Final Ultima (talk | contribs) mNo edit summary |
Emo Tarquin (talk | contribs) (Correcting Throw proration; removing line break; adding 3rd param) |
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<includeonly> | <includeonly><!--You might notice some bulletpoints are spaced. To make this work I've had to use an "Em Space" ( ) as this won't be collapsed, unlike its sibling the Non-Breaking Space, and is written directly, not as &ensp, otherwise it won't parse correctly. These tables are picky.-->{{#switch: {{{1|}}} | ||
<!--You might notice some bulletpoints are spaced. To make this work I've had to use an "Em Space" ( ) as this won't be collapsed, unlike its sibling the Non-Breaking Space, and is written directly, not as &ensp, otherwise it won't parse correctly. These tables are picky.--> | |||
{{#switch: {{{1|}}} | |||
| GGST = {{#switch: {{{2|}}} | | GGST = {{#switch: {{{2|}}} | ||
| Dust = Wall Damage increases by +200 if opponent is in contact with the wall. | | Dust = Wall Damage increases by +200 if opponent is in contact with the wall. | ||
| Throw = ● Builds 1000 Tension once all damage is dealt.<br>'''● Properties change if Roman Canceled before all damage is dealt:'''<br> ● R.I.S.C. Loss: 1000<br> ● Proration: Forced | | Throw = ● Builds {{{3|1000}}} Tension once all damage is dealt.<br>'''● Properties change if Roman Canceled before all damage is dealt:'''<br> ● R.I.S.C. Loss: 1000<br> ● Proration: Forced 65% | ||
}} | }} | ||
}}</includeonly><noinclude> | }}</includeonly><noinclude> | ||
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1 = Game of note | 1 = Game of note | ||
2 = Name of note | 2 = Name of note | ||
3 = Value modifier (for variants of common notes) | |||
Available notes: | Available notes: |
Revision as of 02:27, 25 May 2022
A simple string-returning template for commonly used notes in Full Frame Data, particularly with universal moves such as Dust Attack in Guilty Gear -Strive-.
{{FrameDataNotes|1|2}} 1 = Game of note 2 = Name of note 3 = Value modifier (for variants of common notes) Available notes: - GGST | Dust - GGST | Throw
Example:
{{FrameDataNotes|GGST|Throw}}
Results in...
● Builds 1000 Tension once all damage is dealt.
● Properties change if Roman Canceled before all damage is dealt:
● R.I.S.C. Loss: 1000
● Proration: Forced 65%