Beerus | |
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Play-style | Setplay |
Team Role | Middle, Anchor |
Overview
"Surely you knew what would happen if you challenged a God of Destruction." | |
Lore: | Beerus is the God of Destruction for Universe 7, whose duty is to destroy planets so new ones can be forged. After having a vision showcasing a being known as the "Super Saiyan God", he traveled to Earth, home of the few remaining Saiyans, to find this being that could rival his power. In travelling to Earth, Beerus met Goku and, in so doing, engaged in a duel of epic proportions with the promise that his victory would spell the end of Earth. Even after defeating Goku, however, he had spared the planet, for he had come to enjoy the cuisine and, whether he will admit it or not, had grown attached to the mortals of Planet Earth. (Name trivia: Comes from English word "Beer", an alcoholic beverage. This name scheme is common with Angels and Gods of Destruction.) |
Playstyle
Beerus In Dragon Ball FighterZ, misdirection is Beerus's strongest asset. He can create Orbs of Destruction that he can move around with his attacks, striking his opponents from multiple angles to penetrate their defenses. Despite this, his orbs should not be spammed willy-nilly as they can be easily destroyed by most other energy-based moves or can be Super Dashed through, as Beerus's orbs are all about timing and opportunistic application to make the use of his far-range and neutral game.
- Great air normals, including a j.2H that's useful on offense and defense alike.
- Versatile supers with high damage that can also be comboed into.
- Consistent, fancy and highly damaging combos, all of which can be ended in a sliding knockdown by using 214M.
- Stifling offense with set orbs.
- 214S is a decent meterless reversal.
- 2M is a solid punishing tool, covering nearly 75% of the screen.
- 214H is a strong gapcloser with meter.
- Assist C is one of the best of its kind.
- You're a cat.
- Unorthodox ground normals with severe flaws. They either lack range (5L, 5H, 2H) or have extremely slow startup (5LLL, 5M, 2M). As a result, Beerus's basic ground game is among the worst.
- Assists A and B are both subpar and situational.
- Requires meter to function at his best, but is terrible at generating it.
- 214X's hitboxes do not match its visuals. Beerus needs to be next to his opponent for the move to connect.
- Inconsistent combos when orbs are involved. Depending on the opponent's height, the amount of orbs that connect each time changes.
Cataclysmic Orbs
Beerus has a unique mechanic where he can summons purple orbs onto the screen. When the orbs collide with an opponent, they'll explode. The orbs can be knocked around by hitting them with Beerus normals and specials. After hitting an orb with a normal attack, Beerus can cancel immediately into a special move or a Super Dash, even if the orb and normal have not hit the opponent.
- Only 3 orbs can be set at the same time, except when using 236S.
- When sent away with a normal or 236X, will bounce on screen walls and corner walls.
- Low durability. Ki blasts and Super Dash can destroy them and beams will clear them out entirely.
- Go away on hit, on block and after a certain amount of time passes.
Normal Moves
5L
5L | Template:AttackDataHeader-DBFZ |
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5M
5M | Template:AttackDataHeader-DBFZ |
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5H
5H | Template:AttackDataHeader-DBFZ |
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5S
5S | Template:AttackDataHeader-DBFZ |
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2L
2L | Template:AttackDataHeader-DBFZ |
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2M
2M | Template:AttackDataHeader-DBFZ |
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2H
2H | Template:AttackDataHeader-DBFZ |
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2S
2S | Template:AttackDataHeader-DBFZ |
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6M
6M | Template:AttackDataHeader-DBFZ |
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j.L
j.L | Template:AttackDataHeader-DBFZ |
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j.M
j.M | Template:AttackDataHeader-DBFZ |
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j.H
j.H | Template:AttackDataHeader-DBFZ |
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j.S
j.S | Template:AttackDataHeader-DBFZ |
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j.2H
j.2H | Template:AttackDataHeader-DBFZ |
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Special Moves
Cataclysmic Orb
Sphere of Destruction 236L/M/H (Air OK) |
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God of Destruction's Rampage
God of Destruction's Rampage 214L/M/H (Air OK) |
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Spheres of Destruction
Spheres of Destruction 236S |
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God of Destruction's Wrath
God of Destruction's Wrath 214S (Air OK) |
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Z Assists
Assist A
Sphere of Destruction Assist A |
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Assist B
God of Destruction's Rampage Assist B |
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Assist C
God of Destruction's Wrath Assist C |
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Super Moves
Beerus Ball
Beerus Ball 236L+M or 236H+S (Air OK) |
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God of Destruction's Judgment
God of Destruction's Judgment 214L+M or 214H+S |
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move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.