GGST/May/Frame Data: Difference between revisions

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==Normal Moves==
==Normal Moves==
{{#cargo_query:tables=MoveData_GGST
{{#cargo_query:tables=MoveData_GGST
|fields=input,images,hitboxes,damage,guard,startup,active,recovery,onBlock,onHit,riscGain,level,invuln,prorate,notes
|fields=input,images,hitboxes,damage,guard,startup,active,recovery,onBlock,onHit,riscGain,level,counter,invuln,prorate,notes
|where=chara="May" and type="normal"
|where=chara="May" and type="normal"
|format=dynamic table|order by=_rowID|rows per page=50
|format=dynamic table|order by=_rowID|rows per page=50
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==Special Moves==
==Special Moves==
{{#cargo_query:tables=MoveData_GGST
{{#cargo_query:tables=MoveData_GGST
|fields=input,name,images,hitboxes,damage,guard,startup,active,recovery,onBlock,onHit,riscGain,level,invuln,prorate,notes
|fields=input,name,images,hitboxes,damage,guard,startup,active,recovery,onBlock,onHit,riscGain,level,counter,invuln,prorate,notes
|where=chara="May" and type="special"
|where=chara="May" and type="special"
|format=dynamic table|order by=_rowID|rows per page=50
|format=dynamic table|order by=_rowID|rows per page=50
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==Supers==
==Supers==
{{#cargo_query:tables=MoveData_GGST
{{#cargo_query:tables=MoveData_GGST
|fields=input,name,images,hitboxes,damage,guard,startup,active,recovery,onBlock,onHit,riscGain,level,invuln,prorate,notes
|fields=input,name,images,hitboxes,damage,guard,startup,active,recovery,onBlock,onHit,riscGain,level,counter,invuln,prorate,notes
|where=chara="May" and type="super"
|where=chara="May" and type="super"
|format=dynamic table|order by=_rowID|rows per page=50
|format=dynamic table|order by=_rowID|rows per page=50
Line 36: Line 36:
==Other==
==Other==
{{#cargo_query:tables=MoveData_GGST
{{#cargo_query:tables=MoveData_GGST
|fields=name,images,hitboxes,damage,guard,startup,active,recovery,onBlock,onHit,riscGain,level,invuln,prorate,notes
|fields=name,images,hitboxes,damage,guard,startup,active,recovery,onBlock,onHit,riscGain,level,counter,invuln,prorate,notes
|where=chara="May" and type="other"
|where=chara="May" and type="other"
|format=dynamic table|order by=_rowID|rows per page=50
|format=dynamic table|order by=_rowID|rows per page=50

Revision as of 08:55, 14 November 2021



How do I read frame data?

System Data

Error: No field named "weight" found for any of the specified database tables.

Normal Moves

input damage guard startup active recovery onBlock onHit riscGain level counter invuln prorate
input damage guard startup active recovery onBlock onHit riscGain level counter invuln prorate
5P 28 All 4 3 8 -1 +2 500 0 Small 80%
5K 30 All 8 6 11 -5 -2 1000 1 Small 90%
c.S 44 All 7 6 8 +3 +6 2000 3 Mid 100%
f.S 38 All 12 3 19 -8 -5 1500 2 Mid 90%
5H 55 All 13 8 15 -4 -1 2500 4 Large 90%
2P 24 All 5 4 8 -2 +1 500 0 Small 80%
2K 28 Low 6 4 10 -2 +1 750 1 Small 4-15F Low profile 70%
2S 35 All 10 3 18 -7 -4 1500 2 Mid 90%
2H 60 All 11 13 26 -20 KD +21 2500 4 Large 90%
j.P 22 High 5 3 12 +2~5 (IAD j.PPP) +5~8 (IAD j.PPP) 375 0 Small 80%
j.K 28 High 7 3 12 +0~3 (IAD) +3~6 (IAD) 750 1 Small 80%
j.S 34 High 12 4 15 +6 (IAD) +9 (IAD) 1125 2 Mid 80%
j.H 50 High 12 10 15 +9 (IAD) +12 (IAD) 1500 3 Mid 80%
j.D 60 High 10 6 21 -8 (Airborne) KD 1875 4 Mid 80%
j.2H 40 High 13 Until L 6 +2 (IAD) +5 (IAD) 1500 3 Mid 80%
6P 35 All 12 6 18 -7 KD +25 2000 3 Mid 1-3 Upper Body
4-17 Above Knees
90%
6K 35 High 28 6 6 +2 +6 1125 2 Very Small 80%
3K 35 Low 11 9 15 -10 KD +19 1125 2 Very Small 90%
6H 60 [90] All [All (Guard Crush)] 16~39 [40] 6 24 -8 [+8] -5 [KD +44] 2500 4 Large 90%
2D 30 Low 10 7 17 -7 HKD +46 1500 3 Large 90%
5D 50 High 20 3 26 -15 0 1125 2 Mid 80%
5[D] 62 High 28 3 26 -10 KD +36 1875 4 Mid 100%

Special Moves

input name damage guard startup active recovery onBlock onHit riscGain level counter invuln prorate
input name damage guard startup active recovery onBlock onHit riscGain level counter invuln prorate
[4]6S S Mr. Dolphin Horizontal 30 All 7 18 20 (24 OH) -3 0 1500 2 Mid 80%
[4]6H H Mr. Dolphin Horizontal 40 All 25 18 20 (18 OH) +7 +10 2000 4 Mid 80%
[4]6S/H~P Whiff Total 20
[4]6S/H~K Split Total 20
[2]8S S Mr. Dolphin Vertical 40 All→High 6 19 7 (21 OH) 0 (Airborne) HKD +65 [+3] (Airborne) 1500→1125 2 Mid 80%
[2]8H H Mr. Dolphin Vertical 45 All→High 11 27 8 (19 OH) +6 (Airborne) HKD +84 [+9] (Airborne) 2000→1500 3 Mid 80%
623K Overhead Kiss 50 Ground Throw 6 2 40 N/A HKD +66 1-6F Throw 50% Forced
214P P Arisugawa Sparkle 50 All 48 6, 10 Total 45 +29 +32 200 2 Very Small 80%
214K K Arisugawa Sparkle 50 All 48 10, 10 Total 45 +29 +32 200 2 Very Small 80%

Supers

input name damage guard startup active recovery onBlock onHit riscGain level counter invuln prorate
input name damage guard startup active recovery onBlock onHit riscGain level counter invuln prorate
236236S Great Yamada Attack 170 All 10+1 88 -54 HKD +53 500 4 Very Small 100%
632146H The Wonderful and Dynamic Goshogawara 66[43], 82 All 6+4 12(22)10 55 -31 HKD +38 1200, 500 Mid 1-21F Full 100%
j.632146H Air The Wonderful and Dynamic Goshogawara 66[43], 82 All 6+4 12(22+)10 54 1200, 500 Mid 1-21F Full 100%

Other

name damage guard startup active recovery onBlock onHit riscGain level counter invuln prorate
name damage guard startup active recovery onBlock onHit riscGain level counter invuln prorate
Ground Throw 80 Ground Throw 2 3 38 HKD +48 50%
Air Throw 80 Air Throw 2 3 38 or Until Landing+10 HKD +48 (IAD) 50%
Wild Assault 30 All 16~28 3 20 -4 -1 2500 4 Mid 90%
Charged Wild Assault 50 All 29 3 20 -4 HKD +64 2500 4 Mid 100%
Finish Blow 80 14 HKD +23
Dash Cancel Total 22

Gatling Table

Ground Gatlings
P K S H D Cancel
5PGGST May 5P.pngGuardAllStartup4Recovery8Advantage-1 5P, 2P, 6P 3K, 6K - 6H - Sp
2PGGST May 2P.pngGuardAllStartup5Recovery8Advantage-2 5P, 2P, 6P 3K, 6K - 6H - Sp
6PGGST May 6P.pngGuardAllStartup12Recovery18Advantage-7 - - - - - Sp
5KGGST May 5K.pngGuardAllStartup8Recovery11Advantage-5 6P 3K, 6K - 6H 5D, 2D Jump, Sp, Run
2KGGST May 2K.pngGuardLowStartup6Recovery10Advantage-2 6P 3K, 6K - 6H 5D, 2D Sp
3KGGST May 3K.pngGuardLowStartup11Recovery15Advantage-10 - - - - - -
6KGGST May 6K.pngGuardHighStartup28Recovery6Advantage+2 - - - - - -
c.SGGST May c.S.pngGuardAllStartup7Recovery8Advantage+3 6P 3K, 6K f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp, Run
f.SGGST May f.S.pngGuardAllStartup12Recovery19Advantage-8 - - - 5H, 2H - Sp
2SGGST May 2S.pngGuardAllStartup10Recovery18Advantage-7 - - - 5H, 2H - Sp
5HGGST May 5H.pngGuardAllStartup13Recovery15Advantage-4 - - - - - Sp
2HGGST May 2H.pngGuardAllStartup11Recovery26Advantage-20 - - - - - Sp
6HGGST May 6H.pngGuardAll [All (Guard Crush)]Startup16~39 [40]Recovery24Advantage-8 [+8] - - - - - Sp
5DGGST May 5D.pngGuardHighStartup20Recovery26Advantage-15 - - - - - -
2DGGST May 2D.pngGuardLowStartup10Recovery17Advantage-7 - - - - - Sp
Air Gatlings
P K S H D Cancel
j.PGGST May j.P.pngGuardHighStartup5Recovery12Advantage+2~5 (IAD j.PPP) j.P - - - - Sp
j.KGGST May j.K.pngGuardHighStartup7Recovery12Advantage+0~3 (IAD) - - - - j.D Jump, Dash, Sp
j.SGGST May j.S.pngGuardHighStartup12Recovery15Advantage+6 (IAD) - - - j.H j.D Jump, Dash, Sp
j.HGGST May j.H.pngGuardHighStartup12Recovery15Advantage+9 (IAD) - - - - j.D Jump, Dash, Sp
j.2HGGST May j.2H.pngGuardHighStartup13Recovery6Advantage+2 (IAD) - - - - - Sp
j.DGGST May j.D.pngGuardHighStartup10Recovery21Advantage-8 (Airborne) - - - - - Jump, Dash, Sp
X = X is available on hit or block
X[+] = X is available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Navigation

To edit frame data, edit values in GGST/May/Data.

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