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All Default Values

Card TitleOne-liner text


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Most Basic Example

Here's the name of the okizemeHere's a one liner description value
easy


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Complex Example

Throw Midscreen: Throw Servant safejumpGreat pressure from a safejump, but no mixups.
Medium


Throw > 236[P] > 9 Jump > j.hs.6X > dl (j.P or j.K)

OptionMeatyInputsNotes
OverheadSafejumpThrow > 236[P] > 9 Jump > j.hs.6X > dl (j.P or j.K) Requires at least 1 Frame of delay anywhere in the string, otherwise you will land before you can meaty.
The j.P must be delayed enough such that were it to connect it combos into the 2K.


j.P is much easier, but cannot true blockstring into 2K, making it still possible to lose to a reversal after being blocked.

j.K will true blockstring, but will whiff against reversal 2P and 2K attacks due to being fully crouched Frame 1.
LowF10Throw > 236[P] > 9 Jump > j.hs.6X > Land > 2KExtremely poor option. No delays required.
CrossupF9Throw > 236[P] > Dash > 9 Jump > j.hs.6X > Land > 5PExtremely poor option. No delays required.
ThrowF6Throw > 236[P] > 9 Jump > j.hs.6X > Land > ThrowRequires at least 2 Frames of delay anywhere in the string.
Note: Throw Servant can be done fast by simply holding forward jump and pressing any attack button a few frames later.

Leads into optimal sandwich pressure with a full duration servant, making it the best midscreen safejump on block. It has almost no viable mixup options as they are all notably slower making them easily fuzziable with punishes like Throw.

Tragically, not truly autotimed. If you link Summon Servant with good timing you will jump too early by a single frame. Just try to avoid doing it too perfectly.

Recipes

Option Meaty Inputs Notes
Overhead Safejump Throw > 236[P] > 9 Jump > j.hs.6X > dl (j.P or j.K) Requires at least 1 Frame of delay anywhere in the string, otherwise you will land before you can meaty.
The j.P must be delayed enough such that were it to connect it combos into the 2K.


j.P is much easier, but cannot true blockstring into 2K, making it still possible to lose to a reversal after being blocked.

j.K will true blockstring, but will whiff against reversal 2P and 2K attacks due to being fully crouched Frame 1.
Low F10 Throw > 236[P] > 9 Jump > j.hs.6X > Land > 2K Extremely poor option. No delays required.
CrossupF9Throw > 236[P] > Dash > 9 Jump > j.hs.6X > Land > 5PExtremely poor option. No delays required.
ThrowF6Throw > 236[P] > 9 Jump > j.hs.6X > Land > ThrowRequires at least 2 Frames of delay anywhere in the string.
Note: Throw Servant can be done fast by simply holding forward jump and pressing any attack button a few frames later.

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