< DBFZ
(→j.H) |
(startup and active frames) |
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|version=L | |version=L | ||
|damage=1030 (6 hits) |guard=All, H, All | |damage=1030 (6 hits) |guard=All, H, All | ||
|startup= | |startup=10 |active=6(9)6(0)3 |recovery= |frameAdv= | ||
|description= | |description= | ||
Can be comboed into in the corner using j.L>j.M>j.S>j.236L, allowing for a combo into super that does more damage that it's midscreen variant. Can also create frame advantage on block if you TK it, so it can be useful during pressure to create frame traps. | Can be comboed into in the corner using j.L>j.M>j.S>j.236L, allowing for a combo into super that does more damage that it's midscreen variant. Can also create frame advantage on block if you TK it, so it can be useful during pressure to create frame traps. | ||
}} | }} | ||
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|version=M | |version=M | ||
|damage=1190 (8 hits) |guard=All, H, All | |damage=1190 (8 hits) |guard=All, H, All | ||
|startup= | |startup=10 |active=6(9)6(0)3 |recovery= |frameAdv= | ||
|description= | |description= | ||
An overhead with decent range. Can be combo'd into using Vanish or using short strings (eg 2L, 2M, 236M). Also useful for blockstrings/the occasional cross-up setup. | An overhead with decent range. Can be combo'd into using Vanish or using short strings (eg 2L, 2M, 236M). Also useful for blockstrings/the occasional cross-up setup. | ||
}} | }} | ||
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|version=H | |version=H | ||
|damage=1350 (10 hits) |guard=All, H, All | |damage=1350 (10 hits) |guard=All, H, All | ||
|startup=7 | |startup=7 |active=6(9)6(0)3 |recovery= |frameAdv= | ||
|description= | |description= | ||
A fairly fast fullscreen tracking overhead. This move is good to throw out from time to time when your opponent isn't expecting it. It can be comboed into in the air with j.L>j.M>j.S>j.236H, setting up for a combo into super that does decent damage. This move will also go over most (all?) beams, so if you have the read, throw it out in neutral to get some damage + pressure. | A fairly fast fullscreen tracking overhead. This move is good to throw out from time to time when your opponent isn't expecting it. It can be comboed into in the air with j.L>j.M>j.S>j.236H, setting up for a combo into super that does decent damage. This move will also go over most (all?) beams, so if you have the read, throw it out in neutral to get some damage + pressure. | ||
}} | }} | ||
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|version=j.236L | |version=j.236L | ||
|damage=920 (5 hits) |guard=H, All | |damage=920 (5 hits) |guard=H, All | ||
|startup=19 |active= | |startup=19 |active=1+(0)3 |recover= |frameAdv= | ||
|description= | |description= | ||
* Only an overhead until Buu touches the ground | * Only an overhead until Buu touches the ground | ||
* Additional overhead active frames based on altitude | |||
}} | }} | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
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|version=j.236M | |version=j.236M | ||
|damage=1060 (7 hits) |guard=H, All | |damage=1060 (7 hits) |guard=H, All | ||
|startup=23 |active= | |startup=23 |active=1+(0)3 |recover= |frameAdv= | ||
|description= | |description= | ||
* Only an overhead until Buu touches the ground | * Only an overhead until Buu touches the ground | ||
* Additional overhead active frames based on altitude | |||
}} | }} | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
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|version=j.236H | |version=j.236H | ||
|damage=1200 (9 hits) |guard=H, All | |damage=1200 (9 hits) |guard=H, All | ||
|startup=19 |active= | |startup=19 |active=1+(0)3 |recover= |frameAdv= | ||
|description= | |description= | ||
* Only an overhead until Buu touches the ground | * Only an overhead until Buu touches the ground | ||
* Additional overhead active frames based on altitude | |||
}} | }} | ||
}} | }} | ||
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{{AttackData-DBFZ | {{AttackData-DBFZ | ||
|damage=2156 |guard=All | |damage=2156 |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=13+2 |active=38 |recovery= |frameAdv= | ||
|description= | |description= | ||
* Invulnerable from frames 13 to 20 | |||
Incredibly easy to DHC into, and just as easy to DHC out of. Does fairly standard damage for a level 1. Overall, this is a pretty good super. | Incredibly easy to DHC into, and just as easy to DHC out of. Does fairly standard damage for a level 1. Overall, this is a pretty good super. | ||
}} | }} | ||
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{{AttackData-DBFZ | {{AttackData-DBFZ | ||
|damage=3750 |guard=All | |damage=3750 |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=11+1 |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* Invulnerable from frames 1 to 23 | |||
* Heals some of Buu's blue health. | * Heals some of Buu's blue health. | ||
Majin Buu's level 3. This super doesn't do much damage compared to other level 3s, and the beam has a bad hitbox and doesn't travel very fast, making this super generally not worth it unless it's going to kill or Buu has a lot of blue health. | Majin Buu's level 3. This super doesn't do much damage compared to other level 3s, and the beam has a bad hitbox and doesn't travel very fast, making this super generally not worth it unless it's going to kill or Buu has a lot of blue health. |
Revision as of 08:16, 25 April 2018
Majin Buu |
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Health: 10,000 Prejump: Assist Cooldown:
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Navigation
Overview
Majin Buu is an ancient creature who brought the universe to its knees before being sealed away on Earth, only to be unleashed by the wicked wizard Babidi. While highly dangerous, Buu was also as innocent as a newborn baby, a fact that Mr. Satan used to help reform him and transform him into a protector of Earth who is friendly to all around him, especially if they come to him with gifts of candy.
In Dragon Ball FighterZ, Buu is a slow and lumbering fighter whose attacks hit like a freight train. Speedy fighters can evade him, but anyone caught in the grasp of his mid-ranged attacks is going to get hurt badly.
Normals
5L
5L |
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5M
5M |
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5H
5H |
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5S
5S |
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2L
2L |
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2M
2M |
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2H
2H |
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2S
2S |
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6M
6M |
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j.L
j.L |
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j.M
j.M |
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j.H
j.H |
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j.S
j.S |
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j.2H
j.2H |
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Specials
Cartwheel
Cartwheel 214L/M/H (Air OK) |
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Dive Bomb
Dive Bomb 236L/M/H (Air OK) |
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Fat Throw
Fat Throw 214S |
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Sweeping Breath
Sweeping Breath 236S (Air OK) |
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Assist
Sweeping Breath A1/A2 |
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Supers
Now Buu Really...Hate You!
Now Buu Really...Hate You! 236L+M or 236H+S |
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====== Turn into candy! ======
Turn into candy! 214L+M or 214H+S |
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