Emo Tarquin (talk | contribs) (→Air Throw Data: Added hitbox image) |
m (Fix naming of dust, sweep, and wild assault) |
||
(109 intermediate revisions by 20 users not shown) | |||
Line 1: | Line 1: | ||
==Links== | ==Links== | ||
<section begin= | <section begin=Links/>{{GGST/CharacterLinks}}<section end=Links/> | ||
{{ | |||
<section end= | |||
==Infobox Data== | ==Infobox Data== | ||
Line 18: | Line 8: | ||
| guts =4 | | guts =4 | ||
| prejump =4 | | prejump =4 | ||
| backdash =21/1 | | backdash =21/1-5 strike invuln/1-15 airborne | ||
| backdashDuration =21 | |||
| backdashInvuln =1-5F | |||
| backdashAirborne =1-15F | |||
| weight =Light | | weight =Light | ||
| portrait =GGST_Baiken_Portrait.png | | portrait =GGST_Baiken_Portrait.png | ||
Line 28: | Line 21: | ||
| jump_height =441.1 | | jump_height =441.1 | ||
| high_jump_height =524.4 | | high_jump_height =524.4 | ||
| | | earliest_iad =7 | ||
| | | ad_duration =18/24 | ||
| | | abd_duration =6/11 | ||
| ad_distance =735.625 | |||
| | | abd_distance =234.929 | ||
| | |||
| jump_tension =3×22 [high jump: 3×23] | | jump_tension =3×22 [high jump: 3×23] | ||
| airdash_tension =5×24 | | airdash_tension =5×24 | ||
Line 42: | Line 34: | ||
| dash_acceleration =0.605 | | dash_acceleration =0.605 | ||
| dash_friction =105 | | dash_friction =105 | ||
| jump_gravity =1.9 | |||
| high_jump_gravity =1.9 | |||
}} | }} | ||
Line 119: | Line 113: | ||
|type=normal | |type=normal | ||
|caption=The coin is flipped | |caption=The coin is flipped | ||
|notes= | |notes={{FrameDataNotes|GGST|Proximity Range|270}} | ||
}} | }} | ||
Line 258: | Line 252: | ||
|recovery=26 | |recovery=26 | ||
|onBlock=-13 | |onBlock=-13 | ||
|onHit=KD | |onHit=KD +21 | ||
|level=4 | |level=4 | ||
|counter=Large | |counter=Large | ||
Line 333: | Line 327: | ||
|active=7 | |active=7 | ||
|recovery=19 | |recovery=19 | ||
|onBlock= | |onBlock=+1 (IAD) | ||
|onHit= | |onHit=+4 (IAD) | ||
|level=2 | |level=2 | ||
|counter=Mid | |counter=Mid | ||
Line 358: | Line 352: | ||
|startup=15 | |startup=15 | ||
|active=Until Landing | |active=Until Landing | ||
|recovery=Landing | |recovery=3 after Landing | ||
|onBlock= | |onBlock=+7 (IAD) | ||
|onHit= | |onHit=+10 (IAD) | ||
|level=2 | |level=2 | ||
|counter=Mid | |counter=Mid | ||
Line 405: | Line 399: | ||
|input=6P | |input=6P | ||
|guard=All | |guard=All | ||
|invuln=1- | |invuln=1-2 Upper Body<br/>3-13 Above Knees | ||
|damage=32 | |damage=32 | ||
|startup=9 | |startup=9 | ||
Line 423: | Line 417: | ||
|type=normal | |type=normal | ||
|caption=Raise your hand(s) in the air | |caption=Raise your hand(s) in the air | ||
|notes={{FrameDataNotes|GGST|Initial Combo Decay|20}} | |||
}} | }} | ||
Line 478: | Line 473: | ||
{{MoveData-GGST | {{MoveData-GGST | ||
|chara=Baiken | |chara=Baiken | ||
|name= | |name=Sweep | ||
|input=2D | |input=2D | ||
|guard=Low | |guard=Low | ||
|invuln= | |invuln= | ||
|damage=20,16 | |damage=20, 16 | ||
|startup=10 | |startup=10 | ||
|active=6,3 | |active=6, 3 | ||
|recovery=21 | |recovery=21 | ||
|onBlock=-10 | |onBlock=-10 | ||
|onHit=HKD | |onHit=HKD +49 | ||
|level=2 | |level=2 | ||
|counter=Large | |counter=Large | ||
Line 503: | Line 498: | ||
{{MoveData-GGST | {{MoveData-GGST | ||
|chara=Baiken | |chara=Baiken | ||
|name= | |name=Dust Attack | ||
|input=5D | |input=5D | ||
|guard=High | |guard=High | ||
Line 516: | Line 511: | ||
|counter=Mid | |counter=Mid | ||
|riscGain=1125 | |riscGain=1125 | ||
|riscLoss=3000 | |riscLoss=3000 [1000] | ||
|wallDamage=700 (900) | |wallDamage=700 (900) | ||
|prorate=80% | |prorate=80% | ||
Line 523: | Line 518: | ||
|hitboxes=GGST Baiken 5D Hitbox.png | |hitboxes=GGST Baiken 5D Hitbox.png | ||
|type=normal | |type=normal | ||
|notes= | |notes={{FrameDataNotes|GGST|5D}} | ||
}} | }} | ||
Line 529: | Line 524: | ||
{{MoveData-GGST | {{MoveData-GGST | ||
|chara=Baiken | |chara=Baiken | ||
|name=Charged | |name=Charged Dust Attack | ||
|input=5[D] | |input=5[D] | ||
|guard=High | |guard=High | ||
Line 538: | Line 533: | ||
|recovery=26 | |recovery=26 | ||
|onBlock=-10 | |onBlock=-10 | ||
|onHit= | |onHit=KD +36 | ||
|level=4 | |level=4 | ||
|counter=Mid | |counter=Mid | ||
|riscGain=1875 | |riscGain=1875 | ||
|riscLoss=1500 | |riscLoss=1500 [1000] | ||
|wallDamage= | |wallDamage=0 (200) | ||
|prorate=100% | |prorate=100% | ||
|OTGRatio=60% | |OTGRatio=60% | ||
Line 549: | Line 544: | ||
|hitboxes=GGST Baiken 5D Hitbox.png | |hitboxes=GGST Baiken 5D Hitbox.png | ||
|type=normal | |type=normal | ||
|notes= | |notes={{FrameDataNotes|GGST|5[D]}} | ||
}} | }} | ||
Line 560: | Line 555: | ||
|guard=Ground Throw (90000) | |guard=Ground Throw (90000) | ||
|invuln=none | |invuln=none | ||
|damage= | |damage=80 | ||
|startup=2 | |startup=2 | ||
|active=3 | |active=3 | ||
Line 571: | Line 566: | ||
|wallDamage=1000 | |wallDamage=1000 | ||
|prorate=50% | |prorate=50% | ||
|notes={{FrameDataNotes|GGST|Throw}} | |notes={{FrameDataNotes|GGST|Throw}}; Does one hit of 20 and a final hit of 60 damage | ||
}} | }} | ||
Line 581: | Line 576: | ||
|guard=Ground Throw (90000) | |guard=Ground Throw (90000) | ||
|invuln=none | |invuln=none | ||
|damage= | |damage=80 | ||
|startup=2 | |startup=2 | ||
|active=3 | |active=3 | ||
|recovery=38 | |recovery=38 | ||
|onBlock= | |onBlock= | ||
|onHit=HKD + | |onHit=HKD +63 | ||
|images=GGST_Baiken_Ground Throw_2.png | |images=GGST_Baiken_Ground Throw_2.png | ||
|type=other | |type=other | ||
Line 592: | Line 587: | ||
|wallDamage=1000 | |wallDamage=1000 | ||
|prorate=50% | |prorate=50% | ||
|notes={{FrameDataNotes|GGST|Throw}} | |notes={{FrameDataNotes|GGST|Throw}}; Does one hit of 20 and a final hit of 60 damage | ||
}} | }} | ||
Line 602: | Line 597: | ||
|guard=Air Throw | |guard=Air Throw | ||
|invuln=none | |invuln=none | ||
|damage=20,60 | |damage=20, 60 | ||
|startup=2 | |startup=2 | ||
|active=3 | |active=3 | ||
|recovery=Until Landing+10 | |recovery=38 or Until Landing+10 | ||
|onBlock= | |onBlock= | ||
|onHit=HKD | |onHit=HKD +43 (IAD) | ||
|images=GGST Baiken Air Throw.png | |images=GGST Baiken Air Throw.png | ||
|hitboxes=GGST_Baiken_Air_Throw_Hitbox.png | |hitboxes=GGST_Baiken_Air_Throw_Hitbox.png | ||
Line 614: | Line 609: | ||
|wallDamage=1000 | |wallDamage=1000 | ||
|prorate=50% | |prorate=50% | ||
|notes={{FrameDataNotes|GGST|Throw}} | |notes={{FrameDataNotes|GGST|Air Throw|decreases as height increases (+41 to +44)}} | ||
}} | |||
===236D Data=== | |||
{{MoveData-GGST | |||
|chara=Baiken | |||
|name=Wild Assault | |||
|input=236D | |||
|guard=All (Guard Crush) | |||
|damage=30 | |||
|startup=20~31 | |||
|active=3 | |||
|recovery=20 | |||
|onBlock=+13 | |||
|onHit=Stagger +12 | |||
|level=4 | |||
|counter=Mid | |||
|notes={{FrameDataNotes|GGST|Wild Assault Blue Uncharged}} | |||
|images=GGST Baiken 236D.png | |||
|hitboxes=GGST Baiken 236D Hitbox.png | |||
|type=other | |||
|riscGain=2500 | |||
|riscLoss=3000 | |||
|wallDamage=700 | |||
|inputTension=0 | |||
|chipRatio=25% | |||
|OTGRatio= | |||
|prorate=90% | |||
|invuln= | |||
|cancel=NSJBRP | |||
}} | |||
===236[D] Data=== | |||
{{MoveData-GGST | |||
|chara=Baiken | |||
|name=Charged Wild Assault | |||
|input=236[D] | |||
|guard=All (Guard Crush) | |||
|damage=50 | |||
|startup=32 | |||
|active=3 | |||
|recovery=20 | |||
|onBlock=+17 | |||
|onHit=HKD +71 | |||
|level=4 | |||
|counter=Mid | |||
|notes={{FrameDataNotes|GGST|Wild Assault Blue Charged}} | |||
|images=GGST Baiken 236D.png | |||
|hitboxes=GGST Baiken 236D Hitbox.png | |||
|type=other | |||
|riscGain=2500 | |||
|riscLoss=2000 | |||
|wallDamage=700 | |||
|inputTension=0 | |||
|chipRatio=25% | |||
|OTGRatio= | |||
|prorate=100% | |||
|invuln= | |||
|cancel=NSJBRP | |||
}} | }} | ||
Line 630: | Line 683: | ||
|onHit= | |onHit= | ||
|level= | |level= | ||
|images= | |images= | ||
|hitboxes= | |hitboxes= | ||
Line 651: | Line 703: | ||
|guard=All | |guard=All | ||
|invuln= | |invuln= | ||
|damage=45,25 | |damage=45, 25 | ||
|startup=15 | |startup=15 | ||
|active=3 (13) 13 | |active=3 (13) 13 | ||
|recovery=5 | |recovery=5 | ||
|onBlock=-3 | |onBlock=-3 | ||
|onHit=KD | |onHit=KD +42 | ||
|level=3 | |level=3, 0 | ||
|counter=Mid, Very Small | |counter=Mid, Very Small | ||
|riscGain=1000,200 | |riscGain=1000, 200 | ||
|riscLoss=2000,1000 | |riscLoss=2000, 1000 | ||
|wallDamage=700,300 | |wallDamage=700, 300 | ||
|inputTension=150 | |inputTension=150 | ||
|OTGRatio=60%, 80% | |OTGRatio=60%, 80% | ||
|chipRatio=25%, 12% | |chipRatio=25%, 12% | ||
|prorate=90% | |prorate=90%, 80% | ||
|images=GGST Baiken 236K.png | |images=GGST Baiken 236K.png | ||
|hitboxes=GGST_Baiken_236K_1_hitbox.png;GGST_Baiken_236K_2_hitbox.png;GGST_Baiken_236K_3_hitbox.png;GGST_Baiken_236K_4_hitbox.png;GGST_Baiken_236K_5_hitbox.png | |hitboxes=GGST_Baiken_236K_1_hitbox.png;GGST_Baiken_236K_2_hitbox.png;GGST_Baiken_236K_3_hitbox.png;GGST_Baiken_236K_4_hitbox.png;GGST_Baiken_236K_5_hitbox.png | ||
|hitboxCaption= \This vertical hitbox (also present above) will null non-Overdrive projectiles\ \ \Last active grounded frame | |hitboxCaption= \This vertical hitbox (also present above) will null non-Overdrive projectiles\ \ \Last active grounded frame | ||
|type=special | |type=special | ||
|notes= | |notes={{FrameDataNotes|GGST|Projectile|15|2 (Initial Strike), 1 (Projectile)|2 (1 per hit)}};{{FrameDataNotes|GGST|Activation Y|150}} (Tatami only, does not apply to {{clr|K|j.236K}}). Unable to hit extended hurtboxes of opponents significantly above the tatami. | ||
}} | }} | ||
Line 680: | Line 732: | ||
|guard=All | |guard=All | ||
|invuln= | |invuln= | ||
|damage=40 | |damage=40 [20] | ||
|startup=20 | |startup=20 | ||
|active=Until | |active=Until Tatami Lands | ||
|recovery=Landing+7 | |recovery=Until Landing+7 | ||
|onBlock= | |onBlock=+15 (IAD) | ||
|onHit= | |onHit=+18 (IAD) | ||
|level=2 [0] | |level=2 [0] | ||
|counter=Very Small | |counter=Very Small | ||
Line 699: | Line 751: | ||
|hitboxCaption=First active Air tatami frame\Early Air Tatami falling hitbox\Late Air Tatami falling hitbox (and when reaching floor/grounded) | |hitboxCaption=First active Air tatami frame\Early Air Tatami falling hitbox\Late Air Tatami falling hitbox (and when reaching floor/grounded) | ||
|type=special | |type=special | ||
|notes= | |notes={{FrameDataNotes|GGST|Projectile|18|1|1}}; Values in [square brackets] are for a falling air tatami (active frames after the first) | ||
}} | }} | ||
Line 710: | Line 762: | ||
|invuln= | |invuln= | ||
|damage=30 | |damage=30 | ||
|startup= | |startup=29 | ||
|active= | |active=10 | ||
|recovery= | |recovery=15 | ||
|onBlock=+ | |onBlock=+3 | ||
|onHit=+ | |onHit=+6 | ||
|level=4 | |level=4 | ||
|counter=Mid | |counter=Mid | ||
Line 746: | Line 798: | ||
|onHit=0 | |onHit=0 | ||
|level=4 | |level=4 | ||
|counter= | |counter=Very Small | ||
|riscGain=2500 | |riscGain=2500 | ||
|riscLoss=1000 | |riscLoss=1000 | ||
Line 759: | Line 811: | ||
|hitboxCaption={{clr|H|H}} Version first active frame\Max range | |hitboxCaption={{clr|H|H}} Version first active frame\Max range | ||
|type=special | |type=special | ||
|notes=Instant Blocking will remove the vacuum effect.;On Hit or Block, follow-up cannot be performed for 10F.;* Follow-up will result in a 3 [15] frame gap.;On whiff, can be cancelled 9 frames into recovery at the earliest (frames 36-47).;* Total startup of {{clr|H|632146H~H}} is 46 [58].;Vacuum pushback ratio increases with distances: 90%→100%→110%→120%.;Horizontal launch speed doubles on final 2 active frames (active frames 10-11). | |||
}} | }} | ||
Line 771: | Line 824: | ||
|startup=11 [23] | |startup=11 [23] | ||
|active=3 | |active=3 | ||
|recovery=14 | |recovery=14 (23 on block) | ||
|onBlock=-7 | |onBlock=-7 | ||
|onHit=HKD | |onHit=HKD +58 | ||
|level=3 | |level=3 | ||
|counter= | |counter=Very Small | ||
|riscGain=2000 | |riscGain=2000 | ||
|riscLoss=1000 | |riscLoss=1000 | ||
Line 788: | Line 841: | ||
|hitboxCaption={{clr|H|H}} Version follow-up | |hitboxCaption={{clr|H|H}} Version follow-up | ||
|type=special | |type=special | ||
|notes={{FrameDataNotes|GGST|Activation X|550}}. Unable to hit extended hurtboxes. | |notes={{FrameDataNotes|GGST|Activation X|550}}. Unable to hit extended hurtboxes.;Guard Crush duration on Baiken: 23f. | ||
}} | }} | ||
Line 801: | Line 854: | ||
|startup=9 | |startup=9 | ||
|active=12 | |active=12 | ||
|recovery=Landing | |recovery=7 after Landing | ||
|onBlock=-14 ( | |onBlock=-14 (IAS) | ||
|onHit=+ | |onHit=KD +30 (IAS) | ||
|level=2 | |level=2 | ||
|counter=Mid | |counter=Mid | ||
Line 816: | Line 869: | ||
|hitboxes=GGST_Baiken_j236S_1_hitbox.png;GGST_Baiken_j236S_2_hitbox.png;GGST_Baiken_j236S_3_hitbox.png;GGST_Baiken_j236S_4_hitbox.png;GGST_Baiken_j236S_5_hitbox.png;GGST_Baiken_j236S_6_hitbox.png | |hitboxes=GGST_Baiken_j236S_1_hitbox.png;GGST_Baiken_j236S_2_hitbox.png;GGST_Baiken_j236S_3_hitbox.png;GGST_Baiken_j236S_4_hitbox.png;GGST_Baiken_j236S_5_hitbox.png;GGST_Baiken_j236S_6_hitbox.png | ||
|type=special | |type=special | ||
|notes=Hitstop on ground hit: 16F;Frame data differs if input without a High Jump. On-Block is -12. On-Hit is +32. | |||
}} | }} | ||
Line 823: | Line 877: | ||
|name=Hiiragi | |name=Hiiragi | ||
|input=236P | |input=236P | ||
|guard= | |guard=- | ||
|invuln= | |invuln=1-7 Strike | ||
|damage= | |damage=100 | ||
|startup=1 | |startup=1 | ||
|active= | |active=7 | ||
|recovery=32 | |recovery=32 | ||
|onBlock= | |onBlock=- | ||
|onHit=KD | |onHit=KD +14 [+11] | ||
|level= | |level= | ||
|counter= | |counter= | ||
Line 838: | Line 892: | ||
|inputTension=50 | |inputTension=50 | ||
|chipRatio= | |chipRatio= | ||
|prorate=50% | |prorate=50% [100%] | ||
|images=GGST Baiken 236P.png;GGST Baiken 236P 2.png | |images=GGST Baiken 236P.png;GGST Baiken 236P 2.png |caption= \Nice meaty | ||
|hitboxes=GGST Baiken 236P hitbox.png | |hitboxes=GGST Baiken 236P hitbox.png | ||
|type=special | |type=special | ||
|notes=Data in [] represents values on successful parry from far away (non-Clean Hit).; | |notes={{FrameDataNotes|GGST|Hitgrab}};<!-- | ||
-->Data in [ ] represents values on successful parry from far away (non-Clean Hit, or "Far Parry").;<!-- | |||
-->* Far Parry inflicts Guard Crush on the opponent for 53 frames.;<!-- | |||
-->* Far Parry can be more advantageous by parrying into its late active frames.;<!-- | |||
-->* Unlike other Guard Crush attacks, Far Parry will count as the first hit in a combo, applying both R.I.S.C. scaling and proration.;<!-- | |||
-->* Reduces positive R.I.S.C. by 25% before applying R.I.S.C. Loss, similar to regular strikes.;<!-- | |||
-->* Far Parry occurs if opponent is more than 500 units horizontally or vertically spaced away. | |||
}} | }} | ||
Line 852: | Line 912: | ||
|input=236236S | |input=236236S | ||
|guard=All | |guard=All | ||
|invuln=1 | |invuln=1-10 Full | ||
|damage= | |damage=35×2, 89<br>[35×2, 55] | ||
|startup=8+1 | |startup=8+1 | ||
|active=3(20)3(36)3 | |active=3(20)3(36)3 | ||
|recovery=48 | |recovery=48 | ||
|onBlock=-32 | |onBlock=-32 | ||
|onHit=HKD | |onHit=HKD +42 | ||
|level=4 | |level=4 | ||
|counter=Mid | |counter=Mid | ||
Line 881: | Line 941: | ||
|guard=All (Guard Crush) | |guard=All (Guard Crush) | ||
|invuln= | |invuln= | ||
|damage= | |damage=30,70 | ||
|startup=8+3 | |startup=8+3 | ||
|active= | |active=28 | ||
|recovery= | |recovery=Total 47 | ||
|onBlock=+5 | |onBlock=+5 | ||
|onHit=HKD | |onHit=HKD +59 | ||
|level=4 | |level=4 | ||
|counter=Small | |counter=Small | ||
Line 896: | Line 956: | ||
|prorate= | |prorate= | ||
|images=GGST Baiken 214214P.png | |images=GGST Baiken 214214P.png | ||
|hitboxes=GGST Baiken 214214P 1 hitbox.png;GGST Baiken 214214P 2 hitbox.png;GGST Baiken 214214P 3 hitbox.png;GGST Baiken 214214P 4 hitbox.png | |hitboxes=GGST Baiken 214214P 1 hitbox.png;GGST Baiken 214214P 2 hitbox.png;GGST Baiken 214214P 3 hitbox.png;GGST Baiken 214214P 4 hitbox.png |caption=Anti-zoning tool and niche metered combo extender | ||
|hitboxCaption=First active frame\Projectile hitbox\Early explosion\late explosion | |hitboxCaption=First active frame\Projectile hitbox\Early explosion\late explosion | ||
|type=super | |type=super | ||
|notes= | |notes={{FrameDataNotes|GGST|superProjectile|8|5}};Max projectile travel time: 28f;Guard Crush duration: 42f; | ||
}} | }} | ||
Line 909: | Line 969: | ||
|guard=All (Guard Crush) | |guard=All (Guard Crush) | ||
|invuln= | |invuln= | ||
|damage= | |damage=30, 70 | ||
|startup=11+3 | |startup=11+3 | ||
|active= | |active=28 | ||
|recovery= | |recovery=Total 45 | ||
|onBlock= | |onBlock= | ||
|onHit=HKD | |onHit=HKD | ||
Line 926: | Line 986: | ||
|hitboxes=GGST Baiken j214214P Hitbox.png;GGST Baiken 214214P 3 hitbox.png;GGST Baiken 214214P 4 hitbox.png | |hitboxes=GGST Baiken j214214P Hitbox.png;GGST Baiken 214214P 3 hitbox.png;GGST Baiken 214214P 4 hitbox.png | ||
|type=super | |type=super | ||
|notes= | |notes={{FrameDataNotes|GGST|superProjectile|11|5}};Max projectile travel time: 28f; | ||
}} | }} | ||
== | ==Navigation== | ||
{{ | {{GGST/Navigation}} |
Revision as of 09:03, 13 April 2024
Links
Infobox Data
Portrait | Icon | Name | Defense | Guts | R.I.S.C. Gain Modifier | Prejump | Backdash Duration | Backdash Invuln | Backdash Airborne | Unique Movement Options |
---|---|---|---|---|---|---|---|---|---|---|
Baiken | 30 | 4 | 32 | 4 | 21 | 1-5F | 1-15F | [H] Kabari follow-up | ||
Jump Duration | High Jump Duration | Jump Height | High Jump Height | Pre-Instant Air Dash | Air Dash Duration | Air Backdash Duration | Air Dash Distance | Air Backdash Distance | ||
44 | 48 | 441.1 | 524.4 | 7 | 18/24 | 6/11 | 735.625 | 234.929 | ||
Movement Tension Gain | Jumping Tension Gain | Air Dash Tension Gain | Walk Speed | Backwalk Speed | Initial Dash Speed | Dash Acceleration | Friction | |||
10 | 3×22 [high jump: 3×23] | 5×24 | 4.9 | 4.725 | 11.2 | 0.605 | 105 | |||
Jump Gravity | High Jump Gravity | Forward Step Dash | ||||||||
1.9 | 1.9 |
Normal Moves
5P Data
5K Data
c.S Data
f.S Data
5H Data
2P Data
2K Data
2S Data
2H Data
j.P Data
j.K Data
j.S Data
j.H Data
j.D Data
6P Data
6K Data
6H Data
2D Data
5D Data
5[D] Data
Universal Mechanics
Ground Throw (Tether) Data
Ground Throw (Knockback) Data
Air Throw Data
236D Data
236[D] Data
Dash Cancel Data
66 Dash Cancel other |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
Total 22 | |||||||||
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
Can be kara canceled into special moves or Overdrives on frames 1~3. If canceled on frame 1, Dash Cancel will not start, but momentum will still be applied. |