< DBFZ | SSB Vegito
No edit summary |
|||
Line 61: | Line 61: | ||
|- | |- | ||
! 5L | ! 5L | ||
| <span style="color:green">5LL<sup>[+]</sup>,</span> 2L || 5M, 2M, 6M || 5H, 2H || 5S, 2S, 6S || <span style="color:red">Jump<sup>[-]</sup>,</span> Sp | | <span style="color:green">5LL<sup>[+]</sup>,</span> 2L || 5M, 2M, 6M || 5H, 2H || 5S, 2S, 6S || DR, <span style="color:red">Jump<sup>[-]</sup>,</span> Sp | ||
|- | |- | ||
! 5LL | ! 5LL | ||
Line 123: | Line 123: | ||
|} | |} | ||
*5L is Sp cancellable on each hit | *5L is Sp cancellable on each hit | ||
:'''X''' = X is available on hit or block | :'''X''' = X is available on hit or block | ||
:<span style="color:red">'''X<sup>[-]</sup>''' = X is only available on hit | :<span style="color:red">'''X<sup>[-]</sup>''' = X is only available on hit</span> | ||
:<span style="color:green">'''X<sup>[+]</sup>''' = X is available even on whiff | :<span style="color:green">'''X<sup>[+]</sup>''' = X is available even on whiff</span> | ||
:<span style="color:blue">'''X<sup>[Y, #]</sup>''' = X and Y can only be done a max of # times per string total. Default is 1 time per string | :<span style="color:blue">'''X<sup>[Y, #]</sup>''' = X and Y can only be done a max of # times per string total. Default is 1 time per string</span> | ||
: '''Sp''' = Special, Super, and Meteor Attacks. This also includes | : '''Sp''' = Special, Super, and Meteor Attacks. This also includes Super Dash and Sparking | ||
==Sources== | ==Sources== |
Revision as of 10:39, 3 February 2022
Glossary
Frame Data Glossary | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Smash | Some attacks can trigger cinematic hit with different properties. This notes which type of cinematic (Smash) the attack possesses.
| ||||||||||||||||
Prorate | How much proration this attack has. Noted as initial proration % + how many "steps" it proceeds down the scaling table. | ||||||||||||||||
Guard | How this attack can be guarded. All non-throws can be air blocked unless otherwise stated. | ||||||||||||||||
Startup | Number of frames for this move to reach the first active frame (includes the first active frame). | ||||||||||||||||
Active | Number of active frames in this attack. Values in () are for gaps between hits of an attack. | ||||||||||||||||
Recovery | Number of frames this move is in a recovery state before returning to neutral. | ||||||||||||||||
OnBlock | After blocking this attack, how soon can the attacker move compared to the defender.
Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else. | ||||||||||||||||
Invuln | Attribute and Hitbox invincibility for this attack | ||||||||||||||||
Level | Attack Level determines the amount of hitstun, blockstun, and hitstop this attack will inflict. Note that there are exceptions. | ||||||||||||||||
Blockstun | When blocked, how many frames the opponent is stuck in a blocking animation. Values shown here are for ground blocking. Air blocking adds 2 frames of blockstun. Landing while in blockstun adds an extra 4 frames of blockstun. | ||||||||||||||||
GroundHit | When hitting a grounded opponent, how many frames of hitstun they experience. | ||||||||||||||||
AirHit | When hitting an airborne opponent, how many frames for which they cannot air tech. |
Attack Level Values | ||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ||||||||||||||||||||||||||||||
For more values, see DBFZ/Frame Data |
System Data
name | icon |
---|---|
SSB Vegito |
Normal Moves
input | damage | smash | prorate | guard | startup | active | recovery | onBlock | invuln | level | blockstun | groundHit | airHit | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | damage | smash | prorate | guard | startup | active | recovery | onBlock | invuln | level | blockstun | groundHit | airHit | |
5L | 120×4 | All | 7 | 2(3)2(3)2(8)2 | 19 | -5 | 2 | |||||||
5LL | 700 | All | 10 | 3 | 18 | -5 | ||||||||
5LLL | 1000 | U3+ | Throw | 9 | 1 | 30 | ||||||||
5M | 700 | All | 9 | 6 | 20 | -10 | 10 | |||||||
5H | 850 | U1 | All | 14 | 4 | 21 | -9 | |||||||
5S | 700 | All | 9 | 3 | 22 | -4 | ||||||||
6S | 700 | All | 14 | 3 | 22 | -4 | ||||||||
2L | 500 | Low | 20 | 3 | 23 | -5 | 5-19 Low | |||||||
2M | 700 | Low | 15 | 6 | 20 | -10 | ||||||||
2H | 850 | U1+ | All | 16 | 3 | 35 | -22 | 4-18 Head | ||||||
2S | 500 / 500×2 | U1 | All | 18 | 5 | 21 | -5 | |||||||
6M | 850 | High | 24 | 6 | 10 | 0 | ||||||||
j.L | 400 | High | 6 | 3 | ||||||||||
j.M | 700 | High | 10 | 3 | ||||||||||
j.H | 750 [1000] | [D3+] | High | 13 | 4 | |||||||||
j.S | 500 / 500×2 | U1 | All | 15 | 5 | |||||||||
j.2H | 850 | U1+ | All | 15 | 5 |
Special Moves
input | name | damage | smash | prorate | guard | startup | active | recovery | onBlock | invuln | level | blockstun | groundHit | airHit | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | smash | prorate | guard | startup | active | recovery | onBlock | invuln | level | blockstun | groundHit | airHit | |
236L | L Spiral Heel Shot | 130,600 / 130×3,600 | All | 11 | 3(12)4 | 16 | -5 | ||||||||
236M | M Spiral Heel Shot | 130,600 / 130×5,600 | U1+ | All | 16 | 3(12)4 | 16 | -5 | |||||||
236H | H Spiral Heel Shot | 130,700 / 130×7,600 | U1+ | All | 11 | 3(12)4 | 16 | -5 | |||||||
j.236L | Air L Spiral Heel Shot | 130,600 / 130×3,600 | All | 11 | 3(12)4 | 17 | |||||||||
j.236M | Air M Spiral Heel Shot | 130,600 / 130×5,600 | U1+ | All | 16 | 3(12)4 | 18 | ||||||||
j.236H | Air H Spiral Heel Shot | 130,700 / 130×7,600 | U1+ | All | 11 | 3(12)4 | 17 | ||||||||
214L | L Atomic Buster | 1100 | Throw | 13 | 7 | 21 + 3 After L | 4-13 Head | ||||||||
214M | M Atomic Buster | 1200 | D2 | Throw | 19 | 7 | 21 + 3 After L | 4-19 Head | |||||||
214H | H Atomic Buster | 1500 | D2 | Throw | 13 | 7 | 21 + 3 After L | 1-13 Head | |||||||
j.214L | Air L Atomic Buster | 1100 | Throw | 13 | 7 | 21 + 3 After L | 4-13 Head | ||||||||
j.214M | Air M Atomic Buster | 1200 | D2 | Throw | 19 | 7 | 21 + 3 After L | 4-19 Head | |||||||
j.214H | Air H Atomic Buster | 1500 | D2 | Throw | 10 | 7 | 21 + 3 After L | 4-13 Head | |||||||
236S | Split Finger Shot | 300×5 | All | 23 | |||||||||||
j.236S | Air Split Finger Shot | 300×5 | All | 18 | |||||||||||
214S Catch | Barrier (Catch) | 4 | 34 | Total 54 | 4-37 Guard | ||||||||||
214S Attack | Barrier (Attack) | 0, 1500 | U3+ | Throw | |||||||||||
214[S] | Barrier (Hold) | 0, 1500 | U3+ | Throw | 35 | 5 | 28 | 4-13 Guard |
Z Assists
input | name | damage | smash | prorate | guard | startup | active | recovery | onBlock | invuln | level | blockstun | groundHit | airHit | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | smash | prorate | guard | startup | active | recovery | onBlock | invuln | level | blockstun | groundHit | airHit | |
Assist A | Split Finger Shot | 300×5 | All | 25 | +20 ~ +24 | +23 | |||||||||
Assist B | Spiral Heel Shot | 30 | +45 | +45 | |||||||||||
Assist C | Spirit Sword | 45 [20] | +20 |
Super Moves
input | name | damage | smash | prorate | guard | startup | active | recovery | onBlock | invuln | level | blockstun | groundHit | airHit | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | smash | prorate | guard | startup | active | recovery | onBlock | invuln | level | blockstun | groundHit | airHit | |
236L+M | Spirit Excalibur | 200×4, 2300 | UDV | All | 10+4 | -20 | |||||||||
j.236L+M | Omega Finishing Blow | 1000, 1100 [1500] | UDV | All | 10+9 | ||||||||||
214L+M | Final Kamehameha | 220×19, 360 | UDV | All | 9+3 | -33 | |||||||||
j.214L+M | Air Final Kamehameha | 220×19, 360 | UDV | All | 9+3 | Till L | |||||||||
214L+M > X | Final Kamehameha Follow-up | 300, 1200 |
Z Combo Table
|
|
- 5L is Sp cancellable on each hit
- X = X is available on hit or block
- X[-] = X is only available on hit
- X[+] = X is available even on whiff
- X[Y, #] = X and Y can only be done a max of # times per string total. Default is 1 time per string
- Sp = Special, Super, and Meteor Attacks. This also includes Super Dash and Sparking
Sources
To edit frame data, edit values in DBFZ/SSB Vegito/Data.