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| 5D = Hitstop on block: 20F;<!-- | | 5D = Hitstop on block: 20F;<!-- | ||
-->Hitstop on ground hit: 16F;<!-- | -->Hitstop on ground hit: 16F;<!-- | ||
-->Floating crumple on ground hit: Total 28F (airborne 1 | -->Floating crumple on ground hit: Total 28F (airborne hitstun 1-11F, standing hitstun 12-18F, can block 19-28F);<!-- | ||
-->R.I.S.C. Loss in [ ] refers to when 5D is not the initial hit of a combo.;<!-- | |||
-->Wall Damage in ( ) refers to if opponent is touching the wall.;<!-- | -->Wall Damage in ( ) refers to if opponent is touching the wall.;<!-- | ||
-->Has no additional Combo | -->Has no additional Combo Decay on initial hit, unlike other overheads (usually adding +5 on initial hit for 10 total).;<!-- | ||
-->Telegraphing orange glow appears on frame 4, and reaches full brightness on frame 5. | -->Telegraphing orange glow appears on frame 4, and reaches full brightness on frame 5. | ||
| 5[D] = Hitstop on block: 20F;<!-- | | 5[D] = Hitstop on block: 20F;<!-- | ||
-->Hitstop on raw hit: 45F;<!-- | -->Hitstop on raw hit: 45F;<!-- | ||
-->Properties for opponent on block follow Level 4 rules.;<!-- | -->Properties for opponent on block follow Level 4 rules.;<!-- | ||
-->R.I.S.C. Loss in [ ] refers to when 5[D] is not the initial hit of a combo.;<!-- | |||
-->Wall Damage in ( ) refers to if opponent is touching the wall.;Wall Damage when hit raw is increased to 700 (900).;<!-- | -->Wall Damage in ( ) refers to if opponent is touching the wall.;Wall Damage when hit raw is increased to 700 (900).;<!-- | ||
-->Applies 5 less Combo Decay on initial hit, for 0 Combo Decay if the first hit of a combo.;<!-- | -->Applies 5 less Combo Decay on initial hit, for 0 Combo Decay if the first hit of a combo.;<!-- | ||
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| Throw = Opponent cannot use Blue Psych Burst on hit or the resulting knockdown.;<!-- | | Throw = Opponent cannot use Blue Psych Burst on hit or the resulting knockdown.;<!-- | ||
-->Builds {{{3|1000}}} Tension once all damage is dealt.;<!-- | -->Builds {{{3|1000}}} Tension once all damage is dealt.;<!-- | ||
-->On hit, applies an increased 25 | -->On hit, applies an increased 25 Combo Decay.;<!-- | ||
-->Properties change if Roman Canceled before all damage is dealt:;<!-- | |||
-->* Reduces positive R.I.S.C. by 25% before applying R.I.S.C. Loss, similar to regular strikes.;<!-- | |||
-->* R.I.S.C. Loss: 1000;<!-- | |||
-->* Proration: Forced 75%;<!-- | |||
-->* Combo Decay on hit: 15 | |||
| Air Throw = Air Throws have both normal recovery (which recovers CH) and special recovery frames upon landing (not CH). It is technically possible to recover mid-air from a whiffed Air Throw, but it usually doesn't happen unless done from very high in the air.;<!-- | |||
-->Opponent cannot use Blue Psych Burst on hit or the resulting knockdown.;<!-- | |||
-->On-Hit value is for attacker's IAD height, except for Potemkin and Nagoriyuki, who have their instant Air Throw height instead.;<!-- | |||
-->Frame advantage {{{3|_}}}.;<!-- | |||
-->Builds {{{4|1000}}} Tension once all damage is dealt.;<!-- | |||
-->On hit, applies an increased 25 Combo Decay.;<!-- | |||
-->Properties change if Roman Canceled before all damage is dealt:;<!-- | -->Properties change if Roman Canceled before all damage is dealt:;<!-- | ||
-->* Reduces positive R.I.S.C. by 25% before applying R.I.S.C. Loss, similar to regular strikes.;<!-- | -->* Reduces positive R.I.S.C. by 25% before applying R.I.S.C. Loss, similar to regular strikes.;<!-- | ||
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| Finish Blow = Hitstop on hit: 30F;<!-- | | Finish Blow = Hitstop on hit: 30F;<!-- | ||
-->Unburstable on hit. | -->Unburstable on hit. | ||
| False Multihit = The attack is | | False Multihit = The attack is made up of multiple seperate hits and does not behave as a single multi-hit attack:;<!-- | ||
-->* | -->* The total R.I.S.C. Loss is unaffected, however positive R.I.S.C. is reduced by 25% {{{3|-}}} times in total.;<!-- | ||
-->* All hits made by sources other than the first one to connect will be scaled by the added R.I.S.C.;<!-- | |||
-->* | -->* Attack only deals the maximum damage from at least 1068 R.I.S.C. (approx. 8.3% gauge) as a result. | ||
| Dash Cancel = Can be kara canceled into special moves or Overdrives on frames 1~3. If canceled on frame 1, Dash Cancel will not start, but momentum will still be applied. | | Dash Cancel = Can be kara canceled into special moves or Overdrives on frames 1~3. If canceled on frame 1, Dash Cancel will not start, but momentum will still be applied. | ||
| Projectile = Projectile will if Purple Roman | | Projectile = Projectile will continue if Purple Roman Canceled on frame {{#expr: {{{3|-}}} +1}} at the earliest.;<!-- | ||
-->'''Clash Level:''' {{{4|-}}};<!-- | |||
-->'''Clash Hits:''' {{{5|-}}} | |||
| superProjectile = Projectile spawns during super freeze on frame {{{3|-}}} and can be Purple Roman Canceled immediately after end of super freeze.;<!-- | |||
-->'''Clash Level:''' {{{4|-}}};<!-- | -->'''Clash Level:''' {{{4|-}}};<!-- | ||
-->'''Clash Hits:''' {{{5|-}}} | -->'''Clash Hits:''' {{{5|-}}} | ||
| Proximity Range = Input Proximity Range: {{{3|-}}} | | Proximity Range = Input Proximity Range: {{{3|-}}} | ||
| Activation X = Horizontal | | Activation X = Horizontal Activation Range: {{{3|-}}} | ||
| Activation Y = Vertical | | Activation Y = Vertical Activation Range: {{{3|-}}} | ||
| Initial Combo Decay = If the first hit of a combo, applies an additional +{{{3|-}}} | | Initial Combo Decay = If the first hit of a combo, applies an additional +{{{3|-}}} Combo Decay. | ||
| Hitgrab = Opponent cannot use Blue Psych Burst on hit or the resulting knockdown.;<!-- | | Hitgrab = Opponent cannot use Blue Psych Burst on hit or the resulting knockdown.;<!-- | ||
-->Builds {{{3|1000}}} Tension once all damage is dealt.;<!-- | -->Builds {{{3|1000}}} Tension once all damage is dealt.;<!-- | ||
-->On hit, applies an increased 25 | -->On hit, applies an increased 25 Combo Decay.;<!-- | ||
-->Does not apply 25% R.I.S.C. Loss reduction on hit, similar to grabs. | -->Does not apply 25% R.I.S.C. Loss reduction on hit, similar to grabs. | ||
| Hitgrab Heat Knuckle = Opponent cannot use Blue Psych Burst on hit or the resulting knockdown.;<!-- | | Hitgrab Heat Knuckle = Opponent cannot use Blue Psych Burst on hit or the resulting knockdown.;<!-- | ||
-->Builds {{{3|1000}}} Tension once all damage is dealt.;<!-- | -->Builds {{{3|1000}}} Tension once all damage is dealt.;<!-- | ||
-->On hit, applies an increased 25 | -->On hit, applies an increased 25 Combo Decay.;<!-- | ||
-->''Does'' apply 25% R.I.S.C. Loss reduction on hit, unlike other hitgrabs. | -->''Does'' apply 25% R.I.S.C. Loss reduction on hit, unlike other hitgrabs. | ||
| Floating Crumple Body = Hitstop on ground hit: 16F;<!-- | | Floating Crumple Body = Hitstop on ground hit: 16F;<!-- | ||
-->{{{3|}}} Floating crumple on ground hit: Total 28F (airborne hitstun 1-11F, standing hitstun 12-18F, can block 19~28F) | |||
| Floating Crumple Head = Hitstop on ground hit: 16F;<!-- | | Floating Crumple Head = Hitstop on ground hit: 16F;<!-- | ||
-->{{{3|}}} Floating crumple on ground hit: Total 33F (airborne hitstun 1-19F, standing hitstun 20-27F, can block 28-33F) | |||
| Extended Penalty = Tension Penalty lasts an extended | | Extended Penalty = Tension Penalty lasts an extended 460F (7⅔ seconds) compared to the standard 180F (3 seconds). | ||
| Retreating = Moves backwards during initial movement on frames {{{3|-}}};<!-- | |||
-->Decreases Tension Balance during the initial movement, for a total of -{{{4|-}}} Tension Balance.;<!-- | |||
-->Increases Negative value during the initial movement, for a total {{{5|-}}} Negative value (amount varies and increases with distance to the opponent). | |||
| Spell = Costs {{{3|-}}} Mana.;<!-- | |||
-->Can cancel into Specials Frames {{{4|-}}}.;<!-- | |||
-->Using Purple Roman Cancel during startup cancels the effect and does not consume a Spell Slot.; | |||
| Wild Assault Blue Uncharged = Guard crush duration: 35F;<!-- | |||
-->Adds additional momentum on cancels without backwards movement.;<!-- | |||
-->Staggers on grounded hit. Listed on-hit value is for gold (fast) recovery.;<!-- | |||
-->Total stagger duration: 34F (1-26F hitstun, 27-34F can block only);<!-- | |||
-->Hitstun duration is increased by 4F for red (normal) recovery, and 8F for blue (slow) and no recovery. (30F and 34F respectively);<!-- | |||
-->Total duration is increased by 5F for red (normal) recovery, and 10F for blue (slow) and no recovery. (39F and 44F respectively); | |||
| Wild Assault Blue Charged = Guard crush duration: 39F;;<!-- | |||
-->Adds additional momentum on cancels without backwards movement.; | |||
}} | }} | ||
| DNFD = {{#switch: {{{2|}}} | | DNFD = {{#switch: {{{2|}}} | ||
| Awakening Overview = ''Awakening Effect: activates when entering Awakening mode at 30% HP or less.'' | | Awakening Overview = ''Awakening Effect: activates when entering Awakening mode at 30% HP or less.'' | ||
| Awakening Overview2 = ''Awakening Effect: activates when entering Awakening mode at 50% HP or less.'' | |||
}} | }} | ||
| GBVSR = {{#switch: {{{2|}}} | |||
| Raging Strike = Universal Unblockable that requires one Bravery Point for usage.;<!-- | |||
-->If cancelled into during a combo, has 1F startup.;<!-- | |||
-->Deals 1000 damage on block due to Guard Crush.; | |||
}} | |||
}}</includeonly><noinclude> | }}</includeonly><noinclude> | ||
A simple string-returning template for commonly used notes in Full Frame Data, particularly with universal moves such as {{clr|game=GGST|D|Dust Attack}} in Guilty Gear -Strive-. | A simple string-returning template for commonly used notes in Full Frame Data, particularly with universal moves such as {{clr|game=GGST|D|Dust Attack}} in Guilty Gear -Strive-. | ||
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- GGST | Throw [Modifier: Tension Gain] | - GGST | Throw [Modifier: Tension Gain] | ||
- GGST | Finish Blow | - GGST | Finish Blow | ||
- GGST | False Multihit | - GGST | False Multihit [Modifier: Number of R.I.S.C. Loss instances] | ||
- GGST | Dash Cancel | - GGST | Dash Cancel | ||
- GGST | Projectile [Modifiers: Spawn Frame, Clash Level, Clash Hits] | - GGST | Projectile [Modifiers: Spawn Frame, Clash Level, Clash Hits] | ||
- GGST | superProjectile [Modifiers: Spawn Frame, Clash Level, Clash Hits] | |||
- GGST | Proximity Range | - GGST | Proximity Range | ||
- GGST | Activation X | - GGST | Activation X | ||
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- GGST | Floating Crumple Head [Modifier: Additional text] | - GGST | Floating Crumple Head [Modifier: Additional text] | ||
- GGST | Extended Penalty | - GGST | Extended Penalty | ||
- GGST | Retreating [Modifiers: Movement Frames, Tension Balance, Negative Value] | |||
- GGST | Spell [Modifiers: Mana Cost, Cancel Window] | |||
- GGST | Wild Assault Blue Uncharged | |||
- GGST | Wild Assault Blue Charged | |||
- DNFD | Awakening Overview | - DNFD | Awakening Overview | ||
- DNFD | Awakening Overview2 | |||
Example: | Example: | ||
'''<nowiki>{{FrameDataNotes|GGST|Throw}}</nowiki>''' | '''<nowiki>{{FrameDataNotes|GGST|Throw}}</nowiki>''' |
Latest revision as of 05:32, 12 February 2024
A simple string-returning template for commonly used notes in Full Frame Data, particularly with universal moves such as Dust Attack in Guilty Gear -Strive-.
{{FrameDataNotes|1|3}} 1 = Game of note 2 = Name of note 3 = Value modifier (for variants of common notes) Available notes: - GGST | 5D - GGST | 5[D] - GGST | Throw [Modifier: Tension Gain] - GGST | Finish Blow - GGST | False Multihit [Modifier: Number of R.I.S.C. Loss instances] - GGST | Dash Cancel - GGST | Projectile [Modifiers: Spawn Frame, Clash Level, Clash Hits] - GGST | superProjectile [Modifiers: Spawn Frame, Clash Level, Clash Hits] - GGST | Proximity Range - GGST | Activation X - GGST | Activation Y - GGST | Initial Combo Decay [Modifier: Tension Gain] - GGST | Hitgrab - GGST | Hitgrab Heat Knuckle - GGST | Floating Crumple Body [Modifier: Additional text] - GGST | Floating Crumple Head [Modifier: Additional text] - GGST | Extended Penalty - GGST | Retreating [Modifiers: Movement Frames, Tension Balance, Negative Value] - GGST | Spell [Modifiers: Mana Cost, Cancel Window] - GGST | Wild Assault Blue Uncharged - GGST | Wild Assault Blue Charged - DNFD | Awakening Overview - DNFD | Awakening Overview2
Example:
{{FrameDataNotes|GGST|Throw}}
Results in...
Opponent cannot use Blue Psych Burst on hit or the resulting knockdown.;Builds 2080 Tension once all damage is dealt.;On hit, applies an increased 25 Combo Decay.;Properties change if Roman Canceled before all damage is dealt:;* Reduces positive R.I.S.C. by 25% before applying R.I.S.C. Loss, similar to regular strikes.;* R.I.S.C. Loss: 1000;* Proration: Forced 75%;* Combo Decay on hit: 15