- Test Fox 2B.png
It's not the reflector—
it's the shine, baby.
Scatteraxis (talk | contribs) |
m (→Reflector) |
||
Line 35: | Line 35: | ||
| {{clr|4|2B}} || 1 | | {{clr|4|2B}} || 1 | ||
|- | |- | ||
| | | Jump || 8 | ||
|- | |- | ||
| {{clr|4|j.2B}} || 13 | | {{clr|4|j.2B}} || 13 | ||
|- | |- | ||
| | | Jump || 22 | ||
|- | |- | ||
| {{clr|4|j.2B}} || 27 | | {{clr|4|j.2B}} || 27 |
Revision as of 23:57, 9 July 2022
Reflector
2B (air OK)
- Test Fox 2B Hitbox.png
Damage | Startup | Active | Recovery | Invuln |
---|---|---|---|---|
5 | 1 | 1 | 19 | 4~Realase+1 Reflect |
Multi-Shine Input Timeline | |
---|---|
Input | Frame |
2B | 1 |
Jump | 8 |
j.2B | 13 |
Jump | 22 |
j.2B | 27 |
repeat |
This is Melee's most iconic move, that forms the backbone of Fox's punish game, starts and fills his combos, and provides utility. If this move were its own character, it would be better than most of the cast.
Because 2B is active on frame 1, it is without a doubt Fox's best abare An attack during the opponent's pressure, intended to interrupt it. option. The reward on hit is tremendous, and the early jump cancel window makes the move relatively safe on whiff.
On hit, the reward varies depending on the character. Lightweight characters, such as File:Test Falco Icon.pngFalco get knocked down while heavy characters, such as File:Test Shiek Icon.pngShiek are left in standing hitstun. For characters who are left standing, they are pushed away from fox a distance based on their traction. The higher the traction, the closer the character is left to Fox. Low traction characters, such as File:Test Luigi Icon.pngLuigi, are pushed safely out of Fox's range while high traction characters, such as File:Test Peach Icon.pngPeach are left close enough for Fox to continue a combo. The reward varies further based on if Reflector hits standing or airborne. High weight characters who are hit by 2B while they are in the air will land and have their hitstun animation canceled by the landing animation making them capable of punishing Fox on hit. See the Combo Page for a complete list of confirms against each character, and combo routes to go into.
A core technique to maximize Reflector's potency is the Multi-ShinePerforming Fox's reflector special multiple times in rapid succession by utilizing jump cancels.. Multi-shining is the act of performing multiple reflectors in rapid succession by jump canceling, inputting j.2B on the first airborne frame, landing, and repeating the process. This both acts as a high damage combo filler, and an aggressive way to essentially become a living hitbox in scramble situations.
Additional Frame Data
- jump cancelable frames 4-21
- reflects frames 4 to release+1
- special 5f recovery on hit