Emo Tarquin (talk | contribs) (→236K Data: Active) |
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==Links== | ==Links== | ||
<section begin= | <section begin=Links/>{{GGST/CharacterLinks}}<section end=Links/> | ||
{{ | |||
<section end= | |||
==Infobox Data== | ==Infobox Data== | ||
{{GGST-character | {{GGST-character | ||
| name =Baiken | | name =Baiken | ||
| defense = | | defense =30 | ||
| guts =4 | | guts =4 | ||
| prejump =4 | | prejump =4 | ||
| backdash =21/1 | | backdash =21/1-5 strike invuln/1-15 airborne | ||
| backdashDuration =21 | |||
| backdashInvuln =1-5F | |||
| backdashAirborne =1-15F | |||
| weight =Light | | weight =Light | ||
| portrait =GGST_Baiken_Portrait.png | | portrait =GGST_Baiken_Portrait.png | ||
| icon =GGST_Baiken_Icon.png | | icon =GGST_Baiken_Icon.png | ||
| umo =[[GGST/Baiken#Kabari|[H] Kabari follow-up]] | | umo =[[GGST/Baiken#Kabari|[H] Kabari follow-up]] | ||
| guardBalance = | | guardBalance =32 | ||
| jump_duration =44 | | jump_duration =44 | ||
| high_jump_duration=48 | | high_jump_duration=48 | ||
| jump_height =441.1 | | jump_height =441.1 | ||
| high_jump_height =524.4 | | high_jump_height =524.4 | ||
| | | earliest_iad =7 | ||
| | | ad_duration =18/24 | ||
| | | abd_duration =6/11 | ||
| ad_distance =735.625 | |||
| | | abd_distance =234.929 | ||
| | |||
| jump_tension =3×22 [high jump: 3×23] | | jump_tension =3×22 [high jump: 3×23] | ||
| airdash_tension =5×24 | | airdash_tension =5×24 | ||
Line 42: | Line 34: | ||
| dash_acceleration =0.605 | | dash_acceleration =0.605 | ||
| dash_friction =105 | | dash_friction =105 | ||
| jump_gravity =1.9 | |||
| high_jump_gravity =1.9 | |||
}} | }} | ||
Line 89: | Line 83: | ||
|wallDamage=300 | |wallDamage=300 | ||
|OTGRatio=80% | |OTGRatio=80% | ||
|prorate= | |prorate=90% | ||
|images=GGST Baiken 5K.png | |images=GGST Baiken 5K.png | ||
|hitboxes=GGST Baiken 5K 1 Hitbox.png;GGST Baiken 5K 2 Hitbox.png | |hitboxes=GGST Baiken 5K 1 Hitbox.png;GGST Baiken 5K 2 Hitbox.png | ||
Line 105: | Line 99: | ||
|startup=7 | |startup=7 | ||
|active=6 | |active=6 | ||
|recovery= | |recovery=10 | ||
|onBlock=+1 | |onBlock=+1 | ||
|onHit=+4 | |onHit=+4 | ||
Line 118: | Line 112: | ||
|hitboxes=GGST Baiken cS Hitbox.png | |hitboxes=GGST Baiken cS Hitbox.png | ||
|type=normal | |type=normal | ||
|caption=The coin is flipped | |||
|notes={{FrameDataNotes|GGST|Proximity Range|270}} | |||
}} | }} | ||
Line 163: | Line 159: | ||
|riscLoss=1000 | |riscLoss=1000 | ||
|wallDamage=300 | |wallDamage=300 | ||
|prorate= | |prorate=90% | ||
|OTGRatio=100% | |OTGRatio=100% | ||
|images=GGST Baiken 5H.png | |images=GGST Baiken 5H.png | ||
Line 192: | Line 188: | ||
|images=GGST Baiken 2P.png | |images=GGST Baiken 2P.png | ||
|hitboxes=GGST Baiken 2P Hitbox.png | |hitboxes=GGST Baiken 2P Hitbox.png | ||
|caption=Fist bump for respect (not utility) | |||
|type=normal | |type=normal | ||
}} | }} | ||
===2K Data=== | ===2K Data=== | ||
{{MoveData-GGST | {{MoveData-GGST | ||
Line 240: | Line 238: | ||
|images=GGST Baiken 2S.png | |images=GGST Baiken 2S.png | ||
|hitboxes=GGST Baiken 2S hitbox.png | |hitboxes=GGST Baiken 2S hitbox.png | ||
|caption=Farther than you'd think | |||
|type=normal | |type=normal | ||
}} | }} | ||
Line 255: | Line 254: | ||
|recovery=26 | |recovery=26 | ||
|onBlock=-13 | |onBlock=-13 | ||
|onHit=KD | |onHit=KD +21 | ||
|level=4 | |level=4 | ||
|counter=Large | |counter=Large | ||
Line 266: | Line 265: | ||
|hitboxes=GGST Baiken 2H Hitbox.png | |hitboxes=GGST Baiken 2H Hitbox.png | ||
|type=normal | |type=normal | ||
|caption=Baiken's wish came true, it now truly low profiles. | |||
|notes={{FrameDataNotes|GGST|Activation X|500}}. Unable to hit extended hurtboxes.;{{FrameDataNotes|GGST|Activation Y|110}}. Unable to hit extended hurtboxes of opponents significantly above Baiken. | |||
}} | }} | ||
Line 328: | Line 329: | ||
|active=7 | |active=7 | ||
|recovery=19 | |recovery=19 | ||
|onBlock= | |onBlock=+1 (IAD) | ||
|onHit= | |onHit=+4 (IAD) | ||
|level=2 | |level=2 | ||
|counter=Mid | |counter=Mid | ||
Line 339: | Line 340: | ||
|images=GGST Baiken jS.png | |images=GGST Baiken jS.png | ||
|hitboxes=GGST Baiken jS 1 hitbox.png;GGST Baiken jS 2 hitbox.png | |hitboxes=GGST Baiken jS 1 hitbox.png;GGST Baiken jS 2 hitbox.png | ||
|caption=One of the best air buttons in the game | |||
|type=normal | |type=normal | ||
}} | }} | ||
===j.H Data=== | ===j.H Data=== | ||
{{MoveData-GGST | {{MoveData-GGST | ||
Line 351: | Line 354: | ||
|startup=15 | |startup=15 | ||
|active=Until Landing | |active=Until Landing | ||
|recovery=Landing | |recovery=3 after Landing | ||
|onBlock= | |onBlock=+7 (IAD) | ||
|onHit= | |onHit=+10 (IAD) | ||
|level=2 | |level=2 | ||
|counter=Mid | |counter=Mid | ||
Line 364: | Line 367: | ||
|hitboxes=GGST Baiken jH 1 hitbox.png;GGST Baiken jH 2 hitbox.png | |hitboxes=GGST Baiken jH 1 hitbox.png;GGST Baiken jH 2 hitbox.png | ||
|type=normal | |type=normal | ||
|caption=Safejumps for dummies | |||
}} | }} | ||
Line 397: | Line 401: | ||
|input=6P | |input=6P | ||
|guard=All | |guard=All | ||
|invuln=1- | |invuln=1-2 Upper Body<br/>3-13 Above Knees | ||
|damage=32 | |damage=32 | ||
|startup=9 | |startup=9 | ||
Line 414: | Line 418: | ||
|hitboxes=GGST Baiken 6P Hitbox.png | |hitboxes=GGST Baiken 6P Hitbox.png | ||
|type=normal | |type=normal | ||
|caption=Raise your hand(s) in the air | |||
|notes={{FrameDataNotes|GGST|Initial Combo Decay|20}} | |||
}} | }} | ||
Line 434: | Line 440: | ||
|riscLoss=1000 | |riscLoss=1000 | ||
|wallDamage=300 | |wallDamage=300 | ||
|prorate= | |prorate=90% | ||
|OTGRatio=80% | |OTGRatio=80% | ||
|images=GGST Baiken 6K.png | |images=GGST Baiken 6K.png | ||
Line 459: | Line 465: | ||
|riscLoss=1000 | |riscLoss=1000 | ||
|wallDamage=500 | |wallDamage=500 | ||
|prorate= | |prorate=90% | ||
|OTGRatio=100% | |OTGRatio=100% | ||
|images=GGST Baiken 6H.png | |images=GGST Baiken 6H.png | ||
Line 469: | Line 475: | ||
{{MoveData-GGST | {{MoveData-GGST | ||
|chara=Baiken | |chara=Baiken | ||
|name= | |name=Sweep | ||
|input=2D | |input=2D | ||
|guard=Low | |guard=Low | ||
|invuln= | |invuln= | ||
|damage= | |damage=20, 16 | ||
|startup=10 | |startup=10 | ||
|active=6,3 | |active=6, 3 | ||
|recovery=21 | |recovery=21 | ||
|onBlock=-10 | |onBlock=-10 | ||
|onHit=HKD | |onHit=HKD +49 | ||
|level=2 | |level=2 | ||
|counter=Large | |counter=Large | ||
Line 484: | Line 490: | ||
|riscLoss=1000 | |riscLoss=1000 | ||
|wallDamage=150×2 | |wallDamage=150×2 | ||
|prorate= | |prorate=90% | ||
|OTGRatio=80% | |OTGRatio=80% | ||
|images=GGST Baiken 2D 1.png;GGST Baiken 2D 2.png | |images=GGST Baiken 2D 1.png;GGST Baiken 2D 2.png | ||
Line 494: | Line 500: | ||
{{MoveData-GGST | {{MoveData-GGST | ||
|chara=Baiken | |chara=Baiken | ||
|name= | |name=Dust Attack | ||
|input=5D | |input=5D | ||
|guard=High | |guard=High | ||
Line 507: | Line 513: | ||
|counter=Mid | |counter=Mid | ||
|riscGain=1125 | |riscGain=1125 | ||
|riscLoss=3000 | |riscLoss=3000 [1000] | ||
|wallDamage=700 (900) | |wallDamage=700 (900) | ||
|prorate=80% | |prorate=80% | ||
Line 514: | Line 520: | ||
|hitboxes=GGST Baiken 5D Hitbox.png | |hitboxes=GGST Baiken 5D Hitbox.png | ||
|type=normal | |type=normal | ||
|notes= | |notes={{FrameDataNotes|GGST|5D}} | ||
}} | }} | ||
Line 520: | Line 526: | ||
{{MoveData-GGST | {{MoveData-GGST | ||
|chara=Baiken | |chara=Baiken | ||
|name= | |name=Charged Dust Attack | ||
|input=5[D] | |input=5[D] | ||
|guard=High | |guard=High | ||
Line 529: | Line 535: | ||
|recovery=26 | |recovery=26 | ||
|onBlock=-10 | |onBlock=-10 | ||
|onHit= | |onHit=KD +36 | ||
|level=4 | |level=4 | ||
|counter=Mid | |counter=Mid | ||
|riscGain=1875 | |riscGain=1875 | ||
|riscLoss=1500 | |riscLoss=1500 [1000] | ||
|wallDamage= | |wallDamage=0 (200) | ||
|prorate=100% | |prorate=100% | ||
|OTGRatio=60% | |OTGRatio=60% | ||
Line 540: | Line 546: | ||
|hitboxes=GGST Baiken 5D Hitbox.png | |hitboxes=GGST Baiken 5D Hitbox.png | ||
|type=normal | |type=normal | ||
|notes= | |notes={{FrameDataNotes|GGST|5[D]}} | ||
}} | }} | ||
Line 551: | Line 557: | ||
|guard=Ground Throw (90000) | |guard=Ground Throw (90000) | ||
|invuln=none | |invuln=none | ||
|damage= | |damage=80 | ||
|startup=2 | |startup=2 | ||
|active=3 | |active=3 | ||
Line 562: | Line 568: | ||
|wallDamage=1000 | |wallDamage=1000 | ||
|prorate=50% | |prorate=50% | ||
|notes={{FrameDataNotes|GGST|Throw}} | |notes={{FrameDataNotes|GGST|Throw}}; Does one hit of 20 and a final hit of 60 damage | ||
}} | }} | ||
Line 572: | Line 578: | ||
|guard=Ground Throw (90000) | |guard=Ground Throw (90000) | ||
|invuln=none | |invuln=none | ||
|damage= | |damage=80 | ||
|startup=2 | |startup=2 | ||
|active=3 | |active=3 | ||
|recovery=38 | |recovery=38 | ||
|onBlock= | |onBlock= | ||
|onHit=HKD + | |onHit=HKD +63 | ||
|images=GGST_Baiken_Ground Throw_2.png | |images=GGST_Baiken_Ground Throw_2.png | ||
|type=other | |type=other | ||
Line 583: | Line 589: | ||
|wallDamage=1000 | |wallDamage=1000 | ||
|prorate=50% | |prorate=50% | ||
|notes={{FrameDataNotes|GGST|Throw}} | |notes={{FrameDataNotes|GGST|Throw}}; Does one hit of 20 and a final hit of 60 damage | ||
}} | }} | ||
Line 593: | Line 599: | ||
|guard=Air Throw | |guard=Air Throw | ||
|invuln=none | |invuln=none | ||
|damage=20,60 | |damage=20, 60 | ||
|startup=2 | |startup=2 | ||
|active=3 | |active=3 | ||
|recovery=Until Landing+10 | |recovery=38 or Until Landing+10 | ||
|onBlock= | |onBlock= | ||
|onHit=HKD | |onHit=HKD +43 (IAD) | ||
|images=GGST Baiken Air Throw.png | |images=GGST Baiken Air Throw.png | ||
|hitboxes=GGST_Baiken_Air_Throw_Hitbox.png | |||
|type=other | |type=other | ||
|riscLoss=2500 | |riscLoss=2500 | ||
|wallDamage=1000 | |wallDamage=1000 | ||
|prorate=50% | |prorate=50% | ||
|notes={{FrameDataNotes|GGST|Throw}} | |notes={{FrameDataNotes|GGST|Air Throw|decreases as height increases (+41 to +44)}} | ||
}} | |||
===236D Data=== | |||
{{MoveData-GGST | |||
|chara=Baiken | |||
|name=Wild Assault | |||
|input=236D | |||
|guard=All (Guard Crush) | |||
|damage=30 | |||
|startup=20~31 | |||
|active=3 | |||
|recovery=20 | |||
|onBlock=+13 | |||
|onHit=Stagger +12 | |||
|level=4 | |||
|counter=Mid | |||
|notes={{FrameDataNotes|GGST|Wild Assault Blue Uncharged}} | |||
|images=GGST Baiken 236D.png | |||
|hitboxes=GGST Baiken 236D Hitbox.png | |||
|type=other | |||
|riscGain=2500 | |||
|riscLoss=3000 | |||
|wallDamage=700 | |||
|inputTension=0 | |||
|chipRatio=25% | |||
|OTGRatio= | |||
|prorate=90% | |||
|invuln= | |||
|cancel=NSJBRP | |||
}} | |||
===236[D] Data=== | |||
{{MoveData-GGST | |||
|chara=Baiken | |||
|name=Charged Wild Assault | |||
|input=236[D] | |||
|guard=All (Guard Crush) | |||
|damage=50 | |||
|startup=32 | |||
|active=3 | |||
|recovery=20 | |||
|onBlock=+17 | |||
|onHit=HKD +71 | |||
|level=4 | |||
|counter=Mid | |||
|notes={{FrameDataNotes|GGST|Wild Assault Blue Charged}} | |||
|images=GGST Baiken 236D.png | |||
|hitboxes=GGST Baiken 236D Hitbox.png | |||
|type=other | |||
|riscGain=2500 | |||
|riscLoss=2000 | |||
|wallDamage=700 | |||
|inputTension=0 | |||
|chipRatio=25% | |||
|OTGRatio= | |||
|prorate=100% | |||
|invuln= | |||
|cancel=NSJBRP | |||
}} | }} | ||
Line 620: | Line 685: | ||
|onHit= | |onHit= | ||
|level= | |level= | ||
|images= | |images= | ||
|hitboxes= | |hitboxes= | ||
Line 641: | Line 705: | ||
|guard=All | |guard=All | ||
|invuln= | |invuln= | ||
|damage=45,25 | |damage=45, 25 | ||
|startup=15 | |startup=15 | ||
|active=3 (13) 13 | |active=3 (13) 13 | ||
|recovery=5 | |recovery=5 | ||
|onBlock=-3 | |onBlock=-3 | ||
|onHit=KD | |onHit=KD +42 | ||
|level=3 | |level=3, 0 | ||
|counter=Mid, Very Small | |counter=Mid, Very Small | ||
|riscGain=1000,200 | |riscGain=1000, 200 | ||
|riscLoss=2000,1000 | |riscLoss=2000, 1000 | ||
|wallDamage=700,300 | |wallDamage=700, 300 | ||
|inputTension=150 | |inputTension=150 | ||
|OTGRatio=60%, 80% | |OTGRatio=60%, 80% | ||
|chipRatio=25%, 12% | |chipRatio=25%, 12% | ||
|prorate=90% | |prorate=90%, 80% | ||
|images=GGST Baiken 236K.png | |images=GGST Baiken 236K.png | ||
|hitboxes=GGST_Baiken_236K_1_hitbox.png;GGST_Baiken_236K_2_hitbox.png;GGST_Baiken_236K_3_hitbox.png;GGST_Baiken_236K_4_hitbox.png;GGST_Baiken_236K_5_hitbox.png | |hitboxes=GGST_Baiken_236K_1_hitbox.png;GGST_Baiken_236K_2_hitbox.png;GGST_Baiken_236K_3_hitbox.png;GGST_Baiken_236K_4_hitbox.png;GGST_Baiken_236K_5_hitbox.png | ||
|hitboxCaption= \This vertical hitbox (also present above) will null non-Overdrive projectiles\ \ \Last active grounded frame | |||
|type=special | |type=special | ||
|notes={{FrameDataNotes|GGST|Projectile|15|2 (Initial Strike), 1 (Projectile)|2 (1 per hit)}};{{FrameDataNotes|GGST|Activation Y|150}} (Tatami only, does not apply to {{clr|K|j.236K}}). Unable to hit extended hurtboxes of opponents significantly above the tatami. | |||
}} | }} | ||
Line 664: | Line 730: | ||
{{MoveData-GGST | {{MoveData-GGST | ||
|chara=Baiken | |chara=Baiken | ||
|name=Tatami Gaeshi | |name=Air Tatami Gaeshi | ||
|input=j.236K | |input=j.236K | ||
|guard=All | |guard=All | ||
|invuln= | |invuln= | ||
|damage=40 | |damage=40 [20] | ||
|startup=20 | |startup=20 | ||
|active=Until | |active=Until Tatami Lands | ||
|recovery=Landing+7 | |recovery=Until Landing+7 | ||
|onBlock= | |onBlock=+15 (IAD) | ||
|onHit= | |onHit=+18 (IAD) | ||
|level=2 [0] | |level=2 [0] | ||
|counter=Very Small | |counter=Very Small | ||
Line 685: | Line 751: | ||
|images=GGST Baiken 236K.png | |images=GGST Baiken 236K.png | ||
|hitboxes=GGST_Baiken_236K_Air_1_hitbox.png;GGST_Baiken_236K_Air_2_hitbox.png;GGST_Baiken_236K_Air_3_hitbox.png | |hitboxes=GGST_Baiken_236K_Air_1_hitbox.png;GGST_Baiken_236K_Air_2_hitbox.png;GGST_Baiken_236K_Air_3_hitbox.png | ||
|hitboxCaption=First active Air tatami frame\Early Air Tatami falling hitbox\Late Air Tatami falling hitbox (and when reaching floor/grounded) | |||
|type=special | |type=special | ||
|notes={{FrameDataNotes|GGST|Projectile|18|1|1}}; Values in [square brackets] are for a falling air tatami (active frames after the first) | |||
}} | }} | ||
Line 691: | Line 759: | ||
{{MoveData-GGST | {{MoveData-GGST | ||
|chara=Baiken | |chara=Baiken | ||
|name=Kabari | |name=S Kabari | ||
|input=41236S | |input=41236S | ||
|guard=All | |guard=All | ||
|invuln= | |invuln= | ||
|damage=30 | |damage=30 | ||
|startup= | |startup=29 | ||
|active= | |active=10 | ||
|recovery= | |recovery=15 | ||
|onBlock=+ | |onBlock=+3 | ||
|onHit=+ | |onHit=+6 | ||
|level=4 | |level=4 | ||
|counter=Mid | |counter=Mid | ||
Line 709: | Line 777: | ||
|chipRatio=25% | |chipRatio=25% | ||
|OTGRatio=80% | |OTGRatio=80% | ||
|prorate= | |prorate=90% | ||
|images=GGST Baiken 41236S.png | |images=GGST Baiken 41236S.png | ||
|hitboxes=GGST Baiken 41236S 1 hitbox.png;GGST Baiken 41236S 2 hitbox.png | |hitboxes=GGST Baiken 41236S 1 hitbox.png;GGST Baiken 41236S 2 hitbox.png | ||
|caption={{clr|S|S}} Version | |||
|hitboxCaption={{clr|S|S}} Version first active frame\Max range | |||
|type=special | |type=special | ||
|notes={{FrameDataNotes|GGST|Activation X|500 ~ 900}} (Applies to both variants). Increases during active frames to match hitbox. Unable to hit extended hurtboxes. | |||
}} | }} | ||
Line 718: | Line 789: | ||
{{MoveData-GGST | {{MoveData-GGST | ||
|chara=Baiken | |chara=Baiken | ||
|name=Kabari | |name=H Kabari | ||
|input=41236H | |input=41236H | ||
|guard=All | |guard=All | ||
Line 729: | Line 800: | ||
|onHit=0 | |onHit=0 | ||
|level=4 | |level=4 | ||
|counter= | |counter=Very Small | ||
|riscGain=2500 | |riscGain=2500 | ||
|riscLoss=1000 | |riscLoss=1000 | ||
Line 736: | Line 807: | ||
|chipRatio=25% | |chipRatio=25% | ||
|OTGRatio=80% | |OTGRatio=80% | ||
|prorate= | |prorate=90% | ||
|images=GGST Baiken 41236H.png | |images=GGST Baiken 41236H.png | ||
|hitboxes=GGST Baiken 41236H 1 hitbox.png;GGST Baiken 41236H 2 hitbox.png | |hitboxes=GGST Baiken 41236H 1 hitbox.png;GGST Baiken 41236H 2 hitbox.png | ||
|caption={{clr|H|H}} Version | |||
|hitboxCaption={{clr|H|H}} Version first active frame\Max range | |||
|type=special | |type=special | ||
|notes=Instant Blocking will remove the vacuum effect.;On Hit or Block, follow-up cannot be performed for 10F.;* Follow-up will result in a 3 [15] frame gap.;On whiff, can be cancelled 9 frames into recovery at the earliest (frames 36-47).;* Total startup of {{clr|H|632146H~H}} is 46 [58].;Vacuum pushback ratio increases with distances: 90%→100%→110%→120%.;Horizontal launch speed doubles on final 2 active frames (active frames 10-11). | |||
}} | }} | ||
Line 752: | Line 826: | ||
|startup=11 [23] | |startup=11 [23] | ||
|active=3 | |active=3 | ||
|recovery=14 | |recovery=14 (23 on block) | ||
|onBlock=-7 | |onBlock=-7 | ||
|onHit=HKD | |onHit=HKD +58 | ||
|level=3 | |level=3 | ||
|counter= | |counter=Very Small | ||
|riscGain=2000 | |riscGain=2000 | ||
|riscLoss=1000 | |riscLoss=1000 | ||
Line 763: | Line 837: | ||
|OTGRatio=100% | |OTGRatio=100% | ||
|chipRatio=25% | |chipRatio=25% | ||
|prorate= | |prorate=90% | ||
|images=GGST Baiken 41236HH.png | |images=GGST Baiken 41236HH.png | ||
|hitboxes=GGST Baiken 41236HH hitbox.png | |hitboxes=GGST Baiken 41236HH hitbox.png | ||
|caption={{clr|H|H}} Version follow-up | |||
|hitboxCaption={{clr|H|H}} Version follow-up | |||
|type=special | |type=special | ||
|notes={{FrameDataNotes|GGST|Activation X|550}}. Unable to hit extended hurtboxes.;Guard Crush duration on Baiken: 23f. | |||
}} | }} | ||
Line 779: | Line 856: | ||
|startup=9 | |startup=9 | ||
|active=12 | |active=12 | ||
|recovery=Landing | |recovery=7 after Landing | ||
|onBlock=-14 ( | |onBlock=-14 (IAS) | ||
|onHit=+ | |onHit=KD +30 (IAS) | ||
|level=2 | |level=2 | ||
|counter=Mid | |counter=Mid | ||
Line 792: | Line 869: | ||
|prorate=80% | |prorate=80% | ||
|images=GGST Baiken j236S.png | |images=GGST Baiken j236S.png | ||
|hitboxes=GGST_Baiken_j236S_1_hitbox.png;GGST_Baiken_j236S_2_hitbox.png;GGST_Baiken_j236S_3_hitbox.png;GGST_Baiken_j236S_4_hitbox.png;GGST_Baiken_j236S_5_hitbox.png;GGST_Baiken_j236S_6_hitbox.png | |hitboxes=GGST_Baiken_j236S_1_hitbox.png;GGST_Baiken_j236S_2_hitbox.png;GGST_Baiken_j236S_3_hitbox.png;GGST_Baiken_j236S_4_hitbox.png;GGST_Baiken_j236S_5_hitbox.png;GGST_Baiken_j236S_6_hitbox.png | ||
|type=special | |type=special | ||
|notes=Hitstop on ground hit: 16F;Frame data differs if input without a High Jump. On-Block is -12. On-Hit is +32. | |||
}} | }} | ||
Line 801: | Line 879: | ||
|name=Hiiragi | |name=Hiiragi | ||
|input=236P | |input=236P | ||
|guard= | |guard=- | ||
|invuln= | |invuln=1-7 Strike | ||
|damage= | |damage=100 | ||
|startup=1 | |startup=1 | ||
|active= | |active=7 | ||
|recovery=32 | |recovery=32 | ||
|onBlock= | |onBlock=- | ||
|onHit=KD | |onHit=KD +14 [+11] | ||
|level= | |level= | ||
|counter= | |counter= | ||
Line 816: | Line 894: | ||
|inputTension=50 | |inputTension=50 | ||
|chipRatio= | |chipRatio= | ||
|prorate=50% | |prorate=50% [100%] | ||
|images=GGST Baiken 236P.png | |images=GGST Baiken 236P.png;GGST Baiken 236P 2.png |caption= \Nice meaty | ||
|hitboxes=GGST Baiken 236P hitbox.png | |hitboxes=GGST Baiken 236P hitbox.png | ||
|type=special | |type=special | ||
|notes=Data in [] represents values on successful parry from far away (non-Clean Hit).; | |notes={{FrameDataNotes|GGST|Hitgrab}};<!-- | ||
-->Data in [ ] represents values on successful parry from far away (non-Clean Hit, or "Far Parry").;<!-- | |||
-->* Far Parry inflicts Guard Crush on the opponent for 53 frames.;<!-- | |||
-->* Far Parry can be more advantageous by parrying into its late active frames.;<!-- | |||
-->* Unlike other Guard Crush attacks, Far Parry will count as the first hit in a combo, applying both R.I.S.C. scaling and proration.;<!-- | |||
-->* Reduces positive R.I.S.C. by 25% before applying R.I.S.C. Loss, similar to regular strikes.;<!-- | |||
-->* Far Parry occurs if opponent is more than 500 units horizontally or vertically spaced away. | |||
}} | }} | ||
Line 830: | Line 914: | ||
|input=236236S | |input=236236S | ||
|guard=All | |guard=All | ||
|invuln=1 | |invuln=1-10 Full | ||
|damage= | |damage=35×2, 89<br>[35×2, 55] | ||
|startup=8+1 | |startup=8+1 | ||
|active=3(20)3(36)3 | |active=3(20)3(36)3 | ||
|recovery=48 | |recovery=48 | ||
|onBlock=-32 | |onBlock=-32 | ||
|onHit=HKD | |onHit=HKD +42 | ||
|level=4 | |level=4 | ||
|counter=Mid | |counter=Mid | ||
Line 847: | Line 931: | ||
|images=GGST Baiken 236236S.png | |images=GGST Baiken 236236S.png | ||
|hitboxes=GGST Baiken 236236S 1 hitbox.png;GGST Baiken 236236S 2 hitbox.png;GGST Baiken 236236S 3 hitbox.png | |hitboxes=GGST Baiken 236236S 1 hitbox.png;GGST Baiken 236236S 2 hitbox.png;GGST Baiken 236236S 3 hitbox.png | ||
|hitboxCaption=No matter the distance, if this hits from the front, it all hits\ \Somebody will get nailed by this at least once | |||
|notes=Data in [] refers to non-cinematic hits when missing either of the first two hits (or theoretically during OTG) | |notes=Data in [] refers to non-cinematic hits when missing either of the first two hits (or theoretically during OTG) | ||
|type=super | |type=super | ||
Line 858: | Line 943: | ||
|guard=All (Guard Crush) | |guard=All (Guard Crush) | ||
|invuln= | |invuln= | ||
|damage= | |damage=30,70 | ||
|startup=8+3 | |startup=8+3 | ||
|active= | |active=28 | ||
|recovery= | |recovery=Total 47 | ||
|onBlock=+5 | |onBlock=+5 | ||
|onHit=HKD | |onHit=HKD +59 | ||
|level=4 | |level=4 | ||
|counter=Small | |counter=Small | ||
Line 873: | Line 958: | ||
|prorate= | |prorate= | ||
|images=GGST Baiken 214214P.png | |images=GGST Baiken 214214P.png | ||
|hitboxes=GGST Baiken 214214P 1 hitbox.png;GGST Baiken 214214P 2 hitbox.png;GGST Baiken 214214P 3 hitbox.png;GGST Baiken 214214P 4 hitbox.png | |hitboxes=GGST Baiken 214214P 1 hitbox.png;GGST Baiken 214214P 2 hitbox.png;GGST Baiken 214214P 3 hitbox.png;GGST Baiken 214214P 4 hitbox.png |caption=Anti-zoning tool and niche metered combo extender | ||
|hitboxCaption=First active frame\Projectile hitbox\Early explosion\late explosion | |||
|type=super | |type=super | ||
|notes=Max projectile travel time 28f | |notes={{FrameDataNotes|GGST|superProjectile|8|5}};Max projectile travel time: 28f;Guard Crush duration: 42f; | ||
}} | }} | ||
Line 881: | Line 967: | ||
{{MoveData-GGST | {{MoveData-GGST | ||
|chara=Baiken | |chara=Baiken | ||
|name=Kenjyu | |name=Air Kenjyu | ||
|input=j.214214P | |input=j.214214P | ||
|guard=All (Guard Crush) | |guard=All (Guard Crush) | ||
|invuln= | |invuln= | ||
|damage= | |damage=30, 70 | ||
|startup=11+3 | |startup=11+3 | ||
|active= | |active=28 | ||
|recovery= | |recovery=Total 45 | ||
|onBlock= | |onBlock= | ||
|onHit=HKD | |onHit=HKD | ||
Line 902: | Line 988: | ||
|hitboxes=GGST Baiken j214214P Hitbox.png;GGST Baiken 214214P 3 hitbox.png;GGST Baiken 214214P 4 hitbox.png | |hitboxes=GGST Baiken j214214P Hitbox.png;GGST Baiken 214214P 3 hitbox.png;GGST Baiken 214214P 4 hitbox.png | ||
|type=super | |type=super | ||
|notes=Max projectile travel time 28f | |notes={{FrameDataNotes|GGST|superProjectile|11|5}};Max projectile travel time: 28f; | ||
}} | }} | ||
== | ==Navigation== | ||
{{ | {{GGST/Navigation}} |
Latest revision as of 02:08, 3 May 2024
Links
Infobox Data
Portrait | Icon | Name | Defense | Guts | R.I.S.C. Gain Modifier | Prejump | Backdash Duration | Backdash Invuln | Backdash Airborne | Unique Movement Options |
---|---|---|---|---|---|---|---|---|---|---|
Baiken | 30 | 4 | 32 | 4 | 21 | 1-5F | 1-15F | [H] Kabari follow-up | ||
Jump Duration | High Jump Duration | Jump Height | High Jump Height | Pre-Instant Air Dash | Air Dash Duration | Air Backdash Duration | Air Dash Distance | Air Backdash Distance | ||
44 | 48 | 441.1 | 524.4 | 7 | 18/24 | 6/11 | 735.625 | 234.929 | ||
Movement Tension Gain | Jumping Tension Gain | Air Dash Tension Gain | Walk Speed | Backwalk Speed | Initial Dash Speed | Dash Acceleration | Friction | |||
10 | 3×22 [high jump: 3×23] | 5×24 | 4.9 | 4.725 | 11.2 | 0.605 | 105 | |||
Jump Gravity | High Jump Gravity | Forward Step Dash | ||||||||
1.9 | 1.9 |
Normal Moves
5P Data
5K Data
c.S Data
f.S Data
5H Data
2P Data
2K Data
2S Data
2H Data
j.P Data
j.K Data
j.S Data
j.H Data
j.D Data
6P Data
6K Data
6H Data
2D Data
5D Data
5[D] Data
Universal Mechanics
Ground Throw (Tether) Data
Ground Throw (Knockback) Data
Air Throw Data
236D Data
236[D] Data
Dash Cancel Data
66 Dash Cancel other |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
Total 22 | |||||||||
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
Can be kara canceled into special moves or Overdrives on frames 1~3. If canceled on frame 1, Dash Cancel will not start, but momentum will still be applied. |