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{{#lst:DBFZ/Gotenks/Data|5H Full}} | {{#lst:DBFZ/Gotenks/Data|5H Full}} | ||
|- | |- | ||
{{Description| | {{Description|15|text= | ||
*Values in [] are for max charge | *Values in [] are for max charge | ||
}} | }} | ||
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{{FrameDataHeader-DBFZ}} | {{FrameDataHeader-DBFZ}} | ||
|- | |- | ||
! colspan= | ! colspan=16 style="background: white;"|Miracle Super Punch | ||
|- | |- | ||
{{AttackVersion|name=236L}} | {{AttackVersion|name=236L}} | ||
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{{#lst:DBFZ/Gotenks/Data|236[H] Full}} | {{#lst:DBFZ/Gotenks/Data|236[H] Full}} | ||
|- | |- | ||
! colspan= | ! colspan=16 style="background: white;"|Great Special Rolling Kick | ||
|- | |- | ||
{{AttackVersion|name=214L}} | {{AttackVersion|name=214L}} | ||
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{{AttackVersion|name=j.214H}} | {{AttackVersion|name=j.214H}} | ||
{{#lst:DBFZ/Gotenks/Data|j.214H Full}} | {{#lst:DBFZ/Gotenks/Data|j.214H Full}} | ||
! colspan= | ! colspan=16 style="background: white;"|Vengeful Shout | ||
|- | |- | ||
{{AttackVersion|name=236S}} | {{AttackVersion|name=236S}} | ||
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{{AttackVersion|name=j.236S}} | {{AttackVersion|name=j.236S}} | ||
{{#lst:DBFZ/Gotenks/Data|j.236S Full}} | {{#lst:DBFZ/Gotenks/Data|j.236S Full}} | ||
! colspan= | ! colspan=16 style="background: white;"|Galactic Donuts | ||
|- | |- | ||
{{AttackVersion|name=214S}} | {{AttackVersion|name=214S}} | ||
{{#lst:DBFZ/Gotenks/Data|214S Full}} | {{#lst:DBFZ/Gotenks/Data|214S Full}} | ||
! colspan= | ! colspan=16 style="background: white;"|DIE DIE Missile Barrage | ||
|- | |- | ||
{{AttackVersion|name=j.214S}} | {{AttackVersion|name=j.214S}} | ||
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{{FrameDataHeader-DBFZ}} | {{FrameDataHeader-DBFZ}} | ||
|- | |- | ||
! colspan= | ! colspan=16 style="background: white;"|Super Ghost Kamikaze Attack | ||
|- | |- | ||
{{AttackVersion|name=236LM}} | {{AttackVersion|name=236LM}} | ||
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{{AttackVersion|name=236HS}} | {{AttackVersion|name=236HS}} | ||
{{#lst:DBFZ/Gotenks/Data|236HS Full}} | {{#lst:DBFZ/Gotenks/Data|236HS Full}} | ||
! colspan= | ! colspan=16 style="background: white;"|Charging Ultra Volleyball | ||
|- | |- | ||
{{AttackVersion|name=214LM|subtitle=or 214HS|rowspan=2}} | {{AttackVersion|name=214LM|subtitle=or 214HS|rowspan=2}} | ||
{{#lst:DBFZ/Gotenks/Data|214HS Full}} | {{#lst:DBFZ/Gotenks/Data|214HS Full}} | ||
|- | |- | ||
{{Description| | {{Description|15|text=Beats lvl 2 projectiles, but loses to lvl 3s | ||
}} | }} | ||
|} | |} |
Revision as of 14:55, 16 July 2020
Overview | Combos | Strategy/Counter Strategy | Full Frame Data | Discord |
System Data
Normal Moves
Special Moves
Damage | GuardHow this attack can be guarded. | SmashWhich type of cinematic this attack can trigger. | StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. | ActiveShows how many frames where there is an attackbox, AKA the hitbox where if the opponent touches it, they will take damage. Occurs after Startup. | RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. | Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. | Invul. | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Miracle Super Punch | ||||||||||||||||
236L | ||||||||||||||||
[236L] | ||||||||||||||||
236M | ||||||||||||||||
[236M] | ||||||||||||||||
236H | ||||||||||||||||
[236H] | ||||||||||||||||
Great Special Rolling Kick | ||||||||||||||||
214L | ||||||||||||||||
214M | ||||||||||||||||
214H | ||||||||||||||||
j.214L | ||||||||||||||||
j.214M | ||||||||||||||||
j.214H | Vengeful Shout | |||||||||||||||
236S | ||||||||||||||||
j.236S | Galactic Donuts | |||||||||||||||
214S | DIE DIE Missile Barrage | |||||||||||||||
j.214S |
Z Assists
Super Moves
Sources
http://www.mediafire.com/file/w3968a8930sdch1/Gotenks%20Hitboxes.mkv (rec. May 28, 2018)
To edit frame data, edit values in DBFZ/Gotenks/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.