Invalidvalue (talk | contribs) (5D combo decay clarification) |
Invalidvalue (talk | contribs) (added note about 5D RISC Loss during combos) |
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-->Floating crumple on ground hit: Total 28F (airborne 1~11F, standing 12~28F, can block 19~28F);<!-- | -->Floating crumple on ground hit: Total 28F (airborne 1~11F, standing 12~28F, can block 19~28F);<!-- | ||
-->Wall Damage in ( ) refers to if opponent is touching the wall.;<!-- | -->Wall Damage in ( ) refers to if opponent is touching the wall.;<!-- | ||
-->R.I.S.C. Loss in ( ) refers to when 5D is not the initial hit of a combo.;<!-- | |||
-->Has no additional Combo Delay on initial hit, unlike other overheads (usually adding +5 on initial hit for 10 total).;<!-- | -->Has no additional Combo Delay on initial hit, unlike other overheads (usually adding +5 on initial hit for 10 total).;<!-- | ||
-->Telegraphing orange glow appears on frame 4, and reaches full brightness on frame 5. | -->Telegraphing orange glow appears on frame 4, and reaches full brightness on frame 5. | ||
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-->Properties for opponent on block follow Level 4 rules.;<!-- | -->Properties for opponent on block follow Level 4 rules.;<!-- | ||
-->Wall Damage in ( ) refers to if opponent is touching the wall.;Wall Damage when hit raw is increased to 700 (900).;<!-- | -->Wall Damage in ( ) refers to if opponent is touching the wall.;Wall Damage when hit raw is increased to 700 (900).;<!-- | ||
-->R.I.S.C. Loss in ( ) refers to when 5[D] is not the initial hit of a combo.;<!-- | |||
-->Applies 5 less Combo Decay on initial hit, for 0 Combo Decay if the first hit of a combo.;<!-- | -->Applies 5 less Combo Decay on initial hit, for 0 Combo Decay if the first hit of a combo.;<!-- | ||
-->Telegraphing orange glow appears on frame 4, and reaches full brightness on frame 5. | -->Telegraphing orange glow appears on frame 4, and reaches full brightness on frame 5. |
Revision as of 07:49, 8 May 2023
A simple string-returning template for commonly used notes in Full Frame Data, particularly with universal moves such as Dust Attack in Guilty Gear -Strive-.
{{FrameDataNotes|1|3}} 1 = Game of note 2 = Name of note 3 = Value modifier (for variants of common notes) Available notes: - GGST | 5D - GGST | 5[D] - GGST | Throw [Modifier: Tension Gain] - GGST | Finish Blow - GGST | False Multihit - GGST | Dash Cancel - GGST | Projectile [Modifiers: Spawn Frame, Clash Level, Clash Hits] - GGST | superProjectile [Modifiers: Spawn Frame, Clash Level, Clash Hits] - GGST | Proximity Range - GGST | Activation X - GGST | Activation Y - GGST | Initial Combo Decay [Modifier: Tension Gain] - GGST | Hitgrab - GGST | Hitgrab Heat Knuckle - GGST | Floating Crumple Body [Modifier: Additional text] - GGST | Floating Crumple Head [Modifier: Additional text] - GGST | Extended Penalty - GGST | Retreating [Modifier: Movement Frames, Tension Balance, Negative Value] - DNFD | Awakening Overview
Example:
{{FrameDataNotes|GGST|Throw}}
Results in...
Opponent cannot use Blue Psych Burst on hit or the resulting knockdown.;Builds 2080 Tension once all damage is dealt.;On hit, applies an increased 25 Combo Decay.;Properties change if Roman Canceled before all damage is dealt:;* Reduces positive R.I.S.C. by 25% before applying R.I.S.C. Loss, similar to regular strikes.;* R.I.S.C. Loss: 1000;* Proration: Forced 75%;* Combo Decay on hit: 15