< GGST | Goldlewis Dickinson
System Data
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Normal Moves
input | damage | guard | startup | active | recovery | onBlock | onHit | riscGain | riscLoss | level | counter | invuln | prorate | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | damage | guard | startup | active | recovery | onBlock | onHit | riscGain | riscLoss | level | counter | invuln | prorate | |
5P | 26 | All | 7 | 3 | 6 | +3 | +6 | 1000 | 1500 | 1 | Small | none | 80% | |
5K | 33 | Low | 10 | 9 | 12 | -7 | -4 | 1125 | 1000 | 2 | Small | none | 70% | |
c.S | 39 | All | 7 | 6 | 12 | +1 | +4 | 2500 | 1000 | 4 | Mid | none | 100% | |
f.S | 31 | All | 11 | 3 | 23 | -12 | -9 | 1500 | 1000 | 2 | Mid | none | 90% | |
5H | 41 | All | 19 | 6 | 15 | -2 | +1 | 2500 | 1000 | 4 | Large | none | 90% | |
5D | 50 | High | 20 | 3 | 26 | -15 | 0 | 1125 | 3000 [1000] | 2 | Mid | none | 80% | |
5[D] | 62 | High | 28 | 3 | 26 | -10 | KD +36 | 1875 | 1500 [1000] | 4 | Mid | none | 100% | |
6P | 39 | All | 12 | 6 | 27 | -19 | -16 | 1500 | 1000 | 2 | Mid | 1-2 Upper Body 3-17 Above Knees | 90% | |
6H | 65 | All | 25 | 3 | 30 | -14 | KD +35 | 2500 | 1000 | 4 | Large | none | 90% | |
2P | 23 | All | 5 | 3 | 6 | +3 | +6 | 1000 | 1500 | 1 | Small | none | 80% | |
2K | 26 | Low | 7 | 3 | 11 | -2 | 0 | 750 | 1000 | 1 | Small | none | 70% | |
2S | 29 | All | 13 | 5 | 13 | -4 | -1 | 1500 | 1000 | 2 | Mid | none | 90% | |
2H | 43 | All | 20 | 4 | 30 | -15 | KD +28 | 2500 | 1000 | 4 | Large | none | 90% | |
2D | 34 | Low | 14 | 3 | 24 | -10 | HKD +43 | 1500 | 1000 | 3 | Large | none | 90% | |
j.P | 25 | High | 6 | 3 | 12 | 375 | 1000 | 0 | Small | none | 80% | |||
j.K | 29 | High | 9 | 4 | 17 | 750 | 1000 | 1 | Small | none | 80% | |||
j.S | 37 | High | 11 | 11 | 13 | +8 (IAD) | +11 (IAD) | 1125 | 1000 | 2 | Mid | none | 80% | |
j.H | 43 | High | 15 | 4 | 20 | 1125 | 1000 | 2 | Mid | none | 80% | |||
j.D | 47 | High | 14 | 10 | 14 | +13 (IAD) | +16 (IAD) | 1500 | 1000 | 3 | Mid | none | 80% |
Special Moves
input | name | damage | guard | startup | active | recovery | onBlock | onHit | riscGain | riscLoss | level | invuln | prorate | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | onHit | riscGain | riscLoss | level | invuln | prorate | |
41236H | Behemoth Typhoon (426) | 70 | All (Guard Crush) | 12 | 20 | 18 | +12~+16 | HKD +67 [HKD +84] | 2500 | 1000 | 4 | none | 90% | |
j.41236H | Air Behemoth Typhoon (426) | 70 | All | 10 | 15 | Until landing+10 | -25~+7 | HKD | 2500 | 1000 | 4 | none | 90% | |
63214H | Behemoth Typhoon (624) | 70 | All (Guard Crush) | 12 | 20 | 21 | -5 | HKD +50 | 2500 | 1000 | 4 | none | 90% | |
j.63214H | Air Behemoth Typhoon (624) | 70 | All | 10 | 15 | Until landing+10 | -25~+7 | HKD | 2500 | 1000 | 4 | none | 90% | |
23698H | Behemoth Typhoon (268) | 70 | All (Guard Crush) | 12 | 15 | 18 | +6~14 | HKD +76 | 2500 | 1000 | 4 | none | 90% | |
j.23698H | Air Behemoth Typhoon (268) | 70 | All | 10 | 15 | Until landing+10 | -25~+7 | HKD | 2500 | 1000 | 4 | none | 90% | |
21478H | Behemoth Typhoon (248) | 70 | Low (Guard Crush) | 12 | 15 | 18 | +3 | HKD +71 | 1875 | 1000 | 4 | none | 90% | |
j.21478H | Air Behemoth Typhoon (248) | 70 | All | 10 | 15 | Until landing+10 | -25~+7 | HKD | 2500 | 1000 | 4 | none | 90% | |
69874H | Behemoth Typhoon (684) | 70 | All* (Guard Crush) | 12 | 20 | 21 | -5 | HKD +50 | 2500 | 1000 | 4 | none | 90% | |
j.69874H | Air Behemoth Typhoon (684) | 70 | All | 10 | 15 | Until landing+10 | -25~+7 | HKD | 2500 | 1000 | 4 | none | 90% | |
47896H | Behemoth Typhoon (486) | 70 | High (Guard Crush) | 12 | 20 | 18 | +14~15 | HKD +78 | 2500 | 1000 | 4 | none | 80% | |
j.47896H | Air Behemoth Typhoon (486) | 70 | All | 10 | 15 | Until landing+10 | -25~+7 | HKD | 2500 | 1000 | 4 | none | 90% | |
87412H | Behemoth Typhoon (842) | 70 | Low (Guard Crush) | 12 | 15 | 18 | +16 | HKD +70 | 1875 | 1000 | 4 | none | 90% | |
j.87412H | Air Behemoth Typhoon (842) | 70 | All | 10 | 15 | Until landing+10 | -25~+7 | HKD | 2500 | 1000 | 4 | none | 90% | |
89632H | Behemoth Typhoon (862) | 70 | High (Guard Crush) | 12 | 15 | 18 | +12 | HKD +59 | 1875 | 1000 | 4 | none | 80% | |
j.89632H | Air Behemoth Typhoon (862) | 70 | All | 10 | 15 | Until landing+10 | -25~+7 | HKD | 2500 | 1000 | 4 | none | 90% | |
214S Level 1 | Thunderbird (Level 1) | 10, 30 | All | 57 | 24 | 42 Total | 100×2 | 1000 | 2 | none | 80% | |||
214S Level 2 | Thunderbird (Level 2) | 10×2, 30 | All | 57 | 84 | 38 Total | KD | 100×3 | 1000 | 2 | none | 80% | ||
214S Level 3 | Thunderbird (Level 3) | 10×3, 30 | All | 57 | 144 | 34 Total | HKD | 100×4 | 1000 | 2 | none | 80% | ||
236S Level 1 | Skyfish (Level 1) | 5×10 | All | 35 | 84 Total | -13 | -10 | 100×10 | 1000 | 0 | none | 80% | ||
236S Level 2 | Skyfish (Level 2) | 5×20 | All | 30 | 80~109 Total | -13 | KD +18 | 100×20 | 1000 | 0 | none | 80% | ||
236S Level 3 | Skyfish (Level 3) | 5×30 | All | 25 | 75~134 Total | -13 | HKD +64 | 100×30 | 1000 | 0 | none | 80% |
Supers
input | name | damage | guard | startup | active | recovery | onBlock | onHit | riscGain | riscLoss | level | counter | invuln | prorate | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | onHit | riscGain | riscLoss | level | counter | invuln | prorate | |
632146P | Down With The System | 130 [130,13] | All | 6+(135 Flash)+4 | 5 | 46 | -33 | HKD +62 | 2000 | 1000 | 3 | Mid | 1-14F Full | 100% | |
720P | Down With The System (720) | 145 [140,13×2] | All | 11+(191 Flash)+4 | 5 | 46 | -33 | 2000 | 1000 | 3 | Mid | 1-19F Full | 100% | ||
1080P | Down With The System (1080) | 160 [151,13×3] | All | 16+(230 Flash)+4 | 5 | 46 | -33 | 2000 | 1000 | 3 | Mid | 1-24F Full | 100% | ||
236236K Level 1 | Burn It Down (Level 1) | 8×10 | All | 13+(84 Flash)+79 | 52 | 27 Total | 100x10 | 1000 | 2 | Small | none | 100% | |||
236236K Level 2 | Burn It Down (Level 2) | 8×15 | All | 13+(84 Flash)+79 | 72 | 27 Total | 100x15 | 1000 | 2 | Small | none | 100% | |||
236236K Level 3 | Burn It Down (Level 3) | 8×20 | All | 13+(84 Flash)+79 | 92 | 27 Total | 100x20 | 1000 | 2 | Small | none | 100% |
Other
input | damage | guard | startup | active | recovery | onBlock | onHit | riscGain | riscLoss | level | counter | invuln | prorate | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | damage | guard | startup | active | recovery | onBlock | onHit | riscGain | riscLoss | level | counter | invuln | prorate | |
6D or 4D | 80 | Ground Throw | 2 | 3 | 38 | HKD +54 | 2500 | none | 50% (75%) | |||||
j.6D or j.4D | 80 | Air Throw | 2 | 3 | 38 or Until Landing+10 | HKD +47 (IAD) | 2500 | none | 50% (75%) | |||||
236D | 30 | All (Guard Crush) | 20~31 | 3 | 20 | +7 | HKD | 2500 | 3000 | 4 | Mid | 9-22F Strike | 60% | |
236[D] | 50 | All (Guard Crush) | 32 | 3 | 30 | +12 | HKD | 2500 | 2000 | 4 | Mid | 9-34F Strike | 60% | |
66 | Total 22 |
Gatling Table
- Sp = Special Attacks and Overdrives (aka: Specials and Supers)
To edit frame data, edit values in GGST/Goldlewis Dickinson/Data.
- Anji Mito [★]
- Asuka R♯ [★]
- Axl Low [★]
- Baiken [★]
- Bedman? [★]
- Bridget [★]
- Chipp Zanuff [★]
- Faust [★]
- Giovanna [★]
- Goldlewis [★]
- Happy Chaos [★]
- I-No [★]
- Jack-O' [★]
- Johnny [★]
- Ky Kiske [★]
- Leo Whitefang [★]
- May [★]
- Millia Rage [★]
- Nagoriyuki [★]
- Potemkin [★]
- Ramlethal [★]
- Sin Kiske [★]
- Sol Badguy [★]
- Testament [★]
- Zato-1 [★]
Click [★] for character's full frame data
Essentials
• HUD •
Controls •
FAQ •
The Basics
• Movement/Canceling •
Offense •
Defense •
Gauges •
Universal Strategy •
Detailed & Advanced Information
• Damage/Combo •
Frame Data & System Data •
Attack Attributes •
Misc •
Archived Information
• Patch Notes • Tier Lists •
- Attack Level
- Blocking
- Burst Gauge
- Cancels
- Clash
- Dash Cancel
- Faultless Defense
- Frame Advantage
- Gatling
- Gravity
- Guard Crush
- Guts
- Hitstop
- Hitstun
- Instant Air Dash (IAD)
- Instant Block
- Instant Faultless Defense
- Invalid Combos
- Knockdown Recovery
- Low Profile
- Minimum Damage
- Negative Penalty
- Off the Ground (OTG)
- Positive Bonus
- Prejump
- Proration
- Psych Burst
- Punish
- Overdrive (Super Attack)
- R.I.S.C. Level
- Roman Cancel (RC)
- Stagger Recovery
- Tension Gauge
- Throw
- Throw Clash
- Wall