Gatling into 2DWorks against any grounded opponent.
Very Easy
Starter > c.S > 2D
Easy Gatling into knockdown.
Basic combos are simple combos with the fewest requirements and conditions possible. They:
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Starter > c.S > 2D
Easy Gatling into knockdown.
Starter > c.S > 2D > 236K
Adds more damage and meter gain to previous combo, as well as some corner carry.
Core combos balance potency with consistency. They:
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c.S > 6P > 5H > j.D > j.D > 41236H > 6P > 2H > j.D > j.214K > 6P > 6H > 214P
The iconic combo route the wiki is named after. This is the main corner combo that Sol will be routing into, and does solid damage with a slight difficulty curve for newer players. While these versions are the most consistent, there are lots of variations and getting a feel for where to do each