User:January: Difference between revisions

1,719 editsJoined 28 June 2022
Line 85: Line 85:
GGST_Asuka_R_jH.png|'''{{clr|H|j.H}}'''<br> Slightly slower but further reaching air-to-air.
GGST_Asuka_R_jH.png|'''{{clr|H|j.H}}'''<br> Slightly slower but further reaching air-to-air.
</gallery>
</gallery>
<big>'''Other Key Normals:'''</big>
*{{MMC|input=2P|label={{clr|P|2P}}}} is your fastest button, used for {{keyword|Abare}}.
*{{MMC|input=cS|label={{clr|S|c.S}}}} is your preferred {{keyword|Pressure}} and {{keyword|Combo}} starter.
*{{MMC|input=2H|label={{clr|H|2H}}}} is your primary combo filler button as it's 3 hits and vertical launch makes it easy to combo with.
*{{MMC|input=2H|label={{clr|H|6H}}}} is a slow overhead with high reward on {{keyword|Counterhit}} that gives a hard knockdown that provides an opportunity to safely restore resources when used to end combos. ''(This can be difficult off some hits due to how slow {{clr|H|6H}} is.)''
}}
}}



Revision as of 04:34, 6 July 2023

Overview

Blank GGST Match-Up Template Page : User:January/MU Template

Happy Chaos X Levels To Learn: X Levels To Learn
January
400px
My Mains
GGST: Happy Chaos


Starter Guide

Spells, Bookmarks, and Mana

Spells and Bookmarks
GGST Asuka R Spells.png

Asuka can store 4 Spells at a time, which cost Mana to use. A Spell must be stocked manually with Bookmark or its Overdrive version Bookmark (Full Order) before it can be used. Alternatively, the same moves can be used to sub out a Spell you don't want; Bookmark removes a Spell, then adds a new one only upon a second use, while Bookmark (Full Order) instantly replaces the removed Spell with a new one.

Asuka has three Spell lists called Test Cases, each with their own specialties:

  • Test Case 1 contains projectiles and strong pokes.
  • Test Case 2 contains powerful pressure tools.
  • Test Case 3 contains gimmicks, mixup tools, and support spells.

Asuka starts the round in Test Case 1 and can change between Test Cases with Change Test Case.


For indepth information and framedata about Spells and Test Cases, visit the Spells page.


Mana
GGST Asuka R Mana Gauge.png

Mana is a unique resource that depletes after various actions, such as using Spells, losing health, other actions and doesn't automatically regenerate over time. Mana is necessary for performing certain special moves including all the spells resulting from using Chant. Mana is primarily restored through the use of the three different versions of Recover Mana, but it will begin to regenerate if ever completely out of mana.

The glow around his health bar indicates that he has Mana. After running out of mana, Asuka's mana shield breaks causing him to receive doubled damageDamage Received Mod becomes ×1.5, making him highly susceptible to combos. Once full again, Spells become available and his defense is restored to normal.

Motion Inputs

Asuka's Ability to cancels Specials into other Specials is essential for properly managing both your bookmarks and your mana. While playing as Asuka it isn't required to do the entire input when performing special to special cancels, but instead it is possible to cancel into the desired special by inputting the corresponding button + directional input. For exmaple

  • 236P into 6K (Chant into Chant)
  • 236P into 4P (Chant into Bookmark)
  • 236P into 2S (Chant into Recover Mana)

Specials can be freely canceled into and out of both Chant (6), or Bookmark (4) but using either Change Test Case, or Recover Mana (2) will end the special-to-special cancels.

The rest of this page will use Numpad Notation. For example 236P into 4P will be written as 236P ~ 4P.

Key Moves

Key Normals

Controlling the Ground:

Controlling the Air:

Other Key Normals:

  • 2P
    Error: Table MoveData_January not found.
    is your fastest button, used for Abare An attack during the opponent's pressure, intended to interrupt it..
  • c.S
    Error: Table MoveData_January not found.
    is your preferred Pressure To attack the opponent continuously and leave little room for counter attacks. and Combo A sequence offensive executions where if the first attack hits and meets specific conditions (such as range, position, gauges, etc.), the correct executions guarantee you to land all the follow-up on the opponent. starter.
  • 2H
    Error: Table MoveData_January not found.
    is your primary combo filler button as it's 3 hits and vertical launch makes it easy to combo with.
  • 6H
    Error: Table MoveData_January not found.
    is a slow overhead with high reward on Counterhit Hitting someone while they are in the startup of an attack. In some games counter hits get enhanced by dealing more damage and giving more frame advantage, which can open up new combo possibilities. that gives a hard knockdown that provides an opportunity to safely restore resources when used to end combos. (This can be difficult off some hits due to how slow 6H is.)


Common Spells

Asuka has a wide variety of spells but these four spells (GGST Asuka R Howling Metron Icon.png GGST Asuka R Delayed Howling Metron Icon.png GGST Asuka R Howling Metron MS Processing Icon.png GGST Asuka R Metron Screamer 808 Icon.png) are the most common and serve as the baseline for Asuka's neutral, pressure and combo structure. All of Asuka's projectiles are able to be destroyed by hitting them, this can vary heavily in practicality depending on which projectile is used and who the opponent is.


Uncommon Spells
Throughout Asuka's 3 Test Cases are a variety of other useful spells that appear less frequently then the 'common spells', these spells all have distinct differences that often make them more powerful than the more common spells. These spells are primarily found in Test Cases 2 and 3, but a single copy of both the high and low projectiles (GGST Asuka R Terra Metron Icon.png GGST Asuka R Accipiter Metron Icon.png) in Test Case 1 .

Combos

Pressure


Spending Meter

Further Learning

Navigation

Systems Pages
Application & Advanced Information
Archived Information