System Data
Error: No field named "weight" found for any of the specified database tables.
Normal Moves
| input | damage | guard | startup | active | recovery | onBlock | onHit | riscGain | level | invuln |
---|
| input | damage | guard | startup | active | recovery | onBlock | onHit | riscGain | level | invuln |
---|
| 5P | 28 | All | 4 | 3 | 8 | -1 | +2 | 500 | 0 | |
| 5K | 30 | All | 8 | 6 | 11 | -5 | -2 | 1000 | 1 | |
| c.S | 44 | All | 7 | 6 | 8 | +3 | +6 | 2000 | 3 | |
| f.S | 38 | All | 12 | 3 | 19 | -8 | -5 | 1500 | 2 | |
| 5H | 55 | All | 13 | 8 | 15 | -4 | -1 | 2500 | 4 | |
| 2P | 24 | All | 5 | 4 | 8 | -2 | +1 | 500 | 0 | |
| 2K | 28 | Low | 6 | 4 | 10 | -2 | +1 | 750 | 1 | 4-15F Low profile |
| 2S | 35 | All | 10 | 3 | 18 | -7 | -4 | 1500 | 2 | |
| 2H | 60 | All | 11 | 13 | 26 | -20 | KD +21 | 2500 | 4 | |
| j.P | 22 | High | 5 | 3 | 12 | +2~5 (IAD j.PPP) | +5~8 (IAD j.PPP) | 375 | 0 | |
| j.K | 28 | High | 7 | 3 | 12 | +0~3 (IAD) | +3~6 (IAD) | 750 | 1 | |
| j.S | 34 | High | 12 | 4 | 15 | +6 (IAD) | +9 (IAD) | 1125 | 2 | |
| j.H | 50 | High | 12 | 10 | 15 | +9 (IAD) | +12 (IAD) | 1500 | 3 | |
| j.D | 60 | High | 10 | 6 | 21 | -8 (Airborne) | KD | 1875 | 4 | |
| j.2H | 40 | High | 13 | Until L | 6 | +2 (IAD) | +5 (IAD) | 1500 | 3 | |
| 6P | 35 | All | 12 | 6 | 18 | -7 | KD +25 | 2000 | 3 | 1-3 Upper Body 4-17 Above Knees |
| 6K | 35 | High | 28 | 6 | 6 | +2 | +6 | 1125 | 2 | |
| 3K | 35 | Low | 11 | 9 | 15 | -10 | KD +19 | 1125 | 2 | |
| 6H | 60 [90] | All [All (Guard Crush)] | 16~39 [40] | 6 | 24 | -8 [+8] | -5 [KD +44] | 2500 | 4 | |
| 2D | 30 | Low | 10 | 7 | 17 | -7 | HKD +46 | 1500 | 3 | |
| 5D | 50 | High | 20 | 3 | 26 | -15 | 0 | 1125 | 2 | |
| 5[D] | 62 | High | 28 | 3 | 26 | -10 | KD +36 | 1875 | 4 | |
Special Moves
| input | name | damage | guard | startup | active | recovery | onBlock | onHit | riscGain | level | invuln |
---|
| input | name | damage | guard | startup | active | recovery | onBlock | onHit | riscGain | level | invuln |
---|
| [4]6S | S Mr. Dolphin Horizontal | 30 | All | 7 | 18 | 20 (24 OH) | -3 | 0 | 1500 | 2 | |
| [4]6H | H Mr. Dolphin Horizontal | 40 | All | 25 | 18 | 20 (18 OH) | +7 | +10 | 2000 | 4 | |
| [4]6S/H~P | Whiff | | | | | Total 20 | | | | | |
| [4]6S/H~K | Split | | | | | Total 20 | | | | | |
| [2]8S | S Mr. Dolphin Vertical | 40 | All→High | 6 | 19 | 7 (21 OH) | 0 (Airborne) | HKD +65 [+3] (Airborne) | 1500→1125 | 2 | |
| [2]8H | H Mr. Dolphin Vertical | 45 | All→High | 11 | 27 | 8 (19 OH) | +6 (Airborne) | HKD +84 [+9] (Airborne) | 2000→1500 | 3 | |
| 623K | Overhead Kiss | 50 | Ground Throw | 6 | 2 | 40 | N/A | HKD +66 | | | 1-6F Throw |
| 214P | P Arisugawa Sparkle | 50 | All | 48 | 6, 10 | Total 45 | +29 | +32 | 200 | 2 | |
| 214K | K Arisugawa Sparkle | 50 | All | 48 | 10, 10 | Total 45 | +29 | +32 | 200 | 2 | |
Supers
| input | name | damage | guard | startup | active | recovery | onBlock | onHit | riscGain | level | invuln |
---|
| input | name | damage | guard | startup | active | recovery | onBlock | onHit | riscGain | level | invuln |
---|
| 236236S | Great Yamada Attack | 170 | All | 10+1 | | 88 | -54 | HKD +53 | 500 | 4 | |
| 632146H | The Wonderful and Dynamic Goshogawara | 66[43], 82 | All | 6+4 | 12(22)10 | 55 | -31 | HKD +38 | 1200, 500 | | 1-21F Full |
| j.632146H | Air The Wonderful and Dynamic Goshogawara | 66[43], 82 | All | 6+4 | 12(22+)10 | 54 | | | 1200, 500 | | 1-21F Full |
Other
| name | damage | guard | startup | active | recovery | onBlock | onHit | riscGain | level | invuln |
---|
| name | damage | guard | startup | active | recovery | onBlock | onHit | riscGain | level | invuln |
---|
| Ground Throw | 80 | Ground Throw | 2 | 3 | 38 | | HKD +48 | | | |
| Air Throw | 80 | Air Throw | 2 | 3 | 38 or Until Landing+10 | | HKD +48 (IAD) | | | |
| Wild Assault | 30 | All | 16~28 | 3 | 20 | -4 | -1 | 2500 | 4 | |
| Charged Wild Assault | 50 | All | 29 | 3 | 20 | -4 | HKD +64 | 2500 | 4 | |
| Finish Blow | 80 | | 14 | | | | HKD +23 | | | |
| Dash Cancel | | | | | Total 22 | | | | | |
Gatling Table
Ground Gatlings
|
P |
K |
S |
H |
D |
Cancel
|
5P
|
5P, 2P, 6P |
3K, 6K |
- |
6H |
- |
Sp
|
2P
|
5P, 2P, 6P |
3K, 6K |
- |
6H |
- |
Sp
|
6P
|
- |
- |
- |
- |
- |
Sp
|
5K
|
6P |
3K, 6K |
- |
6H |
5D, 2D |
Jump, Sp, Run
|
2K
|
6P |
3K, 6K |
- |
6H |
5D, 2D |
Sp
|
3K
|
- |
- |
- |
- |
- |
-
|
6K
|
- |
- |
- |
- |
- |
-
|
c.S
|
6P |
3K, 6K |
f.S, 2S |
5H, 2H, 6H |
5D, 2D |
Jump, Sp, Run
|
f.S
|
- |
- |
- |
5H, 2H |
- |
Sp
|
2S
|
- |
- |
- |
5H, 2H |
- |
Sp
|
5H
|
- |
- |
- |
- |
- |
Sp
|
2H
|
- |
- |
- |
- |
- |
Sp
|
6H
|
- |
- |
- |
- |
- |
Sp
|
5D
|
- |
- |
- |
- |
- |
-
|
2D
|
- |
- |
- |
- |
- |
Sp
|
Air Gatlings
|
P |
K |
S |
H |
D |
Cancel
|
j.P
|
j.P |
- |
- |
- |
- |
Sp
|
j.K
|
- |
- |
- |
- |
j.D |
Jump, Dash, Sp
|
j.S
|
- |
- |
- |
j.H |
- |
Jump, Dash, Sp
|
j.H
|
- |
- |
- |
- |
- |
Sp
|
j.2H
|
- |
- |
- |
- |
- |
Sp
|
j.D
|
- |
- |
- |
- |
- |
Sp
|
- X = X is available on hit or block
- X[+] = X is available on whiff
- Sp = Special Attacks and Overdrives (aka: Specials and Supers)
- Su = Overdrives (aka: Supers)
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