GGST/May/Data

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Infobox Data

Portrait Icon Name Defense Guts R.I.S.C. Gain Modifier Prejump Backdash Forward Dash Weight Unique Movement Options Movement Tension Gain
GGST May Portrait.png GGST May Icon.png May 1.06 4 1 4 16/1~4 strike invuln/1~11 airborne Light
Jump Duration High Jump Duration Jump Height High Jump Height Earliest Forward Instant Air Dash Earliest Backward Instant Air Dash Forward Air Dash Duration Backward Air Dash Duration Forward Air Dash Attack Transition Backward Air Dash Attack Transition
37 57 486 751.8 3 3 25/19 12 18 6
Jumping Tension Gain Air Dash Tension Gain Walk Speed Backwalk Speed Initial Dash Speed Dash Acceleration Friction Verbose Defense -
5.6 4.8 13.8 0.446 100 -


Normal Moves

5P Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
5P 28 All 4 3 8 -1 +2 0 Small normal 500 1500 300 80% 80%
GGST May 5P.png
GGST May 5P-Hitbox.png


5K Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
5K 30 All 8 6 11 -5 -2 1 Small normal 1000 1000 300 80% 90%
GGST May 5K.png
GGST May 5K-Hitbox.png


c.S Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
c.S 44 All 7 6 8 +3 +6 3 Mid normal 2000 1000 300 60% 100%
GGST May c.S.png
GGST May c.S-Hitbox.png
Input Proximity Range: 240


f.S Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
f.S 38 All 12 3 19 -8 -5 2 Mid normal 1500 1000 300 80% 90%
GGST May f.S.png
GGST May f.S-Hitbox.png


5H Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
5H 55 All 13 8 15 -4 -1 4 Large normal 2500 1000 300 100% 100%
GGST May 5H.png
The Wall
GGST May 5H-Hitbox.png


2P Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2P 24 All 5 4 8 -2 +1 0 Small normal 500 1500 300 80% 80%
GGST May 2P.png
GGST May 2P-Hitbox.png


2K Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2K 28 Low 6 4 10 -2 +1 1 Small normal 750 1000 300 80% 70%
GGST May 2K.png
May's only non-committal low.
GGST May 2K-Hitbox.png


2S Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2S 35 All 10 3 18 -7 -4 2 Mid normal 1500 1000 300 80% 90%
GGST May 2S.png
GGST May 2S-Hitbox.png


2H Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2H 60 All 11 13 26 -20 KD 4 Large normal 2500 1000 500 60% 100%
GGST May 2H.png
GGST May 2H-Hitbox.pngGGST May 2H-2-Hitbox.pngGGST May 2H-3-Hitbox.png


j.P Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
j.P 22 High 5 3 12 0 Small normal 375 1000 300 80% 80%
GGST May j.P.png
GGST May j.P-Hitbox.png


j.K Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
j.K 28 High 7 3 12 1 Small normal 750 1000 300 60% 80%
GGST May j.K.png
GGST May j.K-Hitbox.png


j.S Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
j.S 34 High 12 4 15 2 Mid normal 1125 1000 300 100% 80%
GGST May j.S.png
GGST May j.S-Hitbox.png


j.H Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
j.H 50 High 12 10 15 3 Mid normal 1500 1000 300 60% 80%
GGST May j.H.png
The Aerial Wall
GGST May j.H-Hitbox.pngGGST May j.H-2-Hitbox.png


j.D Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
j.D 60 High 10 6 21 4 Mid normal 1875 1000 500 60% 80%
GGST May j.D.png
GGST May j.D-Hitbox.png


j.2H Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
j.2H 40 High 13 Until L 6 3 Very Small normal 1500 1000 300 100% 80%
GGST May j.2H.png
Fish for cross-ups
GGST May j.2H-Hitbox.png


6P Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
6P 35 All 12 6 18 -7 KD 3 Mid normal 2000 1000 500 80% 90% 1-3 upper body
4-17 above knees
GGST May 6P.png
GGST May 6P-Hitbox.png


6K Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
6K 35 High 20 5 11 -2 +1 2 Very Small normal 1125 1000 300 100% 80%
GGST May 6K.png
GGST May 6K-Hitbox.png
Airborne frames 6-23


3K Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
3K 35 Low 11 6 21 -13 KD 2 Very Small normal 1125 1000 300 80% 90%
GGST May 3K.png
GGST May 3K-Hitbox.png


6H Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
6H 60 [90] All [All (Guard Crush)] 16 [40] 6 [6] 24 [24] -8 [+8] -5[KD] 4 Large normal 2500 1000 300 100%
GGST May 6H.png
If this hits you, you explode
GGST May 6H-Hitbox.pngGGST May 6H-2-Hitbox.png
Active frames 1-3 • Active frames 4-6


2D Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2D 30 Low 10 7 17 -7 HKD 3 Large normal 1500 1000 300 80% 90%
GGST May 2D.png
GGST May 2D-Hitbox.pngGGST May 2D 2 Hitbox.png
Early frames • Late frames


5D Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Uncharged 5D 50 High 20 3 26 -15 0 2 Mid normal 1125 3000 700 (900) 60% 80%
GGST May 5D.png
GGST May 5D-Hitbox.png


5[D] Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Charged 5[D] 62 High 28 3 26 -10 KD 4 Mid normal 1875 1500 700 (900) 60% 100%
GGST May 5D.png
GGST May 5D-Hitbox.png


Universal Mechanics

Ground Throw Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Ground Throw 6D or 4D 80 Ground Throw 2 3 38 HKD +48 other 2500 1000 50%
GGST May Ground Throw.png
Builds 1000 Tension once all damage is dealt.
If Roman Canceled before all damage is dealt: R.I.S.C. Loss: 1000, applies 25% positive R.I.S.C. reduction, Proration: Forced 75%


Air Throw Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Air Throw j.6D or j.4D 80 Air Throw 2 3 Until landing+10 HKD other 2500 1000 50%
GGST May Air Throw.png
Builds 1000 Tension once all damage is dealt.
If Roman Canceled before all damage is dealt: R.I.S.C. Loss: 1000, applies 25% positive R.I.S.C. reduction, Proration: Forced 75%


Dash Cancel Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Dash Cancel 66 Total 22 other
Can be kara canceled into special moves or Overdrives on frames 1~3. If canceled on frame 1, dash cancel will not start, but momentum will still be applied.


Special Moves

[4]6S Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Mr. Dolphin Horizontal [4]6S 30 All 7 9 [18] 11 (26 OH) -5 -2 2 Mid special 1500 1000 300 150 25% 80%
GGST May Mr. Dolphin Horizontal.png
Totsugeki!
GGST May Mr. Dolphin Horizontal-Hitbox.png
Horizontal Activation Range: 300
Skips directly to on hit recovery on frame 6F of hitstop
on hit recovery is airborne 1-21F


[4]6H Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Mr. Dolphin Horizontal [4]6H 40 All 25 9 [18] 11 (20 OH) +5 +8 4 Mid special 2000 1000 700 150 25% 80%
GGST May Mr. Dolphin Horizontal.png
Totsugeki!
GGST May Mr. Dolphin Horizontal-Hitbox.png
On hit recovery is airborne 1-15F


[2]8S Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Mr. Dolphin Vertical [2]8S 40 All, High 6 19 7 (21 OH) 0 2 Mid special 1500, 1125 2000 700 150 25% 60%, 100%
GGST May Mr. Dolphin Vertical.png
Iruka-san!
GGST May Mr. Dolphin Vertical Hitbox.png
Horizontal Activation Range: 350
Vertical Activation Range: 300 (Only during descending arc)
HKD if it connects while rising
On hit recovery begins immediately on 7th frame of hitstop
On hit recovery leaves May airborne with air actions available


[2]8H Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Mr. Dolphin Vertical [2]8H 45 All, High 11 27 8 (19 OH) +6 airborne 3 Mid special 2000, 1500 2000 700 150 25% 60%, 100%
GGST May Mr. Dolphin Vertical.png
Iruka-san!
GGST May Mr. Dolphin Vertical Hitbox.png


623K Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Overhead Kiss 623K 30, 40 Throw 6 1 39 N/A HKD special 2500 1000 100 50% 1~6F Throw
GGST May Overhead Kiss 1.pngGGST May Overhead Kiss 2.png
GGST May 623K 1 hitbox.png
● +68 KDA
Builds 1000 Tension once all damage is dealt.
If Roman Canceled before all damage is dealt: R.I.S.C. Loss: 1000, applies 25% positive R.I.S.C. reduction, Proration: Forced 75%


214P Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Arisugawa Sparkle 214P 50 All 48 6 Total 45 +29 +32 2 Very Small special 200 1000 300 100 12% 100% 80%
GGST May Arisugawa Sparkle.png
Mr. Arisugawa takes over for Dodomezaki the Otter
GGST May Arisugawa Sparkle-Hitbox.png


214K Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Arisugawa Sparkle 214K 50 All 48 10 Total 45 +29 +32 2 Very Small special 200 1000 300 100 12% 100% 80%
GGST May Arisugawa Sparkle.png
GGST May Arisugawa Sparkle-Hitbox.png
Horizontal Activation Range: 150


Overdrives

236236S Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Great Yamada Attack 236236S 190 All 10+ 88 -54 HKD 4 Very Small super 500 1000 0 12% 80% 100%
GGST May Great Yamada Attack.png
GGST May Great Yamada Attack-Hitbox.png


632146H Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
The Wonderful and Dynamic Goshogawara 632146H 80, 100 All 6+4 12(22)10 55 -21 HKD Mid super 1200, 500 1000×2 0 25%, 12% 80%, 60% 100% 1~21 Full
GGST May The Wonderful and Dynamic Goshogawara.png
GGST May 632146H 1 Hitbox.pngGGST May 632146H 2 Hitbox.pngGGST May 632146H 3 Hitbox.png
reversal
Does not behave as a true multi-hit attack, follow-up hits will be scaled after previous hits
R.I.S.C. Loss does not stack after the first hit, but 25% R.I.S.C. reduction still applies per hit of R.I.S.C. Loss
Maximum damage is achieved from at least 1333 R.I.S.C. (approx. 10.4% gauge).


j.632146H Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
The Wonderful and Dynamic Goshogawara j.632146H 80, 100 All 6+4 12(22+)10 54 -21 HKD Mid super 1200, 500 1000×2 0 25%, 12% 80%, 60% 100% 1~21 Full
GGST May The Wonderful and Dynamic Goshogawara.png
GGST May 632146H 1 Hitbox.pngGGST May 632146H 2 Hitbox.pngGGST May 632146H 3 Hitbox.png
Does not behave as a true multi-hit attack, follow-up hits will be scaled after previous hits
R.I.S.C. Loss does not stack after the first hit, but 25% R.I.S.C. reduction still applies per hit of R.I.S.C. Loss
Maximum damage is achieved from at least 1333 R.I.S.C. (approx. 10.4% gauge).


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