
Glossary
Frame Data Glossary | |||||||||||||||||
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Smash | Some attacks can trigger cinematic hit with different properties. This notes which type of cinematic (Smash) the attack possesses.
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Prorate | How much proration this attack has. Noted as initial proration % + how many "steps" it proceeds down the scaling table. | ||||||||||||||||
Guard | How this attack can be guarded. All non-throws can be air blocked unless otherwise stated. | ||||||||||||||||
Startup | Number of frames for this move to reach the first active frame (includes the first active frame). | ||||||||||||||||
Active | Number of active frames in this attack. Values in () are for gaps between hits of an attack. | ||||||||||||||||
Recovery | Number of frames this move is in a recovery state before returning to neutral. | ||||||||||||||||
OnBlock | After blocking this attack, how soon can the attacker move compared to the defender.
Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else. | ||||||||||||||||
Invuln | Attribute and Hitbox invincibility for this attack | ||||||||||||||||
Level | Attack Level determines the amount of hitstun, blockstun, and hitstop this attack will inflict. Note that there are exceptions. | ||||||||||||||||
Blockstun | When blocked, how many frames the opponent is stuck in a blocking animation. Values shown here are for ground blocking. Air blocking adds 2 frames of blockstun. Landing while in blockstun adds an extra 4 frames of blockstun. | ||||||||||||||||
GroundHit | When hitting a grounded opponent, how many frames of hitstun they experience. | ||||||||||||||||
AirHit | When hitting an airborne opponent, how many frames for which they cannot air tech. |
Attack Level Values | ||||||||||||||||||||||||||||||
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For more values, see DBFZ/Frame Data |
System Data
Normal Moves
input | damage | smash | prorate | guard | startup | active | recovery | onBlock | invuln | level | blockstun | groundHit | airHit | |
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input | damage | smash | prorate | guard | startup | active | recovery | onBlock | invuln | level | blockstun | groundHit | airHit | |
5L | 400 | All | 6 | 3 | 12 | -3 | 11 | 16 | 16 | |||||
5LL | 700 | All | 9 | 3 | 18 | -5 | 15 | 18 | 18 | |||||
5LLL | 1000 | U3+ | All | 14 (22 if 5LL whiffed) | 9 | 25 | 0 (in air) | 26 | Launch | 34 | ||||
2L | 400 | Low | 7 | 3 | 13 | -4 | 11 | 16 | 16 | |||||
5M | 700 | All | 9 | 6 | 16 | -5 | 15 | 18 | 18 | |||||
2M | 700 | Low | 11 | 6 | 17 | -7 | 15 | Launch | 23 | |||||
6M | 850 | High | 24 | 6 | 4+6L | 15 | 18 | 23 | ||||||
5H | 850 [1275] | U1 | All | 13 [40] | 6 | 18 | -8 [+1] | 15 | Launch | 23 / 39 | ||||
2H | 850 | U1+ | All | 14 | 7 | 25+L | -16 | 4-16 Head | 15 | Launch | 23 / 39 | |||
5S | 350×1~4 | All | 14 | 25 | -4 | 21 | 24 | 26 | ||||||
j.L | 300×3 | High [All] | 7 | 1(3)1(3)1 | 11 | 16 | 16 | |||||||
j.M | 700 | High | 9 | 3 | 15 | 18 | 18 | |||||||
j.H | 850 / 1000 | D1+ [D3+] | High | 13 | 6 | 15 | 18 | 60 / 60 (slide) | ||||||
j.2H | 850 | U1+ | All | 13 | 4 | 15 | Launch | 20 / 39 | ||||||
j.S | 600 | All | 15 | Total 32+3L | 21 | 24 | 26 |
Special Moves
input | name | damage | smash | prorate | guard | startup | active | recovery | onBlock | invuln | level | blockstun | groundHit | airHit | |
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input | name | damage | smash | prorate | guard | startup | active | recovery | onBlock | invuln | level | blockstun | groundHit | airHit | |
236L | L Miracle Super Punch | 100×4 | All | 9 | {2(2)}×3, 2 | 16 | -2 | 15 | 18 | 18 | |||||
236[L] | [L] Miracle Super Punch | 100×8 | All | 9 | {2(2)}×7, 2 | 16 | -2 | 15 | 18 | 18 | |||||
236M | M Miracle Super Punch | 50×8 | All | 9 | {2(2)}×7, 2 | 12 | whiff ~ +3 | 15 | Launch | 18 | |||||
236[M] | [M] Miracle Super Punch | 50×16 | All | 9 | {2(2)}×15, 2 | 12 [16] | whiff ~ +3 | 15 | 18 | 18 | |||||
236H | H Miracle Super Punch | 50×8 | All | 9 | {2(2)}×7, 2 | 12 | +1 | 15 | 18 | 18 | |||||
236[H] | [H] Miracle Super Punch | 50×18 | All | 9 | {2(2)}×17, 2 | 12 | +1 | 15 | 18 | 18 | |||||
214L | L Great Special Rolling Kick | 40×7, 600 | All | 10 | 14 (8) 2 | 19 | -5 | 10-23 P1 | 15 | Launch | |||||
214M | M Great Special Rolling Kick | 40×11, 800 | U1+ | All | 10 | 22 (8) 2 | 18 | (airborne) | 10-31 P1 | 15 | Launch | ||||
214H | H Great Special Rolling Kick | 40×11, 800 | U1+ | All | 10 | 56 (8) 2 | 18 | -4 (airborne) | 10-55 P1 | 15 | Launch | ||||
j.214L | Air L Great Special Rolling Kick | 40×7, 500 | All | 8 | Until Landing (8) 2 | 19 | -5 | 8-Landing P1 | 15 | Launch | |||||
j.214M | Air M Great Special Rolling Kick | 40×11, 600 | U1+ | All | 8 | 22 (8) 2 | 18 | -4 (airborne) | 8-29 P1 | 15 | Launch | ||||
j.214H | Air H Great Special Rolling Kick | 40×11, 600 | U1+ | All | 8 | 83 (8) 2 | 18 | -4 (airborne) | 8-90 P1 | 15 | Launch | ||||
236S | Vengeful Shout | 262×5 | All | 17 | 25 | 20+L | -16+L | Launch | |||||||
j.236S | Air Vengeful Shout | 262×5 | All | 17 | 25 | 21 | Launch | ||||||||
214S | Galactic Donuts | 600×2 | U2+ | All | 29 | 1 (29) 1 | 3 | +5 | Launch | ||||||
j.214S | DIE DIE Missile Barrage | 130×12 | All | 12 | [P(5)] ×11, P | 36+5L | Launch |
Z Assists
input | name | damage | smash | prorate | guard | startup | active | recovery | onBlock | invuln | level | blockstun | groundHit | airHit | |
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input | name | damage | smash | prorate | guard | startup | active | recovery | onBlock | invuln | level | blockstun | groundHit | airHit | |
Assist A | Galactic Donuts | 450, 315 | All | 47 | 1(30)1 | +46 | 46 | ||||||||
Assist B | Miracle Super Punch | 190, 133x5 | All | 25 | 21 | +40 | 40 | ||||||||
Assist C | Vengeful Shout | 200, 140×4, 280 | All | 33 [20] | +30 | P2 | 30 |
Super Moves
input | name | damage | smash | prorate | guard | startup | active | recovery | onBlock | invuln | level | blockstun | groundHit | airHit | |
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input | name | damage | smash | prorate | guard | startup | active | recovery | onBlock | invuln | level | blockstun | groundHit | airHit | |
236L+M | L+M Super Ghost Kamikaze Attack | 400×6 | All | 9+4 | [1(9)] *6 | -30 | |||||||||
236H+S | H+S Super Ghost Kamikaze Attack | 600×4 | All | 57 Total | +20 (per Ghost) | 20 | Launch | 23 | |||||||
214L+M | Charging Ultra Volleyball | 3930 | All | 9+3 | -30 | ||||||||||
j.214L+M | Air Charging Ultra Volleyball | 3930 | All | 9+3 |
Sources
http://www.mediafire.com/file/w3968a8930sdch1/Gotenks%20Hitboxes.mkv (rec. May 28, 2018)

To edit frame data, edit values in DBFZ/Gotenks/Data.