Overview | Combos | Strategy/Counter Strategy | Full Frame Data |
Combo Notation Guide | Character Name Abbreviations | |||||||||
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Combo List
- Combos are from May 2021 Open Beta 2 and subject to change on game launch.
- Currently, every damage value here has only been dealt to Sol.
Combo | Position | Damage | Tension Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|---|
5P > 6K > Snail | 86 | |||||
5P > 6P > Snail | 80 | |||||
2P > 6K > Snail | 76 | Surprisingly generous range on 6K – make sure to get to know the distance where this will connect | ||||
5K > 6K > Snail | 88 | |||||
5K > 2D > Snail | 83 | |||||
5K > 2D > Sickle Storm | 148 | |||||
5K > 2D > Rensen | 75 | Can’t followup with (8) like in Xrd due to long minimum range for Rensen (8). Snail does more damage. All hail snail. | ||||
5K > 2D > Rainwater | 79 | Including for the sake of completeness, but Snail is the better combo option for damage. | ||||
5K (or 2K) > 6P > Rainwater / Winter Mantis | Mix | Catch a blocking opponent off-guard with Mantis, or use Rainwater instead to catch them pressing buttons after 6P | ||||
2K > 2D > Snail | 66 |
Combo | Position | Damage | Tension Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|---|
c.S > f.S > 5H > Snail | 128 | |||||
c.S > f.S > 2H > Snail | 126 | |||||
f.S > 5H > Snail | 98 | |||||
f.S > 2H > Snail | 96 |
Combo | Position | Damage | Tension Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|---|
5D (launch) > j.P > j.D (JC) > j.P > j.D > j.S > j.S | 192 | 5K, 2K, and c.S gatling into Dust. After landing from Dust, try 2H to start new offense. |
Combo | Position | Damage | Tension Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|---|
j.P > 5P | Various | [4] Hard | j.P and 5P damage depend on range they hit | |||
j.P > 2P > 6K > Snail** | [4] Hard | **Need to verify in beta 2 | ||||
j.K > j.D > c.S > Snail | 99 | Harder to connect c.S now - maybe needs to hit last frame before landing? See SKD comment https://twitter.com/SuperKawaiiDesu/status/1393086326338166785 | ||||
j.S > 5P > 6K > Snail | 96 | |||||
j.S > 2P > 6K > Snail | 89 | |||||
j.S > 5K > 2D > Snail | 81 | |||||
j.S > 2K > 2D > Snail | 79 | |||||
j.S > f.S > 5H > Snail | 122 | |||||
j.S > f.S > 2H > Snail | 119 | |||||
j.S > 2H > Snail | 86 | |||||
j.H > 2K > 2D > Snail | 87 | |||||
j.H > c.S > 5H > Snail | 113 | |||||
j.H > 2K > 6H | Not a true combo into 6H but an example of High/Low/High combination. | |||||
j.D > 5K > Snail | 87 | |||||
(Near corner) j.D > 5P > Rensen (2) | Remember to hold down-back to begin charging Rensen in the air; pressing j.D while holding back will execute Throw, as Throw is now Forward/Back + Dust. j.D > 5P > Rensen route worked midscreen beta 1 but this may be near corner only now. | |||||
j.D > c.S > Snail | 94 | |||||
j.D > Axl Bomber | 97 |
Combo | Position | Damage | Tension Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|---|
5P > Rensen(8) > 5H | 98 | |||||
5P > 66RC > c.S > 5H > Snail | 95 | |||||
5P > 66RC > c.S > TK Bomber > Rensen (OTG) | 103 | |||||
6P > Snail | 63 | |||||
6P > Snail > 66RC > c.S > 5H > Snail | 121 | |||||
6P > Snail > 66RC > c.S > TK Bomber > Rensen (OTG) | 124 | |||||
6K > Snail | 73 | |||||
(Corner) 2S > Snail > 5P > Rensen (8) > 5H (OTG) | 150 | 2S > Snail > 5P worked beta 1 but not beta 2. | ||||
2S > Snail > 88RC > Bomber > Rensen | 126 | Not necessarily a very practical combo, but a demonstration of RC drift upwards. | ||||
(In Corner) 2S > (delay) Snail > 66RC > (Run Under) > c.S > Snail | 118 | Demonstration of using RC to side switch to get out of corner. |
Combo | Position | Damage | Tension Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|---|
j.5P > Snail | 61 | |||||
j.5P > 66RC > c.S > TK Bomber > Rensen | 104 | |||||
j.5K > jc. > j.D > Snail | 81 | |||||
j.5K > jc. > j.5S > 66RC > c.S > TK Bomber > Rensen | 108 |
Combo | Position | Damage | Tension Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|---|
Throw > 66RC > c.S > 6K > Snail | 100 | Can use 2S instead of 6K for slightly less damage but more consistency for Snail being in range. | ||||
Throw > 66RC > c.S > TK Bomber > Rensen (OTG)** | **Don't think Rensen connects in beta 2 | |||||
Throw > RC > c.S > 5H > Snail | 105 | Must be near corner. | ||||
Winter Mantis (far) > RC > c.S > 6K > Snail | 84 | |||||
Winter Mantis (far) > RC > c.S > TK Bomber > Rensen (OTG)** | Rensen (OTG) doesn't connect in beta 2 | |||||
Winter Mantis (close) > 6K > Snail | 83 | |||||
Winter Mantis (close range) > 5P > Rensen > Winter Cherry | 85 | |||||
Winter Mantis (close range, corner) > c.S > f.S > 5H > Snail | 97 | |||||
Winter Mantis (close range, corner) > 5K > c.S > f.S > 5H > Snail (wall stick) > 5P (wall break) | 139 |
Combo | Position | Damage | Tension Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|---|
(CH) 6P > 5K > 2D > Snail** | **looks like (CH) 6P starter doesn't work in beta 2 | |||||
(CH) 6P > c.S > f.S > 5H > Snail** | **looks like (CH) 6P starter doesn't work in beta 2 | |||||
(CH) f.S > Rensen (2) > 5H (OTG) | 127 | |||||
(CH) 2H > Rensen (8) > 5H (OTG) | 123 | |||||
(CH) 2H > Rensen > Winter Cherry | 103 | |||||
(CH) 6H > c.S > f.S > 5H > Snail | 142 | Can gatling to 6H from 5P, 2P, 5K, 2K, and c.S | ||||
(CH) 6H > c.S > f.S > 2H > Snail | 141 | |||||
(CH) 2D > c.S > 6K > Snail | 115 | |||||
(CH) 2D > 5P > Rensen (8) > 5H (OTG) | 123 |
Combo | Position | Damage | Tension Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|---|
5P / c.S > (delay) 6P | Well this sucks now because (CH) 6P no longer converts to combos | |||||
5K > 6P | ||||||
5P > (delay) 6K | ||||||
2P > 6K | ||||||
2K > 6K | ||||||
2K > Delay 2D | ||||||
6P > Rainwater | A "positional" trap as Axl leaps out of range of the opponent's attacks while striking. |