User:Lucky/OkizemeBeta

From Dustloop Wiki
 Dizzy

External Resource

The player Karvis and several other users on the Dizzy Discord have compiled a list of okizeme setups that can be found below:

Dizzy Okizeme Google doc

Introduction

Dizzy is a character with extremely strong, safe, and versatile okizeme options using her many summons. A skilled Dizzy player can convert almost any knockdown into an oppressive mixup or pressure situation where she can get tick throws, high/lows, f-shikis, and crossups.

What Should I Learn First?

Wakeup Timing

Each character in GG has their own wakeup timing. Dizzy and her setups rely heavily on being able to time an attack on the moment the enemy wakes up, so all Dizzy players should have a mental note of these wake-up timings. You can find a chart of all the wakeup timings at http://www.dustloop.com/wiki/index.php?title=GGXRD-R2/Frame_Data. Also, you should learn which side up each move leaves your opponent.

Delays and TKs

You should be able to delay your specials and normals if necessary, and be able to do micro-dashes, tick-throws, and most importantly TK-Bubbles (236P/K the earliest frame you can from a jump, input 2369P/K, You can also angle the bubble downwards by pressing 2). Practicing these oki-setups can help with this, so this is something you will learn as you go.

Adaptability

You should be able to keep an open mind about the setups you will be using and learning. Not all setups work the same way against the huge variation the cast of GG offers. Learning and adapting your gameplay to what your opponent is doing is key. Every setup has some sort of counterplay to it, it’s up to you and the opponent what it is.

Experiment!

You should be able to modify all the setups in this document with your own knowledge. For example, if a setup tells you a combo string as an example, you should try it with other strings as well and see what: works, doesn’t work, might work. Dizzy’s combo and setup game is extremely freeflow, so have fun with it.

Meatying with Summon

Some characters require specific timing to summon in order to be hit meaty with 214K off of 2D knockdown and with 214P off of 236S knockdown, they will be listed here:

Summon Delay for Wakeup Timing
No DelaySlight DelayMedium Delay*Max Delay*

 I-No  Slayer  Axl  Baiken  Ky  Sin  Sol  May  Potemkin  Zato-1

 Jack-O  Millia  Ramlethal  Chipp  Dizzy  Johnny  Raven

 Answer  Jam  Leo  Venom

 Elphelt  Kum  Faust  Bedman

*The characters in Medium and Max delay can't jump out of 2D > H fish setups without being hit during jump startup.

Keep in mind that a 6H knockdown changes the timing to a face up knockdown. Most setups will work properly, but keep the new timing in mind.

Setups

Midscreen

Setup

2D > 214K > delay dash 2K

Position

Anywhere
Midscreen
Corner

Wakeup Timings

All
Fast
Medium
Slow

Mixup Types

Strike/Throw
Crossover
High/Low
F-Shiki

Vs Reversals

Blitz
Single Hit
Multi Hit

A good midscreen setup with multiple strike throw points.

2D > 214K > delay dash 2K > c.S

2D > 214K > delay dash throw

Notes

  • If you don't delay dash you will get proximity blitz'd.

Corner

Setup

2D > 214K > delay dash 2K

Position

Anywhere
Midscreen
Corner

Wakeup Timings

All
Fast
Medium
Slow

Mixup Types

Strike/Throw
Crossover
High/Low
F-Shiki

Vs Reversals

Blitz
Single Hit
Multi Hit

A good midscreen setup with multiple strike throw points.

2D > 214K > delay dash 2K > c.S

2D > 214K > delay dash throw

Notes

  • If you don't delay dash you will get proximity blitz'd.

Navigation

 Dizzy


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Mechanics
Application & Advanced Information
Archived Information