|5H}} > {{clr|3|236S}} |
| |position = Mid-range | | |position = Mid-range |
| |damage = 118 | | |damage = |
| |tensionGain = | | |tensionGain = |
| |worksOn = All | | |worksOn = All |
| |difficulty = Easy | | |difficulty = Very Easy |
| |notes = Basic CH combo that leaves opponent standing and close. | | |notes = Basic CH combo that knocks down the opponent. Use Hammerfall to cover the distance, but at farther ranges this will not give oki. |
| |video = | | |video = |
| |recipePC = 96315 | | |recipePC = 96315 |
Line 920: |
Line 893: |
| |- | | |- |
| {{GGST-ComboTableRow | | {{GGST-ComboTableRow |
| |combo = '''CH''' {{clr|4|5H}} > {{clr|1|236P}} > 66PRC, {{clr|3|2S}} > {{clr|4|2H}} > {{clr|1|236P}}, ({{clr|1|236P}}) | | |combo = '''CH''' {{clr|4|5H}} > {{clr|H|[4]H}} > dl. {{clr|H|632146H}}, {{clr|H|6H}} > {{clr|P|236P}}, {{clr|S|2S}} > {{clr|H|2H}} > {{clr|H|214H}} |
| |position = Mid-range | | |position = Mid-range |
| |damage = 225 | | |damage = |
| |tensionGain = | | |tensionGain = |
| |worksOn = All | | |worksOn = All |
| |difficulty = Hard | | |difficulty = Medium |
| |notes = Easier extension to mid-range '''CH''' {{clr|4|5H}}. carries just as far but has less maximum damage potential when extended. The 66PRC must be performed just before touching the ground. Can omit the final Mega Fist and leave the opponent with a hard knockdown. | | |notes = Easy Giganter extension to mid-range '''CH''' {{clr|4|5H}}. Cancel into Giganter when close to the opponent. If done at midscreen or closer, end with {{clr|P|236P}} instead of {{clr|H|214H}} to wallsplat. Alternatively, {{clr|P|236}}{{clr|K|6K}}~{{clr|P|P}} can be used after {{clr|H|214H}} to wallsplat for very slightly higher damage. |
| |video = | | |video = |
| |recipePC = 96314 | | |recipePC = |
| |recipePS = | | |recipePS = |
| |checkedVersion = | | |checkedVersion = |
| }} | | }} |
| | |- |
| |} | | |} |
|
| |
|
Line 940: |
Line 914: |
| |- | | |- |
| {{GGST-ComboTableRow | | {{GGST-ComboTableRow |
| |combo = {{clr|4|2H}} > [{{clr|1|236P}}] or [{{clr|4|623H}}] | | |combo = {{clr|4|2H}} > [{{clr|4|214H}}] or [{{clr|4|623H}}] |
| |position = Close | | |position = Close |
| |damage = ??/155 | | |damage = ?? |
| |tensionGain = | | |tensionGain = |
| |worksOn = All | | |worksOn = All |
| |difficulty = Very Easy | | |difficulty = Very Easy |
| |notes = When anti-airing, if opponent is too high then followups can whiff, delay slightly to ensure they connect. | | |notes = When anti-airing, if opponent is too high then followups can whiff. Delay slightly to ensure they connect. |
| |video = | | |video = |
| |recipePC = 96324 | | |recipePC = 96324 |
Line 982: |
Line 956: |
| |- | | |- |
| {{GGST-ComboTableRow | | {{GGST-ComboTableRow |
| |combo = '''CH''' {{clr|4|2H}}, {{clr|3|2S}} > {{clr|4|2H}} > {{clr|1|236P}}, ({{clr|1|236P}}) | | |combo = '''CH''' {{clr|4|2H}}, {{clr|3|2S}} > {{clr|4|2H}} > {{clr|H|214H}} |
| |position = Close | | |position = Close |
| |damage = 202 | | |damage = |
| |tensionGain = | | |tensionGain = |
| |worksOn = All | | |worksOn = All |
| |difficulty = Medium | | |difficulty = Medium |
| |notes = Only works on grounded CH up close. the first {{clr|1|236P}} must be cancelled into after a short delay. Can omit the final Mega Fist and leave the opponent with a hard knockdown. | | |notes = Only works on grounded CH up close. |
| |video = | | |video = |
| |recipePC = 96330 | | |recipePC = 96330 |
Line 1,032: |
Line 1,006: |
| |notes = Microwalk {{clr|2|5K}} will whiff at tip range '''CH''' {{clr|4|2H}}. Reliable route on mid/heavies. Against lightweights, both kBMFs must be JFkBMFs to connect kHK at the end (difficulty upgraded to [5] {{clr|5|Very Hard}}, [https://youtu.be/-uk8mdxsrmo video]). | | |notes = Microwalk {{clr|2|5K}} will whiff at tip range '''CH''' {{clr|4|2H}}. Reliable route on mid/heavies. Against lightweights, both kBMFs must be JFkBMFs to connect kHK at the end (difficulty upgraded to [5] {{clr|5|Very Hard}}, [https://youtu.be/-uk8mdxsrmo video]). |
| |video = [https://twitter.com/DSbro_/status/1447683086699933700 Video] | | |video = [https://twitter.com/DSbro_/status/1447683086699933700 Video] |
| |recipePC =
| |
| |recipePS =
| |
| |checkedVersion =
| |
| }}
| |
| |-
| |
| {{GGST-ComboTableRow
| |
| |combo = '''CH''' {{clr|4|2H}} > {{clr|4|[4]6H}}->{{clr|1|P}}, {{clr|1|214}}{{clr|2|6K}}~{{clr|1|P}}, microwalk {{clr|2|5K}} > {{clr|1|214}}{{clr|2|6K}}~{{clr|1|P}}, {{clr|3|2S}} > {{clr|1|236P}}
| |
| |position = Close
| |
| |damage = 242
| |
| |tensionGain =
| |
| |worksOn = SO, KY, AX, CH, HA, PO, FA, ZT, LE, AN, GO, NA
| |
| |difficulty = Very Hard
| |
| |notes = Microwalk {{clr|2|5K}} will whiff at tip range '''CH''' {{clr|4|2H}}. Double JFkBMF route against heavy weights to get oki after '''CH''' {{clr|4|2H}}.
| |
| |video = [https://youtu.be/-uk8mdxsrmo Video]
| |
| |recipePC = | | |recipePC = |
| |recipePS = | | |recipePS = |
Line 1,077: |
Line 1,037: |
| |recipePS = | | |recipePS = |
| |checkedVersion = | | |checkedVersion = |
| | }} |
| | |- |
| | {{GGST-ComboTableRow |
| | |combo = '''CH''' AA {{clr|4|2H}} > {{clr|4|[4]6H}}->{{clr|1|P}}, {{clr|1|214}}{{clr|2|6K}}~{{clr|1|P}}, {{clr|1|214}}{{clr|2|6K}}~{{clr|1|P}}, {{clr|H|[4]}}{{clr|K|6K}}~{{clr|H|H}} -> dl. {{clr|H|632146}}{{clr|P|P}}+{{clr|H|H}}, {{clr|4|6H}} > {{clr|4|[4]6H}}, {{clr|4|2H}} > {{clr|4|214H}} |
| | |position = Midscreen |
| | |damage = 367 (???) |
| | |tensionGain = |
| | |worksOn = SI |
| | |difficulty = Very Hard |
| | |notes = Prohibitively hard but optimal punish for Sin's DP. Everything should be done the first frame possible except for the cancel into Giganter Kai, which must be done after exactly 9 frames. 367 includes c.S RISC. |
| | |video = [https://streamable.com/5wfx1w Video] |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = 1.33 |
| }} | | }} |
| |} | | |} |
Line 1,276: |
Line 1,250: |
| |- | | |- |
| {{GGST-ComboTableRow | | {{GGST-ComboTableRow |
| |combo = {{clr|1|63214}}{{clr|2|6K}}~{{clr|1|P}} > 66RRC, {{clr|3|2S}} > {{clr|1|236P}}, ({{clr|1|236P}}) | | |combo = {{clr|1|63214}}{{clr|2|6K}}~{{clr|1|P}} > 66RRC, {{clr|3|2S}} > {{clr|H|2H}} > {{clr|H|214H}} |
| |position = Close | | |position = Close |
| |damage = 215 | | |damage = |
| |tensionGain = | | |tensionGain = |
| |worksOn = All | | |worksOn = All |
| |difficulty = Very Easy | | |difficulty = Very Easy |
| |notes = Basic damage conversion off Potemkin Buster with no walls. Can omit the final Mega Fist and leave the opponent with a hard knockdown. | | |notes = Basic damage conversion off Potemkin Buster with no walls. |
| |video = | | |video = |
| |recipePC = | | |recipePC = |
Line 1,290: |
Line 1,264: |
| |- | | |- |
| {{GGST-ComboTableRow | | {{GGST-ComboTableRow |
| |combo = {{clr|1|63214}}{{clr|2|6K}}~{{clr|1|P}} > FRRC, {{clr|5|[5D]}} > {{clr|3|2S}} > {{clr|4|2H}} > {{clr|1|236P}}, ({{clr|1|236P}}) | | |combo = {{clr|1|63214}}{{clr|2|6K}}~{{clr|1|P}} > FRRC, {{clr|5|[5D]}} > {{clr|3|2S}} > {{clr|H|2H}} > {{clr|H|214H}} |
| |position = Close | | |position = Close |
| |damage = 226 | | |damage = 226 |
Line 1,296: |
Line 1,270: |
| |worksOn = All | | |worksOn = All |
| |difficulty = Easy | | |difficulty = Easy |
| |notes = Fully charge the {{clr|5|5D}} after the (F)RRC. Basic damage conversion off Potemkin Buster with no walls. Can omit the final Mega Fist and leave the opponent with a hard knockdown. | | |notes = Fully charge the {{clr|5|5D}} after the (F)RRC. Basic damage conversion off Potemkin Buster with no walls. |
| |video = [https://youtu.be/Kea6zSyKUc0 Video] | | |video = [https://youtu.be/Kea6zSyKUc0 Video] |
| |recipePC = | | |recipePC = |
Line 1,374: |
Line 1,348: |
| |- | | |- |
| {{GGST-ComboTableRow | | {{GGST-ComboTableRow |
| |combo = '''CH''' {{clr|1|214}}{{clr|2|6K}}~{{clr|1|P}}, {{clr|3|c.S}} > {{clr|4|2H}} > {{clr|1|236P}}, ({{clr|1|236P}}) | | |combo = '''CH''' {{clr|1|214}}{{clr|2|6K}}~{{clr|1|P}}, {{clr|3|c.S}} > {{clr|H|2H}} > {{clr|H|214H}} |
| |position = Close | | |position = Close |
| |damage = 201 | | |damage = 201 |
Line 1,430: |
Line 1,404: |
| |- | | |- |
| {{GGST-ComboTableRow | | {{GGST-ComboTableRow |
| |combo = '''CH''' {{clr|P|236P}}, {{clr|K|5K}} > {{clr|1|214}}{{clr|2|6K}}~{{clr|1|P}}, {{clr|H|[4]}}{{clr|K|6K}}{{clr|H|H}}~{{clr|H|632146}}{{clr|P|P}}+{{clr|H|H}}, {{clr|H|6H}} > {{clr|H|[4]6H}} ~ {{clr|P|P}}, {{clr|S|63214}}{{clr|K|6K}}~{{clr|S|S}}, {{clr|1|214}}{{clr|2|6K}}~{{clr|1|P}}, {{clr|H|5H}}, WS ({{clr|4|[4]6H}}->{{clr|1|P}}), {{clr|4|623H}} | | |combo = '''CH''' {{clr|S|63214S}}, {{clr|K|5K}} > {{clr|P|214}}{{clr|K|6K}}~{{clr|P|P}}(x2), {{clr|K|5K}} > {{clr|H|41236H}} WS ({{clr|H|632146H}}, {{clr|H|2H}} WS {{clr|H|41236H}}) / {{clr|D|236D}} / {{clr|S|c.S}} |
| | |position = Corner |
| | |damage = 282 |
| | |tensionGain = 39 |
| | |worksOn = All |
| | |difficulty = Hard |
| | |notes = Corner combo off of CH flick. Grants HKD off of WB if you use WA or {{clr|H|632146H}}. Try to hit the last {{clr|K|5K}} as high as possible due to the slow recovery of {{clr|H|41236H}}. |
| | |video = |
| | |recipePC = 185912 |
| | |recipePS = |
| | |checkedVersion = 1.34 |
| | }} |
| | |- |
| | {{GGST-ComboTableRow |
| | |combo = '''CH''' {{clr|P|236P}}, {{clr|K|5K}} > {{clr|1|214}}{{clr|2|6K}}~{{clr|1|P}}, {{clr|H|[4]}}{{clr|K|6K}}~{{clr|H|H}} -> dl. {{clr|H|632146}}{{clr|P|P}}+{{clr|H|H}}, {{clr|H|6H}} > {{clr|H|[4]6H}} -> {{clr|P|P}}, {{clr|S|63214}}{{clr|K|6K}}~{{clr|S|[S]}}, {{clr|1|214}}{{clr|2|6K}}~{{clr|1|P}}, {{clr|H|5H}}, WS ({{clr|4|[4]6H}}->{{clr|1|P}}), {{clr|4|623H}} |
| |position = Round Start | | |position = Round Start |
| |damage = 300 | | |damage = 300 |
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| |worksOn = All | | |worksOn = All |
| |difficulty = Very Hard | | |difficulty = Very Hard |
| |notes = Optimal Combo for CH FMF at roundstart with 50 meter. | | |notes = Optimal Combo for CH FMF at roundstart with 50 meter. Refer to the video for specific timing adjustments. |
| |video = [https://streamable.com/lz22jp Video] | | |video = [https://streamable.com/lz22jp Video] |
| |recipePC = | | |recipePC = |
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| ==External Links/Videos== | | ==External Links/Videos== |
| [https://www.youtube.com/watch?v=f7In6Glgkh4 Frankentank's Practical Potemkin Combos] Easy to intermediate combos for new players, updated for Season 2. | | [https://www.youtube.com/watch?v=5_HQVSWtkFk Season 3 Potemkin Combo Video] Easy to intermediate combos for new players, updated for Season 3. |
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| [https://www.youtube.com/watch?v=sFpcj9gzdRA DSbro's Optimal Combos Series] As of battle patch 2.00. Additional optimal combos are on the same channel. | | [https://www.youtube.com/watch?v=sFpcj9gzdRA DSbro's Optimal Combos Series] As of battle patch 2.00. Additional optimal combos are on the same channel. |