Anji Mito
0% complete | |
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Page | Status | % |
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Overview | 0/20 | |
Combos | 0/10 | |
Strategy | 0/20 | |
Frame Data | 0/50 |
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Axl Low
35% complete | ||
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Page | Status | % |
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Overview | Needs an overview paragraph, more character data as it becomes available, images of hitboxes where they are missing, more thorough move explanations (with properties and uses). | 12/20 |
Combos | Needs notes on combo theory and more video examples where possible (even a tweet will suffice). Combos need to be colour coded, reorganised and a universal style guide must be upheld to some extent. | 7/10 |
Strategy | Needs more coverage on general strategy, or at least more elaborate ones. Oki is not really Axl's thing, but we should think about listing combo routes for conversions and more setups. | 6/20 |
Frame Data | So far we have very rudimentary frame data, so update the tables as new information becomes available to the public. Please list your sources somewhere as well. | 10/50 |
Chipp Zanuff
0% complete | |
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Page | Status | % |
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Overview | 0/20 | |
Combos | 0/10 | |
Strategy | 0/20 | |
Frame Data | 0/50 |
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Faust
0% complete | |
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Page | Status | % |
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Overview | 0/20 | |
Combos | 0/10 | |
Strategy | 0/20 | |
Frame Data | 0/50 |
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Giovanna
0% complete | |
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Page | Status | % |
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Overview | 0/20 | |
Combos | 0/10 | |
Strategy | 0/20 | |
Frame Data | 0/50 |
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I-No
0% complete | |
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Page | Status | % |
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Overview | 0/20 | |
Combos | 0/10 | |
Strategy | 0/20 | |
Frame Data | 0/50 |
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Ky Kiske
32% complete | ||
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Page | Status | % |
---|---|---|
Overview | Needs pre-jump and back dash frame data. Needs more detailed strengths and weaknesses. Most normals and specials lack descriptions, others need more info. | 12/20 |
Combos | Combos are from OBT2, needs confirming that they work on launch version. Combo theory present, but needs fleshing out. Missing video examples. | 5/10 |
Strategy | Completely blank. | 0/20 |
Frame Data | Missing damage poration, active frames, recovery, attack level, and RISC gain for most moves. No invul frames listed for supers, DP, and 6P. | 15/50 |
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Leo Whitefang
0% complete | |
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Page | Status | % |
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Overview | 0/20 | |
Combos | 0/10 | |
Strategy | 0/20 | |
Frame Data | 0/50 |
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May
0% complete | |
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Page | Status | % |
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Overview | 0/20 | |
Combos | 0/10 | |
Strategy | 0/20 | |
Frame Data | 0/50 |
Click here for the scoring criteria to assess character page completion.
Millia Rage
0% complete | |
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Page | Status | % |
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Overview | 0/20 | |
Combos | 0/10 | |
Strategy | 0/20 | |
Frame Data | 0/50 |
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Nagoriyuki
75% complete | ||
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Page | Status | % |
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Overview | improve playstyle description | 18/20 |
Combos | Expand theory section, provide some video examples. Add some combo variety, remove samey combos. | 8/10 |
Strategy | Needs oki options, blockstring/pressure info, and counter strategy | 4/20 |
Frame Data | Missing some active/recovery frame data | 45/50 |
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Potemkin
63% complete | ||
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Page | Status | % |
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Overview | Missing information about kara canceling as a unique(?) mechanic and how specials interact with kara 6K. Needs more frame data (and probably more discussion about it), invincibility descriptions, Some moves that have extra effects don't have descriptions (see giganteer kai projectile). Some minor editing about move usages as well. | 15/20 |
Combos | Missing videos for all the combos and there's no write up for combo theory, only notations so far. | 6/10 |
Strategy | Empty. | 0/20 |
Frame Data | Missing some frame data for air buttons, some debates on startups, so a 2nd check would be needed. | 42/50 |
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Ramlethal Valentine
0% complete | |
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Page | Status | % |
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Overview | 0/20 | |
Combos | 0/10 | |
Strategy | 0/20 | |
Frame Data | 0/50 |
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Sol Badguy
76% complete | ||
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Page | Status | % |
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Overview | Complete. | 20/20 |
Combos | Optimal combos, all listed by starter. Missing combo theory and video examples. | 4/10 |
Strategy | Needs video examples and/or external links. | 17/20 |
Frame Data | Some moves are missing active frames and recovery, all lack attack level and RISC gain. Some moves are missing invul frames and airborne frames. | 35/50 |
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Zato-1
43% complete | ||
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Page | Status | % |
---|---|---|
Overview | TO-DO: * Get numerical values for Eddie gauge and how much each attack costs Separate ]X[ and 236X versions of framedata for Eddie's attacks. |
18/20 |
Combos | Blank | 0/10 |
Strategy | Blank | 0/20 |
Frame Data | Has startup, block and hit advantage for all normal attacks and specials not involving Eddie, need framedata for Eddie attacks | 25/50 |
Click here for the scoring criteria to assess character page completion.