Template:FrameDataNotes: Difference between revisions

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(Correcting Throw proration; removing line break; adding 3rd param)
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<includeonly>
<includeonly><!--You might notice some bulletpoints are spaced. To make this work I've had to use an "Em Space" ( ) as this won't be collapsed, unlike its sibling the Non-Breaking Space, and is written directly, not as &ensp, otherwise it won't parse correctly. These tables are picky.-->{{#switch: {{{1|}}}
<!--You might notice some bulletpoints are spaced. To make this work I've had to use an "Em Space" ( ) as this won't be collapsed, unlike its sibling the Non-Breaking Space, and is written directly, not as &ensp, otherwise it won't parse correctly. These tables are picky.-->
{{#switch: {{{1|}}}
| GGST = {{#switch: {{{2|}}}
| GGST = {{#switch: {{{2|}}}
           | Dust = Wall Damage increases by +200 if opponent is in contact with the wall.
           | Dust = Wall Damage increases by +200 if opponent is in contact with the wall.
           | Throw = ● Builds 1000 Tension once all damage is dealt.<br>'''● Properties change if Roman Canceled before all damage is dealt:'''<br>    ● R.I.S.C. Loss: 1000<br>    ● Proration: Forced 75%
           | Throw = ● Builds {{{3|1000}}} Tension once all damage is dealt.<br>'''● Properties change if Roman Canceled before all damage is dealt:'''<br>    ● R.I.S.C. Loss: 1000<br>    ● Proration: Forced 65%
         }}
         }}
}}</includeonly><noinclude>
}}</includeonly><noinclude>
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     1 = Game of note
     1 = Game of note
     2 = Name of note
     2 = Name of note
    3 = Value modifier (for variants of common notes)
      
      
     Available notes:
     Available notes:

Revision as of 02:27, 25 May 2022

A simple string-returning template for commonly used notes in Full Frame Data, particularly with universal moves such as Dust Attack in Guilty Gear -Strive-.

   {{FrameDataNotes|1|2}}
   
   1 = Game of note
   2 = Name of note
   3 = Value modifier (for variants of common notes)
   
   Available notes:
       - GGST | Dust
       - GGST | Throw

Example:

   {{FrameDataNotes|GGST|Throw}}

Results in...

● Builds 1000 Tension once all damage is dealt.
● Properties change if Roman Canceled before all damage is dealt:
    ● R.I.S.C. Loss: 1000
    ● Proration: Forced 65%