Template:FrameDataNotes: Difference between revisions

Template page
(5D combo decay clarification)
(added note about 5D RISC Loss during combos)
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               -->Floating crumple on ground hit: Total 28F (airborne 1~11F, standing 12~28F, can block 19~28F);<!--
               -->Floating crumple on ground hit: Total 28F (airborne 1~11F, standing 12~28F, can block 19~28F);<!--
               -->Wall Damage in ( ) refers to if opponent is touching the wall.;<!--
               -->Wall Damage in ( ) refers to if opponent is touching the wall.;<!--
              -->R.I.S.C. Loss in ( ) refers to when 5D is not the initial hit of a combo.;<!--
               -->Has no additional Combo Delay on initial hit, unlike other overheads (usually adding +5 on initial hit for 10 total).;<!--
               -->Has no additional Combo Delay on initial hit, unlike other overheads (usually adding +5 on initial hit for 10 total).;<!--
               -->Telegraphing orange glow appears on frame 4, and reaches full brightness on frame 5.
               -->Telegraphing orange glow appears on frame 4, and reaches full brightness on frame 5.
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                 -->Properties for opponent on block follow Level 4 rules.;<!--
                 -->Properties for opponent on block follow Level 4 rules.;<!--
                 -->Wall Damage in ( ) refers to if opponent is touching the wall.;Wall Damage when hit raw is increased to 700 (900).;<!--
                 -->Wall Damage in ( ) refers to if opponent is touching the wall.;Wall Damage when hit raw is increased to 700 (900).;<!--
              -->R.I.S.C. Loss in ( ) refers to when 5[D] is not the initial hit of a combo.;<!--
                 -->Applies 5 less Combo Decay on initial hit, for 0 Combo Decay if the first hit of a combo.;<!--
                 -->Applies 5 less Combo Decay on initial hit, for 0 Combo Decay if the first hit of a combo.;<!--
                 -->Telegraphing orange glow appears on frame 4, and reaches full brightness on frame 5.
                 -->Telegraphing orange glow appears on frame 4, and reaches full brightness on frame 5.

Revision as of 07:49, 8 May 2023

A simple string-returning template for commonly used notes in Full Frame Data, particularly with universal moves such as Dust Attack in Guilty Gear -Strive-.

   {{FrameDataNotes|1|3}}
   
   1 = Game of note
   2 = Name of note
   3 = Value modifier (for variants of common notes)
   
   Available notes:
       - GGST | 5D
       - GGST | 5[D]
       - GGST | Throw                 [Modifier: Tension Gain]
       - GGST | Finish Blow
       - GGST | False Multihit
       - GGST | Dash Cancel
       - GGST | Projectile            [Modifiers: Spawn Frame, Clash Level, Clash Hits]
       - GGST | superProjectile     [Modifiers: Spawn Frame, Clash Level, Clash Hits]
       - GGST | Proximity Range
       - GGST | Activation X
       - GGST | Activation Y
       - GGST | Initial Combo Decay   [Modifier: Tension Gain]
       - GGST | Hitgrab
       - GGST | Hitgrab Heat Knuckle
       - GGST | Floating Crumple Body [Modifier: Additional text]
       - GGST | Floating Crumple Head [Modifier: Additional text]
       - GGST | Extended Penalty
       - GGST | Retreating [Modifier: Movement Frames, Tension Balance, Negative Value]
       - DNFD | Awakening Overview

Example:

   {{FrameDataNotes|GGST|Throw}}

Results in...

Opponent cannot use Blue Psych Burst on hit or the resulting knockdown.;Builds 2080 Tension once all damage is dealt.;On hit, applies an increased 25 Combo Decay.;Properties change if Roman Canceled before all damage is dealt:;* Reduces positive R.I.S.C. by 25% before applying R.I.S.C. Loss, similar to regular strikes.;* R.I.S.C. Loss: 1000;* Proration: Forced 75%;* Combo Decay on hit: 15