No edit summary |
No edit summary |
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Line 70: | Line 70: | ||
{{#lsth:DBFZ/Beerus/Data|5L}} | {{#lsth:DBFZ/Beerus/Data|5L}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Flicks the opponent, good for pressure. | * Flicks the opponent, good for pressure. | ||
* Very short range. | * Very short range. | ||
Line 78: | Line 78: | ||
{{#lsth:DBFZ/Beerus/Data|5LL}} | {{#lsth:DBFZ/Beerus/Data|5LL}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* The clap of doom. Somewhat useful for up-close pressure, but this clap has ridiculous range and an equally ridiculous hitbox, making 5LL in neutral a great way to poke. | * The clap of doom. Somewhat useful for up-close pressure, but this clap has ridiculous range and an equally ridiculous hitbox, making 5LL in neutral a great way to poke. | ||
* Cancel into 5M or 2M to keep the gatlings going. | * Cancel into 5M or 2M to keep the gatlings going. | ||
Line 86: | Line 86: | ||
{{#lsth:DBFZ/Beerus/Data|5LLL}} | {{#lsth:DBFZ/Beerus/Data|5LLL}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Beerus slides about half screen forward before attacking, crossing the opponent up if they are in range. | * Beerus slides about half screen forward before attacking, crossing the opponent up if they are in range. | ||
* Can be punished by a fast normal as Beerus is crossing over, so don't use this move predictably. Is also unsafe on block. | * Can be punished by a fast normal as Beerus is crossing over, so don't use this move predictably. Is also unsafe on block. | ||
Line 101: | Line 101: | ||
{{#lsth:DBFZ/Beerus/Data|5M}} | {{#lsth:DBFZ/Beerus/Data|5M}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Headbutt, good for pressure,and can be jump canceled on hit. | * Headbutt, good for pressure,and can be jump canceled on hit. | ||
* Sends Cataclysmic Orbs down and forwards, making them groundbounce. Due to the short dash before the hitbox comes, may be awkward to hit orbs. | * Sends Cataclysmic Orbs down and forwards, making them groundbounce. Due to the short dash before the hitbox comes, may be awkward to hit orbs. | ||
Line 116: | Line 116: | ||
{{#lsth:DBFZ/Beerus/Data|5H}} | {{#lsth:DBFZ/Beerus/Data|5H}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Surprisingly good invisible hitbox. Hits far and can be confirmed with 5HH | * Surprisingly good invisible hitbox. Hits far and can be confirmed with 5HH | ||
* Sends Cataclysmic Orbs forward very fast in a long distance. | * Sends Cataclysmic Orbs forward very fast in a long distance. | ||
Line 131: | Line 131: | ||
{{#lsth:DBFZ/Beerus/Data|5S}} | {{#lsth:DBFZ/Beerus/Data|5S}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Standard fireball. | * Standard fireball. | ||
* Sends Cataclysmic Orbs diagonally up and forward in a short distance. | * Sends Cataclysmic Orbs diagonally up and forward in a short distance. | ||
Line 146: | Line 146: | ||
{{#lsth:DBFZ/Beerus/Data|2L}} | {{#lsth:DBFZ/Beerus/Data|2L}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Solid crouching normal, good for pressure with 5L. | * Solid crouching normal, good for pressure with 5L. | ||
}} | }} | ||
Line 160: | Line 160: | ||
{{#lsth:DBFZ/Beerus/Data|2M}} | {{#lsth:DBFZ/Beerus/Data|2M}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Slides about 3/4's of the screen '''VERY''' quickly. | * Slides about 3/4's of the screen '''VERY''' quickly. | ||
* Can be used in conjunction with assists for cross under setups when the opponent air-techs. | * Can be used in conjunction with assists for cross under setups when the opponent air-techs. | ||
Line 176: | Line 176: | ||
{{#lsth:DBFZ/Beerus/Data|2H}} | {{#lsth:DBFZ/Beerus/Data|2H}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Does a back handstand for an anti air. Makes him go backwards. | * Does a back handstand for an anti air. Makes him go backwards. | ||
* Short horizontal range. | * Short horizontal range. | ||
Line 194: | Line 194: | ||
{{#lsth:DBFZ/Beerus/Data|2S}} | {{#lsth:DBFZ/Beerus/Data|2S}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Beerus sneezes up a Cataclysmic Orb. | * Beerus sneezes up a Cataclysmic Orb. | ||
* Can be used to bait Super Dash. | * Can be used to bait Super Dash. | ||
Line 211: | Line 211: | ||
{{#lsth:DBFZ/Beerus/Data|6M}} | {{#lsth:DBFZ/Beerus/Data|6M}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Universal standing overhead. Can be combo-ed if you have an orb set near the opponent. | * Universal standing overhead. Can be combo-ed if you have an orb set near the opponent. | ||
}} | }} | ||
Line 225: | Line 225: | ||
{{#lsth:DBFZ/Beerus/Data|j.L}} | {{#lsth:DBFZ/Beerus/Data|j.L}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Jumping downward jab. Good as an air to air and jump in. | * Jumping downward jab. Good as an air to air and jump in. | ||
* Sends orbs forward in a short distance. | * Sends orbs forward in a short distance. | ||
Line 240: | Line 240: | ||
{{#lsth:DBFZ/Beerus/Data|j.M}} | {{#lsth:DBFZ/Beerus/Data|j.M}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Upward kick, decent air to air and combo filler. | * Upward kick, decent air to air and combo filler. | ||
* Sends orbs up and forward in a medium distance. | * Sends orbs up and forward in a medium distance. | ||
Line 255: | Line 255: | ||
{{#lsth:DBFZ/Beerus/Data|j.H}} | {{#lsth:DBFZ/Beerus/Data|j.H}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* [] is on Smash hit. | * [] is on Smash hit. | ||
* Downward kick, great for jump ins and IAD pressure. | * Downward kick, great for jump ins and IAD pressure. | ||
Line 271: | Line 271: | ||
{{#lsth:DBFZ/Beerus/Data|j.S}} | {{#lsth:DBFZ/Beerus/Data|j.S}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Hold down S to fire 4 blasts. | * Hold down S to fire 4 blasts. | ||
* Can combo into j.214L/H in midscreen combos. | * Can combo into j.214L/H in midscreen combos. | ||
Line 286: | Line 286: | ||
{{#lsth:DBFZ/Beerus/Data|j.2H}} | {{#lsth:DBFZ/Beerus/Data|j.2H}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Dragon kicks through the sky. | * Dragon kicks through the sky. | ||
* Great in the corner for knockdown into 214M | * Great in the corner for knockdown into 214M | ||
Line 312: | Line 312: | ||
{{#lsth:DBFZ/Beerus/Data|236[L]}} | {{#lsth:DBFZ/Beerus/Data|236[L]}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Beerus summons an orb in front of him. The followup kick sends the opponent down if he's airborne. | * Beerus summons an orb in front of him. The followup kick sends the opponent down if he's airborne. | ||
* On block and at pointblank, there is a 1-frame gap between the orb and the kick. | * On block and at pointblank, there is a 1-frame gap between the orb and the kick. | ||
Line 323: | Line 323: | ||
{{#lsth:DBFZ/Beerus/Data|236[M]}} | {{#lsth:DBFZ/Beerus/Data|236[M]}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Beerus summons an orb above him. The followup kick wallbounces the opponent if near the corner. | * Beerus summons an orb above him. The followup kick wallbounces the opponent if near the corner. | ||
* Used as a combo extender in the corner. | * Used as a combo extender in the corner. | ||
Line 342: | Line 342: | ||
{{#lsth:DBFZ/Beerus/Data|236H[8]}} | {{#lsth:DBFZ/Beerus/Data|236H[8]}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Hold the button to not kick the orb after summoning. | * Hold the button to not kick the orb after summoning. | ||
* Hold Up or Down to kick only one of the orbs. | * Hold Up or Down to kick only one of the orbs. | ||
Line 354: | Line 354: | ||
{{#lsth:DBFZ/Beerus/Data|j.236[L]}} | {{#lsth:DBFZ/Beerus/Data|j.236[L]}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Same as 236L. | * Same as 236L. | ||
* Beerus recovers early in the air if hold, allowing for any air option available afterwards. | * Beerus recovers early in the air if hold, allowing for any air option available afterwards. | ||
Line 367: | Line 367: | ||
{{#lsth:DBFZ/Beerus/Data|j.236[M]}} | {{#lsth:DBFZ/Beerus/Data|j.236[M]}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Same as 236M. | * Same as 236M. | ||
* Beerus recovers early in the air when hold, allowing for any air option available. | * Beerus recovers early in the air when hold, allowing for any air option available. | ||
Line 379: | Line 379: | ||
{{#lsth:DBFZ/Beerus/Data|j.236[H]}} | {{#lsth:DBFZ/Beerus/Data|j.236[H]}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Same as 236H. Can kick one orb only when up or down is held. | * Same as 236H. Can kick one orb only when up or down is held. | ||
* Beerus recovers early in the air when hold, allowing for any air option available. | * Beerus recovers early in the air when hold, allowing for any air option available. | ||
Line 397: | Line 397: | ||
{{#lsth:DBFZ/Beerus/Data|214L}} | {{#lsth:DBFZ/Beerus/Data|214L}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Causes a ground bounce. | * Causes a ground bounce. | ||
* Leaves Beerus airborne afterwards, allowing for any air option available. | * Leaves Beerus airborne afterwards, allowing for any air option available. | ||
Line 407: | Line 407: | ||
{{#lsth:DBFZ/Beerus/Data|214M}} | {{#lsth:DBFZ/Beerus/Data|214M}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Causes a sliding knockdown. | * Causes a sliding knockdown. | ||
* Leaves Beerus airborne afterwards, allowing for any air option available. | * Leaves Beerus airborne afterwards, allowing for any air option available. | ||
Line 415: | Line 415: | ||
{{#lsth:DBFZ/Beerus/Data|214H}} | {{#lsth:DBFZ/Beerus/Data|214H}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Same as 214M with very good horizontal tracking. No vertical tracking. | * Same as 214M with very good horizontal tracking. No vertical tracking. | ||
* Can be used as a surprise "in your face" due to its speed ; on block, you can get a 50/50 high/low situation with an assist. | * Can be used as a surprise "in your face" due to its speed ; on block, you can get a 50/50 high/low situation with an assist. | ||
Line 423: | Line 423: | ||
{{#lsth:DBFZ/Beerus/Data|j.214L}} | {{#lsth:DBFZ/Beerus/Data|j.214L}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* First hit groundbounces, second hit causes a soft knockdown. | * First hit groundbounces, second hit causes a soft knockdown. | ||
* Leaves Beerus airborne afterwards, allowing for any air option available. | * Leaves Beerus airborne afterwards, allowing for any air option available. | ||
Line 432: | Line 432: | ||
{{#lsth:DBFZ/Beerus/Data|j.214M}} | {{#lsth:DBFZ/Beerus/Data|j.214M}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* First hit groundbounces, second hit causes a sliding knockdown. | * First hit groundbounces, second hit causes a sliding knockdown. | ||
* Leaves Beerus airborne afterwards, allowing for any air option available. | * Leaves Beerus airborne afterwards, allowing for any air option available. | ||
Line 443: | Line 443: | ||
{{#lsth:DBFZ/Beerus/Data|j.214H}} | {{#lsth:DBFZ/Beerus/Data|j.214H}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Not much different than the M version, except it has better damage. | * Not much different than the M version, except it has better damage. | ||
}} | }} | ||
Line 458: | Line 458: | ||
{{#lsth:DBFZ/Beerus/Data|236S}} | {{#lsth:DBFZ/Beerus/Data|236S}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Beerus summons six orbs around him. | * Beerus summons six orbs around him. | ||
Best used on a downed or cornered opponent to limit their options on wakeup. | Best used on a downed or cornered opponent to limit their options on wakeup. | ||
Line 478: | Line 478: | ||
{{#lsth:DBFZ/Beerus/Data|j.214S}} | {{#lsth:DBFZ/Beerus/Data|j.214S}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Invincible during startup. | * Invincible during startup. | ||
* Guard point during active. Can beat beams on reactions. | * Guard point during active. Can beat beams on reactions. | ||
Line 497: | Line 497: | ||
{{#lsth:DBFZ/Beerus/Data|A1/A2}} | {{#lsth:DBFZ/Beerus/Data|A1/A2}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Uses 236L as an assist. | * Uses 236L as an assist. | ||
* Orb disappears as soon as Beerus leaves or gets hit. | * Orb disappears as soon as Beerus leaves or gets hit. | ||
Line 521: | Line 521: | ||
{{#lsth:DBFZ/Beerus/Data|j.236HS}} | {{#lsth:DBFZ/Beerus/Data|j.236HS}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Minimum damage is 30*15, 360. | * Minimum damage is 30*15, 360. | ||
* On air, use L+M to shoot straight forward, H+S to shoot downward. | * On air, use L+M to shoot straight forward, H+S to shoot downward. | ||
Line 530: | Line 530: | ||
{{#lsth:DBFZ/Beerus/Data|236HS > L/M/H}} | {{#lsth:DBFZ/Beerus/Data|236HS > L/M/H}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Minimum damage is 800. | * Minimum damage is 800. | ||
* In order to maximize damage, try to get as many hits as possible before activating. | * In order to maximize damage, try to get as many hits as possible before activating. | ||
Line 547: | Line 547: | ||
{{#lsth:DBFZ/Beerus/Data|214HS}} | {{#lsth:DBFZ/Beerus/Data|214HS}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Command grab super. Beerus flicks the opponent with incredible force. Can be comboed into. | * Command grab super. Beerus flicks the opponent with incredible force. Can be comboed into. | ||
* Can be jumped on reaction to superflash if done raw (i.e. hold up upon the cinematic to dodge it). | * Can be jumped on reaction to superflash if done raw (i.e. hold up upon the cinematic to dodge it). |
Revision as of 14:55, 7 April 2019
Beerus |
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Overview
Beerus is the God of Destruction for Universe 7, whose duty is to destroy planets so new ones can be forged. After having a vision showcasing a being known as the "Super Saiyan God", he traveled to Earth, home of the few remaining Saiyans, to find this being that could rival his power. In travelling to Earth, Beerus met Goku and, in so doing, engaged in a duel of epic proportions with the promise that his victory would spell the end of Earth. Even after defeating Goku, however, he had spared the planet, for he had come to enjoy the cuisine and, whether he will admit it or not, had grown attached to the mortals of Planet Earth.
In Dragon Ball FighterZ, misdirection is Beerus' strongest asset. He can create Orbs of Destruction that he can move around with his attacks, striking his opponents from multiple angles to penetrate their defenses. Despite this, his orbs should not be spammed willy-nilly as they can be easily destroyed by most other energy-based moves or can be Super Dashed through, as Beerus' orbs are all about timing and opportunistic application to make the use of his far-range and neutral game.
Cataclysmic Orbs
Beerus has a unique mechanic where he can summons purple orbs onto the screen. When the orbs collide with an opponent, they'll explode. The orbs can be knocked around by hitting them with Beerus normals and specials. After hitting an orb with a normal attack, Beerus can cancel immediately into a special move or a Super Dash, even if the orb and normal have not hit the opponent.
- Can only have 3 orbs set at the same time, except when using 236S.
- When sent away with a normal or a 236 move, will bounce on screen walls and corner walls.
- Can be super dashed through
- Have low durability. Ki blasts can destroy them and beams will clear them out entirely
- Go away on hit, on block and after a certain amount of time passes
Strengths/Weaknesses
Strengths | Weaknesses |
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|
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Normals
5L
5L | Template:AttackDataHeader-DBFZ |
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5M
5M |
Template:AttackDataHeader-DBFZ
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|
5H
5H |
Template:AttackDataHeader-DBFZ
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5S
5S |
Template:AttackDataHeader-DBFZ
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|
2L
2L |
Template:AttackDataHeader-DBFZ
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2M
2M |
Template:AttackDataHeader-DBFZ
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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|
2H
2H |
Template:AttackDataHeader-DBFZ
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|
2S
2S |
Template:AttackDataHeader-DBFZ
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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|
6M
6M |
Template:AttackDataHeader-DBFZ
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j.L
j.L |
Template:AttackDataHeader-DBFZ
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j.M
j.M |
Template:AttackDataHeader-DBFZ
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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j.H
j.H |
Template:AttackDataHeader-DBFZ
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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|
j.S
j.S |
Template:AttackDataHeader-DBFZ
| |||||
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j.2H
j.2H |
Template:AttackDataHeader-DBFZ
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Specials
Cataclysmic Orb
Sphere of Destruction 236L/M/H (Air OK) |
Template:AttackDataHeader-DBFZ |
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God of Destruction's Rampage
God of Destruction's Rampage 214L/M/H (Air OK) |
Template:AttackDataHeader-DBFZ |
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Spheres of Destruction
Spheres of Destruction 236S |
Template:AttackDataHeader-DBFZ
| |||||
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Best used on a downed or cornered opponent to limit their options on wakeup. |
God of Destruction's Wrath
God of Destruction's Wrath 214S (Air OK) |
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Assist
Sphere of Destruction A1/A2 |
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Supers
Beerus Ball
Beerus Ball 236L+M or 236H+S (Air OK) |
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God of Destruction's Judgment
God of Destruction's Judgment 214L+M or 214H+S |
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move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.