
Glossary
Frame Data Glossary | |||||||||||||||||
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Smash | Some attacks can trigger cinematic hit with different properties. This notes which type of cinematic (Smash) the attack possesses.
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Prorate | How much proration this attack has. Noted as initial proration % + how many "steps" it proceeds down the scaling table. | ||||||||||||||||
Guard | How this attack can be guarded. All non-throws can be air blocked unless otherwise stated. | ||||||||||||||||
Startup | Number of frames for this move to reach the first active frame (includes the first active frame). | ||||||||||||||||
Active | Number of active frames in this attack. Values in () are for gaps between hits of an attack. | ||||||||||||||||
Recovery | Number of frames this move is in a recovery state before returning to neutral. | ||||||||||||||||
OnBlock | After blocking this attack, how soon can the attacker move compared to the defender.
Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else. | ||||||||||||||||
Invuln | Attribute and Hitbox invincibility for this attack | ||||||||||||||||
Level | Attack Level determines the amount of hitstun, blockstun, and hitstop this attack will inflict. Note that there are exceptions. | ||||||||||||||||
Blockstun | When blocked, how many frames the opponent is stuck in a blocking animation. Values shown here are for ground blocking. Air blocking adds 2 frames of blockstun. Landing while in blockstun adds an extra 4 frames of blockstun. | ||||||||||||||||
GroundHit | When hitting a grounded opponent, how many frames of hitstun they experience. | ||||||||||||||||
AirHit | When hitting an airborne opponent, how many frames for which they cannot air tech. |
Attack Level Values | ||||||||||||||||||||||||||||||
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For more values, see DBFZ/Frame Data |
System Data
Normal Moves
input | damage | smash | prorate | guard | startup | active | recovery | onBlock | invuln | level | blockstun | groundHit | airHit | |
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input | damage | smash | prorate | guard | startup | active | recovery | onBlock | invuln | level | blockstun | groundHit | airHit | |
5L | 400 | All | 6 | 3 | -3 | |||||||||
5LL | 700 | All | 9 | 5 | -5 | |||||||||
5LLL | 1000 | U3+ | All | 11 | 4 | -5 | ||||||||
5M | 700 | All | 8 | 6 | -5 | |||||||||
5H | 850 / 1000 | U1 | All | 13 | 3 | -9 | ||||||||
5S | 500×2 | All | 13 | -7 | ||||||||||
2L | 400 | Low | 7 | 3 | -4 | |||||||||
2M | 700 | Low | 10 | 5 | -4 | |||||||||
2H | 850 / 1000 | U1+ | All | 11 | 3 | 17 | -5 | 4- Head | 12 | |||||
2S | 900 | All | 17 | 5 | -1 | |||||||||
6M | 850 | High | 24 | 6 | 0 | |||||||||
j.L | 400 | High | 6 | 3 | ||||||||||
j.M | 500×2 | High | 9 | 3(6)3 | ||||||||||
j.H | 850 / 1000 | D1+ [D3+] | High | 13 | 6 | |||||||||
j.S | 500×2 | All | 13 | |||||||||||
j.2H | 850 | U1+ | All | 13 | 6 | |||||||||
j.2S | 300, 900 | All | 15 |
Special Moves
input | name | damage | smash | prorate | guard | startup | active | recovery | onBlock | invuln | level | blockstun | groundHit | airHit | |
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input | name | damage | smash | prorate | guard | startup | active | recovery | onBlock | invuln | level | blockstun | groundHit | airHit | |
236L | L Afterimage | 1200 | D1 | High | 30 | 4 | +1 | ||||||||
236M | M Afterimage | 1200 | D1 | High | 32 | 4 | +1 | ||||||||
236H | H Afterimage | 1400 | D1 | High | 32 | 4 | +3 | ||||||||
j.236L | Air L Afterimage | 1000 | D1 | High | 23 | 4 | |||||||||
j.236M | Air M Afterimage | 1000 | D1 | High | 27 | 4 | |||||||||
j.236H | Air H Afterimage | 1200 | D1 | High | 21 | 4 | |||||||||
236[L] | L Afterimage (Feint) | Total 33 | |||||||||||||
236[M] | M Afterimage (Feint) | Total 35 | |||||||||||||
236[H] | H Afterimage (Feint) | Total 38 | |||||||||||||
j.236[L] | Air L Afterimage (Feint) | Total 34+3L | |||||||||||||
j.236[M] | Air M Afterimage (Feint) | Total 38+3L | |||||||||||||
j.236[H] | Air H Afterimage (Feint) | Total 23 | |||||||||||||
214L | L Senzu Bean | 25 | Total 37 | ||||||||||||
214M | M Senzu Bean | 25 | Total 37 | ||||||||||||
214H | H Senzu Bean | 25 | Total 32+3L | ||||||||||||
j.214L | Air L Senzu Bean | 27 | Total 51 | ||||||||||||
j.214M | Air M Senzu Bean | 27 | Total 51 | ||||||||||||
j.214H | Air H Senzu Bean | 27 | Total 41 | ||||||||||||
22L | L Stone Throw | 100 | All | 33 | Total 53 | -5 | |||||||||
22M | M Stone Throw | 100 | All | 33 | Total 53 | -5 | |||||||||
22H | H Stone Throw | 100×2 | All | 26 | Total 47 | -5 | |||||||||
j.22L | Air L Stone Throw | 100 | All | 29 | Total 51 | ||||||||||
j.22M | Air M Stone Throw | 100 | All | 29 | Total 51 | ||||||||||
j.22H | Air H Stone Throw | 100×2 | All | 27 | Total 50 | ||||||||||
236S | Kamehameha | 250×5 | All | 18-47 | 24 | 33 | -16 | ||||||||
j.236S | Air Kamehameha | 250×5 | All | 10 after landing | 24 | 33 | -10 | ||||||||
214S | Solar Flare | 0, 1000 | D1 | All | 11 | 5 | 22 | -2 | 1-12 Head |
Z Assists
input | name | damage | smash | prorate | guard | startup | active | recovery | onBlock | invuln | level | blockstun | groundHit | airHit | |
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input | name | damage | smash | prorate | guard | startup | active | recovery | onBlock | invuln | level | blockstun | groundHit | airHit | |
Assist A | Senzu Bean (Stone) | 100×2 | All | 18 | +17 | ||||||||||
Assist A Bean | Senzu Bean (Bean) | 33 | |||||||||||||
Assist B | Kamehameha | 200×5 | All | 34 | +30 | 15+2×5 | |||||||||
Assist C | Solar Flare | 0, 1400 | All | 28 [20] | +24 |
Super Moves
input | name | damage | smash | prorate | guard | startup | active | recovery | onBlock | invuln | level | blockstun | groundHit | airHit | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | smash | prorate | guard | startup | active | recovery | onBlock | invuln | level | blockstun | groundHit | airHit | |
236L+M | Destructo-Disc | 2000 | UDV | All | 9+5 | -18 | 9-15 All | ||||||||
236L+M > X | Chain Destructo-Disc Barrage | 1100×1~4 | UDV | All | |||||||||||
214L+M | Scattering Energy Wave | 4050 | UDV | All | 9+3 | +35 | 1-21 All |
Sources
http://www.mediafire.com/file/vp0qxfbwaguq09y/Krillin%20Hitboxes.mkv (rec. April 24, 2018)

To edit frame data, edit values in DBFZ/Krillin/Data.