GGST/Patch Notes

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Season 1

Version 1.10

Major Universal Mechanic Changes & Character Balancing

1.10 Universal Changes


Overall Changes

  • Increased input buffer

Throws

  • Increased throw tech window
  • Throws can now be Roman Canceled after a successful throw at any point during the animation
  • Altered the damage distribution and Red Roman Cancel conditions on some throws
  • A successful Air Throw no longer increases the Wall Break value

Roman Cancels

  • Removed the damage scaling during the slowdown of Red and Purple Roman Cancels
  • It's now possible to Roman Cancel during a jump animation
  • Red Roman Cancel will no longer activate during movement such as dash and backdash
  • It is no longer possible to activate Roman Cancel during Dust Attack's Homing Jump attack follow-up

Overdrives

  • No longer negate slowdown on activation, and Roman Canceling during an Overdrive causes slowdown

Projectiles

  • Projectile special moves have less recovery, making them easier to use in neutral
  • When two projectiles clash, the projectile with the lower clash level will now be erased

Aerial Normals

  • j.S, j.H, j.D can now be jump and air dash canceled and trigger the Counter effect (does not apply to Ky and Jack-O's j.D)
  • j.S and j.H now universally gatling into j.D

Psych Burst

  • Increased the size of Psych Burst's hitbox

Blocking:

  • Removed the increase in blockstun caused upon successful Faultless Defense
  • Successful Faultless Defense now applies a minimum distance of forced knockback
  • Characters no longer enter proximity block due to an approaching projectile
  • Added the difference in position height with the opponent for the conditions for entering proximity block

Guard Crush

  • The knockback caused by Instant Block and Faultless Defense now change when Guard Crushed by the opponent's attack.
  • When an attack hits an opponent in the Guard Crush animation, that attack is treated as the first move in a combo.

1.10 Character Changes


GGST Anji Mito Icon.png Anji Mito

  • Decreased upper hurtbox on Dash startup BUFF
  • Increased the horizontal blowback on Ground Throw REWORKED
  • f.S REWORKED
    • Decreased the lower hitbox and hurt box
  • 2P BUFF
    • Reduced startup from 6f to 5f
  • 6P BUFF
    • Increased the horizontal hitbox
  • 6H BUFF
    • Anji is no longer in Counter Hit recovery after the move's active frames end.
  • Shitsu BUFF
    • Reduced Startup from 38 to 29f
    • Reduced Recovery from 66f to 52f
    • Reduced Hitstop on the first hit
  • Fuujin REWORKED
    • Reduced Startup from 17f [33f] to 16f [32f]
    • Increased base damage scaling
  • Issokutobi BUFF
    • Anji is no longer in Counter Hit state during the animation
  • Kou REWORKED
    • Added Guard Crush effect to the second hit
    • Reduced the Horizontal distance the opponent is sent flying back on second hit
  • Issei Ougi: Sai NERF
    • Can no longer Clash

GGST Axl Low Icon.png Axl Low

  • Decreased upper hurtbox on Dash startup BUFF
  • 2K BUFF
    • Reduced startup from 7f to 5f
  • 2S NERF
    • Increased base damage scaling
  • j.S NERF
    • Increased startup from 11f to 15f
    • Reduced active frames
    • Expanded hurtbox in front
  • j.H NERF
    • Reduced hitbox in front and behind
    • Increased Knockback
  • j.D NERF
    • Reduced active frames from 5f to 3f
    • Reduced hitbox and hurtbox
  • Sickle Flash REWORKED
    • Axl is now in Counter Hit state until the animation ends.
    • Increased Clash level.
  • Rainwater BUFF
    • Axl is no longer in Counter Hit state after the active frames of the attack
    • Increased Clash level.
  • Sickle Storm BUFF
    • The projectile no longer reduces the number of attacks to the opponent when it hits anything other than the opponent.

GGST Chipp Zanuff Icon.png Chipp Zanuff

  • Expanded Chipp's hurtbox during facedown knockdown
  • 2H REWORKED
    • Decreased the horizontal distance the opponent is sent flying back
  • j.H BUFF
    • Chipp is no longer in Counter Hit state after the active frames of the attack.
  • Alpha Blade Diagonal REWORKED
    • Made easier to use in combos and strings
    • Increased startup from 24f to 27f
    • Adjusted the movement speed and blowback
    • Adjusted the movement speed and blowback when bouncing off the stage corner
  • Alpha Blade Diagonal (Air) REWORKED
    • Decreased startup from 37f to 36f
    • Moved the hitbox further back
    • Chipp is now in Counter Hit state until the active frames end
  • Shuriken BUFF
    • Increased the distance from which the attack connects
  • Wall Run BUFF
    • Chipp is no longer in Counter Hit state during the animation

GGST Faust Icon.png Faust

  • Decreased upper hurtbox on Dash startup BUFF
  • 5P BUFF
    • Reduced startup from 6f to 5f
  • 6P REWORKED
    • Decreased the horizontal distance the opponent is sent flying back
    • Expanded the hitbox in front
  • 2S REWORKED
    • Increased base damage scaling
    • Decreased the upper hurtbox during the end of the active frames
  • Mix Mix Mix REWORKED
    • Faust is no longer in Counterhit recovery after the active frames end
    • Increased base damage scaling
  • What Could This Be? BUFF
    • Lowered the chance of Donut appearing when there is already a Donut on the screen
    • Lowered the chance of Banana appearing when there is already a Banana on the screen
    • When throwing an item, there is now a set chance that the Banana will become a Banana Peel.
  • Snip Snip Snip REWORKED
    • Decreased the horizontal distance the opponent is sent flying back
    • Reduced recovery
    • The opponent can no longer enter Afro state due to an item effect during this move
  • Love REWORKED
    • The projectile now bounces off the ground and remains active while Faust is in Afro state
    • Faust now remains in Counterhit state until the end of the animation
    • Afro Love now causes Guard Crush state (not mentioned in official patchnotes)
    • Reduced damage from 40 to 27 (not mentioned in official patchnotes)
  • Afro
    • Extended the time until it disappears after touching the ground
    • No longer enters Afro state during certain animations
  • W-W-What Could This Be? BUFF
    • Reduced Recovery

GGST Giovanna Icon.png Giovanna

  • Sped up the timing of when Dash can be canceled into other actions BUFF
  • 5K REWORKED
    • Adjusted Blowback
  • 6P BUFF
    • Now floats the enemy up higher
  • c.S REWORKED
    • Increased knockback
  • f.S NERF
    • Decreased the lower hitbox and hurtbox
  • 2S BUFF
    • Increased the upper hitbox
    • The second hit now triggers a counter effect
  • Sepultura NERF
    • Increased base damage scaling
  • Trovao NERF
    • Increased base damage scaling
  • Sol Nascente REWORKED
    • Move the hitbox of the initial part of the attack upwards
  • Ventania REWORKED
    • Now floats the enemy when any hit other than the final one hits a grounded opponent

GGST Goldlewis Dickinson Icon.png Goldlewis Dickinson

  • Decreased upper hurtbox on Dash startup BUFF
  • 2P BUFF
    • Reduced startup from 6f to 5f
  • 6P BUFF
    • Now floats the opponent higher
  • Behemoth Typhoon (Air) BUFF
    • The trajectory now changes when activated above a set movement speed (ex. From airdash)
    • When activating 486 Behemoth, the Counter Hit state now ends when the active frames do.
    • When activating 248 Behemoth, the Counter Hit state now ends when the active frames do.
    • When activating 684 Behemoth, the movement speed is now the same as other Behemoth Typhoon versions.
  • Skyfish BUFF
    • Reduced the startup when activating at Security Level 3 from 34f to 25f
    • Reduced the startup when activating at Security Level 2 from 34f to 30f
    • increased the startup when activating at Security Level 1 from 34f to 35f
    • Can now cancel the action by pressing the S button when activating at Security Level 3
  • Burn It Down BUFF
    • Increased Clash Level

GGST I-No Icon.png I-No

  • f.S BUFF
    • Reduced startup (note: still 13f but the hitbox expands faster)
    • Expanded horizontal hitbox
  • 6P BUFF
    • Now floats the opponent higher
  • Antidepressant Scale (All versions) BUFF
    • Increased startup from 24f to 29f
    • Reduced Recovery from 60f to 51f total
    • Increased movement speed of the hitbox
    • Reduced Hitstop
    • Sped up the timing when the number of attacks increases
    • Made it easier to alter the trajectory by inputting Up or Down.
  • Sultry Performance (All versions) NERF
    • Increased base damage scaling

GGST Jack-O' Icon.png Jack-O'

  • Decreased upper hurtbox on Dash startup BUFF
  • 5H BUFF
    • Increased movement speed (Now connects from tip range f.S)
  • 2S NERF
    • Increased base damage scaling (100% → 90%)
  • c.S servant hit NERF (Undocumented)
    • Arc of servants has been adjusted. Goes in same arc and speed as 5P when before it was the same as 6P's arc.
  • f.S servant hit NERF (Undocumented)
    • Arc of servants has been adjusted. Goes in same arc and speed as 5P when before it was the same as 6P's arc.
  • 6P REWORKED
    • Reduced the horizontal distance the opponent is sent flying back
    • Floats the opponent higher
    • Delayed the timing when the upper hurtbox shrinks
  • Servants REWORKED
    • The servants' pushboxes now disappear when the Servants vanish
    • When Jack-O' activates Roman Cancel while lifting a Servant, it no longer causes a Purple RC (Instead performs BRC).
    • (Undocumented) Servants turning around are no longer intangible to Jack-O's attacks
  • Throw Servant (Ground) BUFF
    • Can now be activated using diagonal input (3) instead of only forward (6)
  • Throw Servant (Air) BUFF
    • Can now be activated using diagonal input (3, 9) instead of only forward (6)
  • Release Servant BUFF
    • Can no longer be activated when an upwards direction (7,8,9) is being inputted (Only affects during special cancel inputs)
  • Recover Servant BUFF
    • Can no longer be activated when an upwards direction (7,8,9) is being inputted while lifting a servant
  • Attack Command BUFF
    • Can no longer be activated when an upwards direction (7,8,9) is being inputted while lifting a servant
    • (Undocumented) Applies slightly different launch to opponents
  • Defend Command BUFF
    • Can no longer be activated when an upwards direction (7,8,9) is being inputted while lifting a servant
    • Increased Clash level
  • Countdown BUFF
    • Can no longer be activated when an upwards direction (7,8,9) is being inputted while lifting a servant
  • Servant Shoot BUFF
    • Expanded the upper hurtbox and hitbox
    • Can now be canceled into Overdrives
  • Forever Elysion Driver BUFF
    • Can now be activated even when lifting a Servant
    • Increased the distance from which the attack can connect
    • Adjusted movement speed
  • Cheer Servant On BUFF
    • Can now be activated even when lifting a Servant

GGST Ky Kiske Icon.png Ky Kiske

  • 6H BUFF
    • Ky is no longer in Counter Hit recovery after the active frames
  • Shock State BUFF
    • Increased chip damage of special moves and overdrives during shock state
  • Stun Edge (All) REWORKED
    • Reduced Hitstop (approximately 3f?)
  • Stun Edge (Grounded) REWORKED
    • Increased startup from 11f to 13f
    • Reduced recovery from 54f to 46f
    • Increased movement speed of the hitbox
  • Stun Edge Charged Attack REWORKED
    • Reduced hitstop
    • Reduced recovery from 69f to 62f
    • Increased movement speed of the hitbox
  • Foudre Arc NERF
    • Increased base damage scaling (90% proration)
  • Sacred Edge BUFF
    • Increased movement speed of the hitbox
  • Sacred Edge (Dragon Install) BUFF
    • No longer reduces the amount of hits to the opponent when it hits anything but the opponent.
  • Dragon Install BUFF
    • Increased activation damage from 40 to 80.
    • The activation is now a more powerful attack when used during Shock State (same 10% damage increase as other specials).
    • Increased chip damage of special moves and overdrives during Dragon Install state.

GGST Leo Whitefang Icon.png Leo Whitefang

  • f.S BUFF
    • Sped up the timing when it can be followed up with Command Normal 4 (held input for guard stance)
  • 5H BUFF
    • Sped up the timing when it can be followed up with Command Normal 4 (held input for guard stance)
  • 6P BUFF
    • Makes the opponent float higher
  • 6H BUFF
    • Now floats opponent on grounded hit
    • Decreased the horizontal distance the opponent is sent flying back
  • j.S BUFF
    • No longer has Counterhit recovery
  • bt.P NERF
    • Can no longer be jump canceled.
  • Guard Stance (Command Normal 4) BUFF
    • Increased Movement speed
  • Guard Stance Attack (Command Normal 5) BUFF
    • Reduced Recovery from 20f to 14f
  • Zweites Kaltes Gestober NERF
    • Increased startup from 23f to 25f
    • Increased base damage scaling
  • Turbulenz NERF
    • Increased base damage scaling
  • Blitzschlag NERF
    • Increased base damage scaling
  • Cancel Brynhildr Stance BUFF
  • No longer has counterhit recovery during the animation

GGST May Icon.png May

  • 2D BUFF
    • Creates less distance with the opponent on hit in the corner
  • 6P NERF
    • No longer wall bounces
    • Now floats the opponent higher
    • Reduced horizontal blowback distance
  • 6H REWORKED
    • Sends the opponent flying up on grounded hit
    • Reduced the amount of RISC level decrease
    • Reduced the amount of comback blowback scaling increase
  • j.S BUFF
    • May is no longer in counterhit recovery after the active frames
  • Mr. Dolphin Horizontal (All) NERF
    • Increased base damage scaling
    • Reduced lower hitbox
  • Mr. Dolphin Vertical (All) REWORKED
    • Increased base damage scaling
    • Reduced upper hurtbox during ascent
    • Increased distance from which the attack can connect

GGST Millia Rage Icon.png Millia Rage

  • f.S NERF
    • Reduced the lower hurtbox and hitbox
  • 2P BUFF
    • Reduced startup from 6f to 5f
  • 6P REWORKED
    • Decreased horizontal blowback
    • Now floats opponent higher
  • 6K BUFF
    • Can now be Special and Super cancelled
    • The opponent is now forced into crouch state on grounded hit
    • No longer expands millia's pushbox, preventing opponents from being pushed away during animation
    • Increased recovery by 2f
  • 6H BUFF
    • Reduced the startup of the second hit from 16f to 13f
  • j.K, j.S, j.H, j.D BUFF
    • Can now be cancelled with air back dash.
  • Turbo Fall BUFF
    • Can now be canceled mid-animation with some special moves
    • No longer Counterhit state during the animation
  • Tandem Top (S version) BUFF
    • Reduced startup from 15f to 12f
  • Lust Shaker BUFF
    • Added knockback
    • Expanded lower hurtbox and hitbox
    • Fixed a bug which caused unnatural behavior under certain circumstances
  • Mirazh REWORKED
    • Can now be canceled mid-animation with some special moves
    • No longer Counterhit state during the animation
    • Movement Speed adjusted
    • Reduced the length of time during which she can phase through the opponent

GGST Nagoriyuki Icon.png Nagoriyuki

  • Ground Throw NERF
    • Fixed a bug where forced damage scaling would not be applied.
  • Aerial Throw REWORKED
    • Adjusted the descent timing.
  • 6P BUFF
    • Reduced the horizontal distance the opponent is sent flying, while making them float up higher.
  • Blood Rage BUFF
    • The hitbox can no longer clash or be reflected
  • Zarameyuki BUFF
    • Reduced startup from 23f to 18f
    • Increased movement speed of the hitbox.
    • Unified the size of the clash range.
  • Kamuriyuki NERF
    • Increased base damage scaling (proration from 100% to 90%)
  • Shizuriyuki REWORKED
    • Can now follow up with the second hit by pressing the HS button. Adjusted blow back, etc. in accordance with changes to its function
    • Reduced startup from 13f to 11f
    • the second hit now triggers a counter effect.

GGST Potemkin Icon.png Potemkin

  • f.S BUFF
    • Increased rolling time.
  • 5H BUFF
    • Reduced the hurtbox in front.
  • 6P BUFF
    • Can now be special canceled.
  • 6K BUFF
    • Decreased the amount of R.I.S.C. level reduction.
    • Reduced the amount of combo blowback adjustment increase.
  • 6H BUFF
    • Reduced the hurtbox in front.
  • j.D BUFF
    • Can now be special canceled when Potemkin lands.
  • Slide Head BUFF
    • Potemkin is no longer in Counter Hit state after the active frames end.
    • The ground cracks no longer disappear during the active frames.
  • F.D.B. REWORKED
    • Now triggers the counter effect.
    • Now reflects projectiles while holding down the S button.
    • Increased base damage scaling.
  • Garuda Impact NERF
    • Increased base damage scaling.
  • Heavenly Potemkin Buster BUFF
    • Increased distance from which the attack connects.
  • Giganter Kai REWORKED
    • Reduced the hitbox of the projectile in front and behind.
    • The interval before an attack can hit again after this connects with the opponent is now consistent.

GGST Ramlethal Valentine Icon.png Ramlethal Valentine

  • Decreased upper hurtbox on Dash startup BUFF
  • f.S BUFF
    • Reduced knockback
  • 5H REWORKED
    • Increased knockback
  • 6P BUFF
    • Floats the opponent higher
  • j.H NERF
    • Increased startup from 16 to 19
    • Increased Knockback
  • j.D NERF
    • Increased Knockback
  • Bajoneto (All) NERF
    • Fixed the location on the ground where it will be set after touching the stage corner
    • After sending out the sword, if Ram takes damage before it reaches the corner, it will no longer explode.
  • Dauro NERF
    • Increased base damage scaling
  • Sildo Detruo (All) REWORKED
    • Changed from an Overhead to a Mid
    • Reduced base damage scaling
    • Expanded the lower and rear hitboxes.
  • Sildo Detruo (Ground) REWORKED
    • Adjusted the movement speed and blowback
    • Reduced Recovery
    • Now forces crouching state on grounded hit
    • Added Wallbounce effect
  • Sildo Detruo (Air) REWORKED
    • Adjusted the movement speed and blowback
    • Decreased Recovery
  • Sabrobato NERF
    • Increased base damage scaling
  • Erarlumo BUFF
    • Can no longer be dash cancelled on Whiff
    • When Roman Cancel is activated while dash cancelling this move, it will be a Blue RC.
    • Can now be special cancelled only immediately after dash cancelling
  • Erarlumo (First Hit) BUFF
    • Increased Attack level
    • Reduced Startup from 20 to 16
    • Reduced Recovery
    • Went from -9 on block to -5
    • Adjusted Blowback
    • Sped up the timing when the follow-up is buffed
  • Erarlumo (Second Hit) BUFF
    • Added Dash cancel
    • Increased attack level
    • Reduced startup
    • Reduced recovery
    • Adjusted blowback
    • Sped up the timing when the follow-up is buffed
    • Sped up the timing when the follow-up can be used
    • Removed Guard Crush effect
  • Erarlumo (Third Hit) REWORKED
    • Reduced startup
    • Increased recovery
    • Adjusted blowback
    • Reduced knockback
  • Calvados BUFF
    • Increased clash level
    • Reduced recovery
    • Added Guard Crush effect to the final hit leaving ram +16 point blank which was previously -70 on block

GGST Sol Badguy Icon.png Sol Badguy

  • Expanded upper hurtbox during facedown knockdown
  • 6P NERF
    • No longer wall bounces
    • Now floats opponent higher
    • Reduced horizontal blowback distance
  • 6H BUFF
    • No longer has Counter Hit recovery after active frames
  • Bandit Revolver (All) REWORKED
    • The second hit can now be performed manually with the K button (previously only came out on hit)
    • Now triggers the Counter effect
    • Lowered attack level
    • Reduced recovery time
    • Expanded hitbox in front and below on second hit
    • Increased distance from which the attack connects
    • Increased base damage scaling
  • Bandit Revolver (Grounded) BUFF
    • Reduced startup time from 16f to 12f
  • Bandit Bringer BUFF
    • Now triggers the Counter effect
  • Night Raid Vortex NERF
    • Increased base damage scaling
  • Fafnir NERF
    • Increased base damage scaling

GGST Zato-1 Icon.png Zato-1

  • Decreased upper hurtbox on Dash startup BUFF
  • 5P BUFF
    • Reduced startup from 6f to 5f
  • 6K BUFF
    • Can now be Special and Super cancelled
    • The opponent is now forced into crouch state on grounded hit
    • No longer expands Zato's pushbox, preventing opponents from being pushed away during animation
    • Increased startup from 23f to 28f
  • Eddie Gauge
    • Reduced the amount of gauge spent when controlling eddie with 236 input moves while eddie is summoned.
  • Invite Hell
    • Expanded the hitbox in front and behind
  • Sun Void (All)
    • No longer reduces the number of hits when connecting with anything other than the opponent

Version 1.09

New Content

Added GGST Jack-O' Icon.png Jack-O'

1.09 Character Changes


GGST Anji Mito Icon.png Anji Mito

  • f.S BUFF
    • Reduced recovery by 6 frames.
  • Fuujin BUFF
    • Can now be canceled into follow-ups on whiff. (The motion begins before the attack becomes active.)
    • Increased forward movement.
  • Shin: Ichishiki BUFF
    • Increased active frames by 3.
    • Extended hitbox.
  • Issei Ougi: Sai BUFF
    • Extended hitbox.

GGST Axl Low Icon.png Axl Low

  • Snail BUFF
    • Reduced start-up by 3 frames.
    • Can now combo into Snail from grounded hits such as 5P
  • One Vision BUFF
    • Can now be canceled into from special moves, as with the activation.
    • Decreased the time of the Tension Penalty in the readied state.

GGST Chipp Zanuff Icon.png Chipp Zanuff

  • f.S NERF
    • Shrunk the lower hitbox.
  • 2S REWORKED
    • Made more easily affected by dash momentum.
  • j.2K REWORKED
    • Adjusted the attack's range.
    • Increased the hurtboxes below, in front of, and behind Chipp.
    • Reduced knockback.

GGST Faust Icon.png Faust

  • 5H BUFF
    • Increased active frames by 6.
    • Increased damage of the follow-up hit by 25.
  • 2H BUFF
    • Shrunk the hurtbox on startup.
    • Extended the hitbox in front of Faust.
  • j.2K BUFF
    • Reduced start-up by 4 frames.
    • Reduced hurtbox during startup.
    • Adjusted blow back on hit.
  • Bone-crushing Excitement BUFF
    • Can now wall break in the corner.
    • Increased frame advantage on hit.
    • Creates distance between Faust and the opponent when wall break does not occur.

GGST Giovanna Icon.png Giovanna

  • 6P BUFF
    • Reduced start-up by 1 frame. Can now be combo'd into by some moves such as 5P.
  • 6H BUFF
    • The final follow-up hit now knocks down on hit.

GGST Goldlewis Dickinson Icon.png Goldlewis Dickinson

  • 5D REWORKED
    • Adjusted the landing recovery after the Finishing Blow hits to match other characters (+23 advantage on hit.)
  • 2K BUFF
    • Reduced knockback.
  • 6P BUFF
    • Reduced start-up by 1 frame.
  • Skyfish BUFF
    • Hit properties and frame advantage improve with Security Level.

GGST I-No Icon.png I-No

  • Hover Dash BUFF
    • Increased movement speed and distance traveled.
  • 5H BUFF
    • Reduced start-up by 1 frame.
    • Floats on grounded hit.
  • 2K BUFF
    • Reduced knockback.
  • 2D REWORKED
    • Reduced horizontal blow back on hit.
  • j.D BUFF
    • Adjusted hit effect on grounded opponents, increasing the time allowed for follow-up attacks.
  • H Stroke The Big Tree REWORKED
    • Reduced knockback.
  • Ultimate Fortissimo REWORKED
    • Increased forward movement.

GGST Ky Kiske Icon.png Ky Kiske

  • f.S BUFF
    • Reduced recovery by 6 frames.
    • Made it more easily affected by dash momentum.
  • 2K REWORKED
    • Decreased knockback.
  • Stun Dipper BUFF
    • Made it easier to combo into the 2nd hit by changing the distance traveled, hitbox, and blow back.
    • Decreased the distance between Ky and the opponent after the 2nd hit connects.
  • Dragon Install BUFF
    • Decreased the Tension Penalty time after activation.
    • Reduced start-up by 10 frames.
    • Expanded the hitbox in front of Ky. Shrunk upper hitbox.
    • No longer activates when inputting forward directions after the command is complete.

GGST Leo Whitefang Icon.png Leo Whitefang

  • Forward/Backward Movement During Brynhildr Stance REWORKED
    • Leo now moves forward towards the opponent when using the dash button.
  • bt. K BUFF
    • Can now be jump canceled and dash canceled.

GGST May Icon.png May

  • f.S REWORKED
    • Shrunk the lower hurtbox and hitbox.
  • 5H BUFF
    • Increased active frames by 4.
    • Reduced recovery by 15 frames.
  • 2S NERF
    • Decreased active frames by 3.
    • Expanded hurtbox in front of May.
  • Overhead Kiss REWORKED
    • Reduced horizontal blow back, allowing follow-up combos mid-screen.
    • Reduced damage from 90 to 70.
  • The Wonderful and Dynamic Goshogawara
    • Fixed a bug where the move could hit after wall break.

GGST Millia Rage Icon.png Millia Rage

  • 5H BUFF
    • Reduced recovery by 4 frames.
  • S Tandem Top BUFF
    • Increased movement speed of the hitbox.
  • Lust Shaker
    • Reduced start-up by 10 frames.

GGST Nagoriyuki Icon.png Nagoriyuki

  • 6P BUFF
    • Reduced start-up by 1 frame.
  • f.S BUFF
    • Increased the amount of Blood Gauge recovered.
  • Wasureyuki REWORKED
    • No longer goes into the follow-up animation when the edge of the first hit connects.
    • When the last hit connects, blows the opponent back regardless of their position.

GGST Potemkin Icon.png Potemkin

  • 6K BUFF
    • Reduced recovery by 6 frames.
  • Heat Knuckle
    • Made it easier to gain Tension when blocked.
    • Greatly increased the R.I.S.C Level gain on block.

GGST Ramlethal Valentine Icon.png Ramlethal Valentine

  • Dauro BUFF
    • Increased forward movement making it easier to use in mid-screen combos.
  • j.H NERF
    • Shrunk the lower hitbox behind and in front of Ramlethal.
  • Agresa Ordono REWORKED
    • Floats the opponent on grounded hit when both swords are equipped.

GGST Sol Badguy Icon.png Sol Badguy

  • 2K BUFF
    • Decreased knockback.
  • f.S NERF
    • Increased knockback.
    • Increased standard damage scaling.
  • 2S BUFF
    • Increased active frames by 3.
    • Expanded hitbox during the additional active frames around Sol's feet.
  • 6S NERF
    • Shrunk the hitbox on the top and bottom of the attack.
    • Expanded the hurtbox around Sol's feet.
  • S Volcanic Viper (Ground) REWORKED
    • Increased active frames by 5.
    • Sol now spends more time in the air.
  • Bandit Bringer REWORKED
    • Greatly increased knockback.
  • Bandit Bringer (Air) REWORKED
    • Greatly increased knockback.
    • Increased landing recovery.
  • Wild Throw BUFF
    • Now possible to follow up by using Roman Cancel.
    • Increased frame advantage on hit.
  • Heavy Mob Cemetery REWORKED
    • No longer activates when inputting forward directions after the command is complete.

GGST Zato-1 Icon.png Zato-1

  • 5H BUFF
    • Increased active frames by 3.
    • Expanded the hitbox in front of Zato during the additional active time.
  • 6P BUFF
    • Reduced start-up by 1 frame.
    • Lifts opponents off of the ground on hit.
  • Summon Eddie BUFF
    • When recalling Eddie with 214H while Eddie is summoned, the summon will be canceled faster.

Version 1.07

New Content

Added GGST Goldlewis Dickinson Icon.png Goldlewis Dickinson

Patch History

Ver 1.10 Date: October 15th, 2021 ー Major balance patch, with universal changes to faultless defense, throws, roman cancels, air normals, and projectiles, as well as adjusting the startup of characters' fastest normals.


Ver 1.09 Date: August 27th, 2021 ー Added GGST Jack-O' Icon.png Jack-O' to the roster (same-day for season pass owners, August 30th for everyone else), first major balance patch, bug fixes.


Ver 1.07 Date: July 27th, 2021 ー Added GGST Goldlewis Dickinson Icon.png Goldlewis Dickinson to the roster (same-day for season pass owners, July 30th for everyone else), bug fixes.


Ver 1.05 Date: June 29th, 2021 ー Opening movie now plays on idle title screen, added Korean dub, added additional movies to Gallery Mode, bug fixes.


Ver.1.03 Date: June 11th, 2021 ー Bug fixes.


Ver.1.02 Date: June 7th, 2021 ー Day 1 update.


Ver.1.01 Date: June 2nd, 2021 ー Included with patch 1.02.


References

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