< DBFZ
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==Overview== | ==Overview== | ||
{{Bio | |||
| name = Krillin | |||
| game = DBFZ | |||
| quote = I may not look like it, but I've seen a lot, so you'd better not underestimate me. | |||
| lore = | |||
Originally training at the Orin Temple until running away to escape bullying from his peers, Krillin trained with Goku under Master Roshi in their youth. He would become one of Goku's best friends and most stalwart allies, even after Goku surpassed him as a martial artist. After Cell's defeat, he would go on to marry Android 18, having a daughter with her named Marron and eventually finding work as a police officer in West City. | |||
}} | |||
===Playstyle=== | |||
{{StrengthsAndWeaknesses | |||
|intro= | |||
Krillin is a short character with short reaching normals that can make straight forward approaches somewhat difficult. However, he makes up for this in other ways with more tricky options such as his Afterimage Strike and the utility he can add to your team with his Senzu Bean assist. | |||
|pros= | |||
| | |||
* Strong corner oki with rock mixups. | * Strong corner oki with rock mixups. | ||
* Versatile projectiles with ki blasts and chargeable Kamehameha. | * Versatile projectiles with ki blasts and chargeable Kamehameha. | ||
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* Has some of the best normals in the game in terms of frame data for i.e. 8f 5M. | * Has some of the best normals in the game in terms of frame data for i.e. 8f 5M. | ||
* Great taste in fashion; has a ''Tacos'' t-shirt in the anime. | * Great taste in fashion; has a ''Tacos'' t-shirt in the anime. | ||
| | |cons= | ||
* Poor range, has a few long reaching normals but most are stubby (particularly his air normals) | * Poor range, has a few long reaching normals but most are stubby (particularly his air normals) | ||
* Can get steamrolled easily | * Can get steamrolled easily | ||
* AAs can be somewhat awkward due to unorthodox hitboxes and AA tools | * AAs can be somewhat awkward due to unorthodox hitboxes and AA tools | ||
* Needs assist for his best mixups | * Needs assist for his best mixups | ||
}} | |||
{{#lst:{{PAGENAME}}/Data|Links}} | {{#lst:{{PAGENAME}}/Data|Links}} | ||
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Revision as of 00:24, 24 April 2020
Krillin | |
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Play-style | Pressure, Mix-up |
Team Role | Point |
Overview
"I may not look like it, but I've seen a lot, so you'd better not underestimate me." | |
Lore: | Originally training at the Orin Temple until running away to escape bullying from his peers, Krillin trained with Goku under Master Roshi in their youth. He would become one of Goku's best friends and most stalwart allies, even after Goku surpassed him as a martial artist. After Cell's defeat, he would go on to marry Android 18, having a daughter with her named Marron and eventually finding work as a police officer in West City. |
Playstyle
Krillin Krillin is a short character with short reaching normals that can make straight forward approaches somewhat difficult. However, he makes up for this in other ways with more tricky options such as his Afterimage Strike and the utility he can add to your team with his Senzu Bean assist.
Pros
Cons
- Strong corner oki with rock mixups.
- Versatile projectiles with ki blasts and chargeable Kamehameha.
- Can be extremely annoying to deal with due to his infinite Senzu Beans, allowing him to constantly heal up his teammates or himself.
- Multiple tools to reset pressure, e.g. EX rock, feints, 2S.
- Fast, with a good command over neutral when backed with assist.
- Taioken, timed with an assist, creates a solid 50/50.
- Great battery character.
- Solid assists, even Assist A can be pretty good.
- Is extremely strong when it comes to clashes, specifically the 6M clash war.
- Has some of the best normals in the game in terms of frame data for i.e. 8f 5M.
- Great taste in fashion; has a Tacos t-shirt in the anime.
- Poor range, has a few long reaching normals but most are stubby (particularly his air normals)
- Can get steamrolled easily
- AAs can be somewhat awkward due to unorthodox hitboxes and AA tools
- Needs assist for his best mixups
Normal Moves
5L
5L | Template:AttackDataHeader-DBFZ |
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5M
5M | Template:AttackDataHeader-DBFZ |
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5H
5H | Template:AttackDataHeader-DBFZ |
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5S
5S | Template:AttackDataHeader-DBFZ |
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2L
2L | Template:AttackDataHeader-DBFZ |
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2M
2M | Template:AttackDataHeader-DBFZ |
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2H
2H | Template:AttackDataHeader-DBFZ |
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2S
2S | Template:AttackDataHeader-DBFZ |
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6M
6M | Template:AttackDataHeader-DBFZ |
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j.L
j.L | Template:AttackDataHeader-DBFZ |
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j.M
j.M | Template:AttackDataHeader-DBFZ |
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j.H
j.H | Template:AttackDataHeader-DBFZ |
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j.S
j.S | Template:AttackDataHeader-DBFZ |
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j.2H
j.2H | Template:AttackDataHeader-DBFZ |
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j.2S
j.2S | Template:AttackDataHeader-DBFZ |
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Special Moves
Afterimage
Afterimage 236L/M/H (Air OK) |
Template:AttackDataHeader-DBFZ |
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Senzu Bean
Senzu Bean 214L/M/H (Air OK) |
Template:AttackDataHeader-DBFZ |
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Kamehameha
Kamehameha 236S (Chargeable) (Air OK) |
Template:AttackDataHeader-DBFZ |
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Solar Flare
Solar Flare 214S |
Template:AttackDataHeader-DBFZ |
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Stone Throw
Stone Throw 22L/M/H (Air OK) |
Template:AttackDataHeader-DBFZ |
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Z Assists
Assist A
Senzu Bean Assist A |
Template:AttackDataHeader-DBFZ |
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Assist B
Kamehameha Assist B |
Template:AttackDataHeader-DBFZ |
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Assist C
Solar Flare Assist C |
Template:AttackDataHeader-DBFZ |
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Super Moves
Destructo-Disc
Destructo-Disc 236L+M or 236H+S |
Template:AttackDataHeader-DBFZ |
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Scattering Energy Wave
Scattering Energy Wave 214L+M or 214H+S |
Template:AttackDataHeader-DBFZ |
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To edit frame data, edit values in DBFZ/Krillin/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.