DBFZ/Krillin: Difference between revisions

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==Specials==
==Specials==
====== <font style="visibility:hidden" size="0">Afterimage Strike</font> ======
{{MoveData
|image=
|input=236L/M/H
|name=Afterimage Strike
|data=
{{AttackData-P4AU
|version=L
|damage= |guard=All
|startup= |active= |recovery= |frameAdv=
|description=
* Important points go here
Placeholder
}}
{{AttackData-P4AU
|header=no
|version=M
|damage= |guard=All
|startup= |active= |recovery= |frameAdv=
|description=
* Important points go here
Placeholder
}}
{{AttackData-P4AU
|header=no
|version=H/EX
|damage= |guard=All
|startup= |active= |recovery= |frameAdv=
|description=
* Important points go here
Placeholder
}}
}}
====== <font style="visibility:hidden" size="0">Senzu Bean</font> ======
{{MoveData
|image=
|input=214L/M/H
|name=Senzu Bean
|data=
{{AttackData-P4AU
|version=L
|damage= |guard=All
|startup= |active= |recovery= |frameAdv=
|description=
* Important points go here
Placeholder
}}
{{AttackData-P4AU
|header=no
|version=M
|damage= |guard=All
|startup= |active= |recovery= |frameAdv=
|description=
* Important points go here
Placeholder
}}
{{AttackData-P4AU
|header=no
|version=H/EX
|damage= |guard=All
|startup= |active= |recovery= |frameAdv=
|description=
* Important points go here
Placeholder
}}
}}
====== <font style="visibility:hidden" size="0">Kamehameha</font> ======
{{MoveData
|image=
|input=236S (Chargeable)
|name=Kamehameha
|data=
{{AttackData-P4AU
|damage= |guard=All
|startup= |active= |recovery= |frameAdv=
|description=
* Charging the button will allow you to move around and jump while still charging the Kamehameha
Placeholder
}}
}}
====== <font style="visibility:hidden" size="0">Solar Flare</font> ======
{{MoveData
|image=
|input=214S
|name=Solar Flare
|data=
{{AttackData-P4AU
|damage= |guard=All
|startup= |active= |recovery= |frameAdv=
|description=
* Important points go here
Placeholder
}}
}}
==Supers==
==Supers==
----
----

Revision as of 01:08, 6 January 2018

Krillin
DBFZ Krillin Portrait.png
Movement Options
  • ??
  

Overview


Normals

5L
5L
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
5L - All - - - - -
  • Important points go here
5LL - All - - - - -
  • Important points go here
5LLL - All - - - - -
  • Important points go here
5M
5M
Damage Guard Startup Active Recovery Frame Adv. Attribute
- All - - - - -
  • Important points go here
5H
5H
Damage Guard Startup Active Recovery Frame Adv. Attribute
- All - - - - -
  • Important points go here
5S
5S
Damage Guard Startup Active Recovery Frame Adv. Attribute
- All - - - - -
  • Important points go here


2L
2L
Damage Guard Startup Active Recovery Frame Adv. Attribute
- All - - - - -
  • Important points go here
2M
2M
Damage Guard Startup Active Recovery Frame Adv. Attribute
- All - - - - -
  • Important points go here
2H
2H
Damage Guard Startup Active Recovery Frame Adv. Attribute
- All - - - - -
  • Important points go here
6M
6M
Damage Guard Startup Active Recovery Frame Adv. Attribute
- All - - - - -
  • Important points go here
j.L
j.L
Damage Guard Startup Active Recovery Frame Adv. Attribute
- All - - - - -
  • Important points go here
j.M
j.M
Damage Guard Startup Active Recovery Frame Adv. Attribute
- All - - - - -
  • Important points go here
j.H
j.H
Damage Guard Startup Active Recovery Frame Adv. Attribute
- All - - - - -
  • Important points go here
j.S
j.S
Damage Guard Startup Active Recovery Frame Adv. Attribute
- All - - - - -
  • Important points go here


j.2H
j.2H
Damage Guard Startup Active Recovery Frame Adv. Attribute
- All - - - - -
  • Important points go here

Specials

Afterimage Strike
Afterimage Strike
236L/M/H
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
L - All - - - - -
  • Important points go here

Placeholder

M - All - - - - -
  • Important points go here

Placeholder

H/EX - All - - - - -
  • Important points go here

Placeholder

Senzu Bean
Senzu Bean
214L/M/H
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
L - All - - - - -
  • Important points go here

Placeholder

M - All - - - - -
  • Important points go here

Placeholder

H/EX - All - - - - -
  • Important points go here

Placeholder

Kamehameha
Kamehameha
236S (Chargeable)
Damage Guard Startup Active Recovery Frame Adv. Attribute
- All - - - - -
  • Charging the button will allow you to move around and jump while still charging the Kamehameha

Placeholder

Solar Flare
Solar Flare
214S
Damage Guard Startup Active Recovery Frame Adv. Attribute
- All - - - - -
  • Important points go here

Placeholder

Supers


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