All Default Values
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Most Basic Example
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Complex Example
Throw > 236[P] > 9 Jump > j.hs.6X > dl (j.P or j.K)
Option | Meaty | Inputs | Notes |
---|---|---|---|
Overhead | Safejump | Throw > 236[P] > 9 Jump > j.hs.6X > dl (j.P or j.K) |
Requires at least 1 Frame of delay anywhere in the string, otherwise you will land before you can meaty. The j.P must be delayed enough such that were it to connect it combos into the 2K. j.P is much easier, but cannot true blockstring into 2K, making it still possible to lose to a reversal after being blocked. j.K will true blockstring, but will whiff against reversal 2P and 2K attacks due to being fully crouched Frame 1. |
Low | F10 | Throw > 236[P] > 9 Jump > j.hs.6X > Land > 2K | Extremely poor option. No delays required. |
Crossup | F9 | Throw > 236[P] > Dash > 9 Jump > j.hs.6X > Land > 5P | Extremely poor option. No delays required. |
Throw | F6 | Throw > 236[P] > 9 Jump > j.hs.6X > Land > Throw | Requires at least 2 Frames of delay anywhere in the string. |
Note: Throw Servant can be done fast by simply holding forward jump and pressing any attack button a few frames later. |
Leads into optimal sandwich pressure with a full duration servant, making it the best midscreen safejump on block. It has almost no viable mixup options as they are all notably slower making them easily fuzziable with punishes like Throw.
Tragically, not truly autotimed. If you link Summon Servant with good timing you will jump too early by a single frame. Just try to avoid doing it too perfectly.
Recipes
Option | Meaty | Inputs | Notes |
---|---|---|---|
Overhead | Safejump | Throw > 236[P] > 9 Jump > j.hs.6X > dl (j.P or j.K) |
Requires at least 1 Frame of delay anywhere in the string, otherwise you will land before you can meaty. The j.P must be delayed enough such that were it to connect it combos into the 2K. j.P is much easier, but cannot true blockstring into 2K, making it still possible to lose to a reversal after being blocked. j.K will true blockstring, but will whiff against reversal 2P and 2K attacks due to being fully crouched Frame 1. |
Low | F10 | Throw > 236[P] > 9 Jump > j.hs.6X > Land > 2K | Extremely poor option. No delays required. |
Crossup | F9 | Throw > 236[P] > Dash > 9 Jump > j.hs.6X > Land > 5P | Extremely poor option. No delays required. |
Throw | F6 | Throw > 236[P] > 9 Jump > j.hs.6X > Land > Throw | Requires at least 2 Frames of delay anywhere in the string. |
Note: Throw Servant can be done fast by simply holding forward jump and pressing any attack button a few frames later. |
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