Gatling into 2DWorks against any grounded opponent.
Very Easy
Starter > c.S > 2D
Easy Gatling into knockdown.
Basic combos are simple combos with the fewest requirements and conditions possible. They:
|
Starter > c.S > 2D
Easy Gatling into knockdown.
Starter > c.S > 2D > 236K
Adds more damage and meter gain to previous combo, as well as some corner carry.
Core combos balance potency with consistency. They:
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(starter) > c.S > 6P > 5H > j.D > j.D > 41236H > 6P > delay 5H > j.D > j.214K > 6P > 6H > 214P
The iconic combo route the wiki is named after. This is the main corner combo that Sol will be routing into, and does solid damage with a slight difficulty curve for newer players.
Combo | Position | Damage | Tension | Works On | Difficulty | Notes |
---|---|---|---|---|---|---|
(starter) > c.S > 6P > 5H > j.D > j.D > 41236H > 6P > delay 5H > j.D > j.214K > 6P > 6H > 214P | Corner | 219 | Unknown | Everyone(?) | Tricky | Basic variation of the dustloop to fafnir route, you can end in 6H > delay 236P for a better okizeme setup, or you can end in 6H > 623H for more damage. |