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Combo Notation Guide | Character Name Abbreviations | |||||||||
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Midscreen
Combo | Damage | Meter Gain | Works on: | Difficulty | Notes |
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5M > 2M > 5H > 236S > SD > j.LL(2)2H > j.LL(2)S > j.236M | 4635 | 1.20 | All | [2] Easy | Basic BnB. Use 236H for better oki at the expense of half a meter. |
2M > 5M > jc.M(2)L2H > SD > j.M(2)L2H > jc.LL(2)H | 4090 | 1.20 | All | [1] Very Easy | Basic BnB with H ender. Does less damage, but gives better oki. |
2M > 5M > jc.M(2)L2H > SD > j.M(2)L2H > jc.L delay j.L(2)S > j.236S > Vanish > DR | 4597 | .3 | All | [2] Easy | Max damage basic BnB. Needs a slight delay to get the height for 236S to hit. Only 1 hit of 236S on Krillin. Can end with 236M instead of DR for better oki. |
5H > SD > j.LL(2)2H > jc.LL(2)S > j.236M | 3555 | 0.9 | All | [1] Very Easy | Basic BnB off H confirm. |
5M > 2M > 5H > SD > j.M(2) > 7jc.M(1) > 6SS > 4j.L ▷ j.LL(2)2H > jc.LL(2)S > 236M | 4492 | 1.45 | All | [3] Medium | Rejump combo off 5H. Have to use 8jc for smalls. |
SD > j.M(2)L > jc.LL(2)S > j.236M | 2160 | 0.74 | All | [1] Very Easy | Basic ender off super dash hit. |
... Vanish > 2M > 5M > jc.LL(2)2H > jc.LL(2)S > SD > j.LL(2)S > j.236M | 3062 (from 236S) | -0.75 | All | [2] Easy | Basic Vanish conversion. |
2M > 5M > jc.M(2)L > jc.LL(2)S > SD 6SS > j.4LL ▷ j.LL(2)2H > j.M(2)L2H > jc.LL(2)H | 4704 | ~1.9 | Small to Large Bodies | [3] Medium | Simple j.S rejump combo. Doesn't work on Z Broly, GT Goku, and Teen Gohan. |
2M > 5M > jc.M(2) > jc.LL(1) > j.2S > slight delay SD > 6SS > j.4L ▷ j.LL(2)2H > j.M(2)L2H > jc.LL(2)H | 4627 | ~1.8 | Small to Large Bodies | [3] Medium | Can side switch when doing the jc.LL(1) > j.2S on taller characters. Doesn't work on Z Broly. For Gokus (SSJ and SSGSS) do only 1 hit for the first j.M. |
2M > 5M > jc.2H > 8SSS2 > 2M > 5M > jc.LL(2)2H > jc.LL(2)S > SD > j.LL(2)S > j.236M | 4885 | ~1.6 | All | [4] Hard | Classic kara cancel combo. Works in corner. Can run under to side switch. For help for the kara cancel please see: https://twitter.com/RCBurrito/status/1277457541837082625?s=20 |
Corner
Combo | Damage | Meter Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|
5M > 2M > 5H > 5S > 3S > j.LL(2) > j.2S > SD > j.LL(2)2H > jc.LL(2)S > j.236L | 4825 | ~1.65 | All | [2] Easy | THE Krillin corner combo. |
5M > 2M > 5H > 5S > 3S > j.LL(2) > j.2S > 236[H], j.LL(2) > j.2S > SD > j.LL(2)2H > jc.LL(1)S > j.236L | 5137 | ~0.65 | All | [3] Medium | Extended corner combo. |
5M > 2M > 2S > slight delay j.236S > SD > j.2H > j.8SSS2 > 2M > 5H > 2S > j.LL(1) > j.2S > slight delay j.236S > SD > j.M(1)2H > jc.LL(2)S > j.236L | 5817 | 2 | All | [4] Hard | Optimal kara cancel combo in the corner. Video Showcase |
Sparking
Combo | Position | Damage | Meter Gain | Works on: | Difficulty | Notes |
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... > 2M > IAD j.M(2) ▷ j.LL(2) > ... | Anywhere | 2856 | ~0.6 | All | [2] Easy | The Krillin 2M > IAD link. |
2M > 5M > jc.M(2)H > Sparking! > 2M > IAD j.M(2) ▷ j.LM(2)L > j.2H > SD > j.LM(2)L > j.2H > jc.LL(2)L | Anywhere | 5098 | ~3.1 | All | [4] Hard | Because of high HSD, you can't finish with ... jc.LL(2)S > j.236M. |
Assist
Combo | Position | Damage | Meter Gain | Works on: | Difficulty | Notes |
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2M > 5M > jc.M(2)L > jc.LL(2)S > SD > 5M(1)H > Assist ▷ (5M) > jc.LL(2)2H > SD > j.M(2)L2H > jc.LL(2)H | anywhere | 4976 | ~2 | All | [2] Easy | 5M timing can be awkward depending on assist. |
2M > 5M > jc.M(2) > jc.LL(1) > j.2S > SD > j.LL(2)L > Assist ▷ (5M) > jc.LL(2)2H > SD > j.M(2)L2H > jc.LL(2)H | anywhere | 5081 | ~2.2 | Almost All | [3] Medium | Can side switch by skipping the 5M and dashing under. |
5M > (slight delay) 2M > 5S > 3S > j.LL(2) > j.2S > SD > j.LL(2)L > Assist ▷ (5M) jc.LL(2)2H > SD > j.LL(1)2H > jc.LL(1)L | corner | 4989 | ~2.1 | All | [2] Easy | 2M isn't needed if you're very close. |
5M > 2M > 5H > 5S > 3S > j.LL(2) > j.2S > SD > j.LL(2)2H > jc. LL(2)L > Assist > DR > 214[S] | Corner | 5051 | ~1.95 | All | [2] Easy | Krillin Corner combo with DR ender. |
SD > j.S > j.236S > Vanish > 66 > 2M > 5M > jc.jM(2)L > jc.jLL(2)S > SD > 6SS > j.4LL > jc.jLL(2)L > Assist > jc.DR | Midscreen | 3360 | ? | Medium to Large | [3] Medium | Vanish extension off of raw SD using a pop-up assist. May need to delay the third j.L before the assist just a bit. Depending on the assist used, may need to super jump to get the DR. |
Vanish > 66 > 2M > 5M > jc.jM(2)L > jc.jLL(2)S > SD > 5M(1)H > Assist > 8SS(6) > (DR)/(j.DR) | Anywhere | 3180 | ? | Medium to Large | [3] Medium | Vanish extension off any hitstun higher than SD > j.S > j.236 using a pop-up assist. You need to pop up the ki blasts, which is why it's 8SS, but once the ki blasts change direction you can drift forward with (6). The leading ki blast should hit when coming back down, timing can be tricky. Can get air DR for SKD or wait a tiny amount to get it grounded and extend (when in the corner) with 236S or 214s into super. |
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