DBFZ/Majin Buu: Difference between revisions

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(startup and active frames)
Line 300: Line 300:
  |version=L
  |version=L
  |damage=1030 (6 hits) |guard=All, H, All
  |damage=1030 (6 hits) |guard=All, H, All
  |startup=10/10 |active=6/9 |recovery= |frameAdv=
  |startup=10 |active=6(9)6(0)3 |recovery= |frameAdv=
  |description=
  |description=
* Two separate hitbox sequences
* Second sequence is an overhead until Buu touches the ground
Can be comboed into in the corner using j.L>j.M>j.S>j.236L, allowing for a combo into super that does more damage that it's midscreen variant. Can also create frame advantage on block if you TK it, so it can be useful during pressure to create frame traps.  
Can be comboed into in the corner using j.L>j.M>j.S>j.236L, allowing for a combo into super that does more damage that it's midscreen variant. Can also create frame advantage on block if you TK it, so it can be useful during pressure to create frame traps.  
  }}
  }}
Line 310: Line 308:
  |version=M
  |version=M
  |damage=1190 (8 hits) |guard=All, H, All
  |damage=1190 (8 hits) |guard=All, H, All
  |startup=10/10 |active=6/9 |recovery= |frameAdv=
  |startup=10 |active=6(9)6(0)3 |recovery= |frameAdv=
  |description=
  |description=
* Two separate hitbox sequences
* Second sequence is an overhead until Buu touches the ground
An overhead with decent range. Can be combo'd into using Vanish or using short strings (eg 2L, 2M, 236M). Also useful for blockstrings/the occasional cross-up setup.  
An overhead with decent range. Can be combo'd into using Vanish or using short strings (eg 2L, 2M, 236M). Also useful for blockstrings/the occasional cross-up setup.  
  }}
  }}
Line 320: Line 316:
  |version=H
  |version=H
  |damage=1350 (10 hits) |guard=All, H, All
  |damage=1350 (10 hits) |guard=All, H, All
  |startup=7/10 |active=6/9 |recovery= |frameAdv=
  |startup=7 |active=6(9)6(0)3 |recovery= |frameAdv=
  |description=
  |description=
* Two separate hitbox sequences
* Second sequence is an overhead until Buu touches the ground
A fairly fast fullscreen tracking overhead. This move is good to throw out from time to time when your opponent isn't expecting it. It can be comboed into in the air with j.L>j.M>j.S>j.236H, setting up for a combo into super that does decent damage. This move will also go over most (all?) beams, so if you have the read, throw it out in neutral to get some damage + pressure.  
A fairly fast fullscreen tracking overhead. This move is good to throw out from time to time when your opponent isn't expecting it. It can be comboed into in the air with j.L>j.M>j.S>j.236H, setting up for a combo into super that does decent damage. This move will also go over most (all?) beams, so if you have the read, throw it out in neutral to get some damage + pressure.  
  }}
  }}
Line 330: Line 324:
  |version=j.236L
  |version=j.236L
  |damage=920 (5 hits) |guard=H, All
  |damage=920 (5 hits) |guard=H, All
  |startup=19 |active=9 |recover= |frameAdv=
  |startup=19 |active=1+(0)3 |recover= |frameAdv=
  |description=
  |description=
* Only an overhead until Buu touches the ground
* Only an overhead until Buu touches the ground
* Additional overhead active frames based on altitude
  }}
  }}
  {{AttackData-DBFZ
  {{AttackData-DBFZ
Line 338: Line 333:
  |version=j.236M
  |version=j.236M
  |damage=1060 (7 hits) |guard=H, All
  |damage=1060 (7 hits) |guard=H, All
  |startup=23 |active=8 |recover= |frameAdv=
  |startup=23 |active=1+(0)3 |recover= |frameAdv=
  |description=
  |description=
* Only an overhead until Buu touches the ground
* Only an overhead until Buu touches the ground
* Additional overhead active frames based on altitude
  }}
  }}
  {{AttackData-DBFZ
  {{AttackData-DBFZ
Line 346: Line 342:
  |version=j.236H
  |version=j.236H
  |damage=1200 (9 hits) |guard=H, All
  |damage=1200 (9 hits) |guard=H, All
  |startup=19 |active=9 |recover= |frameAdv=
  |startup=19 |active=1+(0)3 |recover= |frameAdv=
  |description=
  |description=
* Only an overhead until Buu touches the ground
* Only an overhead until Buu touches the ground
* Additional overhead active frames based on altitude
  }}
  }}
}}
}}
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  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |damage=2156 |guard=All
  |damage=2156 |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=13+2 |active=38 |recovery= |frameAdv=
  |description=
  |description=
* Invulnerable from frames 13 to 20
Incredibly easy to DHC into, and just as easy to DHC out of. Does fairly standard damage for a level 1. Overall, this is a pretty good super.
Incredibly easy to DHC into, and just as easy to DHC out of. Does fairly standard damage for a level 1. Overall, this is a pretty good super.
  }}
  }}
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  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |damage=3750 |guard=All
  |damage=3750 |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=11+1 |active= |recovery= |frameAdv=
  |description=
  |description=
* Invulnerable from frames 1 to 23
* Heals some of Buu's blue health.  
* Heals some of Buu's blue health.  
Majin Buu's level 3. This super doesn't do much damage compared to other level 3s, and the beam has a bad hitbox and doesn't travel very fast, making this super generally not worth it unless it's going to kill or Buu has a lot of blue health.
Majin Buu's level 3. This super doesn't do much damage compared to other level 3s, and the beam has a bad hitbox and doesn't travel very fast, making this super generally not worth it unless it's going to kill or Buu has a lot of blue health.

Revision as of 08:16, 25 April 2018

Majin Buu
DBFZ MajinBuu Portrait.png

Health: 10,000

Prejump:

Assist Cooldown:

Movement Options
Double Jump, Super Jump, 1 Airdash, Dash Type: Run
Play-style
Mixup, Resets
  

Overview

Majin Buu is an ancient creature who brought the universe to its knees before being sealed away on Earth, only to be unleashed by the wicked wizard Babidi. While highly dangerous, Buu was also as innocent as a newborn baby, a fact that Mr. Satan used to help reform him and transform him into a protector of Earth who is friendly to all around him, especially if they come to him with gifts of candy.

In Dragon Ball FighterZ, Buu is a slow and lumbering fighter whose attacks hit like a freight train. Speedy fighters can evade him, but anyone caught in the grasp of his mid-ranged attacks is going to get hurt badly.

Normals

5L
5L
DBFZ MajinBuu 5L.png
DBFZ MajinBuu 5LL.png
DBFZ MajinBuu 5LLL.png
400 All - 6 3 - - 700 L - 12 5 - - 1000 All - 12 4 - -
5M
5M
DBFZ MajinBuu 5M.png
700 H - 27 4 - -
5H
5H
DBFZ MajinBuu 5H.png
Respect my authoritah!
850 All - 15 4 - -
5S
5S
DBFZ MajinBuu 5S.png
300 All - 11 - -
2L
2L
DBFZ MajinBuu 2L.png
400 L - 7 3 - -
2M
2M
DBFZ MajinBuu 2M.png
750 L - 10 4 - -
2H
2H
DBFZ MajinBuu 2H.png
850 All - 13 3 - -
2S
2S
DBFZ MajinBuu 2S.png
600 All - 13 - -
6M
6M
850 H - 24 6 - -
j.L
j.L
DBFZ MajinBuu jL.png
400 H - 6 3 - -
j.M
j.M
DBFZ MajinBuu jM.png
CLAPPER
700 H - 11 3 - -
j.H
j.H
DBFZ MajinBuu jH.png
AND HERE COMES THE GIANT FIST
850 H - 17 3 - -
j.S
j.S
DBFZ MajinBuu jS.png
300 All - 12 - -
j.2H
j.2H
DBFZ MajinBuu j2H.png
850 All - 14 6 - -

Specials

Cartwheel
Cartwheel
214L/M/H (Air OK)
DBFZ MajinBuu Cartwheel.png
900 All - 12 5 - - 900 All - 12 5 - - 1100 All - 8 5 - - 900 All - 9 4 - - 900 All - 9 4 - - 1100 All - 6 4 - -
Dive Bomb
Dive Bomb
236L/M/H (Air OK)
DBFZ MajinBuu DiveBomb.png
"SIT ON EM."
1030 (6 hits) All, H, All - 10 6(9)6(0)3 - - 1190 (8 hits) All, H, All - 10 6(9)6(0)3 - - 1350 (10 hits) All, H, All - 7 6(9)6(0)3 - - 920 (5 hits) H, All - 19 1+(0)3 - - - 1060 (7 hits) H, All - 23 1+(0)3 - - - 1200 (9 hits) H, All - 19 1+(0)3 - - -
Fat Throw
Fat Throw
214S
DBFZ MajinBuu FatThrow.png
400 All - 31 - -
Sweeping Breath
Sweeping Breath
236S (Air OK)
DBFZ MajinBuu SweepingBreath.png
1100 All - 17 10 - -

Assist

Sweeping Breath
A1/A2
800 All - 34 10 - -

Supers

Now Buu Really...Hate You!
Now Buu Really...Hate You!
236L+M or 236H+S
DBFZ MajinBuu BuuHateYou.png
DBFZ MajinBuu BuuHateYou-2.png
Boogie2988 gone nuclear
2156 All - 13+2 38 - -

====== Turn into candy! ======

Turn into candy!
214L+M or 214H+S
DBFZ MajinBuu TurnIntoCandy.png
DBFZ MajinBuu TurnIntoCandy-2.png
Me gonna eat you up!
3750 All - 11+1 - -

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