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{{FrameDataHeader-DBFZ}} | {{FrameDataHeader-DBFZ}} | ||
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! colspan= | ! colspan=16 style="background: white;"|Death Slash | ||
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{{AttackVersion|name=236L}} | {{AttackVersion|name=236L}} | ||
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{{AttackVersion|name=236H}} | {{AttackVersion|name=236H}} | ||
{{#lst:DBFZ/Frieza/Data|236H Full}} | {{#lst:DBFZ/Frieza/Data|236H Full}} | ||
! colspan= | ! colspan=16 style="background: white;"|You might not survive this time | ||
|- | |- | ||
{{AttackVersion|name=236S}} | {{AttackVersion|name=236S}} | ||
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{{AttackVersion|name=j.236S}} | {{AttackVersion|name=j.236S}} | ||
{{#lst:DBFZ/Frieza/Data|j.236S Full}} | {{#lst:DBFZ/Frieza/Data|j.236S Full}} | ||
! colspan= | ! colspan=16 style="background: white;"|Death Saucer | ||
|- | |- | ||
{{AttackVersion|name=214S}} | {{AttackVersion|name=214S}} | ||
{{#lst:DBFZ/Frieza/Data|214S Full}} | {{#lst:DBFZ/Frieza/Data|214S Full}} | ||
! colspan= | ! colspan=16 style="background: white;"|Warp Smash | ||
|- | |- | ||
{{AttackVersion|name=22S}} | {{AttackVersion|name=22S}} | ||
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{{FrameDataHeader-DBFZ}} | {{FrameDataHeader-DBFZ}} | ||
|- | |- | ||
! colspan= | ! colspan=16 style="background: white;"|Death Ball | ||
|- | |- | ||
{{AttackVersion|name=236LM|subtitle=or 236HS}} | {{AttackVersion|name=236LM|subtitle=or 236HS}} | ||
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{{#lst:DBFZ/Frieza/Data|j.236LM Full}} | {{#lst:DBFZ/Frieza/Data|j.236LM Full}} | ||
|- | |- | ||
! colspan= | ! colspan=16 style="background: white;"|Nova Strike | ||
|- | |- | ||
{{AttackVersion|name=214LM}} | {{AttackVersion|name=214LM}} | ||
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{{#lst:DBFZ/Frieza/Data|j.214LM Full}} | {{#lst:DBFZ/Frieza/Data|j.214LM Full}} | ||
|- | |- | ||
{{Description| | {{Description|15|text=Additional active frames based on altitude, invul from 1st frame to 6 frames after landing | ||
}} | }} | ||
! colspan= | ! colspan=16 style="background: white;"|You must die by my hand! | ||
|- | |- | ||
{{AttackVersion|name=Knocked Down [HS]}} | {{AttackVersion|name=Knocked Down [HS]}} | ||
{{#lst:DBFZ/Frieza/Data|Knocked Down [HS] Full}} | {{#lst:DBFZ/Frieza/Data|Knocked Down [HS] Full}} | ||
|- | |- | ||
! colspan= | ! colspan=16 style="background: white;"|Golden Frieza | ||
|- | |- | ||
{{AttackVersion|name=214HS}} | {{AttackVersion|name=214HS}} | ||
{{#lst:DBFZ/Frieza/Data|214HS Full}} | {{#lst:DBFZ/Frieza/Data|214HS Full}} | ||
|- | |- | ||
! colspan= | ! colspan=16 style="background: white;"|Sorbet's Ray Gun | ||
|- | |- | ||
{{AttackVersion|name=Golden Frieza ends S|rowspan=2}} | {{AttackVersion|name=Golden Frieza ends S|rowspan=2}} | ||
{{#lst:DBFZ/Frieza/Data|Golden Frieza ends S Full}} | {{#lst:DBFZ/Frieza/Data|Golden Frieza ends S Full}} | ||
|- | |- | ||
{{Description| | {{Description|15|text=Hits during timestop. | ||
}} | }} | ||
|} | |} |
Revision as of 14:37, 16 July 2020
Overview | Combos | Strategy/Counter Strategy | Full Frame Data | Discord |
System Data
Normal Moves
Special Moves
Z Assists
Super Moves
Z Combo Table
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- j.LL acts like j.M with better reach, only comes out on air-to-air hit on the point character, and won't come out directly after j.L > j.4LL.
- X = X is available on hit or block.
- X[-] = X is only available on hit.
- X[+] = X is available even on whiff.
- X[Y] = X isn't available if Y has been used in the string.
- Sp = Special, Super, and Meteor Attacks. This also includes Vanish, Super Dash and Sparking, but not Dragon Rush and Ki Charge.
Sources
http://www.mediafire.com/file/ub3y734dwku3tp4/Frieza%20Hitboxes.mkv (rec. April 24, 2018)
To edit frame data, edit values in DBFZ/Frieza/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.