Security Level
Behemoth Typhoon
The move that defines Goldlewis. By inputting any half-circle in any direction plus Heavy Slash, Goldlewis can perform a variation of the special move Behemoth Typhoon. Getting comfortable cranking half-circles with Goldlewis should be a primary goal. Each variation of this move has its own purpose, and utilizing them well is essential to playing Goldlewis.
The most common way to notate BTs are by excluding the corner inputs, so 47896 becomes 486, 89632 becomes 862, and so on.
Check out the Strategy page to learn more about each variation.Key Moves
- 2PGuardAllStartup5Recovery6Advantage+3 - Mashing tool, actually anti-airs.
- 5KGuardLowStartup10Recovery12Advantage-7 - Fast low with a disjoint at the end and a low crush. High risk round start option.
- f.SGuardAllStartup11Recovery23Advantage-12 - Your fastest normal in neutral, great at round start.
- 2KGuardLowStartup7Recovery11Advantage-2 - Fastest low. Stubby, but combos into 2D or 684 on hit.
- j.HGuardHighStartup15Recovery20Advantage- - Main crossup/safejump tool.
- j.DGuardHighStartup14Recovery14Advantage+13 (IAD) - Amazing air button, covers a lot of options. Cancellable on clash, but don't rely on it.
Behemoth Typhoon - What makes Goldlewis the character he is. Check the Strategy page for a full guide.
- 268HGuardAll (Guard Crush)Startup12Recovery18Advantage+6~14 - Great pressure tool midscreen and in the corner on top of combos.
- 684HGuardAll* (Guard Crush)Startup12Recovery21Advantage-5 - God button. KD from anything, safe on block, unsafe on whiff.
- 486HGuardHigh (Guard Crush)Startup12Recovery18Advantage+14~15 - Bonk. Very slow overhead, one of your main combo tools.
- 214S (Thunderbird)GuardAllStartup57Recovery34 TotalAdvantage- - THE Goldlewis special. Throw it out when safe, and play behind it with dashblocks.
Combos
Goldlewis has access to one of the best combo enders in the game in 684H. It is fast enough to combo off any move, and leads to a hard knockdown. It is very strong to both hitconfirm off buttons and ending combos.
Below is a list of universal beginner combos for Goldlewis. See Combos for the complicated stuff.
Midscreen:
Any Button > 684H
c.S > 2H > 486H > Dash > 5K > 684H
Other Buttons > 248H > 5P > 684H
Corner:
c.S > 2H > 426H, Dash c.S > 248H, 66 > c.S > 268H WS, 684H
Round Start
Goldlewis has some strong round start options, but as a big man with a big hitbox, you have to take risks.
- 5KGuardLowStartup10Recovery12Advantage-7 and f.SGuardAllStartup11Recovery23Advantage-12 are both reasonably safe and combo into 684HGuardAll* (Guard Crush)Startup12Recovery21Advantage-5 on hit.
- j.DGuardHighStartup14Recovery14Advantage+13 (IAD) is a great air option that can start early pressure on backdashing opponents. Combos into aerial BT on hit.
- If you feel like your opponent is going to use a fast option, walk back and punish if their option whiffs.
Neutral
Goldlewis may be a slow moving character, but his neutral control is powerful. Use moves like Level 3 ThunderbirdGuardAllStartup57Recovery34 TotalAdvantage-, 684HGuardAll* (Guard Crush)Startup12Recovery21Advantage-5 and 486HGuardHigh (Guard Crush)Startup12Recovery18Advantage+14~15 to assert control. Your f.SGuardAllStartup11Recovery23Advantage-12 is nothing to scoff at either. It's an incredibly fast poke at 10 frames, and easily combos into 684HGuardAll* (Guard Crush)Startup12Recovery21Advantage-5 and other BTs.
You can also use j.486HGuardAllStartup10RecoveryUntil landing+10Advantage-25~+7 to assert control in the air, but you can also use j.DGuardHighStartup14Recovery14Advantage+13 (IAD).Further Learning
The Strategy page contains lots of information about all sorts of tricks and tips that Goldlewis can do. All the Behemoth Typhoons are listed there with all their use cases, as well as other strategies like reverse BTs, karas and more.